View Full Version : Númenórean Blood Runs Black Planning/Discussion Thread
piosenniel
10-02-2005, 01:33 PM
***** FIRST POST FOR THE RPG DISCUSSION THREAD PROPER IS #176 *****
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This planning thread is being set up for the completion of The Perky Ent's Rpg proposal.
Only these people may post to this thread: (Any other posts will be deleted)
The Perky Ent - game manager
Alcarillo
Amanaduial the archer
Anguirel
dancing spawn of ungoliant
Dunwen
Eorl of Rohan
Firefoot
Folwren
Fordim Hedgethistle
Hiriel
Kath
Thinlómien
Shire mods - Piosenniel & Child of the 7th Age
The proposal as far as it's gone follows:
piosenniel
10-02-2005, 01:36 PM
Historical Background:
Eldacar was the 21st King of Gondor; he was only half-Gondorian. His rule was usurped by Castamir, a full blooded Gondorian and a great-grandson of King Calmacil, with a right to be King. Castamir ruled for 10 years and then was killed in a coup by Eldacar. Eldacar reclaimed the throne of Gondor for his heirs. Castamir’s heirs and followers settled in and founded the Havens of Umbar in the south. They became known as the Corsairs of Umbar and had a longstanding hatred of Gondor and its line of Kings.
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The Castamirioni (the heirs of Castamir) “long held it as an independent realm [hostile to Gondor,] attacking its ships and raiding its coast at every opportunity." The third Realm in Exile “remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea. It was never again completely subdued until the days of Elessar; and the region of South Gondor became a debatable land between the Corsairs and the Kings." - Appendix A; The Return of the King
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In 1634 T.A,, Umbar was ruled together by yet another duumvirate, the great-grandsons of Castamir, Angamaitë and Sangahyando, who worked out a terrible assault on the line of Eldacar – Appendix A; The Return of the King[/i]
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1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King
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The doom of this Middle Realm came when King Telumehtar, "being troubled by the insolence of the Corsairs, who raided his coasts even as far as the Anfalas, gathered his forces and in 1810 took Umbar by storm. In that war the last descendants of Castamir perished in the storming and destruction of the haven and stronghold of the Corsairs of Umbar", and "King Telumehtar Umbardacil [drove] out the Corsairs” – Appendix A; The Return of the King
1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King
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Please be familiar with these sections from The Encyclopedia of Arda:
Corsairs of Umbra (http://www.glyphweb.com/arda/c/corsairs.html)
Kings of Gondor (http://www.glyphweb.com/arda/k/kingofgondor.html)
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Here's a good MAP (http://perso.wanadoo.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.html) . Just scroll down the page to get the area which includes Gondor, The Bay of Belfalas, and Umbar.
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The Line of Elros (http://tolkien.cro.net/humans/elrostre.html) is here.
piosenniel
10-02-2005, 01:37 PM
Basic Storyline: King Telumehtar of Gondor, angered by the Corsairs constant attacks on his lands, leads an assault on Umbar to destroy the Corsairs once and for all, and reclaim the city for Gondor. Meanwhile, The Corsairs press on to wreak havoc on the coasts of Gondor.
piosenniel
10-02-2005, 01:37 PM
The purpose of the story is to: Reclaim Umbar for Gondor, and remove the Corsairs from the city.
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This means we will know the story is over when: Umbar is under Gondorian control.
piosenniel
10-02-2005, 01:38 PM
Starting Location: Harlond for the Gondorians, the mouth of Anduin for the Corsairs.
Likely destination: Umbar
piosenniel
10-02-2005, 01:38 PM
Timeframes:
This game takes place in the 3rd Age at around year 1810.
The storyline itself or plot covers two months
This game requires a time commitment of 14 weeks from me, the game owner and from the major players.
piosenniel
10-02-2005, 01:42 PM
Characters Needed
Gondorian Forces
First Ship
King Telumehtar Umbardacil – The Perky Ent
Advisor/Record Keeper to the King – Menelcar – Firefoot
Sea Captain - Captain Hereric - Folwren
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Second Ship
Captain - Captain Mirimon Vórimandur - Alcarillo
Soldier - Thinlómien
Soldier - Nimir - Dunwen
Soldier - Kath
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Corsairs
Lord of Umbar - Azaryan – [b]Hiriel
Lord of Umbar - Sangalazin - Anguirel
Corsair Captain - Captain Chatazrakin Telmenzar (Rakin) - Amanaduial the archer
Slave - Ferethor Steele – Eorl of Rohan
Slave - Jagar - dancing spawn of ungoliant
Slave - Chakka Fordim Hedgethistle
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Note 1: The Lords of Umbar are the sons of Angamaitë and Sangahyando. Angamaitë and Sangahyando are the direct descendants of Castamir, and former rulers of Umbar.
Note 2: The Slaves were those who stayed under the ship and manned the many ores of the ship. There’d be around 250 chained slaves per ship.
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Character types which would not belong: Any female characters, Elves, Hobbits, Dwarves, Orcs, or anything that is not specificed by the character list
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piosenniel
10-02-2005, 01:43 PM
PLACED ON DISCUSSION THREAD ~*~ PIO
The Perky Ent’s character:
NAME: King Telumehtar, 28th King of Gondor
AGE: 178
RACE: Human
GENDER: Male
WEAPONS: Telumehtar carries a three foot long sword handed down by his father Tarondor in TA 1700. Its hilt is wrapped in a soft leather grip, and the sword is relatively light to wield, compared to the sword of the regular Gondorian soldier. Besides his ceremonial sword, Telumehtar also carries a shorter, more worn sword, which Telumehtar had used ever since he was thirty. Along his belt, Telumehtar has several throwing daggers. As for armor, Telumehtar’s helm is of kingly proportions, bearing a large set of wings in the back, and a golden noseguard in the front. In front of his green tunic, Telumehtar wears an elegant hauberk, covered by a ruby red leather vest. For his legs, he wore an embroidered hose, covered by greaves. His leather gloves are lined with silver paint; his pauldrons and vambraces depicted the white tree under the stars. Above all his armor he wears the tabard of the white tree. On ceremonious occasions, he wears the Crown of Gondor on his head.
APPEARANCE: A man of substantial stature, Telumehtar stands tall at six feet seven inches. He stands poised, and has a kingly look about himself in public. His matted hair is brown, as are his eyes. His brow is wrinkled, but only from age. Telumehtar is a lean man, weighting as much as an average person (exclude his weight when in armor). As a king, he represents Gondor, and therefore keeps very clean and tidy. Of markings that would be of note, he bears a small scar on his left forearm that he believes was the plague’s effect on him.
PERSONALITY/STRENGTHS/WEAKNESSES: When it comes to his family, Telumehtar is very down to Earth. He is very caring and shows particular courtesy, condescending no one. A strong man, he is fairly agile, and thinks well under pressure. However, since he was a child, he has always had a mild case of claustrophobia, which has been a problem that has haunted him for quite some time, since he is the king of Gondor. He is fairly intelligent, and occasionally witty, yet he relies a great deal of his decisions to his right hand man, Menelcar. His weak point is his forearm, where he bears the scar of what he believes is the plague’s effect on him. When touched, it causes mild pain through his left arm. It his for this reason that he keeps his arm well armored.
In terms of his proficiency with weapons, Telumehtar is an awful shot when it comes to archery. He never had a passion for bows and arrows, and therefore never gave much interest to it. His skills with a blade are of kingly proportion, having spent many decades training in the ways of the blade. He is not an aggressive person, unless in a long fight where he will continue to increase his effort. Telumehtar never was much of a runner, but more of a sprinter, saving his energy for close fights.
HISTORY: Born in TA 1632, he was only two years old when he heard his great uncle Telemnar speak of war with the Corsairs of Umbar. Ever since, he has had a natural hate for them. It was when he was six that he saw the plague ravage Gondor. Telumehtar stood under the arm of his father as he watched his great uncle die, and the White Tree wither. It was in this year, TA 1636, that Tarondor, the nephew of Telemnar, became king of Gondor, making Telumehtar heir to the throne of Gondor. Four years later, he grew sad when he watched the king’s house move to Minas Arnor, as he had grown fond of Osgiliath, and didn’t want to leave. It was in this year that a white tree grew forth again in Gondor, and Telumehtar witnessed his sowing.
For the next 170 years, Telumehtar grew strong, and learned much of the lore of his land. Particularly, he learned much of the ways of the sea, spending much of his time near the mouth of the Anduin, and of the coastal cities of Belfalas. On his 68th birthday, Telumehtar received the sword of his father, which was passed down from Minardil, being one of the only relics remaining from the battle where his grand father died. The sword was passed down to Minastan, as Telemnar believed his brother would have more use for it. While fighting his way through a band of hostile Haradrim, the sword found its way into the hands of Menelcar, one of the men fighting along side him. Upon this meeting, they forged a friendship that lasted all the way until the king’s passing.
It was in the next year, TA 1798, that Telumehtar’s father passed away, leaving the throne of Gondor to him. Telumehtar took the responsibility willingly, and ruled justly. For the next twelve years, Telumehtar was troubled with the Corsairs, who have been seen pillaging closer to the heart of Gondor each year. With the help of Menelcar, his trustworthy advisor, Telumehtar made the decision to go to war in TA 1810. It was in this time that he gathered his host, and the story begins…
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FIRST POST FOR THE GAME:
Tall ships and tall kings
Three times three
What brought they from the foundered land
Over the flowing sea?
Seven stars and seven stones
And one white tree
Telumehtar thought over the words, while he surveyed his lands. The view was always nice from the seventh tier of Minas Tirith. With the wind blowing his brown hair across his brow, he could see lands his fathers had defended hundreds of years ago. Many times in the passing days had Telumehtar considered his heritage. When times of great trouble came, he would walk to the edge, and contemplate his actions. During this time, none were allowed to walk the level, except for the guards constantly stationed by the tree. It was in this hour that Telumehtar looked long and hard across his land, watching his troops muster at the port of Harlond. In the deepest part of his heart, Telumehtar wished he was a lone sailor of the sea, for Telumehtar was a mariner at heart.
It was a quiet day. The citizens of Minas Tirith had been dreading the day for quiet some time after they heard that they would go to war. In homes, families were close and savored the time they had. Each day, Gondorians could see ships on the horizon, heading from far off lands. From Cair Andros to Dol Amroth, men had gathered to answer the call of war. Unlike tales of heroism and courage, the men of Gondor did not treat the Corsairs of Umbar like mindless orcs. Corsairs were a powerful force that required constant vigilance to be held back. Being pirates, they held no loyalty to any save themselves. But the pirates were not what scared the Gondorians, for they gave little heed to mindless brigands. It was the Black Numenorians, those corrupted by Sauron during the second age, that instilled fear in the very heart of Gondor. Just like the dunedain of Arnor, their numbers were rapidly decreasing, yet the remained the strength that their master had taught them long ago.
After meditating for quite some time, Telumehtar gave a sigh, and turned from the pinnacle. When he was a boy, his father would sing him songs of the Kings of Men, and their tree that stood on their island. It was from the story of the Akallabêth that Telumehtar learned to revere the sea and its power. But he was not meant to follow his hearts desire, as he was a descendant of the great kings of Gondor, and his fate was bound from his inception. When he turned his eyes to the White Tree, a sense of calm overtook him. Even after over a century of viewing it, the White Tree of Gondor was a sight. The sun’s light glistened on its branches perfectly, emanating beauty in its most radiant form. Telumehtar dared not touch it, a fear that he had held ever since he saw the death of the tree. “This is not a time for sorrow, for death smiles at us all.” Telumehtar said to himself as he walked away from the tree and smiled. “And all we can do about it is smile back”. He turned from the outdoors, and walked to his throne.
It was silent in his hall. The arrangements had been laid, precautions set, and edits degreed. The quiet was almost haunting, and it was for this that Telumehtar was glad when he heard whispers from behind him. Two men walked out from behind him, swords drawn. Without even registering the faces of the men, Telumehtar leaped from his throne and unsheathed his sword. In front of him, Telumehtar found none other than the Steward of Gondor, and his son Narmacil.
“Relax father. We are not here to usurp your authority.” Giving a slight chuckle, the steward added “Nay. In fact, we are here to make sure you are ready for the usurpers. Your son wanted to make sure you would stay on your toes. “Giving a cross look, Telumehtar slowly put his sword away. “When have I not been on my guard? Are you ready for my departure? As you should know, I am not much for goodbyes.” Narmacil nodded, and started to walk out of the hall. “I’ll have you know-“the steward interjected “That Arciryas sends his father his best wishes. Rest assured that he is safe in Annuminas. And I as well. I shall await your homecoming”. And with that, the steward and the heir left the room, and left Telumehtar to silence.
Telumehtar took a final look at his hall, and then marched slowly down the levels of the city. As he walked, groups of women and children parted to a side, creating a clear-cut path. One by one the gates of Minas Tirith opened, until Telumehtar found himself upon the second level. Taking a right at a forked path, Telumehtar walked over to a large building with smoke billowing through its windows. Telumehtar opened the doors, and watched as all the men in the room bowed their heads. “Is it time my lord?” a man in the front said to the king, raising his head. Telumehtar gave a slow nod, and all the men watched as the king walked to the center of the large room. Along the walls, weapons and armor were laid, and golden tapestries of battles were hung from the ceilings. Telumehtar was presented with his armor, which had laid in the building for many years. Slowly but strongly, Telumehtar equipped his gear and left the building. Mindorlonn, Telumehtar’s chestnut horse, was waiting for his master outside the armoury.
Fixing the crown upon his head, Telumehtar rode to the gates of Minas Tirith. Standing in front of an open gate, Telumehtar found a large group of mounted men waiting outside the city. Inside, a large cluster of people had gathered in a circle, engulfing Telumehtar within the entrance. Sweat started to pour down his face as Telumehtar started to cloister himself from his people. His horse, knowing him all too well, started to buck, bringing Telumehtar away from his claustrophobia. There, Telumehtar shouted, “People of Gondor! Fear not! The blood of Numenor shall be spilt this day, but it shall run black like their hearts! The corsairs will plague you no longer! For glory and Gondor we ride!” And with Minas Tirith roaring in triumph behind him, Telumehtar grabbed Mindorlonn’s reins, and rode out to Harlond.
Quickly Telumehtar came to the port, and found it filled with ships and men. Throughout the port, Telumehtar spied flags from all distant lands of Gondor. Telumehtar started taking a mental note in his head of the lands that had come to his call. “Dol Amroth, Anfalas, Lossarnach, Morthond, Pinnath Gelin. Good, good, good! We are almost ready to make war. Now if only I could find - “You rang? Do not think I would not be here before you left!” came a voice from behind Telumehtar. “Menelcar! Trusty as ever! We will have time for pleasantries later, but I have more important matters to attend to. Where are my men? Where are my captains? My soldiers? My kingdom?”
piosenniel
10-02-2005, 01:46 PM
A Character Description
Please use this form for creating your character to post on the discussion thread.
1.) It is a requirement that all potential game players in the Shire will have posted in The Green Dragon Inn or have played to completion an RPG on the Barrow Downs.
2.) Those who have not played before in a Shire RPG will be given preference. Final preference, though, will be at the discretion of the Game Owner.
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Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – YES/NO - Which one?
2.) How many RPG’s on the Barrow Downs are you currently involved in?
List them, please:
Please note you may play in only 2 (TWO) Shire games at one time. Exceptions to this may be made for this on a case by case basis by the Shire Moderators. (The Green Dragon Inn DOES NOT count as a game for this.)
3.) Have you posted in The Green Dragon Inn – YES/NO
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For your character please include:
NAME:
AGE:
RACE:
GENDER:
WEAPONS (No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armor only that is appropriate to the race of the character and the time period.):
APPEARANCE:
PERSONALITY/STRENGTHS/WEAKNESSES: (No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only):
HISTORY:
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First post:
This is a requirement for this game.
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The Perky Ent
10-02-2005, 01:49 PM
Welcome, writers of the Shire! I'm ~*~ The Perky Ent ~*~ and I'll be your game manager for this evening! You all should have by now a pretty good idea at what's going on, so this thread is just to collect our thoughts in a more organised way. I have all your posts saved on PM's, which I will soon post, so we can take a look at them! Pio is working hard (I hope) to edit my proposal form, and I think will give it back after she's done with it. Then it goes to Cami, and such. You all know the story, but now we can hammer it out, and discuss it without me getting around 20 PM's a day (Which, unfortunatly, is what I actually get :eek: )!
~*~ Welcome to Númenórian Blood Runs Black! ~*~
Perky :smokin:
piosenniel
10-02-2005, 01:52 PM
OK - get the game hammered out to your satisfaction, players.
I won't open a discussion thread for new players until all the Dedicated Players have their Character Bios and First Posts on board.
~*~ Pio, game moderator
Firefoot
10-02-2005, 01:57 PM
Perky, I love the title you finally chose.
Beyond that, though, I'm mostly just checking in. Now that I know what your first post looks like I can start on my own; I may have some time tonight, and if not sometime this week...
piosenniel
10-02-2005, 02:00 PM
Perky
Please let all your players know this thread is now open for their use.
Thanks!
~*~ Pio
The Perky Ent
10-02-2005, 02:10 PM
Firefoot - Hehe I'm calling your number. There's my post, have fun with yours!
Hiriel - I still need to reread your character sheet, as I remember I found a couple of errors. I'll get back to you later with the corrections. You also need to complete the Character Description form relating to previous RPG's Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – YES/NO - Which one?
2.) How many RPG’s on the Barrow Downs are you currently involved in?
List them, please:
Please note you may play in only 2 (TWO) Shire games at one time. Exceptions to this may be made for this on a case by case basis by the Shire Moderators. (The Green Dragon Inn DOES NOT count as a game for this.)
3.) Have you posted in The Green Dragon Inn – YES/NO
Please fill that out ASAP :D
Eorl - I already sent you that PM about your appearance. Let me know if you need me to work with you on that. If you can hammer that out, I can focus on your sheet closer. You had an excellent first post though.
Everyone, I'm very proud with the sheets you came up with. Very detailed and original! Yes, I'm glad I picked the title too, Firefoot! Remember, you are allowed to post here, and post any feedback you have about the game. Any questions relating to the game, feel free to post them here (unless you wish to discuss them in private). I'll be checking regularly and posting on an above-average basis :D
Your King (or your mortal enemy, depending on who you are),
Perky
piosenniel
10-02-2005, 02:13 PM
So, either the gamer whose character it is or Perky -- please let me know when the Bios and Posts are completely finalized and all the corrections have been made to your satisfaction.
~*~ Pio
The Perky Ent
10-02-2005, 02:17 PM
Will do Pio! We did most of the work solo, and through PM's, so we have most of it ready. We just need to glue it all together! I'll let you know when it's dry ;)
piosenniel
10-02-2005, 03:02 PM
Please note:
There are two new players taking on dedicated roles with Perky's blessings:
Anguirel - Lord of Umbar
Alcarillo - Captain of the 2nd Gondorian Ship
Welcome aboard!
~*~ Pio
The Perky Ent
10-02-2005, 04:42 PM
Welcome aboard indeed! Let me know if you need any help with your character sheet!
Hiriel
10-02-2005, 05:31 PM
Hullo all! Just a insidious lord of Umbar checking in here.
Perky: Send me my corrections and I'll be on them. I have to go over my post again anyway.
Anguirel: Pm me if you need any extra info while making your character. I look forward to trying to bring down Gondor with you. :)
The Perky Ent
10-02-2005, 07:10 PM
PLACED ON DISCUSSION THREAD ~*~ PIO
Eorl of Rohan's Character Proposal Sheet
Have you ever played in an RPG at the Barrow Downs? – YES - Legacy of the Traitors (Please don't read it or I'll go crazy with shame)
How many RPG's on the Barrow Downs are you currently involved in? - NONE
Have you posted in The Green Dragon Inn – YES
APPEARANCE EDITED: 10/03/05
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NAME: Ferethor Steele
AGE: 31
RACE: Man
GENDER: Male
WEAPONS: A piece of broken oar.
APPEARANCE: Dark-haired with eyes of gray, the appearance as well as the mannerism and accent that of Gondor born and bred. On his shift, he is often seen chained to the left side, second row, his lean and lanky frame straining against the oar with a sense of strength that talks of better times. His tousled hair is unkempt and slicked behind his ears, wet with blood and the spray of the tides. Pale as he is, and lean, only his eyes keep some measure of vitality still – alert and alive, sparkling as icily as his voice, as cold as the waves that lash the ship’s brow. The torn and tattered remains of his shirt and breeches alike are plastered to his back, sticking with grime and the sickly yellow of half-healed scars. If someone bothered to look past the film of dirt and dried blood on the shredded clothes, one might have seen the black and white of Gondorian Guards...
PERSONALITY/STRENGTHS/WEAKNESSES: Serious, cynical, steady in his hate as in all things else - yet he keeps it controlled. He had learned that much in the past three years. No one can blame him, however, if the collected bitterness had made him cold and indifferent. Sanity, in such a condition as this, comes with a price. Thralldom is a harsh mistress. In his case, he hid behind his sense of cold reason, trusting no one, loving no one, afraid, not of violence or betrayal, but of the acute pain that will come with awareness.
HISTORY: Once a promising young captain of Gondor at 27, he went missing a few years later - in a skirmish against the Easterlings at the borders of Gondor. He was presumed dead, his family notified – the city named an obscure street after him and promptly forgot. There had been no news of him in the three years since.
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Eorl of Rohan's post
Ferethor couldn't keep count. Beneath the ship, days and years were as one in their miserable condition. A few went mad. Most died. No one lasted more than a year in the service at the oars, no one sane… but him.
He might have lost the consciousness too, if he hadn't that to spark the flame – hatred. He deliberately nurtured it. From the instant when he realized to his horror that he'd go mad if he didn't do anything, he had fed and coddled this hatred of his until it became his driving force. And they knew it. What 'they' were here but the damned Corsairs, the enemy? They knew that he survived. He ate whatever they brought it, he built his strength, and his muscles continued to ripple and move as he strained his chest against the oar to the bending point, under the shadow of the whip of the master, and behind the master, the South, behind it still, the fundamental hatred between the West and the South. He held on. Every minute, he held on. In the pitch-darkness, relieved only by faint lanterns and the cracking sound of the many-lashed whips, he held on with one purpose in mind and one desire – to take vengeance. He had watched impassively as people dropped like flies around him. He knew he could not help them, no matter what. What he could do was escape – escape, and sink the ship with the whole cursed population! He would remember the blank faces of the dead comrades that fought beside him in the fray, the screams of the tortured thralls, and the feel of the lash on his bare back. He would remember, and the blood will be on their heads. Ferethor knew he was thinking in circles. But a thread broken in the train of continuous thought might douse the flame of hatred that was the only thing that kept him sane against all odds. So he pulled the oar. And hated steadily.
There was no source of light other than that which trickled through the hole where the oar handles were thrust in. The lantern that the sentry guard held didn’t count. He bent against the oar, letting his weight do half the work in moving forward the massive ship whose only part he knew was beneath the decks, the mold and the dark and the whips. It was then that he heard the shouts outside – there were always shouts, but this was of a different nature – and the call to arms. They were going to war. War… He strained to hear the next word. War against Gondor. Gondor. He froze. The oar fell from his hands, clattering against the floor. Let them react to that. Was it on purpose or an accident? He didn’t know. He was tired. So tired.
The slaves working around him flinched, and shied away as if the whip might descend on them by mistake. Ferethor straightened up and lifted his head, knowing that soon he'd whimper and beg for mercy like any other slave under the stinging blows of the whip – maybe the racks, even – but he wanted to show them that he was not afraid. No, that wasn't it. He was afraid, but he was not going to let that fear run away with him. He was still a Gondorian, if nothing else. He was a captain of Gondor. He knew that the Corsairs have always hated him more for all that, wanted to see him break under their hands, more than all others - because he was the material realization of the strength and power of Gondor, the City of Stone. He wouldn’t give them the pleasure so easily – he clenched his teeth at that – he owed that much to his heritage, if nothing else. If he had more strength… If he had… If he could contact them… But no. It was futile to dream.
The guard woke from his doze and looked over. The thralls shrank away still further, as much as the chains would allow, and made it a point to not look at his way. They were chained just so that they were forced into a kneeling position, unable to stand or to sit, with the chains interlinked with other slaves that one slave's mishap might affect all others. The arms were free to work the oars, and some had misshapen arms because of being chained in one place with only one arm used for exercise, for so long. Not that the length mattered. They were all mindless and timid, all of them. He wouldn’t get any help from them. He had tried to spark their spirit before, but they moved away, as they did now, afraid. There was some that had a remnant of spirit left, he knew, but they were chained too far away. Ah, here it comes. A guttural remark, then in barest rudiments of Common as the two guards approached – but he didn’t pick up the oar. When the guard grabbed him by the thrall collar, gaggling and choking with the blood that filled his lungs, Ferethor instinctively brought down the metal end of his cuffs hard on the man’s wrist, noting its sickening crunch with mixed feelings of satisfaction and terror. Terror soon gained the upper hand. Usually he would not do anything so stupid – he would let himself be sworn at and beaten around some without unnecessary defiance, which would doubtless bring the steel-tipped whips into play. But… War. War against… Gondor? He couldn’t help shuddering convulsively. One, two seconds passed? The man fell. He was dropped by the first man, so that he was left in the position of half-kneeling along with the rest. The one he had hit recovered in a moment and sat up from the wooden plank, gesturing angrily at Ferethor and reaching for his weapon. No. Please. Can’t take it anymore… The whips cracked in the air, an ominous sound at best, but worse if you heard it cut into flesh and sinews. Especially your own. He moaned, falling onto his knees, and before he could brace himself came one blow and another time after time in quick succession. Usually these stopped after a dozen, or the slave might be rendered useless for the day – but it went on and on – enough that blood and flesh splattered all over, some of the weaker slaves covered their eyes, and he soon lost consciousness hanging limp by the chains.
Gondor. What did it mean? Gondor, and… and…
__________________________________________________ _______________
~*~
Tnx for that! I'll start editing...
Eorl of Rohan
10-02-2005, 10:46 PM
The Perky Ent: In case you haven't checked your PM yet, I did make some more changes to the character descriptions since this morning - I just came back from school - and sent it to you by PM. Sorry for the frequent change and delay. Blame my school principal, if you wish. :D Anyway, checking in, and everything seems really great, for lack of better vocabulary. Amazing first post.
To Other Players: As this is only my second roleplay, I'm still a novice in the art of roleplaying, especially in the Barrow-downs. Please feel free to criticize me by PM or email if you see me breaking a rule, or see weakness in my writing. I look forward to having an enjoyable time with you all.
Alcarillo
10-03-2005, 08:30 AM
Ahoy, there, shipmates and mortal enemies!
Just posting to tell all of you that I'm here. I'm working on my character sheet as we speak. I just have two questions for His Royal Perkiness:
1. What sort of ships did you have in mind for the Gondorians? Square sails? Triangular sails? Oars like the Corsair ships?
and
2. Do I get to name my ship? :D
Anguirel
10-03-2005, 09:38 AM
PLACED ON DISCUSSION THREAD ~*~ PIO
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – YES – Island of Sorrow
2.) How many RPG’s on the Barrow Downs are you currently involved in? 1
List them, please: Island of Sorrow
3.) Have you posted in The Green Dragon Inn – YES
_______________________________________
NAME: Sangalazin
AGE: 64
RACE: Black Numenorean
GENDER: Effeminate male
WEAPONS (No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armour only that is appropriate to the race of the character and the time period.): Sangalazin wears a ceremonial longsword of great intricacy and consciously Gondorian design; an assertion of his rights over Elendil’s Kingdom, as an heir of the great Castamir. Its scabbard is elaborately crafted, with a sequence of scenes in gold filigree telling the Black Numenorean love story of Lenezor and Shirethel. Apart from this sword, which is far too beautiful to be wielded, he carries a curved silver-edged dagger and a fine silken garrotte.
APPEARANCE: Sangalazin is of a physical type viewed with contempt in Gondor, but in Umbar admired by males and females alike. He is slender, with tapering wrists and graceful legs; his mouth is large, crimson and prominent; his large eyes a soft brown, his complexion golden, though powdered fairer, and his hair dark chestnut brown. He wears a dark blue robe of silk. His only Numenorean characteristic is his great height.
PERSONALITY/STRENGTHS/WEAKNESSES: (No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only): Sangalazin’s charm, or one might more accurately say charms, is not in doubt; nor is his keen intelligence, when he deigns to employ it. For all this, though, he is feckless and pleasure-loving, easily distracted, temperamental and cruel. His physical weakness (brought about, it is rumoured, by inbreeding in the house of Castamir) also makes him despised by the martial Corsairs of Umbar who serve him out of necessity; only the continual presence of his mighty bodyguards, Gondorians stolen as babies and brought up at his court, garbed in pitch-black plate armour, their loyalty ensured by luxury, stops him from being lynched in the streets.
HISTORY: Sangalazin is the great-great-great-grandson of Castamir twice over, for his parents, Sangahyando and Mehratu, are brother and sister; a marriage brought about to ensure purity of descent and to prevent division of wealth, as well as because of genuine love; such affairs are not considered accursed among the aristocracy of Umbar. Sangalazin was cherished and adored as a child because of his beauty, and could have anything he chose; he made sure of this, testing it by asking his father to execute a playmate who had blackened his eye. He watched the subsequent hanging with a good deal of interest.
From such an upbringing sprang Sangalazin’s main enthusiasms; first, the intense pleasure and reassuring oblivion brought by debauchery; second, the self-fulfilment brought by art; third, the sheer amusement of strangulation. He loves the curious gurglings produced by its victims, the goggling of their eyes...
To all these politics comes a poor fourth. Indeed, as the endlessly intriguing Lords of Umbar go, Sangalazin is relatively ineffectual and harmless due to his fickle pursuits of pleasure; but his high blood will ensure he is ensnared in its dark legacy.
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Anguirel's post
“And now, my dears...play, play.”
Sangalazin, illustrious descendant of the King of Gondor known uncompromisingly in Umbar as Castamir the Great, was stretched out on a silken couch in his black ship’s cabin, his considerable full length languidly extended. A small table stood nearby; on it was positioned a silver instrument, from which a pipe crawled, coming to rest in Sangalazin’s long golden hand. He placed it into his mouth and took another gulp at the hookah, exulting at the relief at the fumes quenching the thirst of his lungs. Truly, the hookah was a potent sign that if one rejected the ways of the East and South, one would never find civilisation.
The supine Lord was attended by twelve men. Nine were monumentally tall-like Sangalazin himself-but, and here they differed from their master, also well-muscled and armoured all about in black iron. Those who were bare-headed displayed cold, impassive stares from grey Northern eyes. Their hair was dark, but bleached yellow, in contrast to their arms. Their weapons were all forged in the Gondorian fashion; straight longswords, triangular shields, visored helms. This, then, was the feared bodyguard of Sangalazin, which he had formed when still a child; its soldiers cradle Gondorians, but in their hearts fanatical servants of the Castamirioni, and Sangalazin in particular, who knew he owed his survival to them.
The other three men in the richly furnished cabin, below the forecastle, were of quite a different sort. It was these Sangalazin had addressed. One was of the Haradrim, and beat upon a set of small drums. Another was an Easterling, and toyed with a delicate stringed instrument, which he called a sitar. The third was a youth from the North, one of the shadow dwellers, a blonde boy with a flute. Sangalazin smiled at him.
“I find your strains particularly moving, child. You touch me. To think that one such as you replaced our line upon the throne of Meneldil...but I bear no grudge. Indeed, as long as you and your people confine yourself to our music-rooms and our pleasure-chambers, and don’t mess with power, the reserve of true men...why, then, you are quite endearing.”
The Lord of Half of Umbar leant up from his position and felt the youth’s cheek. The beard would not come for some time. A pretty specimen, indeed. And how strange and yet lovely the three combined tunes had sounded, to his own composition, intermingled. That was the way of culture, of beauty, of perfection. When he sat upon the Throne at Minas Anor-for he took little account of his cousin and rival, Azaryan-his court would be ordered thus. Tedious warring would cease, benevolent peace would embrace all the lesser nations, to be guided under his command. And civilisation would prevail.
His harmonious thoughts were interrupted by the Southron striking a false note. Sangalazin raised an eyebrow, and whispered something to a guard. Two of them led the musician out. He would not be killed; not yet, for the guards would wait for him to be strangled later at their master’s whim.
It was then that a black-robed, well-spoken lordling of Azaryan’s train arrived in the cabin. Sangalazin was called to his cousin's side. He took a last, regretful drag on the hookah, tousled the blonde boy’s hair, and followed the messenger. His cousin was powerful and proud-spirited, and it would do no good to anger him now...
The Perky Ent
10-03-2005, 11:03 AM
Ahoy, there, shipmates and mortal enemies!
Just posting to tell all of you that I'm here. I'm working on my character sheet as we speak. I just have two questions for His Royal Perkiness:
1. What sort of ships did you have in mind for the Gondorians? Square sails? Triangular sails? Oars like the Corsair ships?
and
2. Do I get to name my ship? :D
1) Well, I doubt the ships would be identical, as the ships are comming from different parts of Gondor, so I guess you can make the sail any sail you want for your ship. And since it's your ship, feel free to name it!
Eorl - I edited in your new appearance. Just checked my PM's today, and got flooded with about 12 of them.
Anguriel I still need to look over yours.
Bear with me, as I'm rather sick at the moment :(
Anguirel
10-03-2005, 11:19 AM
Sorry about that, Perky...hope Sangalazin doesn't make you sicker...get well soon
I have a question for Perky or pio-what is the relationship between the Lords? I understood from the note that they were the sons of Sangahyando and some chap beginning with an A whom I can't spell off the top of my head that they were first cousins, but Hiriel has started us off as brothers-which we could be if either Sangahyando or the other one is female...
Basically, I'm wondering if I can keep the incest sub-plot about Sangalazin's mucked-up psychology, which doesn't work if my parents are the same as Azaryan's. I'll accept either decision-brother and no incest, in which case I'll edit my description, or cousin, in which case I'll assume Hiriel's brother isn't me.
No criticism implied Hiriel-your first post is excellent-but you can see it leaves me in a bit of a quandary!
EDIT: Here's the note I'm going on about
The Lords of Umbar are the sons of Angamaitë and Sangahyando. Angamaitë and Sangahyando are the direct descendants of Castamir, and former rulers of Umbar.
The Perky Ent
10-03-2005, 12:05 PM
Well, I have the prospects of chosing a Personal Title for myself to cheer me up! So much to do in so little time!
Hiriel
10-03-2005, 05:03 PM
Anguirel- No offense taken. I took that note to mean that the brothers ( as Perky told me they were) were the decendents of these two ancestors, as I understand that this story takes place some time after their death. If it serves your purposes better for them to be cousins then I shall redo my history and profile to fit that. I kinda like the mucked up phsycology plot, so, yeah, I think I am going to rework my profile. It needs tweeking anyway. Thanks for bringing that to my attention.
Perky: I'll send you my new, hopefully improved, profile by wendsday at the latest.
The Perky Ent
10-03-2005, 05:31 PM
Here is a Family Tree of the Line of Elros (http://tolkien.cro.net/humans/elrostre.html)
Angamaite and Sangahyando were of the generation before Telumehtar. Their children would be the Lords of Umbar in the RPG. I intrepreted it so that the lords would be cousins. One the son of Angamaite, the other of Sangahyando. Looks like I'm gonna have to put my editing gaunlets back on ;)
Edit: Another tree (though not practical to this RPG) is here (http://www.uni-graz.at/~katzer/edain.png) :D Hope they help!
Firefoot
10-03-2005, 06:36 PM
My first post is done! Tell me if there's anything that needs to be changed; I wasn't quite sure of the organization, et al. of the Gondorians, so I wrote it how I figured it could be. Also, Perky, I was a little unsure of the line you gave Menelcar in your post, "You rang?" This seemed a decidedly un-Middle-earthy line, since they didn't have telephones, and that's where the phrase came from. So I substitued it for, "You were looking for me?" in my post. Let me know the final verdict on this.
FIRST POST PLACED ON DISCUSSION THREAD (ALSO SEE PERKY'S POST OF YOUR BIO AND FIRST POST BELOW) ~*~ PIO
~*~*~*~
Also, hi to everyone else! Ang and Alcarillo, nice to see you again, and Eorl and Hiriel, I'll look forward to gaming with you for the first time! Eorl, I particularly liked your first post; I'm curious to see where you end up going with your character.
piosenniel
10-03-2005, 08:04 PM
There is another player coming on board -- Folwren.
She will, I believe, be taking the part of the Sea Captain on the first Gondorian ship.
~*~ Pio
The Perky Ent
10-03-2005, 08:09 PM
PLACED ON DISCUSSION THREAD ~*~ PIO
Firefoot's Character Proposal Sheet
~*~*~*~*~*~*~
RPG's I'm currently involved in: Island of Sorrow, Red Flows the Sirannon
RPG's I've played in: Bloodstained Elanor, Seekers of Truth, Siege of Gundabad, Sailing Away, Shadow of the West
And yes, I've posted in the Green Dragon.
__________________
~*~*~*~
NAME: Menelcar (King’s advisor/record keeper)
AGE: 141
RACE: Man of Gondor
GENDER: Male
WEAPONS: Though rarely necessary in these days as the king’s advisor, Menelcar still regularly bears a sword, mostly out of habit from his days in the army. (In this campaign, of course, he might very well need it.) He is also proficient with a bow and can handle most other weapons with reasonable skill.
APPEARANCE: Númenorean blood runs nearly true in him, and it shows. He is tall, about 6’4”; his hair is shoulder-length and black as a raven’s wing; his eyes are grey and clear. He would be quite handsome if it weren’t for a certain hardness and arrogance in his features. He carries himself nobly and not without pride. His clothing is unremarkable except in its fine quality.
PERSONALITY/STRENGTHS/WEAKNESSES: Menelcar’s intelligence is above average; this is one trait he has shown even as a very young boy. In addition to being smart, he was also good at just about whatever he put his mind to (those things he wasn’t good at, he sooner or later quit), and he began to think of himself as better than others. This was aided along by his family and heritage: he was born into a wealthy, noble family and is of nearly pure Númenorean descent. As a result, he has never been very social, preferring to keep to himself. There have been very few people he has ever been able to call a friend; the king is one of them. He holds his friends in high esteem, but generally looks down upon all others.
Though skilled in weaponry and horseback riding, neither has ever been his favorite. What he really loves are history and reading and writing, and in writing he has found his freedom. The thoughts that he would never confide to another person are regularly recorded in a journal. The job of record keeper and advisor to the king came naturally to him; there is little else that he would ever care to do.
HISTORY: Menelcar was born the middle child and second son of a noble family. Even as a child, he was a loner having few or no close friends. He was thought of as a bit odd for spending so much time by himself, especially in contrast to his older brother, who was, if slightly less talented, a great deal more social and well-liked by most everyone, in addition to being the more handsome. Menelcar was originally envious of his brother’s easy way with people, but what attempts he did make to fit in invariably failed to a greater or lesser extent, causing Menelcar to retreat more and more inside himself. He comforted himself by telling himself that he was better than they were anyway, that he didn’t need them, and the former at least was true in many ways. Eventually he came to wholly believe these things.
As he got older, he had no care to be married, and as the second son he was under no obligation to do so. Instead, he did the next logical thing for one of a noble house and joined the army. Though he had no particular care for weaponry and fighting, it was at any rate better than the social life that he might otherwise be expected to lead.
It was in these years of fighting that Menelcar met Telumehtar, then the prince, when he returned his sword to him. The two quickly came to an understanding which developed into a fast friendship such as Menelcar had never before or since experienced. When Telumehtar became king, Menelcar was the natural choice for a record keeper and advisor, and Menelcar readily gave up the army for the new position.
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Firefoot's post
It was with great impatience that Menelcar had awaited Telumehtar’s arrival. His impatience was not with the king himself, precisely, but he had been at the harbor since early that morning overseeing the muster and organization of the troops while the king took care of last minute preparations inside the city. He cared for this part of his job the least, for he disliked, nay, despised, dealing with people. This sentiment only compounded with so many people needing instructions at the same time. He had to direct the many captains to the ships that would transport them, as well as answer any questions that they or the ships’ captains might have. The job was necessary but tedious, and Menelcar had long since wearied of it. His mount, a restive bay stallion, seemed to concur.
The king’s arrival heartened Menelcar greatly; it meant they would be departing soon, and he would no longer be plagued by the many questions and problems of the soldiers. He nudged the horse forward to meet the king, threading his way through the busy harbor as quickly as he could manage. However, he was interrupted before he could get very far by yet another inquisitive captain; his uniform proclaimed him to be from Dol Amroth.
“Yes?” asked Menelcar curtly.
“I am Captain Baranor, out of Dol Amroth,” said the man, clearly unsure of how to take his brusque manner. “It seems that we brought a few more men than we had originally estimated; our assigned ships will be loaded full and there are still about twenty more men than the ships’ captains say that the boats will safely hold.”
Menelcar barely stifled an irritated sigh and dug out of his pocket the little book in which he was keeping the details of the attack. He scanned the ship assignments and wrote a note of the captain’s situation. “There should be some extra space with the soldiers from Anfalas. If not, check with those from Morthond. Do so quickly; we will be departing soon now that the king has arrived.”
“Thank you, milord,” said the captain with a salute. Menelcar paid no heed; he had already begun to ride off, scanning the harbor for Telumehtar, whom he had lost sight of while speaking with the captain. The king would be looking for him by now, no doubt. The soldiers milling about had parted to let the king pass through, and Menelcar took advantage of the more open space, nudging his horse into a dignified canter to catch up. The stallion took the extra rein eagerly after having stood around for so long.
“You were looking for me?” asked Menelcar as he drew even with Telumehtar. “Do not think I would not be here before you left!”
Telumehtar turned in recognition of the voice: “Menelcar! Trusty as ever! We will have time for pleasantries later, but I have more important matters to attend to. Where are my men? Where are my captains? My soldiers? My kingdom?”
“I should hope you know where your kingdom is by now,” commented Menelcar, smiling in spite of himself. “As for the rest of it, many of the soldiers are already aboard their ships. These rest ought to know where they’re heading by now, or their captains do.” Quickly he outlined the organization of the soldiers – where the units from the various regions of Gondor were situated and so on. “We will be traveling in that ship, there-” Menelcar pointed to a fine ship a short way down the harbor. “I have spoken with the captain of the ship; he seemed very eager to make sure all was in line for your arrival,” he added with a hint of contempt. The captain had spoken with him several times that day, to the point of being bothersome. “It should not be much more than an hour before we are ready to set sail; they mostly await your order.”
~*~~*~*~*~~*~*
I just approved Folwren's playing of the other captain! (s)he will be joining our crew as soon as he gets everything written up!
Eorl of Rohan
10-03-2005, 10:37 PM
Perky, hope you get well. Really. (No cynism, reutoricalism -if it is a word, which it isn't- in my statement.) By the way, can you give us any details about the ship? For instance, the interval between the thralls being put off and on, which would presumably be important in any actions they make. Is the number you gave us the total number of thralls on the ship, or is it the number of thralls on active duty? I don't want to assume false information. Are those details left to our discretion? And exactly how are the thralls, who are stuck beneath the planks and out of all touch, get to participate in the roleplay?
The Perky Ent
10-04-2005, 12:43 AM
This is where I wish people have all these books I pull my resources out of! Well, if you want, I can go through my various books and pull up Corsair resources, but here's a quick view of how I view the ship. On the top deck is the open ship itself, where men are constantly working, and the captains man the wheel. There's a mast with a tower (the place where the guy with the telescope looks to the horizon) and a sail. Lots of crew moving things, and getting things ready. Then, under it is a few purpose rooms and the Lord and Captain's quarters. Under that is the kitchens and soldiers quarters. At the very bottom of the ship is where the ~200 slaves are. They have no replacements, and are constantly rowing (except when they get a few hours of sleep). They are chained and controlled by the slave master. A lot of this can be just your own imagination and you can create it however you want. And exactly how are the thralls, who are stuck beneath the planks and out of all touch, get to participate in the roleplay?
Haha! This is a good question! This is why playing slaves are great! When you pick a thrall, a large part of your writing is your emotion and your direct feelings. A good example is Land of Darkness (http://forum.barrowdowns.com/showthread.php?t=10835), an RPG I've played in where slaves from Cirith Ungol escape and try to free themselves from Mordor. Many good writers in that one! Would be worth skimming if you're a slave. Now, back to the beauty of the slave. Apart from your emotion as a slave, there are two slave spots, and I expect the two to interact quite a bit. Next to each other even, interjecting comments when their slave driver isn't watching. During battles, you won't be rowing, giving the slaves little to do except watch the view....that is, unless you take matters into your own hand. Ever see the movie Amistad (http://www.imdb.com/title/tt0118607/)? I'll talk to you about it later on in the game ;) Slaves have the option of several conflicts: Character vs Self, Character vs Character, Character vs Enviroment, Character vs Society, etc. Slaves are really fun to play, as you have so many options you can take!
Anyone else need information on your character? Please speak up, as I love giving out this kind of info :D
Eorl of Rohan
10-04-2005, 02:03 AM
At the very bottom of the ship is where the ~200 slaves are. They have no replacements, and are constantly rowing (except when they get a few hours of sleep).
I imagined so too, until I read Ben-Hur. And now I'm confused. I mean, Corsair ships must be constantly on the move if to elude pursuit, and who's going to row while the slaves are sleeping? And in Ben-Hur, a harsh division has been to 'Put on and take off every two hours'. I was going to mention that, but then decided that any reference to non-LOTR books might just get me more reprimands. So, yeah. But your word is the law, Perky. Will go by that statement.
slaves have the option of several conflicts: Character vs Self, Character vs Character, Character vs Enviroment, Character vs Society, etc. Slaves are really fun to play, as you have so many options you can take!
Here I wish I had experience in roleplaying games, because I don't get what you are saying. Just shows my ignorance, I suppose. Or maybe my question wasn't that logical either. What can a single thrall do to turn the tides of war? Or there'd be little point in there being a slave role at all, if the characters as a slave do not take active role in the whole war itself, not only in a small scale. Especially as they are seriously restricted if other characters, those in power, e.g. slave master, do not open a way for them for action. Or the slave paragraphs are only going to be long monologues, or long futile conversation between two slaves. It would not be exactly fair, for instance, if the two slaves took over the ship or sunk the ship or set fire to it. It won't be realistic either. I guess I'm not making any sense.
Anyway, maybe when I read through that roleplay, I'll know better. And no, I haven't seen the movie.
PS. I've seen the roleplay. While it is amazing, as the slaves are at the center of the roleplay at that game, I guess it doesn't have the problem I have.
The Perky Ent
10-04-2005, 08:35 AM
Here I wish I had experience in roleplaying games, because I don't get what you are saying. Just shows my ignorance, I suppose. Or maybe my question wasn't that logical either. What can a single thrall do to turn the tides of war? Or there'd be little point in there being a slave role at all, if the characters as a slave do not take active role in the whole war itself, not only in a small scale. Especially as they are seriously restricted if other characters, those in power, e.g. slave master, do not open a way for them for action. Or the slave paragraphs are only going to be long monologues, or long futile conversation between two slaves. It would not be exactly fair, for instance, if the two slaves took over the ship or sunk the ship or set fire to it. It won't be realistic either. I guess I'm not making any sense.
What can a single thrall do to turn the tides of war?
What can one single little hobbit do? Eorl, I think you're forgetting how much space I'm giving you. You can do whatever you want with your slave. He can fight, sleep, row, dance, kill, and every other action. All you have to do is let him ;)
I do hope I don't seem too confusing
Folwren
10-04-2005, 08:49 AM
Hallo, all! I’ve just read over (most) everybody’s character bio’s and first posts. This looks like it’s going to be a lot of fun. Lot of good writers. :)
Originally posted by The Perky Ent:
Anyone else need information on your character? Please speak up, as I love giving out this kind of info :D
Yes, I do have some question about my character...I guess they’re probably a lot of the same question Alcarillo will be asking.
Firstly, about the ship. I’m playing the part of a Sea Captain. Therefore, I’m assuming that my ship is generally out at sea. Most of my knowledge of ships have to do with an 1814 frigate, or man-of-war. Needless to say, there are going to be many differences between those sorts of ships and the type that I’ll be writing about (mainly because we don’t have cannons in Middle-Earth), but I wouldn’t be surprised if the ship that I’m to captain has maybe three masts, as the frigates did. So, my question is, is my ship going to be like a frigate with three masts and square sails (except for a few, which were triangle).
Another question - what’s the Navy discipline like? I’m assuming that I’m on a ship from the navy...I don’t think that a merchant ship would be much good in this war.
How many people are going to be on board? What’s the usual crew number?
In ME (poor Perky...hope all these questions don’t bother you a terrible amount), would they have all of the other warrant officers? Sailing Master, Left Tenant, so forth and so on. Perhaps under slightly different names, but still holding the same responsibility?
Quite simply with all my questions rolled into one - what are the details of Gondorian ships and their navy? (Navy seems like a very Earth like word, though.)
Or, better yet, perhaps you could give me something that I could read for research on this subject.
Hope I’m not a bother. And I’m still working on my bio and such.
-- Folwren
The Perky Ent
10-04-2005, 09:10 AM
...
*twitch*
...
....ok. Yeah....I'll get back to you on that...
Folwren
10-04-2005, 10:11 AM
*blushes*
Sorry.
piosenniel
10-04-2005, 10:19 AM
ABOUT SHIPS OF GONDOR
We really have no clear picture of what the Gondorian Navy was like. We can assume they were fairly advanced, since they drew on the ship/sailing knowledge/skills of the Numenoreans.
I'm sure the ships will be ships of war, not merchant type since this is a battle oriented RPG.
Since both the ships from Gondor will paraticipate in the battles, what I would suggest is that Folwren and Alcarillo PM or discuss on the planning thread how they would like their ships to be, how they're manned, what sorts of equipment they want on them, etc. They don't have to be exactly the same.
As long as there is some consistency between the two Gondor Navy ships, it should be fine.
HERE'S (http://www.kipar.org/piratical-resources/pirate-ships.html) and interesting site for looking at ships - you can also check out the section on ships in Resources for RPG's in the Shire for info about sailing in general - types of ships, nautical terminology, etc.
Hope this helps!
~*~ Pio
The Perky Ent
10-04-2005, 10:39 AM
S'alright! That's what I get for being sick and lazy :(
Don't be suprised if some things happen to your ship that you won't expect (This is why I love being the person who has a big book of secrets and saves them for least-expected moments)! Hi, I'm Perky and I'll be your Neptune for this journey! Don't be surprised if your ship randomly splits in half from the bottom (Is he joking?!? :eek: ), or sinks below into the abyss. Constant vigilance! hehe, I just had to say that. Yes, some captain unity would be good. Also leaves some opportunity to interact with Firefoot! I've got several Corsair resources I'm gonna type up shortly!
Folwren
10-04-2005, 10:45 AM
Thanks so much for the link, Pio! I'll be doing research on that site for more than RPing...
I'll also write Alcarillo.
What do you mean, Perky?! Are you going to destroy my beautiful ship sometime? :( That's going to be a depressing day.
Edit: One last thing! Playing the role of a Captain, and having to write the history of him, I need to know - do you think that they would have trained captains and officers as they did back in the 1800's? (Really, if you haven't picked up on it yet, I don't know much about ships out of that time period.) As in, whilst a boy, he decides he wants to join, goes in, and is one of the 'young gentlemen' and learns on board ship, living there, doing the work, learning from the Captain and ship's tutor, makes his way up from there, and eventually is rated Captain? I doubt Tolkien thought about that too much, so if no one has any opinion one way or another on this matter, Alcarillo and I can figure it out.
-- Folwren
piosenniel
10-04-2005, 10:53 AM
War ships/Pirate ships
Pirate Ships (http://www.kipar.org/piratical-resources/pirate-ships.html)
HERE (http://www.geocities.com/captcutlass/Ship.html)
HERE (http://www.piratesinfo.com/detail/detail.php?article_id=46)
HERE (http://www.thepiratesrealm.com/pirate%20ship.html)
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And please do check out the Resources for RPG thread in the Shire for nautical terms.
piosenniel
10-04-2005, 11:06 AM
Hi Perky -
Just letting you know that dancing spawn of ungoliant, a newcomer to Barrow Downs RPG's, will be joining the game as the other Corsair Slave.
~*~ Pio
dancing spawn of ungoliant
10-04-2005, 11:20 AM
dancing spawn of ungoliant, a newcomer to Barrow Downs RPG's, will be joining the game as the other Corsair Slave. Hi all! A newcomer, indeed. This is my very first game but I'm quite excited about this; the plot sounds fascinating! I look forward to playing with you.
Amanaduial the archer
10-04-2005, 11:27 AM
Hey,
I'm sorry about posting this here, I realise that it isn't strictly orthodox, but your PM box is full, Perky, so if you will forgive me for posting this request here:
One of the positions still open, I see, is the position of the Corsair Captain. I was wondering, if you do not have anyone in particular in mind and would take me, if I would be able to play that role? I would very much like to play in this game - the profiles look excellent so far, and corsair plotlines...gah, they're just so darn good :D
I look forward to hearing from you soon and again, sorry for posting on this thread - I'll delete the message if need be as soon as I get a reply. Oh, and congratulations on getting offered a PT, Perky :D
- Amanaduial
piosenniel
10-04-2005, 11:37 AM
Clear your PM's, please, Perky :)
~*~ Pio
The Perky Ent
10-04-2005, 11:56 AM
Done! Sorry about that! I'm getting around 30-40 PM's a day!!!
Big post on Corsairs comming up!!!
The Perky Ent
10-04-2005, 12:14 PM
The following information was taken from 'The Lord of the Rings: Weapons and Warfare' section about corsairs. The following passage IS REQUIRED READING for all people playing corsairs!!! You know who you are!
~*~*~*~*~*~*~~*~*~
Corsairs of Umbar
During the Kin-strife that led to Gondor’s costly civil war, a great many of its invincible navy supported the usurper, who was challenging the king’s right to rule the country. Eventually he was overthrown and the rightful king restored to the throne, driving the rebels to found their own province and declare themselves under self-rule. Initially these sailors were based in the Gondorian port of Pelargir, but eventually they withdrew to the more southernly haven of Umbar, which sat on the northern coast of Harad. Over time these sailors drew to their number various outlaws and brigands from outlying settlements surrounding the Anduin, and they took to raiding alon gthe coastline of southern Gondor, interceping merchant vessels and abducting women to bolster their dissident community. They were also slavers and would often seize a ship’s crew along with her cargo; if any resisted he would be thrown overboard. Ever after these slaves would spend their lives pulling oars on the corsairs’ great black ship.
The corsairs were a thorn in Gondor’s side and were partly responsible for its impoverished state, restricting as they had its trade with other realms. Beyond the obvious desire for wealth, there would initially have been some motivation to strike against a kingdom which the corsairs saw as compromised; later it would have been just about greed. The crew of a corsair ship was said to be a mixed bag, generally swarthy and unkempt but garbed in gaudy clothing and jewelry; some would have had an exotic look born of their Southron ancestry.
The corsairs had just one battle strategy, but it was one that had served them well through many centuries: they would use their superior nautical abilities and vasty superior victims until they had pulled alongside; then they would launch harpoons from the iron crossbows fixed port and starboard on their ship, anchoring it to the other vessel. As the two ships closed, a raiding party would launch a volley of arrows into the crew if they showed any signs of resistance, before leap;ing across and seizing control of the vessel. Usually, the corsairs’ fearsome reputation would have beedn enough to intimidate all but the bravest crew, regardless of the value of the cargo.
Sauron would have realized just how useful the corsairs could be to him, so his emissaries would have enlisted their support, possibly making treatikes with them after passing through Harad. Needless to say, the greater part of their inducement to aid Sauron would have been the promise of booty from the White City. By having them raid the various settlements that were situated along the coast, right up to Minas Tirith, Sauron would have gained an intimidating southern front that would need to be defended against, thus drawing away a precious number of Gondor’s soldiers. The corsairs’ raids would have been damaging in other ways: to see smoke rising from the southern villages and the telltale silhouette of the great ships’ sails would have been deeply demoralizing for the defenders within the White City, weakening them even before battle commenced. Furthermore, once the corsairs had moored at Harlond they would have provided reinforcements for Sauron’s army if required; they could have provided useful transport up and down the river for his troops or plundered equiptment should the battle have been won by the time they arrived.
Corsair Ship
There appear to have been ten of the great ships under the control of the corsairs. These behemoths were said to be 450 feet long and 45 feet in the beam, although these estimates have never been confirmed, as none of the ships survive; the three tall masts each supported an enormous crimson sail, the largest of which may have been fully 400 feet high. Their angular fan shape would have cut a distinctive and terrifying silhouette in the water. Once they were visible it was probably already too late. Yet the most frightening facet of the ships was never seen, only felt; just below the waterline sat a huge iron battering ram, it’s jagged edges extending perhaps fifty feet out from the keel.
The elegant curving jagged lines of this ram and the rest of the ironwork revealed the ships to be clearly of Numenorean design, especially in the defensive rows of iron spikes that ran from the prow to stern on each side. Secured to the hull behind these with iron brackets was a wall of red wooden shields that would have maid it almost impossible for anyone to storm the deck. The deck was fitted fore and aft with a pair of iron-framed crossbows that fired harpoons to which were attached grappling lines that bit deep into the victim’s hull; once these were embedded, the merchant ship would be stuck fast and vulnerable. A brazier was kept stoked next to the crossbows for the time when the corsairs set light to the other ship, usually just after it had been emptied of its cargo.
The corsair ships were biremens, in that they were fitted port and starboard with row rows of oars; each row had twenty-one oars and required a minimum of three men per oar; this meant that more than 250 slaves would have been chained below deck. Rowing would have been an exhausting task and would have resulted in a high turnover of slaves; in order to continue raiding, the corsairs would have needed to keep slaving, a vicious circle that terrorized the people of Gondor.
Please bear with me if something is spelled incorrectly, or something doens't quite make sense. I'm sneezing every other sentence
piosenniel
10-04-2005, 12:15 PM
A quick question:
Are the Bios & First Posts for these players all ok with you? I'd like to start transferring them to the proposal form.
The Perky Ent – BIO/POST DONE
Anguirel – BIO/POST DONE
Eorl of Rohan – BIO/POST DONE
Firefoot – BIO/POST DONE
Hiriel – BIO/POST DONE
~*~ Pio
The Perky Ent
10-04-2005, 12:27 PM
Actually...they're not >.<
I still need to look over a few and make some corrections. I'll do it later today. I just want to double check them, as there are several problems going on between the posts. I got your PM though, and It's ok with me ;)
Folwren
10-04-2005, 12:29 PM
Another question, Perky. By all appearances of the list of characters and such, my ship is the ship that the king and his counsellor are on. That is correct, right?
-- Folwren
Edit: Ah, yes. I'm the one who annoyed Firefoot with all my questions. ;)
The Perky Ent
10-04-2005, 12:31 PM
Well let's see...
*pulls piece of parchment out of pocket* ...
Gondorian Forces – No Female Characters Please
First Ship
King Telumehtar Umbardacil – The Perky Ent
Advisor/Record Keeper to the King – Menelcar – Played by Firefoot
Sea Captain - Played by Folwren
~*~
Second Ship
Captain - Played by Alcarillo
Soldier - STILL NEEDED
Soldier - STILL NEEDED
--------------------
Corsairs - No Female Characters Please
Lord of Umbar – Played by Hiriel
Lord of Umbar - Played by Anguirel
Corsair Captain - played by Amanaduial the archer
Slave – played by Eorl of Rohan
Slave - played by dancing spawn of ungoliant
Slaver Commander - STILL NEEDED
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Note 1: The Lords of Umbar are the sons of Angamaitë and Sangahyando. Angamaitë and Sangahyando are the direct descendants of Castamir, and former rulers of Umbar.
Note 2: The Slaves were those who stayed under the ship and manned the many ores of the ship. There’d be around 250 chained slaves per ship.
_______________________________
Character types which would not belong: Any female characters, Elves, Hobbits, Dwarves, Orcs, or anything that is not specificed by the character list
_______________________________
I'd say that'd be a yes ;)
Please note that Amanaduial the Archer and Dancing Spawn of Ungoliant are now playing with us! They will be the Corsair captian and the slave!
The Perky Ent
10-04-2005, 12:46 PM
Whoops. It seems my Mirth has caught ahead of me >.<
I just read your post, Dancing Spawn and Aman! Yes, Corsair games are the fun (not that I'd know. This is my first) :D I will enjoy your presence!
Pio- I just sent you a PM with the approved profiles!
Please bear with me if my box is full. I have about 4 PM's I'm saving, and the rest just keep flowing in!
Edit: One last thing! Playing the role of a Captain, and having to write the history of him, I need to know - do you think that they would have trained captains and officers as they did back in the 1800's? (Really, if you haven't picked up on it yet, I don't know much about ships out of that time period.) As in, whilst a boy, he decides he wants to join, goes in, and is one of the 'young gentlemen' and learns on board ship, living there, doing the work, learning from the Captain and ship's tutor, makes his way up from there, and eventually is rated Captain? I doubt Tolkien thought about that too much, so if no one has any opinion one way or another on this matter, Alcarillo and I can figure it out.
At this point, I really don't care ;) It's up to you. One of the reasons why I picked a game like this is because it's just a little blotch in the Appendicies 1810 - Telumehtar Umbardacil retakes Umbar There aren't are real boundries, except that the Corsair lords must die, Telumehtar can't, and the Gondorians have to win. Beyond that, It's all up to you (basically ;) !
piosenniel
10-04-2005, 01:28 PM
I'm putting together the Discussion Thread for the game. You can view the Bios/Posts there that Perky has approved.
~*~ Pio
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Just a reminder:
Only these people may post to the thread. All other posts will be deleted.
The Perky Ent - game manager
Alcarillo
Amanaduial the archer
Anguirel
dancing spawn of ungoliant
Dunwen
Eorl of Rohan
Firefoot
Folwren
Hiriel
Kath
Thinlómien
Shire mods - Piosenniel & Child of the 7th Age
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The Perky Ent
10-04-2005, 01:57 PM
oooo DT :D Pretty! I can't wait :-)
Amanaduial the archer
10-04-2005, 02:50 PM
Ok, ok...behold the total boat-novice prepare to play the Captain of a Corsair ship. This could be interesting, and I've got a feeling that until I'm used to it...well, it ain't lookin' pretty. But then, we can't all be Johnny Depps :p
Sorry, just to get a few things straight: Firstly, the actual ship itself, and this is mainly addressed to those players who will also be aboard the corsair ship. What type of vessel are we looking at here, any particular preferences? My first choice would probably be the Xebec, or Shebec (http://www.geocities.com/captcutlass/ship/xebec.jpg). Quoting one of Pio's resources: The Shebec was favoured among Barbary pirates for she was fast, stable and large. They could reach 200 tons and carried from 4 to 24 cannon. In addition she carried from 60 to 200 crewmen. The Shebec had a pronounced overhanging bow and stern, and three masts which were generally lateen-rigged. In addition to sails she was rowed. Stability would be especially good for a fighting ship; rowing in addition to sails fits with the slaving business on these ships; fast but, as can be seen from the picture, fairly streamlined, would make it easily manoeverable and both good for attack and escapes; and the large size would make the Lords happy, as it looks pretty darn fiersome. The whole shape of the ship would make a rather fiersome silhouette as well - fiersome and certainly distinctive, no? Ooh, and I rather like the look of that there spike a-sticking out of the back as well...:p
The alternative option would be either a Carrack (http://www.geocities.com/captcutlass/ship/carrack.jpg) or a Man of War (http://www.geocities.com/captcutlass/ship/manofwar.jpg). These two have advantages in that they are...well, to call them chunky would be an understatement, I think the phrase used on the site I'm looking at it 'towering giants'. These are the true power in the water - they would both be almost impossible to take unless the enemy had the element of surprise, and in this sense would be quite suitable for the ship on which the two Lords of Umbar were to travel. However...as the size increases, the manoeverability rather decreases - they would be nowhere near as fast as the Xebec, and for a pirate vessel this is a serious downer. What is more, while I'm sure they could probably accomodate oar decks as well, I'm not entirely sure, and this would make them unsuitable for this game. And I don't think they would appeal to Sangalazin's aescetic senses :p So I suppose, unless anyone really feels particularly attached to having The Mother of All Hulks, then these sort of ship builds are out.
Personally, I prefer the Xebec. I suppose that the Brigantine (the more traditional type of ship - think Pirates of the Caibbean. Here.... (http://www.geocities.com/captcutlass/ship/brig.jpg)) would work about as well as the Xebec in most ways, but personally I prefer this type of ship - it is undoubtedly fearsome and distinctive, very fitting for the purposes of the corsairs, and, well, it's just so snazzy!
Secondly...well, there was a secondly, but on second thoughts (three times in one sentence, good lord get a new vocabularly...) I think I shall simply attack the profile and hope what comes out is suitable! Please let me know what you think about the ship (Xebec, xebec, xebec...)
Folwren
10-04-2005, 03:30 PM
POSTED TO THE DISCUSSION THREAD ~*~ PIO
Okay, Perky, here is my character bio and first post. The post is not very long, and I hope it will do. If you want more, I can certainly write it. Just say so. I hope everything else fills expectations.
-- Folwren
1.) Have you ever played in an RPG at the Barrow Downs? – Yes...well, I’m in the midst of one.
2.) How many RPG’s on the Barrow Downs are you currently involved in? Just one.
List them, please: Red Flows the Sirranon
3.) Have you posted in The Green Dragon Inn – Yes, I have.
_______________________________________
Folwren's character:
NAME: Captain Hereric son Hothlere
AGE: 82
RACE: Gondorian
GENDER: Male
WEAPONS: Hereric uses a broad sword best. His sword has a four foot, white blade with a silver hilt and handle. In the pommel is set a single blue stone. The hilt is decorated with thin, slender vines make of silver twining and encircling it.
Besides his skill with a sword, he can use the bow well, and has some ability with casting a spear.
APPEARANCE: He is not tall, really, compared to most Gondorians, and stands only six foot one. However, he has a powerfully built body, and a commanding eye and bearing which make up for his height. Brown hair, lightened by the almost constant sunlight, dark, penetrating brown eyes.
He usually wears no armor and is dressed (at most times) in a while shirt, laced at the throat, brown breeches, mid-calf boots. On such occasions as welcoming the King aboard the ship, he’ll have his coat and hat on, with his sword at his side, cutting a handsome and military figure.
PERSONALITY/STRENGTHS/WEAKNESSES: Captain Hereric is a taut captain, but neither brutal or cruel to his men. It is rather necessary to retain rather stiff discipline at sea, but his crew does not resent him for it, and they all rather like their captain. He has a very quiet character most of the time, and usually only becomes visibly angry or annoyed at such busy, confusing times as preparing for a voyage and while they’re still at the wharfs and harbors. Once sail is spread he’s back to his regular self, calm and generally quiet.
In any sea battle, he can make quick, difficult decisions on a moment’s notice. He knows his ship from bow to stern and every curve and rope therein, and is therefore able to direct her in difficult places and times at sea, or anywhere.
His weaknesses lie in his habit of withdrawing himself when things aren’t going well, or aren’t going his way (not in the stubborn, spoiled child sense, but as a sea officer). At such times, he’ll become even less talkative, stern, and altogether impassible. Another is that he gets unaccountably excited in battles, and though his sometimes reckless actions has never gotten him or his ship and crew into any trouble that he couldn’t pull them back out of again, it still is dangerous.
All in all, he’s a great leader and an excellent captain, knowing both his men, his ship, and his business well.
HISTORY:
Hereric was born to Hothlore and Aanel in 1728 in Osgiliath. His father was a captain at the time of his birth and continued being so until his death in one of the many, random battles with the Corsairs in 1738. From that day forward, Hereric wanted to go and join the Navy in hopes of someday taking revenge for his father’s death. His mother let him go and in 1739, at age 11, he joined.
Having had such a father as Hothlore, he did not have a difficult time finding his way as one of the junior officers onto one of the ships. That is not to say he had many privileges when he was a boy, but he wasn’t considered a regular seaman. He worked his way up the ladder, learning first about the knots and sails, and then navigating skills. He was taught the necessary mathematics and astrology necessary to successfully captain and sail a ship. He learned to read and write, tell time by the sun, and take and fulfill responsibilities given him. Before becoming a captain in 1795, he had served as several of the higher ranking officers.
In 1795 he was appointed Captain and given his first ship. It was small and not particularly fast nor very nice, but in two years he was given a higher rating and given a different ship - the one he presently sails. It was one that he had sailed most of his earlier years. He found it a great advantage, knowing the way it sailed almost as soon as he set foot to it.
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Folwren's post:
Captain Hereric stood on the deck of his ship, his hands folded behind him, and his eyes watching the bustle of his men below. The muscle in his jaw slowly clenched and unclenched and a constant, grim expression lingered on his face. The last day before setting sail was always hard enough without the extra stress of greeting a king. It would have to be his ship, wouldn’t it? But then, she was very fine, wasn’t she? He glanced up at the ropes and rigging above his head. The fine lines against the clear blue sky, and the proud Gondorian flag fluttering slightly in the breeze. She was a gorgeous ship, and her crew one of the best. He had little nor no doubts of her performance, and he would not have had any worries in the least had it not been for the condescending manner of the king’s own advisor.
Hereric’s jaw tightened again and he looked towards the pier. Of all people, he thought he disliked the condescending sort. The very thought of being looked down on by anyone on his ship was extremely annoying and entirely intolerable. He’d have to work on that if the two of them were going to be stuck together for more than a few days.
The approach of his first left-tenant brought his attention back to his ship and he watched as the young man mounted the steps to his side. ‘Sir, the last of the water is on, and the meat. That should be the last shipment on board from the port. The last attachment of soldiers, also, will be arriving shortly, no doubt.’
‘Yes, I should imagine so,’ Hereric replied. He glanced over his shoulder at the sun and back down. ‘Prepare my barge. You will go to the landing and greet his majesty the King.’
In a few moments, the boat was by the ship’s side and the left-tenant with the Captain’s coxswain climbed over the side and were rowed towards the landing. The Captain remained where he stood, giving the last orders, and preparing the ship for the king’s arrival. It would not be long.
Hereric kept half an eye on his men on shore. Perhaps it wouldn’t be so bad. The wait at the docks and the stress of making certain that everything was bought and delivered to the ship always made him impatient and peevish. The counselor had likely been under stress himself when he had spoken to him.
‘Forimar,’ he said, turning to a man walking past below him. ‘Get all this squared away and prepare the deck for the king’s arrival.’
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Note to everybody - It was generally the custom in the Brittish Navy couple hundred years ago for the Captain to greet whoever he was greeting on his own ship, rather than going to meet him at the landing. That's why Captain Hereric didn't go with the left-tenant.
-----
Edit: Just setting things up for an easy transfer to the discussion thread. ~*~ Pio
The Perky Ent
10-04-2005, 05:03 PM
Here is a general pic of what the Corsair ships look like: http://www.wetaworkshop.co.nz/resources/images/gallery/fullsize/gall_dan_f_12.jpg In all the pictures I've seen of them (And I've seen around 8) they all seem to be around that kind of shape and size. Similar to the Shebec...I guess. Another picture (http://www.legomirk.com/lotrscript2003/438.jpg)
Hope those help.
Folwren, yeah...I might need a little more. Just a little more about your characters depth, or what's going on around him. Also, for your history, I think there's one problem with it. By the time of your character's birth, Osgiliath would have already been an almost ghost town, since the plague had destoryed most of it. Do you think he could live elsewhere, or was he really living in the decaying city? Otherwise, it's a good character sheet.
Hiriel
10-04-2005, 07:02 PM
PLACED ON DISCUSSION THREAD ~*~ PIO
Ok, revised post up.
---------------------------------
RPG's I'm currently involved in: None
RPG's I've played in: None
Inns I’ve posted at: I've posted in the Green Dragon.
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Hiriel's character
NAME: Azaryan
AGE: 89
RACE: Umbarian Male
WEAPONS: Azaryan is most skilled with a broad falchion, serrated in an almost wavelike pattern at the tip to leave a particular mark on its victims. He also carries a recurve bow, painted black and carved with eyes at both ends. More for superstition’s sake than anything else, he wears around his neck a dagger that belonged to Castamir himself, and carries an arming sword in the tradition of warriors of Numenor, although he isn’t particularly fond of using either of them.
APPEARANCE: Much to his chagrin, Azaryan is short for one of Numenorian blood, standing only 5’6”, though he is of imposing build. His eyes are beady gray, and intense. His raven hair is kept short, curling a little under his ears. Almost his entire body, certainly his countenance, is harsh and pronounced, as if worn away by waves on a coast. This is only added to by a scar that runs parallel to his jawline, which gives him a look of cruel amusement, a second war-made smile.
PERSONALITY/STRENGTHS/WEAKNESSES: Focused to the point of mania, Azaryan is a man bred with one purpose in mind – the retaking of Gondor for the Castamirioni –which he follows with a ruthless energy and obsession. He is somber and distrustful, but calculated and a brilliant mind. Though fair spoken and persuasive, he detests people, and would rather be left to himself, sometimes doubting his abilities as a commander and bitterly regretting his lineage. Probably because of this, he is given to a fierce temper and a menacing nature, save when it serves his ends to act otherwise. His only real release is in raiding, when he can assert in glorious battle the dominance of the Castamirioni, and take one more step towards the realization of all his passions and labors.
HISTORY: Born in 1721, Azaryan was the firstborn son of Zigurada and Angamaite, whose three greats grandsire was Castamir the Usurper, and thus groomed early to be lord of Umbar, though his sister Zairia was four years his elder. Tutored to be severe and commanding, any exuberance he had was quickly flogged out of the boy as he began studies of combat, language, and his family’s history. After a plague ravaged Umbar in his tenth year, killing both his sister and mother, Azaryan was rather unceremoniously sent away to sea, and rarely saw home for the next thirty years as he learned seamanship, waterways and tactics.
At forty he became a captain in his own right, and began making more aggressive moves further and further along the Gondorian coast, until towards the end of a routine refitting, his father became sick and was obliged to stay on the mainland lest he should have to succeed him. Thus stymied, he again set about his academic studies, this time mostly of ancient battles and strategies. The only person with whom he made any attempt to associate with was his younger cousin, whose intelligence impressed him but who he had only met on a handful of occasions.
His father lingered on for a good four years ere Azaryan could succeed him, and some say the son had to take matters into his own hands for anything to change. Obliged to come out of his solitude, Azaryan set about taking more control over the raids against Gondor, and prosecuted them with a greater ferocity. He has left most of the physical governing up to others, though sporadically he paid domestic business the same attention he gave his navy. At seventy-two, he ordered the building of a much larger fleet, indebting himself somewhat to his Haradric neighbors. But now that fleet is almost entirely manned and ready, he senses a weakness in Gondor’s lack of response and frustration about the success of his assaults; and feels that perhaps, in his lifetime, he might see the Eldacarioni fall, and take back Gondor as part of his rightful kingdom.
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Hiriel's post
A tortured wail rose up from the ribs as Lord Azaryan paced. He sighed slowly, closing his eyes and letting the wooden moans relax his muscles. A terrible headache churned within his temples, and so he allowed the groans to wash over him, a rough but steadying chorus. He had always liked the sound of waves belowdecks better than on shore, the clash of water on wooden shield. It was like some grand ancient battle.
He loitered in the relative solitude of the armory, liking to take ease in unusual places. It took longer for anyone to interrupt him, and it gave the greenhand ensigns a good scare to have to look for their lord and captain from mess to forecastle, wardroom to deepest hold, not knowing what corner he would be waiting around to yell at them. He smiled at the thought, glad to be back at sea again. All matters of supplies, gold, crime and court were put aside, and only important things left were stealth and wind and tide. It had been too long.
But, then, there had been much to plan for this voyage. Gondor, the tiring old eagle, usually ventured some response to the corsair raids that were rapidly becoming a way of life along the coast. In the last few months, however, the gnats of Dol Amroth and other coastal garrisons sat silent, suffering any abuse from his fleet without retaliation. Azaryan started pacing the squat room faster and found himself knocking into stacks of spears and quivers in his fiendish glee, half tripping over the toppled weapons in his energy.
They must be weak. There is no other reason why Telumehtar would not protect his own. They must be panicked. Nay, deperate. Ha! I may yet see the White City.” Twitching, he licked his lips and his thoughts skipped, leaping from one glorious picture to the next: This raid raising Pelegir, corsair ships landing up and down the coast, Dol Amroth in flames, the great fleet the Haradrim were still clamoring payment over pulling into Harlond, Telumehtar knelling, weeping before him at the base of the white throne. Feeling more elated than he had all day, Azaryan now bit his lip and began running over the plans of attack on Pelegir over again in his mind. If the river town was neutralized, then, only with greatest speed could he move the fleet to Harlond and Osgiliath. The army of Umbar was too small to take on Gondor’s in a pitched battle, but an assault on the Harlond and Osgiliath might cow it. The thought quickened his breath.
“Enough strategy, Azar,” A warm voice chuckled, rolling like a swell, and knocked him out of his reverie. “I have done nothing to suggest that was what my mind was turned to,cousin.” He recovered, recognizing the voice of Lord Sangalazin, his own like the crack of a spar. “Why else would a sea lord cloister himself for three hours in a cramped armory?” The man framing the doorway asked with mock innocence. “I see no reason to explain myself or my actions to you, and indeed I have no need to.” Azaryan cut back airily. “How goes it, then?” “There are a lot of ‘ifs’ yet, and the mouth of the Anduin is our most pressing problem at the moment. Telumehtar knows the river, and so we must evade the eyes he plants its coast.” His face dimmed, frowning at as his problems and dragging down his features.
“That may not be so. We’re in sight of land, Azar, inside the very mouth of the river and not even a fishing boat to great us.” Azaryan started; This was news that stabbed at his gut. “Than either he either he is a fool or an ungracious host.” He frowned deep, his grip on his settings slipping as he absorbed this information. “Well, I think we would both rather him a fool. Indeed, he and I would have something in common, I agreeing to come on this silly venture.” The wry comment brought him back to the armory. “Stop trying to be witty. I can dismember you at will for demeaning the importance of our military endevours this day.” Sangalazin only gave lopsided grin to the terse threat.
“That’s what makes it so fun, cousin.”
Azaryan growled in the back of his throat. Ever had Salgalazin been petty and lacked the proper focus for a lord of Umbar. Only his sharp intelligence, far greater than any other of his family, redeemed him. Not willing to be sidetracked by his cousin’s foolishness, Azaryan plodded on. “We know at least that Telumehtar is not one. But perhaps he falters. Perhaps Umbar’s threat has undone him and he sweats and frets on that great marble perch of his. I can think of no other reason he does not act against us. Regardless, we will give him something to fret about, pompous Eldacarioni.” He spat the last sentence out, a solemn vow.
“Then we should begin by going ondeck.” Azaryan nodded, bared a quick, vicious grin, and followed the beaconing figure out of the ships’ bowls and into the fresh sea air.
_________________________
Edit by Pio - just for easy transfer to the Discussion Thread
Folwren
10-04-2005, 07:17 PM
Originally posted by Perky:
Folwren, yeah...I might need a little more. Just a little more about your characters depth, or what's going on around him. Also, for your history, I think there's one problem with it. By the time of your character's birth, Osgiliath would have already been an almost ghost town, since the plague had destoryed most of it. Do you think he could live elsewhere, or was he really living in the decaying city? Otherwise, it's a good character sheet.
Okay, then, I can write more. Little problem there, I'm sure.
And, yes, I can definitely fix the Osgiliath thing. *blushes for not the first time this thread* I had my doubts when I wrote that, but I didn't know for a fact if it was possible or impossible. I'll fix it sometime this evening or tomorrow.
Till later.
-- Folwren
piosenniel
10-04-2005, 07:22 PM
Folwren
The city of Osgiliath may be decayed -- but the captain could certainly come from one of the holdings about the city proper. There would still be people living there. And it's a scant 15 miles or less from Osgiliath to Minas Anor Minas.
Your choice, Folwren.
~*~ Pio
Alcarillo
10-04-2005, 07:38 PM
PLACED ON DISCUSSION THREAD ~*~ PIO
Here's my character for the RPG. Tell me if anything's amiss!
And shouldn't Minas Tirith still be called Minas Anor? I don't want to force everybody to redo their character bios, but it's called Minas Anor in the years 1636 and 1900 in the timeline in ROTK, and our story takes place between the two dates.
1.) Have you ever played in an RPG at the Barrow Downs? – YES/NO - Which one?
I'm playing one at the moment, but besides from that one, nope.
2.) How many RPG’s on the Barrow Downs are you currently involved in?
Red Flows the Sirannon
3.) Have you posted in The Green Dragon Inn – Yes, I have
_______________________________________
For your character please include:
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Alcarillo's character
NAME: Captain Mirimon Vórimandur
AGE: 83 years
RACE: Man, Gondorian
GENDER: Male
WEAPONS: Captain Vórimandur's favorite weapon is a family heirloom: a sword from Númenor named Sercendil. The guard is set with a single sapphire on each side. The hilt is bound in blue cloth. A ranga long, the sword is more of an ornament than a weapon and Captain Vórimandur is hesitant to use it, lest it be damaged. He prefers to use a short spear when boarding enemy ships, and there's always a healthy supply onboard. In addition to his sword, Vórimandur also has a yew bow, about three feet long. He uses it when the Ráca is coming alongside an enemy ship within bow range.
When it comes to armor, Captain Vórimandur settles for a breastplate engraved with an image of the White Tree and a set of pauldrons for his soldiers (all of which is meticulously polished hours before battle). Sometimes he also wears a chain-mail skirt extending to his knees.
APPEARANCE: Captain Vórimandur is six feet and four inches tall, evidence of Númenorean ancestry. His slightly wavy hair is a fading black mixed with silvery grey at the temples. His hair is long and covers his ears, but it does not reach much further. In back it touches the base of his neck. He has a scrawny moustache and beard of a salt-and-pepper color. It's little more than overgrown stubble. His eyes are green, his nose is aquiline, and his skin is dark and lined from his travels. His shoulders are wide, and his arms are strong after years of a life at sea.
PERSONALITY/STRENGTHS/WEAKNESSES: Captain Vórimandur is most noted for his strong dislike of anything even remotely related to Umbar and the South. He's picked up this grudge during his years at sea fighting the Corsairs, and especially when the first ship he fought on was destroyed off the coast of Belfalas.
Captain Vórimandur is also competitive. He strives to be the first to destroy a particular enemy ship in battle, for instance, and pushes his men to great extents to reach it. Together with his hated for Umbar and his ability to think on his feet, he makes a fierce enemy in battle.
Vórimandur loves his ship and his crew, but is also a stern leader, and punishes those who disobey his authority as any captain would. He has a taste for fancy dress, which means that he fights every battle in dazzling armor and a swirling cape. He seems a little eccentric to the other captains.
HISTORY: Mirimon Vórimandur was born in the year 1727 of the Third Age in Minas Anor. His father, Vanyacar, was the innkeeper of the Galloping Horse. His mother, Eruvande, helped her husband by doing chores around the inn. Mirimon Vórimandur's childhood was spent at the inn and earning a small salary doing chores. he didn't have many friends his own age, but he did befriend many of the inn's frequent visitors: sailors, soldiers, and travelers.
Vórimandur lived at the Galloping Horse until he was sixteen years old, when he joined the navy, inspired by the tales told by the inn's guests. He first served aboard the ship Telpelingwë as a deckhand, but after many years of fine seamanship he rose through the ranks to third in command. The ship was sunken fifteen years later off the coast of Belfalas, when it was attacked by two Corsair vessels. Vórimandur and the other survivors escaped clinging to the Telpelingwë's wreckage. They were rescued by the Eärmacil and taken to Linhir. Vórimandur never forgave the Corsairs for what they did to the Telpelingwë, and still has a deep grudge for anything from the south.
Vórimandur now stayed off the seas for some years, and returned to Minas Anor. Here he tended the Galloping Horse with his mother (his father had died of a particularly vile fever while Vórimandur was aboard the Telpelingwë). He soon fell in love with a local seamstress, Lothwen, and in 1758 they married. Vórimandur's daughter Morwen was born five years later.
Vórimandur was content running the inn, but he still felt the desire to work with ships once more. The opportunity came in 1776, when he joined the crew of the Ráca. He replaced a dead navigator, and soon his earlier experience helped Vórimandur make his way up to second-in-command, next to Captain Brithion.
The Ráca patrolled the waters about Tolfalas. She was a larger vessel than the Telpelingwë, and had a larger crew, and more soldiers. Vórimandur was back on the high seas on a dazzling ship. She had many battles with the Corsairs, and won most of them. Vórimandur's wealth and fame grew until he and his family bought a mansion on Minas Anor's fifth level, where he stayed with Lothwen and Morwen between voyages.
In 1789 Captain Brithion was killed in a battle with the Corsairs by falling rigging. Vórimandur became the ship's captain, and since then his skill in battle has caught the attention of King Telumehtar. Now, Captain Vórimandur relishes the opportunity to strike at the heart of the Corsairs' empire.
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Alcarillo's post
Captain Vórimandur paced his office in the Ráca's stern impatiently. He and his crew had woken up before sunrise to prepare for this voyage. For long hours they packed all of their food, weapons, clothing, sea charts, and other necessities into the ship. Then they checked for sails for tears, and then the decks were swabbed until the Ráca was the cleanest ship for leagues in all directions. Captain Vórimandur had put forth all of his effort to ready the ship, but now the only thing to prevent them from sailing to victory and glory was the King of Gondor himself. It was now nearing midafternoon, and King Telumehtar had not arrived. Thrice already had Captain Vórimandur asked the king's attendant on the pier when the king would arrive, and each time the answer was the same: soon.
He could barely wait any longer to sail off. The thrill of a new voyage pounded in Captain Vórimandur's heart. He opened the stern windows wide and searched the docks for any sign of the king, but there was none. He sighed and leaning against the window frame watched the sailors of the other ships prepare. Maybe we shouldn't have began so early.
"Sir?" a sailor stepped through the open cabin door, and Captain Vórimandur turned his head from the window. It was Caradhril, a trusted navigator, and a member of the Ráca's crew for nearly three years now. Caradhril cleared his throat and said, "Sir, the sailors are getting bored. There's nothing more to do. Some of them are wandering the docks and the other ships."
"Really?" Captain Vórimandur was surprised and had not thought about what the sailors were doing at the moment. He sat at his desk, ornately carved with nautical symbols. "Tell Morgond to round up the sailors. I want all of them back on the ship by the time the king arrives." He considered for a moment what sort of punishment should await them. Then a silver trumpet blared somewhere on the pier.
"The king has arrived! Caradhril, hurry!" Vórimandur said. Caradhril turned and ran into the deep hallways of the Ráca. It was all those new sailors from Lossarnach, unused to how life on a ship worked. Vórimandur moved back to the stern windows to catch a good look at the king, and to keep an eye out for his wandering sailors.
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Darn, Aman, I wanted the xebec! But you beat me to it fair and square.
-------------------------
Note: Edit just to set up for easy transfer to the Discussion Thread ~*~ Pio
piosenniel
10-04-2005, 07:56 PM
Alcarillo
Good catch on Minas Tirith!
The city should be called Minas Anor (http://www.glyphweb.com/arda/m/minasanor.html).
I'll edit any changes on that on the Discussion Thread entries - can everybody else make sure their posts reflect this fact.
Thanks!
~*~ Pio
The Perky Ent
10-04-2005, 08:22 PM
Looks good, Alcarillo! Welcome aboard (literally :D )
Eorl of Rohan
10-05-2005, 05:41 AM
If it wouldn't be a rude question to ask, how many times in a week y'all are planning to post? EG. Once a day, Thrice a week, etc. Just a general statement. Dadaickson, of course. (Korean proverb, meaning, more many, the better.) If you post a lot, then I can post a lot too (end of midterm exam, going crazy with boredom) without feeling guilty. But then, I'm not the game owner, so I'm just collecting information. They're hard to come by for a novice.
Folwren
10-05-2005, 07:32 AM
Okay, Perky, last night I added a bit more to the post. If you still want more...well, I can manage it, likely.
And I've decided to keep them in Osgiliath. Somebody has to be born there at that time, I guess. It's easier that way. :)
If you want anything else changed or added, just let me know.
-- Folwren
The Perky Ent
10-05-2005, 12:03 PM
Eorl - The minimum I belive for you is once every two weeks. If you don't post within two weeks without giving a reason as to why you haven't posted, your character will be killed off. For me, I believe I have to post twice a week (?). Those are just the minimums. If I were you, I'd post around three times or more in a week, but that's just my opinion.
piosenniel
10-05-2005, 01:45 PM
Just to let everyone know - I'm adding Kath and Thinlómien to the list of players per Perky's OK.
~*~ Pio
Hi all! I've read through this thread so I know mostly what is going on. Perky how soon will you want a character bio and first post from me?
piosenniel
10-05-2005, 03:08 PM
Please note I've added a new player to the roster with Perky's permission.
Dunwen will be filling a 3rd slot as a Soldier on Alcarillo's ship.
~*~ Pio
Dunwen
10-06-2005, 12:21 AM
Thank you for letting me join in, Perky . I am a complete RPG novice, so hopefully I won't mess things up too much. Just in case, I'm trying to create a character who can be easily killed off. I have a bio for him, and am working on my first post.
Yikes, it's past my bedtime and I have to get up early tomorrow!
Eorl of Rohan
10-06-2005, 03:46 AM
Hello, Dunwen, welcome to the Barrow-Downs, and this roleplay. A lot of us are novices here, including me, so don't feel scared - if you don't know anything, ask Pio through PM, and if Pio scares you, Bethberry is always available. I was probably the worst mess-up roleplayer in the history of barrow-downs the last time I played, and I'm still here, ain't I? :D So, anyway, welcome!
piosenniel
10-06-2005, 07:42 AM
Please note:
Fordim Hedgethistle, with Perky's approval, will be joining your able crew as the commander belowdecks of the slaves.
In his own words:
make my guy into a slave who is the acknowledged "leader'" of the other slaves due to toughness, long service and general salty-dogginess . . .
. . . and Corsair Captain - Beware!
~*~ Pio
Anguirel
10-06-2005, 07:45 AM
Dear. Sounds like he could give Sangalazin a right bloody nose if he got close enough...
Thinlómien
10-06-2005, 08:24 AM
Hi!
I'll be playing a soldier on the second gondorian ship. I really look forward to this RPG, because it's my first BD RPG, and my first internet RPG. So, I'll probably be making a lot of mistakes, so please correct me.
I'm working with my character bio now, and I need to know a few things. How long does a gondorian soldier schooling take? Is my character just a row soldier (as I suppose)? If so, is it preferable that he's quite young?
And for the first post: where do I start; will I write about him in the ship or ashore?
piosenniel
10-06-2005, 09:19 AM
For your sailing pleasure - use or ignore as you like! :)
Here’s a link to a few facts about the Xebec (http://www.twogreens.com/wakeup/articles/xebec.htm).
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This might also be of interest.
It’s an Athenian trireme – the page is from a Greek site, but you can still get a sense from the picture how the rowers were placed and where the sailor/soldiers positioned themselves, the captain on his chair, the rudderman, etc. And look at the lovely ram at the front of the ship - just the thing to punch holes in a ship of Gondor.
Trireme (http://www.rom.gr/ROM7/images/afisa01.jpg)
These are the trireme's specs:
Overall length: 37 metres (121 feet)
Overall beam: 5.5 metres (18 feet)
170 oarsmen in 3 files on each side: top file 31, middle and bottom 27 each
Oarsmen spaced at 2 cubits (0.888 metres/2 feet 9 inches)
One man per oar
Oar length 4.2m (13 feet 8”) and 4.0m (13 feet) - short oars at ends of ship
Speed: able to cover 184 sea miles at about 7.5 knots without stopping
Amanaduial the archer
10-06-2005, 11:15 AM
Thanks for that Pio, although the Greek design does look a little different from the Xebec. Xebec. Great word. :p
Welcome Dunwen - and don't be silly, I'm sure you won't 'mess anything up' - hey, you did just fine on the Green Dragon :) And Fordim- my my, I just can't get rid of you, can I? ;) I'll have my bio up in a day or two; I'm looking forward very much to playing on the same ship as you, 'Snaveli'- sorry, Fordy.
dancing spawn of ungoliant
10-06-2005, 11:57 AM
I'm getting really excited about this! I try to finish my character's bio and First post so I can send them out tomorrow. I just need to know how many men per oar Aman's boat has. Two, three?
Amanaduial the archer
10-06-2005, 02:23 PM
I would say two - it is a relatively small ship, although I would like to slightly...exaggerate it's size ;) I would say two men per oar though.
Also, please bear with me for the occasional spelling mistake - a few of the keys on my keyboard are refusing to work unless stamped upon very heavily, so I apologise if there are sporadically missing 'w's, 'a's or 'o's. Or 'q's, actually, but then, I don't use that many of them anyhoo...
Amanaduial the archer
10-06-2005, 03:28 PM
Ok, here's the profile - the first post is to follow soon...
I apologise if I appear to be taking a few liberties with the family line here – Perky’s family tree simply left some spaces blank, so adding a miscellaneous scion didn’t seem too out of canon… Hope this is alright anyway.
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – YES – Which one(s)? Brotherhood, a story from the Last Alliance; Rivendell; Cirith Ungol; The Undying Lands; Last Hope for Moria; Wolf Run; Search for the Lost Messenger; Gondorian House Call; Shadow of Umbra; Ride to the Dark Side; Crimson Sword; The Ambassador’s Son; Escape from Nurn; An Audience with the King; Kidnapped!; Roll Out The Barrels; Legacy of Traitors; Bloodstained Elanor; Land of Darkness; Shadow of the West; Fall of the North; Red Flows the Sirranon.
2.) How many RPG’s on the Barrow Downs are you currently involved in? One
List them, please: Red Flows the Sirranon
3.) Have you posted in The Green Dragon Inn – YES.
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Amanaduial the archer's character
NAME: Captain Chatazrakin Telmenzar (shortened to Rakin)
AGE: 48
RACE: Corsair – Black Numenorean
GENDER: Male
WEAPONS: Rakin’s primary weapon of choice is a cutlass, not unusually for a corsair – the relatively short blade is perfect for hand to hand fighting in the narrow confines of a deck, for either a slash or thrust action, and is less likely to get tangled in the rigging of the ship than a longer, showier sword or rapier. His own weapon is fairly unadorned, an item of necessity, but he has had a few changes made to the cutlass for practicality: the hardwood handle is bound over with leather, not the usual, smooth leather used for clothes, but rougher beaten leather, so as to maintain both comfort and an all-important good grip when the weapon gets wet – this is where many seamen may fall down, for shiny leather slips easily across sweaty palms and can cost a sailor’s life. The basket, curving around to protect the fingers, is solid rather than more decorative filigree (which can cut into the hand if it is too fine when pressure is applied), but is of a strange metal that almost seems to shine black – a mysterious and rather fine touch that gives the whole sword a rather more elegant appeal, and is carved on the outside simply with his name, ‘Chatazrakin’, along the very edge of the basket. He has a second, more decorative sword – corsairs have little need for dress swords but, well, just in case. However, Rakin is not confined entirely to the sword: inside that coat of his lies a regular little armoury, ranging from a variety of small, simple, easily concealable daggers (often lost and so dispensable), to a slender link-chain, about a foot in length, to the no-nonsense knuckle-dusters in case of emergencies; the knife in his left boot is not strictly for battle, although it is easily accessible enough to be turned to the purpose.
APPEARANCE: Chatazrakin bears little similiarity to his half-brother bar the distinctive height of the Numenoreans, as he stands at about 6ft 5, an average height for Numenoreans but a feature that marks him out from others. However, he has none of the physical frailty of his brother: he is well muscled and broad shouldered with his height, but not as fleshed out as might be expected, giving him the lean, dangerous look of a hungry wolf. Narrow, almost black eyes enhance this appearance, although his face is deceptively open and honest looking, useful for gaining trust or planning deception, although it can snap shut into anger or a wicked grin or laughter within an instant. He is essentially quite fine-featured and, to some eyes, quite beautiful, although it is a beauty that has borne a hard life at sea and a harder childhood on the streets. His fine, high cheekbones are pock-marked over on the left side with the old scars of childhood pox common among street children, and his skin is tanned although surprisingly unweathered by the elements, unusual for a seaman. His long, untamed black hair is pulled back into a plait from which plenty of straggling strands escape, often restrained under a black bandana. This only serves to enhance his roguish appearance, although generally he dresses more sedately, a mix-match of clothes including a loose shirt of hard-wearing but surprisingly pricey material, usually with the long sleeves rolled up to his elbows for practicality’s sake, although the colour may be less practical – the favoured white shirt makes a striking contrast against the black waistcoat which tops it, and Rakin has learnt that, far from being only a superficiality, appearance is subtly important in a trade of fear, and not to appear rather striking and wild would be almost foolishness, although such an appearance goes nicely with his own personality anyway. He will usually wear black breeches – not leather though, as this is hardly practical if they are likely to get wet – and watertight oiled black boots reaching up to his knees, with a long knife strapped down the outside of one, a must-have for sailors especially for disasters with the rigging or other ropes. Although he will be seen on the most unlikely days standing in the freezing cold with his thin shirt sleeves rolled right up, he is almost never seen without his battered black overcoat during battle; this may seem strange, but in fact the coat’s many inside pockets have served the corsair well many-a time when just a plain cutlass might not do, and the element of surprise is required, in the form of several small, well-concealed daggers, say. Plus the slim-fitting, split tailed coat looks so dashing when spun around, wouldn’t you say?
PERSONALITY/STRENGTHS/WEAKNESSES: Rakin is, basically, almost faultlessly intelligent: not the book-learned cleverness of the academics and aristocrats, but the natural smartness and cunning that is learned from a hard life from birth, growing up in an underworld of thieves and then onto the streets. This life taught him early on a few skills that others learn only with a lifetime of experience – ruthlessness and hardness that many would have found unnerving in one so young, cunning and slyness that made him a perfect thief and cheat, deceptive skills that allowed him to easily trick the gullible, but never to rely on trickery too much more than is necessary – why increase the risk of being caught too far? But he has learnt other skills with the experience of being a seaman, and a Captain: for example, although it takes strength to stand and fight and to lead his crew into battle, it also takes a lot of strength to know when to turn from a battle as well. However, although possessed of a certain shrewdness and knowledge that his late mother sadly did not, Rakin is also quite a proud man, and maybe a little vain – it takes a lot to make him turn from a prize, and his fierceness can prove to be disadvantageous sometimes, when his pride gets in the way of his sense. His ruthlessness makes him an ideal corsair, although the position of Captain of a corsair ship is a precarious one: to an extent, even while he controls them, he is at their mercy – to push them too far, to make one too many unjust decisions or be just a little too ruthless, or too soft, is to sign his own death warrant. It is a fine line that he has to tread. However, after having been a corsair for most of his life, and a captain for over a decade, Rakin has some very valuable allies, and most of his crew is hand-picked, a few men loyal to him through thick and thin. Rakin is also fiercely loyal to the Castamirioni (see History), although to have the two Lords of Umbar, aristocrats far higher ranking than himself naturally, puts him again in a rather precarious position. But although shrewd and, yes, rather careful, Rakin has never been one to back down and roll over – not unless it is to dropkick his opponent. Such a strong and fierce personality could cause some sparks if his own authority is challenged too far…
HISTORY: Chatazrakin – or Rakin for short – was the illegitimate child of the House of Castamir; Sangalazin’s uncle, Sangahyando was as susceptible to a few illicit affairs and debauched pleasures as his twisted offspring, and Rakin was the product of a drunken night’s extramarital debauchery in an Umbar tavern. Unlike some of the unfortunate illegitimacies of the heirs of the Castamir, Rakin did not try to lay claim to the power of his father’s family, and so he was one of the fortunate ones – those who accused the Lords of Umbar of such discrepancies were often later ‘taken care of’ before any threat to the pure line could come about, and such a fate was to befall Rakin’s unfortunate mother when her son was barely ten years old.
Rakin, though, possessed some of the shrewdness that his mother had sadly not had, and never tried to leech of his father’s family, although they were certainly aware of his presence; he would have been immediately put to death if it had been thought that he would ever try to assert a claim to the position of Lord of Umbar over his precious half-brother. But as time passed and Rakin slipped quietly into the shadows, maybe they forgot, or simply lost interest, deciding that the illegitimate brat of a prostitute with no proof posed no threat to Sangalazin, or to Azaryan. Without a mother or father, it was a wonder that the boy managed to survive as well as he did but in fact the young Rakin found this start in life more a freedom than a hindrance. He became a proficient thief, cheat and liar, passing himself off for older than his years and getting odd-jobs in taverns so as to take a tidy helping of profits, and with an ability to quickly pick up skills that was very much to his advantage, all as a matter of survival. However, it was only a matter of time before he got pulled up by one of the Inn customers who he tried to cheat when dealing a fixed hand of cards – the Quartermaster of one of the Corsair ships. But rather than be outraged and destroying the boy (he could have had him made a slave or killed – who would have noticed a scrawny orphan boy go missing?), the corsair was actually mildly impressed with the boy and, after punishing him of course (not the last flogging Rakin would have to endure), he took him on as an extra on the ship, as a trial of sorts, on the simple basis that with one wrong move, Rakin would be off the boat – and probably not when they were near dry land either.
Rather than resent the Quartermaster, a man who went simply by the name of Dagaz, for the flogging, the punishment and the severe treatment of his mentor gave him a healthy respect for the authority of those who ran the ships – in part, because he was the only one who had ever really taken any sort of interest in him, even if it was only to give him a hard time. His quick wit and ability to gain the trust of others, to make them listen to him, was an advantage; after some brief tutoring from Dagaz, his skills with the sword also improved, and he became quite a skilful fighter, although a lot of his power lay in his cunning and skill with ‘less orthodox’ methods of fighting, well honed from years of a street existence. These advantages and traits gained Rakin respect and close allies quite quickly, and in his late thirties the crew of his ship gained a very fine Gondorian war vessel, which, as the elderly Quartermaster had no desire for a ship of his own, Dagaz bestowed on the young man. It was an unusual design of ship, bearing more similarities to the ships of the corsairs than the Gondorians, and Rakin was immensely proud of the vessel, naming it ‘Fame and Fortune’ and, unlike many in his profession, he has stuck to the same vessel for most of his career ever since, a period of just over ten years.
They were ten quite fruitful years, although like any seaman his profession has had very pointed ups and downs, but both the peaks and the troughs of his career have given him a wealth of experience that have made him a fair but ruthless captain, proud but shrewd nonetheless, and a mean fighter along with it; a man of some respect and standing, both from the corsairs, Gondorians, and even those of higher standing in Umbar. This is probably why it was his vessel that was chosen to bear the Lords; in addition, either despite or partly due to his mixed heritage, as a captain, Rakin has always made his loyalty to the Castamirioni very clear, which to an extent is probably one trait that gained him favour with the descendants of Castamir, although he has never, and would never, attempt to ingratiate himself with them as some would. Rakin largely put out of his mind his heritage, descended from the line of Castamir, as it is of little relevance or importance to a simple seaman, and even the long-winded name that his mother lavished upon him as some mark of higher breeding (although a lot of good it did her) is more often than not shortened to simply Captain Rakin; he never found out whether Sangalazin knew, although he suspected that the debauched darling of the Castamirioni is oblivious to his very being. However, it is a strange coincidence indeed that he should end up in such close quarters to his preciously spoilt half-brother, especially on the high seas when all sorts of accidents can happen…
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Amanaduial the archer's post
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Edit: Just setting this up for transfer to the Discussion Thread ~*~ Pio
Fordim Hedgethistle
10-06-2005, 04:06 PM
Greetings all and thanks to Perky for letting me in on this neat looking game.
It will be a few days (I'm sorry) before I can get the bio and first post done. Here in Canada (the greatest land in the world) we're gearing up for the Real Thanksgiving so I'll be busy with family stuff all weekend.
I just wanted to pop in, though, to suggest to Eorl of Rohan and dancing spawn that we make sure our characters are all chained very close together (so we can interact easily!). As our soon-to-be-in-deep-trouble captain Aman has declared that there are two men at each oar, then two of us could be chained side by side, with the remaining one just in front or behind.
It might also make sense to have some reason for the three of us to be more interactive with one another than the rest of the slaves -- perhaps we share a language or dialect that the others do not, so we can speak together more easily???????
Alcarillo
10-06-2005, 05:45 PM
Welcome aboard the Ráca, Kath, Dunwen, and Thinlómien! I look forward to sailing with you!
Now to answer you questions, Thinlómien.
How long does a gondorian soldier schooling take?
Um, I really don't know. Perhaps you and the other soldiers can decide upon a good time.
Is my character just a row soldier (as I suppose)? If so, is it preferable that he's quite young?
Forgive me if I am completely misunderstanding the term "row soldier". The Ráca doesn't have oars, so your soldier wouldn't do any rowing. She's a three-masted frigate, with a single stripe of gold (yellow), red, and black painted on her at where more or less each deck is at.
And for the first post: where do I start; will I write about him in the ship or ashore?
Either. He could be doing some last minute preparations aboard the Ráca (all major preparations were taken care of earlier before the other ships), or he could be one of the bored sailors that's wandering the piers. And don't worry, the only punishment he'll receive is some extra chores. ;)
Just feel free to ask if you have any more questions.
Eorl of Rohan
10-06-2005, 07:05 PM
Fordim: Your appearance has just ruined my day. I can't show off if there's anyone better than me. :D Just joking, of course, and welcome aboard! Spawn and I have exchanged frequent PMs, considering that, and our locations are as follows : Ferethor on the left side of the ship, second row, Spawn's mysterious and nameless character (as of yet) on the right side, two-three rows back. We thought it would be nice to make them a bit far, so that we wouldn't stretch reality too far, and need not make up any past history (hey, two slaves chained together, and they don't know each other?). Past histories between two roleplayers eventually get muddled and stuff, and so, yeah. Not only that, I don't want to make interreactions easy - but then, of course, it is just my opinion, and us three slaves have to work it all out together through PM. I am wondering, by the way, exactly what you are. A slave? A slave commander? If your character's personality is 'bossy' as I think I understood your sentence, I'm sure there'd be a lot of conflict between Ferethor and your character. Ferethor, having been a captain in Gondor, of course thinks that he knows best in everything. But then, conflict is always good - in roleplay, of course. Looking forward to working with you.
Spawn: So, our prediction that there'd be three slaves at each oar was wrong. Ignore that part about my last PM, and with the new arrival, we have another factor, so we'd better consult with Fordim as well. We haven't gone very far in our planning, though, so we have almost nothing to fill him in that I haven't already mentioned in this post. How is your character shaping?
Folwren
10-06-2005, 08:08 PM
Goodness, Eorl, don't you have enough conflict wit hthe slave master himself? You started off with a crash and a bang with all that. (By the way, I personally think that your first post was really, really good...I would have given you a rep, but Perky posted it for you. :( )
By the by...I hope you three (Fordim, Eorl, and Spawn) don't mind if I make a suggestion. I was thinking when Pio announced that Fordim would be coming if he could be the acknowledged leader of the slaves that Fordim's character could actually come into the same ship as Spawn and Eorl were in at the beginning of the RPG. Place him conveniently somewhere within the ship, and start fresh.
Just a suggestion.
Oh, Thin! I think it would be quite exciting if you were one of the errant sailors or soldiers on shore! I'd like to see Alcarillo yell at someone...I can't really see it in my mind. He's always been very nice. :D ;)
--Folwren
Eorl of Rohan
10-06-2005, 09:04 PM
Yay, someone liked my post! :D
Goodness, Eorl, don't you have enough conflict wit hthe slave master himself?
Yeah, but I like all kinds of conflicts. Internal conflicts, external conflicts, social status conflicts, personal differences of opinion conflicts, they are the most fun to write, don't you think? Although, now that I think about it, Ferethor wouldn't be too pleased at the position I am putting him in. :rolleyes: I'm giving Ferethor a decidedly good and totally unreasonable reason to hate Spawn's character, which I won't tell yet - it's a secret, but you will know it by and by. Of course, Ferethor will be constantly bickering over Fordim over the leadership of slaves, too. Can't wait.
I was thinking when Pio announced that Fordim would be coming if he could be the acknowledged leader of the slaves that Fordim's character could actually come into the same ship as Spawn and Eorl were in at the beginning of the RPG. Place him conveniently somewhere within the ship, and start fresh.
Yep, Folwren, I think your suggestion has merit - though it would be Fordim who decides this, I guess. Can you elucidate, though?
Fordim Hedgethistle
10-06-2005, 09:33 PM
Alrighty then Eorl and Spawn, somewhat further apart our characters shall be.
I'm not sure I'm getting the gist of your suggestion Folwren: that my character (whomever he may be) is first brought aboard the vessel at the game's beginning? Not so sure I like that idea for my own idea of the game -- as I have already confessed to Pio, I have watched Ben Hur so many times that I have fallen in love with the idea of Slave Prince. For this to work, my guy will need to have been a slave on that ship for long enough to win the respect and confidence of the other slaves. If I bring him onto the ship at the very beginning, then the game (for me) will be about establishing dominance (which isn't really interesting to me), when what I really would like to explore is the conflict between the slaves and their masters.
So unless this really does ruffle too many feathers I would like to stick with my original conception of my guy as a lifelong slave who is considered a leader by the other slaves from the outset. Now, that having been said, I very much agree with Eorl: conflict is the fuel of a good RPG, so if he thinks that his character would like to challenge mine, then that's all for the good. In the end, however, I would like to see the slaves working together toward their common good -- and against their masters.
(Yeah, Aman I'm looking at you...be afraid, be very afraid...no wimpy love stories this time around m'girl.... There's gonna be some hurt this time.... heh heh heh *Fordim wishes again for an evil smilie*)
Folwren
10-07-2005, 08:00 AM
Originally posted by Fordim:
So unless this really does ruffle too many feathers I would like to stick with my original conception of my guy as a lifelong slave who is considered a leader by the other slaves from the outset.
Goodness no, man. It was just a suggestion that I only threw out there for thought. It's not like it's my character or anything. If I really had anything to do with it, then I might be a little more adimant about having it my way, but it's not. It's all yours to do what you like with. :) So no ruffled feathers at all.
Don't have any more time for comments.
-- Folwren
dancing spawn of ungoliant
10-07-2005, 08:47 AM
Fordim & Eorl, I was thinking that a slave sitting next to my character dies thus giving my character an opportunity to move to sit on the right side of the bench so he can see a glimpe of sky and sea from the oar hole (is that a proper term? If not, could someone tell me a more appropriate one, please?). Maybe Fordim's character can be placed to sit next to mine so we three don't have to know each other right when the game starts but we are close enough to communicate.
Aman, two men per oar is perfect. :)
Amanaduial the archer
10-07-2005, 11:29 AM
(Yeah, Aman I'm looking at you...be afraid, be very afraid...no wimpy love stories this time around m'girl.... Well, bearing in mind that it's an all-male cast, and the numerous debates surrounding such possibilities (or impossibilities maybe) in ME, then I rather doubt it, yes ;)
Oh...oh dear. There is something very odd about sitting here watching my slaves conspiring before my very eyes. Rather depressing. Ho hum. And bearing in mind that I can already forsee the possibility of personality clashes with Azaryan, and certainly it looks unlikely that Rakin and Sangalazin are ever going to be doting best buddies...now add a bunch of unruly slaves? Foils, and to think I thought I'd broken your spirits. Whippings for all! I thought the slave commander would be the crew man in charge of the slaves, the master of the slaves, rather than a slave himself? That was how I had imagined a slave commander would be...
Fordim Hedgethistle
10-07-2005, 12:25 PM
I thought the slave commander would be the crew man in charge of the slaves, the master of the slaves, rather than a slave himself? That was how I had imagined a slave commander would be...
Well, the original description of the part was a bit vague on this point, and I have to admit that spending a game wearing a loincloth, screaming at slaves and hitting them with a heavy piece of wood did not have a lot of appeal to me. A rebellious and powerful slave, on the other hand, holds a lot more appeal. I floated two possible 'takes' on the character by Pio and Perky and they said that a slave commander who was himself a slave was fine by them.
This has historical precedence, actually. Slaveowners have always allowed some slaves to rise 'above' their fellows to act as foremen: it was a way of maintaining control by giving them some hope -- do as you are told, and you can have some benefits; rebel and you'll be chained to that oar forever...
So now perhaps I'm getting a new take on my character: perhaps someone in this 'in-between' space???
Spawn: I like your idea of having the game begin with my guy being moved into the 'seat' next to your guy. If you want to go ahead and begin your post (as mine will take a few days to work out, at least) then perhaps you could end it with your character moving into the better seat and wondering who will join him. Then my post will be about the events that lead to my character being chained there.
EDIT
I'm really liking this idea of my character as being a slave who has been 'elevated' at some point. Right now I'm thinking that he will be someone who has been a slave all his life, but who has some special talent which 'won' the masters' favour, allowing him a respite from the slave hold. He would have used his greater freedom to help the other slaves as much as possible (smuggling them bits of food etc) but something's happened (he was caught planning a slave revolt?) that has got him back in chains... This would explain why the other slaves look up to him, but it would give Eorl's character Ferethor yet another reason to resent my own, insofar as it would be easy to see my guy as a patsy to the masters.
One thing's for sure, Aman's going to have to watch her back :eek:
Anguirel
10-07-2005, 01:07 PM
Ho hum. And bearing in mind that I can already forsee the possibility of personality clashes with Azaryan, and certainly it looks unlikely that Rakin and Sangalazin are ever going to be doting best buddies...
You can't get on with the proud warrior or the debauched fop? Quel horreur...what sort of Lord are you after? You Corsair ruffians can't be choosers...
It always struck me, incidentally, that Aragorn would have made rather a good Corsair. I wonder if he ever served on a ship in disguise before his expedition...
piosenniel
10-07-2005, 02:23 PM
Fordim's new persona:
http://stuarthughes.blogspot.com/charlton-ben-hur.jpg
The slave driver of the Corsair Xebec leered down at his galley slaves, coiled whip in hand, and bellowed, "I've got some good news and some bad news. The good news is that you'll be getting double rations tonight!" The murmuring of the surprised slaves as they struggled with their oars was interrupted by the slave driver. "The bad news is that this afternoon Sangalazin’s Easterling wants to learn to water-ski."
Off topic . . . will not happen again . . . ;)
~*~ Pio
The Perky Ent
10-07-2005, 02:54 PM
Just checking in ;) It seems y'all are really cracking things in :D Just let me know on the thread if you need my help. Bolding my name helps! hehe Busy times! Must depart!
Perky
Amanaduial the archer
10-07-2005, 04:05 PM
'Debauched fop', eh? Lol, why is it that that phrase makes me smile? Something to do with Dorian Gray I think...it's how Sangalazin strikes me in a way, weirdly mixed with Fagin from Oliver Twist. Do not meddle in the affairs of Aman, for her mind is peculiar, and she will have you chained to an oar for the next year.
Hee hee.
One thing's for sure, Aman's going to have to watch her back Oh, poor Rakin. He's not all bad...but just bear in mind who has the power on the ship, Master Hedgethistle, and that deception is a life-honed skill of Monsieur le Corsair...:D
EDIT: Sorry, just a query so I know what sort of place I should maybe be positioning my first post: what is the order of the Lords of Umbars' posts? Sangalazin, then Azaryan? Or t'other way around with an intervening space of time between them? Just...wondering...
Eorl of Rohan
10-07-2005, 05:53 PM
I'm thinking along the lines that would give Ferethor reason to hate everyone he knows, and most that he does not know. Tell me if this storyline does not fit with your character or anything.
Ferethor hates Hedge's character for a captain's pet, he hates Aman's character because Ferethor tried to kill him once (a scar at the wrist to remind him), and eventually got only his lieutenant beaten to death and him alive (he feels REALLY bad about this, as he was the one who thought it up and talked Lieutenant Linvail into it, the only person he knew on the ship), Spawn's character because he was the one who took Linvail's place at the oars (This is unrealistic, but perfectly admissible, as he keeps reminding Ferethor of Linvail), he hates the row-soldier as he put it because he was the one who whipped him to shreds on his first post, etc.
Would this be all right?
Hiriel
10-07-2005, 06:50 PM
Just checking in. I've been awful quiet and negecting of my corsair underlings.
"Sorry, just a query so I know what sort of place I should maybe be positioning my first post: what is the order of the Lords of Umbars' posts? Sangalazin, then Azaryan? Or t'other way around with an intervening space of time between them? Just...wondering...
I'm pretty sure it's Sangalazin, then Azaryan. How much is in between the post...I dunno, maybe thirty minutes, maybe less? Perky can be decisive about that.
"And bearing in mind that I can already forsee the possibility of personality clashes with Azaryan, and certainly it looks unlikely that Rakin and Sangalazin are ever going to be doting best buddies...now add a bunch of unruly slaves?
Hee. Poor Aman the plots to slit her throat. And by consequence, mine. As for clashes with Azaryan, expect a lot of...constructive criticism for Rakin. :p
Also? I leave the thread for a week and the mod is posting pictures from Ben-Hur? This game is gonna be absolutely nuts. I can't wait.
Folwren
10-07-2005, 08:38 PM
Nuts for you Corsairs, looks like. Golly. This is going to be more violent than the orcs in Red Flows the Sirannon.
It's definitely going to be very much fun.
About how long, do people suppose, 'till we start?
-- Folwren
Eorl of Rohan
10-07-2005, 11:08 PM
Sooner the better, I think. But Perky should give us the exact date.
piosenniel
10-08-2005, 12:18 AM
Folwren
Do you want to name your ship?
Dunwen
10-08-2005, 02:37 AM
Thank you, allies and enemies, for the warm welcome. I look forward to serving under Captain Alcarillo.
Before I post my bio/first post, I have a question: Would Gondor issue any kind of uniform to its common soldiers (perhaps a plain helmet with noseguard and a black padded jerkin with a cheap yet tasteful rendition of the White Tree and Stars ;) ), or do we wear our civilian clothes?
dancing spawn of ungoliant
10-08-2005, 03:49 AM
[...] Spawn's character because he was the one who took Linvail's place at the oars Hmm, I thought that the next fellow would have just died because of the poor conditions. But I can change it if you want a reason to hate my character (I named him Jagar, btw). ;)
Hi PERKY I asked Alcarillo this but he wasn't sure so I'll try you instead. What I would like to know is what exactly the role of a soldier on board will be. Because are we there to help with the running of the ship or is there a separate crew for that?
Eorl of Rohan
10-08-2005, 06:28 AM
Esau, (Yes, it's my nickname for Dsau, or Dancing spawn of ungoliant), Jagar? A nice name. Has the feel of 'jagged edges' or 'haggard' or some such, a nice, coarse-like name that fits the background of your character - I think. Again, it is just my idea, it is not final, and certainly not required - if you don't like it, poof! and there you go, I can change it to fit your needs.
Folwren
10-08-2005, 07:52 AM
Asked by Pio:
Folwren
Do you want to name your ship?
Yes, actually, I do want to name my ship. I haven't thought it much yet, though. I'll consider it soon.
I also wanted to name my sword, but that's more difficult, because I know what I want its name to mean, but I don't know any languages of ME other than English. Anyone I can call on for help?
Asked by Kath:
Hi PERKY I asked Alcarillo this but he wasn't sure so I'll try you instead. What I would like to know is what exactly the role of a soldier on board will be. Because are we there to help with the running of the ship or is there a separate crew for that?
I hope I don't seem presumptuous about attempting to answer this before Perky, but I'm going to through in my two cents of thought, whatever it's worth.
With the expedition being only two or so weeks long (that is the time period Pio said the game would time, right?), the soldiers would probably not learn how to do the sailors work because, as you suggested, there is already most of the ship's crew. And...the captain probably doesn't want a bunch of land lubbers working his sails anyway and embarrassing him in front of the entire fleet. The soldiers themselves would probably take part in all the watches, of course, and just patrol the deck, mainly.
There's my two cents. Do what you want with it.
--Folwren
Firefoot
10-08-2005, 08:31 AM
Folwren - Do you have the Sil? If so, there's an appendix in the back with several Elvish stems that can be strung together to make names (my copy does, anyway...). If not, Ardalambion (http://www.uib.no/people/hnohf/) is a great language site with word lists in several languages. :)
I'm getting really excited for this game. All you Corsairs, the planning looks great. Can't wait to see how that develops. I think this is going to be a great game - lots of great writers, both new and old.
dancing spawn of ungoliant
10-08-2005, 08:46 AM
Esau, (Yes, it's my nickname for Dsau, or Dancing spawn of ungoliant) Not only did I change gender but now I'm the son of Isaac and Rebekah? :D
Jagar? A nice name. Has the feel of 'jagged edges' or 'haggard' or some such, a nice, coarse-like name that fits the background of your character - I think. Again, it is just my idea, it is not final, and certainly not required - if you don't like it, poof! and there you go, I can change it to fit your needs.Thanks!
No problem, I'm leaving his death kind of open so you can do what you wish.
Aman, I'm finishing my first post and I've written it in a way that the ship is moving (somewhere, not necessarily to Gondor). Should the ship be (still/ already) in the harbor? I can change it if you want.
Alcarillo
10-08-2005, 12:07 PM
I have been informed that a row soldier is simply an ordinary soldier. So, to answer Thinlómien's question:
Is my character just a row soldier (as I suppose)? If so, is it preferable that he's quite young?
I suppose he would be younger than the more experienced officers. But you can make your character a higher ranking officer, if you'd like. However, I don't think an officer would be wandering the docks. Leave that to the new recruits. :)
Bêthberry
10-08-2005, 04:43 PM
I hope it isn't out of place to suggest this link for Seafaring and schooner vocabulary (http://www.schoonerman.com/sailingterms/) . Just so everyone 's rowing to the same starboard. ;)
You wouldn't want to end up rowing around in circles now, would you? :D
Eorl of Rohan
10-08-2005, 06:31 PM
Er, Esau, you're a girl?
Alcarillo
10-08-2005, 07:54 PM
Would Gondor issue any kind of uniform to its common soldiers (perhaps a plain helmet with noseguard and a black padded jerkin with a cheap yet tasteful rendition of the White Tree and Stars ), or do we wear our civilian clothes?
In all the nautical movies and pictures and cross-sections I've seen (quite alot in the past few days), the soldiers are in uniform. So yes, I would say that the soldiers would wear some sort of uniform at most if not all times, in varying degrees of battle-readiness; i.e., fancy armor for battles, that black padded jerkin you mentioned for patrolling the ship, other sorts of soldiers' clothing for rest and relaxation, etc.
Eorl of Rohan
10-09-2005, 01:23 AM
Er. In my character bio, I said 'the blue and silver of Gondorian Guards', not knowing the color or indeed anything of the Gondor unifom, so, if anyone knows any better, tell me and I'll change it.
Dunwen
10-09-2005, 01:32 AM
Please see post #121 on the following page - Character Bio moved there for ease of transfer to the Discussion Thread.
~*~ Pio
piosenniel
10-09-2005, 02:08 AM
Note on colors:
White on blue would most likely represent the troops of Dol Amroth.
White on black, especially the White Tree wtih its seven stars on a field of sable, are the colors for Gondor.
Amanaduial the archer
10-09-2005, 07:39 AM
Ferethor hates Hedge's character for a captain's pet, he hates Aman's character because Ferethor tried to kill him once (a scar at the wrist to remind him), and eventually got only his lieutenant beaten to death and him alive (he feels REALLY bad about this, as he was the one who thought it up and talked Lieutenant Linvail into it, the only person he knew on the ship), Spawn's character because he was the one who took Linvail's place at the oars (This is unrealistic, but perfectly admissible, as he keeps reminding Ferethor of Linvail), he hates the row-soldier as he put it because he was the one who whipped him to shreds on his first post, etc.
I'm sorry, could you just clarify this: you wish my character to have tried to kill yours, or vice versa? 'Cos believe me, if Rakin had tried, you'd have a helluva lot more to remind you than a wee scar on your wrist. Also, I don't quite understand the part about the Lieutenant? However, by all means hate Rakin - you're perfectly justified, having had a life of slavery and all that jazz; besides, everyone else seems to. :rolleyes:
Spawn - sure, that's fine. Hiriel and Anguiriel have written their posts with the ship in motion, I believe, so that'll fit in just fine.
Fordim - is your character going to come onto Fame and Fortune at the beginning of the game, or would you prefer him to already be on? I mean, why not start off the game for the corsairs for a nice wee coastal village raid and take a few prisoners? Failing that, to stick with your idea of him having been a 'high-ranking' slave in a previous posting (for lack of a better word), we could meet with another ship and take him on board? Just one thing though: if he had been caught trying to stir up rebellion amongst other slaves on another ship, my guess is that he would have long since relinquished his hold on this life, and certainly wouldn't be passed on to plague another ship and another captain - unless we're getting into confused and complex-imicated ideas of wider ranging plots against Rakin, destroying his ship and ruining his reputation in the process. Which, y'know, pardon me if I'm becoming paranoid, but bearing in mind the current disposition towards Rakin...;) However, I think this would be a little unlikely bearing in mind that Azaryan and Sangalazin are travelling on the ship - it is unlikely in the extreme that another corsair captain would put the Lords of Umbar in danger like that. So maybe if you were to think up another 'crime' that has had your character so unceremoniously shunted from his priveleged position on another ship onto mine? Be as creative as you like - Rakin doesn't have to know at the beginning - but inciting slave rebellion would probably have led only to death. Maybe he was otherwise involved with an unruly gang of slaves, but as he is otherwise a 'good slave' and held the position of slave commander on his previous ship, he was not punished by death and so has simply been moved, so as to be away from the negative influence of his fellows. Doncha know. ;) I don't know, whatever works for you, just an idea.
dancing spawn of ungoliant
10-09-2005, 10:01 AM
PLACED ON DISCUSSION THREAD ~*~ PIO
Er, Esau, you're a girl? Most definitely. :D
Well, here we go...
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Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? No.
2.) How many RPG’s on the Barrow Downs are you currently involved in? None.
3.) Have you posted in The Green Dragon Inn – Yes.
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dancing spawn of ungoliant's character
NAME: Jagar
AGE: 26
RACE: Men (Haradrim)
GENDER: Male
WEAPONS: A piece of rope.
APPEARANCE: As a Southron Jagar's complexion is dark and he has brown or almost black eyes. His hair is short, curly, ragged and as dark as his eyes. Jagar is scrawny but tall. Some say that there would be Numenorean blood in his line but most think it's just a mere story Jagar's tribe's women cherish. The only feature that could be Numenorean origin is his height. He is worn and sweat has hardened his clothes. He sits a couple rows behind Ferethor on the right side of an aisle between the slaves.
PERSONALITY/STRENGTHS/WEAKNESSES: Jagar has been aboard only a few months but the horrible conditions are taking their toll on him and sometimes he seems slightly mad. He talks to himself, hums and acts indifferently. He tries to deny the reality and escape into his imagination by seeking consolation from nature and songs. Jagar is confused because he begins to realize how much his tribe's culture contradicts with his own values.
Jagar is independent and he'd like to be alone but it's quite impossible considering he is in chains with hundreds of other slaves. Therefore he isn't very talkative but he's not hostile either.
HISTORY: Jagar was a member of a large and powerful tribe. He travelled to the sea as a boy and fell in love with the local lifestyle. When Jagar grew up he left to the coast to live on his own.
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dancing spawn of ungoliant's post
The hot air below deck smelled of sweat and blood. Jagar gasped and felt his heartbeat pounding in his throat. A man sitting next to him had collapsed onto the oar unable to force his tortured body to work any longer. Although it was gruesome, the sight made him chuckle. The limp body of the man swung to-and-fro with every pull making him look like a puppet and making rowing even harder. Was he dead? No, not yet. "Will be soon", Jagar mumbled to himself. "Isn't this something! Great ships with crimson sails, wasn't that what you wanted to see?" a little voice jeered inside his head.
When Jagar was a mere boy, he had travelled north to the coast with his father to inspect their tribe's lands. He had seen proud ships setting off from the harbours, the sun dazzling on foaming waves and screaming flocks of seabirds that circled above docks waiting the fishermen to clean their catch. As time passed, Jagar didn't forsake the sight of the glimmering sea and he longed for the freedom that the life on the coast breathed. Getting captured was not part of the plan.
During these months aboard Jagar had learnt that by keeping up with the pace and holding your tongue you could keep the whip away. The man sitting next to him had done neither. Rankling wounds run across his back making his remaining clothes sticky with matter. Jagar thought of his family. They had kept slaves, too, people from scattered and weak tribes who had chosen thralldom over death.
A whip of lash whizzed past Jagar's ear hitting the man next to him on the back and spattering blood drops around. The poor man moaned hoarsely as a new wound ripped the old scars open and coloured his ragged shirt carmine red. There was a time when this sight would have made Jagar feel sick but now he just stared forward squeezing the oar. The man was detached from his chains and dragged away. A few rows from Jagar another man was being beaten for dropping his oar.
Jagar moved quickly to the seat beside the oar hole and breathed the salty air. Finally he could see a glimpse of the swelling sea and boundless sky. How free the seagulls were! He wanted to wring their necks, shoot them down, so they couldn't fly around the cursed ship as though mocking him. No, he wanted to be one of them and ride with the breeze that blew from the vast ocean and hailed a new dawn. But here Jagar was chained in a ship and going to war against Gondor.
Harad was an enemy of Gondor as was Umbar. Jagar had learnt that long ago. If he was a free man, he would have gone to war gladly but not like this, not as a thrall trapped in an Umbarian ship. They made slaves row under pain of torment and death, but if he ever reached Gondor, what would the battle be but torment and death? Maybe he would die pathetically as an old man holding an oar after wasting his years rowing Numenorean lords from war to war. They would just throw him overboard for the sport of different sea creatures and keep conquering the world. This thought made him chuckle again. But why would he have been so eager to go to war against Gondor? He had no personal reason to hate that land. Jagar tried to reminisce an old song his mother had used to sing but the words escaped from his mind. Something about wind and horizon...
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And now, what do I need to change? Typos, weird expressions, mistakes? Pio and Eorl have helped me really much already with all this but tell me if there's something you don't like. I'll be away next fortnight so I can't make the changes myself, though.
Fordim Hedgethistle
10-09-2005, 10:14 AM
Aman: points well taken about my character's -- name: Chakka -- having been caught stirring up rebellion. And good suggestions about how to begin.
I now have a bio and history for Chakka but the first post remains to be done. I had thought that it would begin with Chakka aboard the Fame and Fortune already and enjoying a more privileged position abovedecks: personal bodyguard to Rakin. He's a slave still, but Rakin bought him for protection (Chakka is a, shall we say, very intimidating guy).
The first post will probably detail how he is caught trying to escape and thus sent to the oars as punishment. It will also describe how he was trying to free the other slaves but the Corsairs don't know this, so they won't realise that he is trying to foment rebellion. This way he escapes the gallows but gains the respect and gratitude of most of the other slaves. Does this make sense?
At any event, hope this meshes with other people's ideas -- I shall have the post done by the Wednesday deadline.
Dunwen
10-09-2005, 02:39 PM
Note on colors:
White on blue would most likely represent the troops of Dol Amroth.
White on black, especially the White Tree wtih its seven stars on a field of sable, are the colors for Gondor.
Pio, should I edit my character description? Since Nimir grew up west of the Ethir Anduin, in (I thought) Lebinnin, I expected he would be recruited by the Gondorians rather than the 'Amrothians'. But this can be easily adjusted...I mean, we're all against the Corsiars, right? ;)
piosenniel
10-09-2005, 02:54 PM
Oh, sorry! I wasn't very clear, was I? :eek:
The soldiers on Alcarillo's ship should be in service to the King of Gondor - so their uniforms, insignias should be the traditional white on sable.
In reference to Eorl of Rohan - the colors mentioned in his post for the Gondorian guards need to be changed, as white on blue (or silver-white on blue) were the traditional colors for the Lord of Dol Amroth.
So, no changes needed, Dunwen :)
~*~ Pio
Amanaduial the archer
10-09-2005, 03:55 PM
The first post will probably detail how he is caught trying to escape and thus sent to the oars as punishment. Hmm. Would you be detailing the actual escape attempt? If so, would you mind having one of the other crew members catching you at it and, say Rakin is otherwise engaged (with the two Lords above deck) and therefore not to be disturbed, have a high standing crew member (say the Quartermaster or Boatswain) order him to be sent (flogged (?) and) sent to the oars, to be dealt with by the Captain later. I would just rather be the first to use Rakin, so I can get my feet with him - would that be ok, if you didn't have Rakin directly participating in your post yet? :)
Dunwen
10-09-2005, 11:31 PM
Kath wrote:
So looking at your bio Dunwen you are going to be the odd person out, having come from a different background. Different ages will be fine I'm sure. So Thinlomien, you want for you and me to be knights who became friends due to going through training together? Looks like Dunwen has chosen a speciality - archery right? So should we pick one or just be all round good soldiers?
Yep, it looks like I'm going to be the commoner -- oh well, it's a dirty job but somebody's got to do it :D The main reason I picked a bow and arrows for my main weapon is only because my character wouldn't have the social status or money for a sword and armour at his age.
Kath , it would still be easy for us soldiers on the Raca to interact if you & Thinlomien want to be knights or officers. Cramped ship...maybe you two are in my chain of command... We could even have met at camp in Lossarnach if you had been assigned as officers while I was in training there. Maybe my company is a new one and you two were assigned to it? Just pondering! I think my first post leaves enough room for you two to decide if you know me or not before the game starts.
Dunwen
10-10-2005, 12:18 AM
POSTED TO THE DISCUSSION THREAD ~*~ PIO
Okay, here is my Character Description. I am adjusting my first post following some advice from Alcarillo about the origins of his soldiers, but it's nearly complete and will follow shortly.
Here goes...(deep breath)....if anyone objects, I can edit -- I can totally edit!
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? No.
2.) How many RPG’s on the Barrow Downs are you currently involved in? None.
3.) Have you posted in The Green Dragon Inn? Yes.
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Note on uniform: I got the idea of just having him wearing the padded jerkin instead of armour or chain mail from a description of common soldiers in the Middle Ages.
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Dunwen's character
NAME: Nimir
AGE: 17
RACE: Men, Commoner
GENDER: Male
WEAPONS: He carries a yew longbow, and arrows. Nimir grew up shooting large and small game with barbed arrowheads and bodkins, and since joining the army has been learning to shoot special half-moon arrowheads through rigging ropes -- very useful for causing mayhem on approaching Corsair vessels. He uses his own tooled leather arm guard to protect his inner forearm from the string while shooting. His other protective clothing is standard Gondorian issue for its common soliders: a pointed helmet with noseguard and a black padded jerkin and tunic emblazoned with the White Tree and Stars, issued when he completed his basic training. He also carries his father’s prized hunting knife, bestowed on him by his older brother when he left home. It is good steel, 12 inches long, single-edged, with a leather-wrapped grip and matching leather sheath. Nimir does not really think of it as a weapon, having used knives only to skin animals while growing up. Nimir also possesses a small 3 ½ inch eating knife, but such a small knife wouldn’t be considered as a weapon except as a last resort.
APPEARANCE: Nimir is 5 feet 9 inches tall. He is broad shouldered and muscular from years of working on his family’s farm and hunting. His fair skin is tanned from the time he spent outdoors. To his embarrassment, he is still prone to breakouts. He wears his straight sun-lightened brown hair pulled back in a short ponytail, and has hazel eyes set widely apart in a broad, friendly face. His civilian clothing consists of two plain homespun shirts, two pairs of butternut brown breeches, a comfortably worn pair of knee high leather boots, a tooled leather knife belt for his knives and two pairs of homemade stockings. Most of the time now he is in uniform: Black breeches and tunic, with the tunic bearing a palm-sized badge over his heart depicting the White Tree and Stars of the Kings of Gondor on a black background. He does not yet carry himself with the assurance of a professional soldier, though he learned to move quietly in order to stalk game successfully.
PERSONALITY/STRENGTHS/WEAKNESSES: Nimir was raised to be honest, practical and responsible. While not poor, his family always had to work hard to make a living, and he is thrifty by nature, although he thinks his soldier’s pay is a generous amount. He does like spending money on food and drink with his new friends in the ranks, for like most young men his age, he is always hungry.
He makes friends easily and enjoys large groups of people. Nimir relishes his first taste of life away from the farm , although he misses his family. Being illiterate, he’s unable to write to them. Although physically big enough to pass for a grown man, he still lacks maturity and is easily riled by teasing. He can be sulky and stubborn, especially when he’s let his temper get him into trouble. He doesn’t hold grudges himself, and doesn’t understand people who do.
Being used to a certain amount of independence while roaming the outdoors, he was frustrated at first with the requirements of life in the military, but the round of drills, orders and training is starting to make sense to him and he is settling into a soldier’s routine. However, he has almost no working knowledge of ships. Comfortable in woods and fields, his adjustment to the strange and confined spaces of a ship has not always been graceful. He is tolerated on board only because of his excellent marksmanship with bow and arrow. He could be a valuable member of the ship’s contingent of archers -- if he doesn’t accidentally kill himself first. His marksmanship was honed by years of hunting game for food and pelts to trade or sell. His eagerness to fight the Corsairs is fueled by the loss of his father and twin sister during a raid on their village on the southern coast of Gondor. The loss of his sister is particularly painful to him, and he is eager to avenge her death and cover himself with honors in the process.
HISTORY: Born in T. A. 1794 in a small village about 10 miles inland from the Anduin delta, with a twin sister, Nimiris. His father, Balach, was a small farmer. He has an older brother, an older sister and a younger brother. In addition, his mother, Carzil, is still living. He and his older brother learned to hunt as boys from his father and uncle. It was a happy childhood in a warm, affectionate family.
In 1807, a band of Corsairs sailed into the mouth of the Anduin and landed a war party which marched inland, attacking several villages, including Nimir’s. His father and uncle both died trying to defend the village with the other men, and his twin sister was killed during the same raid. He still has nightmares about her death. Nimir, then 13, and his older brother were able to get their mother and the rest of the family to safety. His brother inherited the family farm and had to take over running the family at a young age. Nimir contributed to the family’s well-being by continuing to put food on the table year-round with his hunting. Having no prospects in his village and starting to chafe under his brother’s guardianship, Nimir finally left home 6 months ago after a falling-out with his sweetheart. Shortly afterwards, he was enticed to join King Telumehtar’s venture against the Corsairs of Umbar by a recruiter who watched him drop a squirrel dead in the eye from 200 feet away.
Once sworn to the service of Gondor, Nimir learned the basics of military life in a training camp in Lossarnach. It included some training in fighting with knifes, short javelins and hand-to-hand combat. While reality has not quite matched his hazy ideas of fighting for vengeance, glory and Gondor, Nimir has found life as a soldier of Gondor a lark so far, if a little thin on the rations. He is considerably in awe of his Captain, Mirimon Vorimandur, and somewhat nervous in his captain's presence.
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Dunwen's post
Nimir was tired, sore and thirsty. Captain Vórimandur had ordered that everyone on the Ráca start preparing the ship and its equipment before sunrise, and it was now midafternoon. Nimir had first helped to load his company’s weapons on board, carrying box after box of arrows, short spears, small bows, and knives down into the holds. Only after this was done were morning rations passed out, and pretty thin they were, too: a hard roll, a pint of small beer, and a completely inadequate (in Nimir’s opinion) ration of cheese and bacon. He tried not to think of home too often, but he never missed his family so much as at mealtimes. Gnawing his bread and cheese, Nimir had thought longingly of his mother’s generous table back home. Why, there would be fresh bread and butter, plate-sized slabs of ham or platters of sausage or fried fish, porridge and cream, eggs, and fruit turnovers, all washed down with good fresh buttermilk or spring water. And that was just breakfast! His reveries of venison sausage and eggs were disrupted when Nimir’s company was ordered to start swabbing the decks.
What a disaster that had been. Nimir didn’t think he would ever get used to living on board a ship. While hurrying with a bucket of clean water toward the end of the ship, (“Stern”, he reminded himself) he had run face-first into a rope anchoring one of the Ráca’s spars in position. He had not cut himself, but he now sported a painful, raw rope burn along the right side of his face, along his cheekbone down to his jaw-line, and a smaller matching scrape along the side of his neck. The officer in charge had ripped into him for not watching where he was going and wasting good clean water, then sent him off for another bucketful. After putting him on report, of course. As punishment, Nimir was not allowed his midday ration of drink. He had ground his teeth and made the only permissible reply under the circumstances. “Yes, sir.”
However, when his company was released from any specific duty, the practical seventeen-year-old had simply left the ship and headed for the Seagull, a dingy tavern not far from the Ráca’s berth. Now sitting on a rickety bench outside the Seagull’s weathered wooden walls, Nimir took another drink of ale, feeling the liquid wash away the lingering dryness in his throat. Resting the cool pewter tankard against his aching face, he sighed. Days like this, he wondered why he ever left home. Back in Lebinnin, listening to the recruiting officer, joining King Telumehtar’s expedition against the Corsairs of Umbar had sounded like a grand and glorious adventure. Sergeant Nillendion had declared that with his skills as a bowman, Nimir would quickly advance and earn both commendations and wealth, and Nimir had been eager to believe the wily recruiter. How splendid it would be to return to his village as a war hero, or better yet, a decorated officer with a sword at his hip. Nimir had imagined arriving home on a great horse, with a purse full of gold...which he would then share with his bossy older brother, provided of course that Kalisuz humbly apologized for trying to order him, Nimir, around for all those years. And wouldn’t Meliel be sorry she’d dumped him for that old man, Dolgor. Nimir spent many pleasurable hours imagining his former sweetheart’s regret at letting him go for an ancient man of thirty years. He’d show her. He’d show them all that he was capable of great things.
That had been the idea, anyway. But the training camp in Lossarnach had put an end to that dream. While the officers running the camp had been visibly impressed with his marksmanship, they had nevertheless insisted that he take his place among the other recruits and learn such military skills as following orders, saluting his superiors and maneuvering in the field. Nimir had enjoyed the latter. He had learned to hunt at an early age, and by the age of 12 years spent entire days alone stalking game in the meadows and woods near his home. Unfortunately, his training had not included anything about ships.
Coming back to reality, Nimir sighed again and took another pull at his ale. He choked suddenly as Morgond, one of the Ráca’s officers, appeared before him and bellowed, “You! Soldier! Who gave you permission to debark? Get back onboard ship!” Nimir groaned inwardly, expecting to be put on report yet again, but Morgond merely hurried down the wharf, bent on rounding up more wandering recruits. Deciding that the officer hadn’t told him to return immediately, the young recruit hastily finished his ale and stood up. Returning the empty tankard to the barkeep, he saw a pile of meat pies and bought two to take with him. Then he hurried back to the Ráca. Once on deck, he stopped and leaned on the gunwale, munching a pie and observing the bustle all along the wharves at Harlond. Off in the distance, Minas Anor gleamed white against the dark mass of Mount Mindolluin.
A stir on the docks below caught Nimir’s attention. Further down the wharf, he saw a tall, dark-haired man wearing a crown and a fine embroidered tunic walking toward the fleet’s flagship, accompanied by several nobles. His ears caught the cries of “The King! Make way for the King!” The second pie fell unnoticed into the water below as he hoisted himself onto the gunwale and grabbed a rope to steady himself, craning his neck to see. There was the King of Gondor before his own two eyes! What a tale for everyone back home. No one in his village had even been to Dol Amroth, much less seen the King himself. Wouldn’t they all be jealous!
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NOTE: POST AND BIO PUT TOGETHER FOR EASE OF TRANSFER TO THE DISCUSSION THREAD ~*~ PIO
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Alcarillo
10-10-2005, 12:30 AM
Nice post, Dunwen. :)
Perky, at what time of day did the king arrive at the ships? Dunwen has said in the afternoon, but I thought it was in the morning. Can you tell us for certain?
Dunwen
10-10-2005, 12:49 AM
Alcarillo wrote:
Perky, at what time of day did the king arrive at the ships? Dunwen has said in the afternoon, but I thought it was in the morning. Can you tell us for certain?
:o Oh dear...I will edit my post accordingly...perhaps Nimir has been working so hard he only *thinks* its midafternoon?
-Dunwen
piosenniel
10-10-2005, 02:05 AM
Bringing this forward:
Character/Player List
Gondorian Forces
First Ship -- The Cuivië
King Telumehtar Umbardacil – The Perky Ent
Advisor/Record Keeper to the King – Menelcar – Firefoot
Sea Captain - Captain Hereric - Folwren
~*~
Second Ship -- The Ráca
Captain - Captain Mirimon Vórimandur - Alcarillo
Soldier - Nimir - Dunwen
Soldier - Thinlómien - POST NEEDED
Soldier - Kath - POST NEEDED
--------------------
Corsair Forces
Ship -- The Fame and Fortune
Lord of Umbar - Azaryan – Hiriel
Lord of Umbar - Sangalazin - Anguirel
Corsair Captain - Captain Chatazrakin Telmenzar (Rakin) - Amanaduial the archer
Slave - Ferethor Steele – Eorl of Rohan
Slave - Jagar - dancing spawn of ungoliant
Slave - Chakka - Fordim Hedgethistle
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Thinlómien
10-10-2005, 04:42 AM
i think I've confused everybody with babbling about 'row soldiers'. I thought I cleared all when I PMed Alcarillo, Kath and Dunwen (who were most related with the thing), but it seems that there are also other people demanding for an explanation. 'Row soldier' just meant a common (foot) soldier. (It hasn't got anything to do with rowing, as Alca suggested.) English is not my mother tongue, so I may make more of these mistakes along the way, so please correct me :D
Eorl of Rohan
10-10-2005, 05:16 AM
Everything is shaping up quite nicely, methinks! :D I'm not even the roleplay host, but I'm probably not the only one of us 'row players', or 'common players' here who is proud of seeing things clicking into their rightful place, the minor details worked out, the character bio and posts mostly done, and arguments settled nicely through good-natured PMs. (Don't ask me) So, when Aman, Fordim, Thin, and Kath supply us with their bio/posts, we're all set, aren't we?
Piosenniel, I would have changed my character description about 'blue and silver of Gondorian Guards', but it wasn't me who posted it, so I can't fix it. Will you do it for me?
Aman, as you are the third person who had specifically and completely misunderstood my meaning, I guess it is my lack of proficiency in English that hampers me. I'd talk in Korean, but I don't think any of you understand it, so... Anyway, to you and Esau and um, Someone I've sent PMs clarifying it, and in case you haven't checked it, no, it is the other way around. But then, if you don't agree, everything becomes moot anyway so it does not matter.
I really like my ship's name, by the way. Expresses the nature of the namer, and I like the sound of letter F.
Hey everyone I'll be getting my Bio and Post done soon but Eorl of Rohan and I have been thinking and we've come up with an idea we'd like to run past you.
You all know that his character was originally Gondorian and was captured in battle (I think was the history). Our idea was what if my character was his son. The son was a baby when his father disappeared and has only recently learnt that the body was never found and is a little suspicious of this. So we were thinking that at some point I could find out that he was on the Corsair ship - possibly due to some messenger envoy sent over to try and deal with the Corsair captain.
This is just an idea but we would like to know whether it is feasible so Perky, Alcarillo and Aman coud you just say whether you think it's ok as it will defintely involve Alc and Aman with them being our captains.
Thinlómien
10-10-2005, 07:25 AM
I'll be also posting the bio and the first post soon (=before weekend).
And I think it's quite important to tell you, that I'll be away whole next week, so I'd prefer that you wouldn't start the RPG before next week's weekend. When we are actually supposed to start?
piosenniel
10-10-2005, 10:29 AM
About the start of Game:
Please get your character bios and posts in by this coming Wednesday - so that Perky can take a look at them for edits needed and I can start to get the RPG Thread set up.
He will be away from the 16th through the 22nd of this month.
I 'd like to start the game the 24th.
Thanks!
~*~ Pio
Folwren
10-10-2005, 10:49 AM
Originally posted by Alcarillo:
Perky, at what time of day did the king arrive at the ships? Dunwen has said in the afternoon, but I thought it was in the morning. Can you tell us for certain?
I, too, assumed it as afternoon, actually. His councelor was sore impatient by the time the king arrived...with how Firefoot's character acted, I assumed that he'd been there all day. :rolleyes:
-- Folwren
Alcarillo
10-10-2005, 01:55 PM
Nice plan, Kath. It's fine with me.
However, there might be a single problem. You say your character was a baby when Ferethor vanished. That would make him only five or seven years old now, and I won't allow children on my ship. Eorl's character, Ferethor is 31 years old. Even if your character, Kath, is as young as Dunwen's, that means Ferethor would've been only 14 years old when his child was born. :eek: Eorl might need to make Ferethor older and have him be a slave for a longer time, just to make sure that his child is old enough to be a soldier aboard my ship.
And, pio, I have changed midmorning to midafternoon in my first post.
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Edited in to the post on the discussion thread ~*~ Pio
Firefoot
10-10-2005, 03:55 PM
Also, you've got to consider that men (of Numenorean descent) were living a lot longer at that point - Perky's character is 180 years old when the RPG takes place. If you live longer, you probably aren't going to be getting married and having kids at such a young age, either. For it to be really plausible, I would think that Ferethor would be closer to 60.
Other than that, I think it's a great idea.
Fordim Hedgethistle
10-10-2005, 08:25 PM
Herm -- for reasons that will become clear when I finally get my first post done (it's about halfway there), Chakka's story really must begin at night...
Would it be acceptable to Perky and Pio if my post began the night before the game 'begins' and concludes in the middle of the following afternoon (that is, it will begin in the wrong place but catch up and end in the right place).
Hope this is OK...let me know if it is not....but I really hope that it is....
(The only problem with this is that my post may contain events that other players feel they want or need to address in their posts -- I don't feel that this would be necessary myself, but I can't anticipate other players' feelings.)
The Perky Ent
10-10-2005, 09:04 PM
Well, I just got back from buying Canoeing cloths for my trip to Utah :rolleyes: Let's see here...
Fordim - I personally have no problem with it. I can always make your post one of the first ones on the list. Y'all also would have time to edit stuff in while i'm gone (if Pio doesn't mind approving them while i'm absent). That is, assuming other posts need editing.
Also, you've got to consider that men (of Numenorean descent) were living a lot longer at that point - Perky's character is 180 years old when the RPG takes place. If you live longer, you probably aren't going to be getting married and having kids at such a young age, either. For it to be really plausible, I would think that Ferethor would be closer to 60.
He could be impulsive :p
Eorl of Rohan
10-10-2005, 11:51 PM
Kath, please disregard my last PM. I think I'd have to re-evaluate my status on Ferethor's age, as I replied to you without reading the discussion going on here. I'll post my thoughts on the thread itself.
I set Ferethor's age as thirty-one after much deliberation, I'm afraid. Thirty-one is the line drawn between youth and adulthood, not only in mere numbers, but a certain point in life where one passes from the first fire of youth into the more mature understanding of the world and the responsibilities one has for various social positions one plays - in his case, as a soldier, as a father, as a thrall at the oars, as a man with all his weakness and pride. That is why he is thirty-one.
Not that it matters anything to anyone but me, I guess.
A Brief History: And yes, Ferethor did marry in pure impulsiveness when he was nineteen. The young wife died soon after, sad and wasted, uncared for, because her husband knew no love but that to the king and no dedication but that to the country. She had given him a son, though. This is Kath's character. He almost shamefully neglected the child, having justified his lack of attention as the noble sacrifice to the call of duty. He wasn't a bad father. When he had time, which was not often, he used to tell the little boy stories of far lands he had traveled in and the adventure of being a Gondorian Soldier. But he was almost never home. When the boy was three, Ferethor left for a quick patrol of the Gondor boundaries and never returned...
Er, this is completely improvised, although very likely considering Ferethor's character, so if anything is not to your taste, please tell me.
As for the question, we can make Kath's character three-years-old when Ferethor disappeared, if he would consent, (That way he can remember dim images of his father - like, for instance, the rough and scratchy feel of bristles on his father's chin as Ferethor laughingly rubbed it against the boy's cheek in a rare show of affection. Babes remember the strangest of things.). I'd like him a starry-eyed young idealist, about seventeen, and as Ferethor married at nineteen, my character has to be thirty-seven, I see. I'd be willing to change his age into 37. Thanks for reading my train of long monologues.
Thinlómien
10-11-2005, 06:30 AM
Okay, I'll do my bio tomorrow. Because I don't know your strange :p time zones, I'd say that I'll post the bio about 25 hours from now. I hope that's okay, because I don't have time to finish and post it today.
Ok thanks for that Eorl, I'll try and get those ideas into my bio and post, which will be up as close to tomorrow as I can manage I swear! This last week has been a bit hectic but things should calm down from tomorrow, I'll try to hit the deadline though I really will. :(
Fordim Hedgethistle
10-11-2005, 12:11 PM
POSTED TO THE DISCUSSION THREAD ~*~ PIO
Here's the bio and first post -- I may have some edits to make to it yet, but I wanted to get it up as soon as possible for people to see and comment on.
Fordim Hedgethistle's character
NAME: Chakka
AGE: 35
RACE: Human
GENDER: Male
WEAPONS: None
APPEARANCE: Chakka stands well over six feet tall and is immensely strong. His features are even and graceful. He shaves his head (to avoid the vermin that infest the belowdecks) and wears nothing more than a simple pair of sandals, short trousers and a shift. His back is laced with terrible scars from a savage whipping sometime in the past; there are scars on his face too, but these are carefully inscribed lines and dots. His skin is like burnished ebony, lustrous in its blackness.
PERSONALITY/STRENGTHS/WEAKNESSES: Chakka is quiet and contemplative, almost taciturn. When he does speak, his words are quiet and to the point for he never speaks before thinking. To those unfamiliar with his ways he appears to be humourless, but he takes great joy in telling elaborate comic tales of magical animals, and in listening to songs and poems of any sort. His greatest joy is the feel of the wind and sun upon his skin. Chakka is slow to anger, but when roused he becomes horrifically violent upon the instant.
HISTORY: Chakka was born upon the slopes of a great mountain far to the south of the lands and seas he now considers his prison. For a few short years he lived with his family in a great village upon the savannah where he watched the women tend the fields while the men went out to hunt. He had just begun to help his mother and older sisters with their tasks when the others came: savage men from the east who burned their village and slew the adult men. The women and children were taken captive and marched for weeks across the savannah and through the jungle to the Sea. Chakka’s mother and eldest sister died in the journey, and when they reached the coast he was separated from the remainder of his family.
He was sold to a great king who made his fortune by selling people to the sick-looking pinkmen who sailed into his harbour every spring. Hundreds of people disappeared into the black ships every year, never to be seen again and as Chakka grew he came to learn that these pinkmen, who hardly looked human with their pallid skin and hair upon their face, were from an even greater kingdom far to the north. Chakka was spared exile among these creatures and was allowed to remain in the coastal realm among normal people, but he remained a slave. He grew up tilling the king’s fields and herding his flocks. Life was hard, for food was scarce and the living conditions were cramped and unclean. The only pleasures allowed the slaves were song and wrestling, for the people of this realm were extremely fond of the sport. Word of Chakka’s prowess in the wrestling ring spread quickly and soon the king took him from the fields so that he could train year-round for the monthly exhibitions. Better food and a cleaner bed allowed Chakka to grow even stronger and more able, and the best masters were acquired to perfect his fighting skills. In addition to wrestling he was taught how to fight with bladed weapons, for the king had a fancy that such a powerful warrior would be an apt bodyguard. For years Chakka trained and fought until he became the greatest fighter anyone had ever seen. Rival monarchs would send their champions, and Chakka defeated them all.
But Chakka yearned to return to the land of his youth, and one day he sought to escape. He was captured and whipped until he was near death. It took him a year to heal and return to full strength, but at the first opportunity he made another attempt for freedom. Once more he was captured. The king, perhaps realising that Chakka could never be tamed, ordered him sold to the pinkmen the next spring. Chakka spent a miserable cold season in dread of his exile, but he found no opportunity to attempt another escape, and within a few months he was forced aboard one of the black ships and bound for a life of slavery to the Corsairs of Umbar.
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Fordim Hedgethistle's post
The point of Chakka’s knife slid easily through the corsair’s chest, piercing his heart and sending his shade to howl with the damned of ukruza. Chakka pressed his hand over the man’s mouth to still the rattle of death and deftly slipped the corpse out the opened hatch. He dropped it like a stone directly into their wake so that the splash would not be noticed. Like a shadow disappearing into the night he climbed through the hatch after the dead man and crawled along the side of the Fame and Fortune, making less noise than the wind amid the rigging. The moon was only a sliver in the sky but there were no clouds and he had to trust to his luck that no one would look over at the sea. The conversation of the watch drifted down to him from the deck as Chakka rounded the stern below the captain’s window and made his way forward on the port side. The sea rushed beneath him and for a moment he thought of simply letting go and falling into the water. They were not too far from land, there was a chance – a slight chance – that he could make it to shore: if the current were not too fast, and if the tide co-operated and if the shoreline was not a jagged mass of crushing stone. He remained clinging to his perch on the side of the ship. He had a plan already, one that offered at least some hope.
Achieving the hatch he slipped out his knife once more and used it to gently pry open the casement. The quarters were empty, as he had known they would be, for the first mate kept the watch this night and the quarters were his. Chakka dropped to the deck like a cat and swiftly found the door. He peered out. Just down the corridor were the two corsairs whose unexpected presence had necessitated his unusual manner of moving from starboard to port. He waited until they moved to the other side of the lantern, where the light from it would be before their eyes should they look his way, before sprinting through the door to the ladder.
This, he had known all along, was the most dangerous part of his plan. Escaping his chains had been simple. One of the first things he had learned after being made a slave all those years ago was how to pick a lock with any slender piece of metal. In this case, a nail that he had pried loose from the rafters during his first night on duty before the captain’s door. They were still in harbour then and he could have escaped that very night, but for the captain’s devilish poison. They had brought Chakka to the captain’s door and shackled him there, explaining to him that he was to watch the night and to prevent anyone from entering the quarters. The captain had come then, a tall, wolfish looking man. They had stared at one another in silence for a while, each sizing the other up. They were the same height but Chakka’s frame was larger. It had impressed him that the captain had not been intimidated. Without a word and with the speed of a striking viper Rakin had flicked out his hand and Chakka felt a sting in his arm. He looked down and watched as the captain pulled a small thorn from the flesh. Chakka wondered what had just happened and the captain, smiling coolly, was quick to explain the ingenious nature of Chakka’s enslavement.
The thorn, he learned, had been coated in a poison of the captain’s own making that would slowly work its way to Chakka’s brain. By dawn he would be dizzy. By the time the sun was above the horizon, he would be blind. By noon, he would be dead but only after suffering through an excruciating period of burning pain. The captain’s smile never wavered as he explained this to Chakka. Rakin then explained, in equally even tones, that in the morning he would make a small dose of the antidote to the poison that he would administer to Chakka. With that, he went to sleep and Chakka was left to wonder at the brilliance of what the captain had achieved. There was nothing more that Chakka would like to do than slit the captain’s throat and run – anyone coming to assassinate the captain in his sleep would have found Chakka a willing accomplice. But now the slave’s life had been yoked fully to that of his master. For Captain Rakin to die in the night meant an agonising death to Chakka in the morning. He did not doubt that Rakin was telling the truth about the poison, or about the antidote to which the captain alone knew the recipe. There was something in the man’s bearing that made it impossible to believe that he would stoop to fabrication merely to obtain the services of a slave. So Chakka stood guard that night, and in the morning – when he was indeed beginning to feel a bit dizzy – he drank the vile tasting antidote that the captain gave him when he emerged from his quarters. The next night and morning were the same, and thus had he been forced to stand outside the captain’s door, night after night, keeping alive the one man in all creation whom he most wanted to see dead.
Chakka raced down the short passage keeping his breath quiet and even, and achieved the top of the ladder without being seen. He dropped through the trap and lighted upon the lower deck on all fours, his eyes glittering like a predator’s. He held his breath and even his heart slowed as he made himself as a stone, listening and alert. When he was certain that he had not been seen, he moved to the flimsy door that separated the aft hold from the slavedeck. He opened the door by a sliver and looked through. The slaves were sleeping in their chains, hunched over their oars or leaning back upon one another. His eyes narrowed and he sucked in a quick breath with the violence of one who knew what it was like to sleep like a chained beast. Quiet as moonlight he crept toward the guard.
It had taken him weeks of careful study and spying to learn the secret of the antidote. Using the nail he had prised loose on his first night, Chakka had first chipped a small spyhole through the wall so that he could watch the captain at work in the morning. He had studied the procedure of mixing and stirring until he could have performed the acts in his sleep. When that was accomplished he had slowly gathered what he needed to make the antidote himself. Some of what was required was easy to come by from the galley or the crew, but one or two compounds were to be found only in the captain’s quarters. He had fashioned a crude key to the captain’s door and each night he would slip in and quietly take one or two drops of the compounds he needed – never enough that the theft would be noticed – and hid them behind the loose rafter he had found. Eventually he had enough of what he needed to make the antidote himself and as soon as the captain had fallen asleep he had set to work removing his chains and making a dose of the antidote. But being free of his bondage meant little on a ship in the middle of the Sea – for where could he run? But running was not his plan…
Chakka seized the corsair, stifling his cries with his hands. His arms were iron bands about the man’s neck as he struggled to be free, but within a few moments the man’s motions became feeble and then ceased altogether. Chakka knew that to kill the man all he need do was hold on a few moments longer, but as soon as the guard was unconscious he let him drop to the deck. Some of the slaves in the aft ranks had come awake at the violence and they stared in disbelieving hope as Chakka fell to work on the mighty lock that fastened the chain to which they were all bound. As he sought to force the lock with his knife he spoke to them through clenched teeth: “Slaves, listen! I am here to set you free, but you must not run like animals. Do not think to throw yourselves into the Sea for you will die. We must become the hunters instead. We must kill and destroy and make this vessel our own. When the corsairs are dead we can take this ship where we please.” He spoke quietly but those who heard him passed his words back to their companions.
He concentrated on the lock once more. The first two latches had fallen and he was about to trigger the third when from behind there came the heavy tread of booted feet. With a curse in his own tongue he spun up from the deck and flew at the two pirates who had come below. He threw the first into the wall, his weapon not even yet drawn. The other pulled forth his cutlass and aimed a cleaving blow at Chakka’s head but he easily sidestepped the blade, in the same motion bringing his hand down on the man’s arm. He cried out in pain, and Chakka dropped him with his fist.
There was a cry from above as the corsairs became aware of the commotion. Chakka raced the length of the deck, hissing to the other slaves as he went, “I am sorry I failed you my friends. I shall lead them away.” The slaves knew what he meant: if the corsairs were to find out that a slave revolt had almost begun, they would all pay in blood.
Chakka pulled himself up the ladder to the foredeck and came face to face with three startled pirates. They lunged with their swords, but Chakka evaded them, crumpling one with a mighty kick. He leapt from the foredeck to the main deck and raced to the side, but there were too many pirates about now: they fell from the rigging like insects and swarmed about him. Ropes were thrown about him and soon he was dragged to the deck bellowing and raging like a beast. When he was tied fast the boatswain was sent for, and when he arrived there at his heels like a cur was the guard Chakka had choked into unconsciousness. The guard was raging, “Hang the rat, I says! String him by the neck until he knows what it’s like!”
“Stow that talk of hanging!” the boatswain replied sharply. “He’s the captain’s personal slave, so unless you feel comfortable explaining to him why you’ve killed his property you’d best take him to the brig unharmed. Leave him for the captain to deal with in the morning.”
“He near killed me,” the guard growled sulkily.
“Aye, and if he had then we could make use of that gallows. As it is, you’re more like to be whipped for negligence. A common sailor is cheaper and easier to replace than the likes of him!”
So Chakka was taken below and clapped in irons. He sat in the brig the rest of the night and throughout most of the following day, wondering what his fate would be aboard the Fame and Fortune…
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Note: Just setting this up for easy transfer to the discussion thread ~*~ Pio
Amanaduial the archer
10-11-2005, 01:53 PM
POSTED TO THE DISCUSSION THREAD ~*~ PIO
Right-o, here you are - Fordim, I hope this is alright. I am myself rather pleased with Rakin's ingenuity *takes a moment to preen*, and now that's been foiled (my master plan foiled before I even knew of it!), I'll have to think of some other way to keep you- sorry, to keep Chakka at heel... ;)
~*~*~*~
Amanaduial the archer's character
NAME: Captain Chatazrakin Telmenzar (shortened to Rakin)
AGE: 48
RACE: Corsair – Black Numenorean
GENDER: Male
WEAPONS: Rakin’s primary weapon of choice is a cutlass, not unusually for a corsair – the relatively short blade is perfect for hand to hand fighting in the narrow confines of a deck, for either a slash or thrust action, and is less likely to get tangled in the rigging of the ship than a longer, showier sword or rapier. His own weapon is fairly unadorned, an item of necessity, but he has had a few changes made to the cutlass for practicality: the hardwood handle is bound over with leather, not the usual, smooth leather used for clothes, but rougher beaten leather, so as to maintain both comfort and an all-important good grip when the weapon gets wet – this is where many seamen may fall down, for shiny leather slips easily across sweaty palms and can cost a sailor’s life. The basket, curving around to protect the fingers, is solid rather than more decorative filigree (which can cut into the hand if it is too fine when pressure is applied), but is of a strange metal that almost seems to shine black – a mysterious and rather fine touch that gives the whole sword a rather more elegant appeal, and is carved on the outside simply with his name, ‘Chatazrakin’, along the very edge of the basket. He has a second, more decorative sword – corsairs have little need for dress swords but, well, just in case. However, Rakin is not confined entirely to the sword: inside that coat of his lies a regular little armoury, ranging from a variety of small, simple, easily concealable daggers (often lost and so dispensable), to a slender link-chain, about a foot in length, to the no-nonsense knuckle-dusters in case of emergencies; the knife in his left boot is not strictly for battle, although it is easily accessible enough to be turned to the purpose.
APPEARANCE: Chatazrakin bears little similiarity to his half-brother bar the distinctive height of the Numenoreans, as he stands at about 6ft 5, an average height for Numenoreans but a feature that marks him out from others. However, he has none of the physical frailty of his brother: he is well muscled and broad shouldered with his height, but not as fleshed out as might be expected, giving him the lean, dangerous look of a hungry wolf. Narrow, almost black eyes enhance this appearance, although his face is deceptively open and honest looking, useful for gaining trust or planning deception, although it can snap shut into anger or a wicked grin or laughter within an instant. He is essentially quite fine-featured and, to some eyes, quite beautiful, although it is a beauty that has borne a hard life at sea and a harder childhood on the streets. His fine, high cheekbones are pock-marked over on the left side with the old scars of childhood pox common among street children, and his skin is tanned although surprisingly unweathered by the elements, unusual for a seaman. His long, untamed black hair is pulled back into a plait from which plenty of straggling strands escape, often restrained under a black bandana. This only serves to enhance his roguish appearance, although generally he dresses more sedately, a mix-match of clothes including a loose shirt of hard-wearing but surprisingly pricey material, usually with the long sleeves rolled up to his elbows for practicality’s sake, although the colour may be less practical – the favoured white shirt makes a striking contrast against the black waistcoat which tops it, and Rakin has learnt that, far from being only a superficiality, appearance is subtly important in a trade of fear, and not to appear rather striking and wild would be almost foolishness, although such an appearance goes nicely with his own personality anyway. He will usually wear black breeches – not leather though, as this is hardly practical if they are likely to get wet – and watertight oiled black boots reaching up to his knees, with a long knife strapped down the outside of one, a must-have for sailors especially for disasters with the rigging or other ropes. Although he will be seen on the most unlikely days standing in the freezing cold with his thin shirt sleeves rolled right up, he is almost never seen without his battered black overcoat during battle; this may seem strange, but in fact the coat’s many inside pockets have served the corsair well many-a time when just a plain cutlass might not do, and the element of surprise is required, in the form of several small, well-concealed daggers, say. Plus the slim-fitting, split tailed coat looks so dashing when spun around, wouldn’t you say?
PERSONALITY/STRENGTHS/WEAKNESSES: Rakin is, basically, almost faultlessly intelligent: not the book-learned cleverness of the academics and aristocrats, but the natural smartness and cunning that is learned from a hard life from birth, growing up in an underworld of thieves and then onto the streets. This life taught him early on a few skills that others learn only with a lifetime of experience – ruthlessness and hardness that many would have found unnerving in one so young, cunning and slyness that made him a perfect thief and cheat, deceptive skills that allowed him to easily trick the gullible, but never to rely on trickery too much more than is necessary – why increase the risk of being caught too far? But he has learnt other skills with the experience of being a seaman, and a Captain: for example, although it takes strength to stand and fight and to lead his crew into battle, it also takes a lot of strength to know when to turn from a battle as well. However, although possessed of a certain shrewdness and knowledge that his late mother sadly did not, Rakin is also quite a proud man, and maybe a little vain – it takes a lot to make him turn from a prize, and his fierceness can prove to be disadvantageous sometimes, when his pride gets in the way of his sense. His ruthlessness makes him an ideal corsair, although the position of Captain of a corsair ship is a precarious one: to an extent, even while he controls them, he is at their mercy – to push them too far, to make one too many unjust decisions or be just a little too ruthless, or too soft, is to sign his own death warrant. It is a fine line that he has to tread. However, after having been a corsair for most of his life, and a captain for over a decade, Rakin has some very valuable allies, and most of his crew is hand-picked, a few men loyal to him through thick and thin. Rakin is also fiercely loyal to the Castamirioni (see History), although to have the two Lords of Umbar, aristocrats far higher ranking than himself naturally, puts him again in a rather precarious position. But although shrewd and, yes, rather careful, Rakin has never been one to back down and roll over – not unless it is to dropkick his opponent. Such a strong and fierce personality could cause some sparks if his own authority is challenged too far…
HISTORY: Chatazrakin – or Rakin for short – was the illegitimate child of the House of Castamir; Sangalazin’s uncle, Sangahyando was as susceptible to a few illicit affairs and debauched pleasures as his twisted offspring, and Rakin was the product of a drunken night’s extramarital debauchery in an Umbar tavern. Unlike some of the unfortunate illegitimacies of the heirs of the Castamir, Rakin did not try to lay claim to the power of his father’s family, and so he was one of the fortunate ones – those who accused the Lords of Umbar of such discrepancies were often later ‘taken care of’ before any threat to the pure line could come about, and such a fate was to befall Rakin’s unfortunate mother when her son was barely ten years old.
Rakin, though, possessed some of the shrewdness that his mother had sadly not had, and never tried to leech of his father’s family, although they were certainly aware of his presence; he would have been immediately put to death if it had been thought that he would ever try to assert a claim to the position of Lord of Umbar over his precious half-brother. But as time passed and Rakin slipped quietly into the shadows, maybe they forgot, or simply lost interest, deciding that the illegitimate brat of a prostitute with no proof posed no threat to Sangalazin, or to Azaryan. Without a mother or father, it was a wonder that the boy managed to survive as well as he did but in fact the young Rakin found this start in life more a freedom than a hindrance. He became a proficient thief, cheat and liar, passing himself off for older than his years and getting odd-jobs in taverns so as to take a tidy helping of profits, and with an ability to quickly pick up skills that was very much to his advantage, all as a matter of survival. However, it was only a matter of time before he got pulled up by one of the Inn customers who he tried to cheat when dealing a fixed hand of cards – the Quartermaster of one of the Corsair ships. But rather than be outraged and destroying the boy (he could have had him made a slave or killed – who would have noticed a scrawny orphan boy go missing?), the corsair was actually mildly impressed with the boy and, after punishing him of course (not the last flogging Rakin would have to endure), he took him on as an extra on the ship, as a trial of sorts, on the simple basis that with one wrong move, Rakin would be off the boat – and probably not when they were near dry land either.
Rather than resent the Quartermaster, a man who went simply by the name of Dagaz, for the flogging, the punishment and the severe treatment of his mentor gave him a healthy respect for the authority of those who ran the ships – in part, because he was the only one who had ever really taken any sort of interest in him, even if it was only to give him a hard time. His quick wit and ability to gain the trust of others, to make them listen to him, was an advantage; after some brief tutoring from Dagaz, his skills with the sword also improved, and he became quite a skilful fighter, although a lot of his power lay in his cunning and skill with ‘less orthodox’ methods of fighting, well honed from years of a street existence. These advantages and traits gained Rakin respect and close allies quite quickly, and in his late thirties the crew of his ship gained a very fine Gondorian war vessel, which, as the elderly Quartermaster had no desire for a ship of his own, Dagaz bestowed on the young man. It was an unusual design of ship, bearing more similarities to the ships of the corsairs than the Gondorians, and Rakin was immensely proud of the vessel, naming it ‘Fame and Fortune’ and, unlike many in his profession, he has stuck to the same vessel for most of his career ever since, a period of just over ten years.
They were ten quite fruitful years, although like any seaman his profession has had very pointed ups and downs, but both the peaks and the troughs of his career have given him a wealth of experience that have made him a fair but ruthless captain, proud but shrewd nonetheless, and a mean fighter along with it; a man of some respect and standing, both from the corsairs, Gondorians, and even those of higher standing in Umbar. This is probably why it was his vessel that was chosen to bear the Lords; in addition, either despite or partly due to his mixed heritage, as a captain, Rakin has always made his loyalty to the Castamirioni very clear, which to an extent is probably one trait that gained him favour with the descendants of Castamir, although he has never, and would never, attempt to ingratiate himself with them as some would. Rakin largely put out of his mind his heritage, descended from the line of Castamir, as it is of little relevance or importance to a simple seaman, and even the long-winded name that his mother lavished upon him as some mark of higher breeding (although a lot of good it did her) is more often than not shortened to simply Captain Rakin; he never found out whether Sangalazin knew, although he suspected that the debauched darling of the Castamirioni is oblivious to his very being. However, it is a strange coincidence indeed that he should end up in such close quarters to his preciously spoilt half-brother, especially on the high seas when all sorts of accidents can happen…
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Amanaduial the archer's post
Even from a birdseye view, from far above the choppy waves, the Fame and Fortune made a striking image: on a clear day, proudly bestriding the waves that lapped against the side, as if daring the mighty Ulmo himself to make some challenge, when the wind leapt and blustered into those unusual, triangular sails, propelling the striking, slim silhouette forward through the waters…and with what speed! She cut through the waters so fast, so easily, the chopping motion mimicking the jolting laughter of such a ship whose pointed features were like a wicked laugh embodied. A more arresting and, aye, and more handsome ship, in its own way, was not to be found on this side of Arda. Stealthy, fast and fair. And the captain of this ship, a corsair as famed as his ship, since her very establishment as a pirate vessel loved it.
Standing on the forecastle of the ship, leaning casually against the foremast with one arm somewhat affectionately thrown around it as if around the shoulders of a loved one, Captain Chatazrakin Telmenzar stared out at the open waters, the feel of the wind caressing his neck, face and bare arms more familiar and enjoyable to him that any human touch. A corsair as infamous as the striking silhouette of the ship he had commanded for a decade, this was the life that Rakin had been born for – and after a life of sailing on his precious ship, the corsair wasn’t best disposed to the likes of that silent, unsmiling snob and the debauched fop who called themselves the Lords of Umbar trying to order him around on his own ship. He closed his eyes and took a deep breath of the salty air, tipping his head back into the wind as the sounds of the ship’s daily life flowed around him, each sound as familiar and easily identifiable to him as his own breathing. The seabirds squabbling as they flew above, a V of them making for the Anduin, racing Fame and Fortune to it, the crewmen talking, calling to each other all the way from the Crows’ Nest to the lower decks, snatches of song and laughter, interspersed with shouts and angry voices, the cries of a slave’s pain…these vibrant patchwork of the ship’s life reverberated through her ribs from tip to tail, and the Captain drank it all in, each sound bringing memories and things to do. The sound of the slave, for example… He sighed irritably, clenching his jaw tightly as he opened his eyes once more to glare angrily out at the sea.
“They must be weak. There is no other reason why Telumehtar would not protect his own—”
“Cousin, cousin, please, let me get my breath first before you begin to batter me once more with your tactics…”
The first voice, harsh and solemn though with a controlled energy, was another sound which, even after a relatively short time, seemed to belong to the ship: a voice that Rakin could reason with and understand, despite its cheerless and dour owner. But the second voice, that amused drawl....well, it was a voice whose origins were familiar to Rakin’s very genetics, but one which most certainly did not belong on a ship as he did. Azaryan and Sangalazin, Lords of Umbar – and the only pair of men on this ship to whom Rakin himself was directly accountable. And Rakin did not like to be under another’s power…
“Good afternoon, my Lords,” he began, half turning his head towards them although his arm remained slung as it was around the mast. Azaryan nodded curtly, but such a simple greeting could not be enough for Sangalazin.
“Morning,” he replied simply. Rakin turned his dark, narrow eyes further towards his half-brother, raising one eyebrow carefully. Sangalaz in had his arms crossed and a smile on his full, girlish mouth. “It is still but morning, Captain Chatazrakin, give her her due and do not steal from her a good hour. You wouldn’t rob the day of a full hour of her bounty, would you?”
Ah. It was going to be one of these conversations then. How he regretted not sharing a childhood with his half-brother…or not. Apparently being an unrecognised scion had some advantages – namely the lack of comments such as these from the his inbred, spoilt, fop of a brother. Rakin bit back the reply which leapt to his tongue and instead gave a very slight smile as he straightened up and turned towards the two Lords of Umbar. “Ah, but is that not what our very aim is, my Lord Sangalazin? Thievery from even the highest powers?”
Sangalazin’s expression seemed to freeze for a split second between a sneer and a smile, then he simply shrugged and gave the Captain a lazy, infuriating grin. In order to keep up his respectfulness towards Sangalazin, the easiest response to this was simply to ignore it. After all, it was a damn sight more respectful than the sneer he would usually award to such a… Turning to the older of the two, Rakin inquired as to Azaryan’s expression of worry. “How goes, my Lord? You seem troubled – no bad tidings I hope?”
“None except that one of your slaves is potentially about to be thrashed to death belowdecks,” Sangalazin interrupted unhelpfully. His mouth contorted into a cruel grin which sat uneasily on his fine features. “Although whether that is indeed a bad thing is quite debateable.”
Azaryan did not respond to his cousin, turning expressionless eyes on Rakin for a moment with a look that made the Captain feel like a particularly unwholesome weevil. Then he looked away, glaring, as Rakin had done, over the sea. “It is nothing, Captain,” he replied shortly. Ever eloquent, the corsair commented mentally, then felt the usual stab of guilt. His loyalty must lie with the Lords of Umbar, always, no matter how surly – or superficial – they were… Deciding not to try to get water from the stone on this particular afternoon – or, let Sangalazin have his way, this morning – Rakin excused himself from the pair and, bracing himself, started down the stairs to the lower decks, from whence he would go to the slave deck. This morning he had other affairs to deal with – namely, the dawn escape affair of the previous night. A slave escape, now of all times, and from Chakka – hardly surprising, bearing in mind the brute itself. But I thought I had him under control… He fingered the vial of bitter, mustard-yellow liquid in his pocket: in an hour it would become useless to its intended drinker. Unless the slave was more devious even than Rakin gave him his due for; but then, in the mind of a desperate man, even the best formulated plan often had a slip up - and in this case, one slip-up was likely to make the slave very uncomfortable indeed... A grim smiled twisted Rakin’s handsome features and his hand clenched tight over the vial. Well, if Chakka intended to make life difficult for him now of all times, he had better stop by his own apartments to retrieve a few items from the vicious little armoury of his coat pockets…
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Just setting this up for easy transfer to the discussion thread. ~*~ Pio
The Perky Ent
10-11-2005, 06:29 PM
*Stares at Aman and Fordim for 1 second*
...
*twitch*
....
/approve :p
Fordim Hedgethistle
10-11-2005, 07:37 PM
"armoury of his coat pockets".... ooooooooo
*rubs hands eagerly*
Eorl of Rohan
10-11-2005, 10:10 PM
+choke+ Aman, you haven't lost your touch in the past two years. In fact, you've gotten better. Now it's up to me to catch up, I guess. A fantastic post. And, to everyone else, I see there are lots of events so early in the game. Do I have the timeline right?
Ferethor's assassination attempt on Aman (Years before the roleplay) -->
The rumor of Gondor vs Umbar war -->
Thistle's escape attempt (Day before the roleplay starts) -->
Ferethor hears about the war and drops the oar (The day the roleplay starts) -->
Fame and Fortune sets off.
Oh, and Thistle, this would presumably give our characters a chance to interreact - although Ferethor's going to be out cold most of the time. They'd throw us into the slave quarters for recovery, right?
Folwren
10-12-2005, 08:02 AM
You need help, Perky. ;)
Those posts looked excellent, Aman and Fordim. And Eorl...don't think yourself too far behind. I thought your writing excellent, too! :)
I'm getting very excited about this game...if only to read other people's writing!
-- Folwren
Thinlómien
10-12-2005, 08:56 AM
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – No
2.) How many RPG’s on the Barrow Downs are you currently involved in? - None
3.) Have you posted in The Green Dragon Inn – Yes
_______________________________________
NAME: Lingwë, son of Laurendil
AGE: 20
RACE: gondorian human (with some númenórean blood in his veins)
GENDER: male
WEAPONS: Lingwë has a long sword. It's not a very fine or beautiful sword, but well-balanced and well-made. Besides the sword, Lingwë has a spear and bow and arrows.
APPEARANCE: Lingwë is 6'3" tall. He is slim, but muscular because of his soldier training and work.
Lingwë has a long face. His nose is long, straight and quite narrow. His relatively small eyes are in a long distance from each other. He has also quite narrow mouth.
Lingwë's hair is so dark brown that it's nearly black and he has bluegrey eyes. He has quite fair complexion, but he is tanned of spending so much time outdoors.
PERSONALITY/STRENGTHS/WEAKNESSES: Lingwë is mostly quite quiet and obsersive; he listens more than he speaks. He is usually serious, but likes playing friendly jokes on his friends. He's a bit of a pessimist and has an ironic sense of humour. He is perhaps more mature than many other young men of his age. He is loyal and hard-working and keeps usually the complaints - which he usually has lots of - to himself.
Lingwë is a trained soldier, so he knows how to fight. He is equally good in using sword, spear and bow. Lingwë is an exellent swimmer and diver and can hold his breath for a long time. For his serving time on a ship called Gaerandir he has a bit of seafring skills. He is that much educated that he can read and write.
Lingwë's not very quick-witted and sometimes he might by carried away by such a little things as the cry of seagulls or a beautiful horizon. He has a bit of claustrophobia and dislikes sleeping in such a tiny space belowdecks. It's the thing he hates the most about ships. He has no natural leading skills; he is not charismatic or even empathethic. Some people think that he is cold.
HISTORY: Lingwë was born in autumn of 1789 T.A. He was a strange-looking baby with eyes in a big distance from each other. The midwife playfully called him 'Little Fish'. His parents agreed that their second son looked like a fish and named him 'Lingwë', which means 'fish' in quenya. Later, Lingwë has proved that the name is more than suitable to him; he's an exellent swimmer and diver.
Lingwë's father was a succesful glassblower in Pinnath Gelin and he taught his profession to his elder son. Lingwës mother was a honourable housewife. Because of his father's succes their family was quite rich for an artisan family when Lingwë was a child. Lately, the family has losed much of its wealth because of an competent glassblower who moved to thecity five years ago.
Lingwë was the third child in the family. The eldest child, a daughter, had died right after her birth, so Lingwë had only one elder sibling to couple with. His elder brother Ciryandil, five years his senior, was a real nuisance to him in the days of their childhood. Ciryandil kept telling Lingwë that he was a slimy little fish capable of nothing and made his little brother's life difficult by all means he knew.
Luckily, Lingwë had a little sister, Eärelen, whom he played with. The biggest tragedy of Lingwë's life took place when Eärelen died to a sickness in the age of eleven. Lingwë still remembers his lively little sister with warmth and longing, though she has been dead for seven years.
Lingwë's father wanted his second son to be a soldier, and though Lingwë would have preferred to be a sailor or a clerk, he agreed and was sent to a training camp to Lossarnach. There he studied the arts of war. He received his fighting skills rather by hard work and natural dexterity, strengh and stamina than by being gifted with a blade.
After his training he went to serve as a guard soldier on a merchant ship called The Gaerandir. He served on her half a year until he was sacked because the merchant had had so good fortunes that he could afford hiring more experienced and skilled soldiers.
So Lingwë was very happy, when he was accepted to serve on Ráca, a vessel captained by Vórimandur. He looks forward to this mission in the sake of the king.
I don't have time anymore so I'll write the first post tomorrow. I hope that it's okay...
And I think there'll be edits, so tell me if there are mistakes or some things that should be cleared.
Thinlómien
10-12-2005, 09:01 AM
One thing - should I read the character descrptions or the first posts of the characters that are not on the same ship as my character?
Fordim Hedgethistle
10-12-2005, 09:13 AM
Ahhhhh, hubris thy name is Fordim.
I utterly neglected the following from my submission. Apologies to Pio and the other gamers.
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – A Land to Call Their Own; Wilderness, Weathertop and Wild Things; The Search for Rhun; Bloodstained Elanor; Land of Darkness; Shadow of the West
2.) How many RPG’s on the Barrow Downs are you currently involved in? - None
3.) Have you posted in The Green Dragon Inn – Yes
Anguirel
10-12-2005, 09:20 AM
Thinlomien, I would. We're all part of the same RP. Who knows, you might even enjoy them!
Folwren
10-12-2005, 11:11 AM
Alright, I've finally figured out the names for my ship and sword. Should I post them somewhere in my character bio?
--Folwren
Amanaduial the archer
10-12-2005, 11:50 AM
Oh, and now I really need an evil smiley...;)
Thanks for the positive comments - aww :) Just one thing, Eorl:
Ferethor hears about the war and drops the oar (The day the roleplay starts) -->
Fame and Fortune sets off.
Just one point: the Fame and Fortune has actually already set off, as mentioned, however briefly in Fordim's post, my post and the posts of Hiriel and Anguiriel, and she has already begun her voyage an unestablished amount of time before the RPG starts. Maybe just a few days? Just to clarify that. Otherwise, chuftie :)
OK I've got the bio done, first post WILL be up by tomorrow. I was going to use lunch today to do it and then stuff happened :mad:
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – Yes
2.) How many RPG’s on the Barrow Downs are you currently involved in? - Red Flows the Sirannon
3.) Have you posted in The Green Dragon Inn – Yes
--------------------------------------------------------------------------------------------------------
Kath's character
NAME: Curamir
AGE: 17
RACE: Man
GENDER: Male
WEAPONS: He always carries a small dagger, as it was a present from his father when he was very young. He has used it as a hunting knife for many years and treats it almost as a good luck charm, sure of success if he hunts with it, which he hopes will apply for fighting as well. He also carries a rather battered though perfectly good sword. His family is not rich so he did as many odd jobs as possible for the people in his town and used the money he got from that to obtain an acceptable sword. Both sword and dagger are kept in sheaths on his belt, the sword on the left hand side and the dagger on the right. For armour he wears that which he was given when he joined the army. He has the helmet with its protective cheek and nose guards, a leather jerkin with the Tree of Gondor on it and a chainmail shirt.
APPEARANCE: He has dark hair that resists even the most persistant sun and hangs to his shoulders when loose, so he usually has it tied back out of the way. His eyes are dark but it is difficult to determine the colour as they change with shifting light and emotions. He is tall at 6 foot two and always carries himself to his full height. He has a strong build developed from years of working to repair buildings and helping with the farming in his area, with broad shoulders and thick arms. He has proud features, but thanks to his height and almost regal way of carrying himself they suit him and he does not look cruel. His skin is naturally pale but years of working outside have tanned him to a light brown pretty much all over. Being proud of his uniform he wears it almost constantly, and merely exchanges his jerkin and chainmail for a shirt if he wishes to appear in civilian clothing.
PERSONALITY/STRENGTHS/WEAKNESSES: He is very friendly and makes friends at the drop of a hat, having an easy confidence about him. He is honest and well mannered, without much of a temper to him. He tends to think clearly and logically, though in the heat of the moment his tongue may get the better of him. Having been the man of the household for most of his life he can seem older than his years, but he is still a child and if things don't go the way he expects or wants he can sometimes behave like one, though his army training has helped with this a great deal. He is eager and willing to learn, so he studies and practises hard, gaining his skills with relative ease. Though he has no particular speciality in any kind of fighting, he is good at all the basic skills and shows great potential as a swordsman. He does become very engrossed in things he cares about, and this can sometimes cause a problem as he does not notice the effect his relentlessness can have on others.
HISTORY: Born into a family of very young parents his early years were still happy, with a mother and father who cared for him deeply. However when he was three his father was called away to fight and never came back. His mother died soon after and so he was raised by his grandfather with the help of various members of his town so he had strong male role models and learnt the skills he needed to be a valuable member of the community. His grandfather blamed his father for his mothers death and often spoke ill of him, but others in the area remembered how loving Ferethor had been toward his son and with this disagreement and his own memories of being loved his grandfather never convinced him that this was true. His grandfather wanted to prevent him going into to the army,and becoming like his father, but there were so many arguments over this subject that he eventually allowed him to go. At 15 he left home for Lossarnach, to begin his training as a soldier. He has now been in training for 2 years. During this time he heard rumours about his father, and how his body was never found. Becoming curious he asked as many people as possible for stories and information about the battle in which his father was lost and discovered that no one could give a clear answer as to what had actually happened. Wanting to know more, he volunteered for the Corsair mission as he thought the sailors might know something.
-------------------------------------------------------------------------------------------------------
Is that ok? Yell if anythings out of place or just plain wrong and I will have that post up tomorrow. Also, ideas on name would be greatly appreciated as I'm not sure about Curamir.
Set up for easy transfer to the discussion thread ~*~ Pio
Eorl of Rohan
10-12-2005, 04:48 PM
I'd read it in a moment, but I'm posting this now because Kath is on and I don't want him to go off while I'm still reading. ^^;
Eorl of Rohan
10-12-2005, 05:04 PM
Er, Kath, obviously our perceptions are different. My faults. I did mention that the mother died soon after birth, methinks. Anyway, here is how I view our history -
Ferethor hit the streets when his father died, at the age of twelve. He didn't miss him, a cruel and brutal man who couldn't afford his own whisky, let alone feed and clothe his son decently. He was picked up by a gondorian guard, who adopted him into his household. Ferethor was not a model son, he drank, he swore, he habitually left home. Then he fell in love with the eldest girl of the household and ran away and got married despite the foster's parents immense disapproval. They had a son, but the girl died soon after childbirth, and when Ferethor disappeared, your character were left in the grandfather's care - the very one that were against his daughter being married to such a vagabond as that (despite the honor and rank he earned in the military profession, he still thinks that) and thinks that his daughter's death was due to Ferethor's neglect. Actually it was one of the indirect causes, but anyway. The grandfather would be viciously against you ever finding your father or be a military man, and under him you would still be.
But then, AND THIS IS IMPORTANT, you don't have to follow my way of thinking. If you don't like it, if it does not fit in with your character, it would be easy enough for me to change. Okay?
piosenniel
10-12-2005, 06:14 PM
Folwren
Please post the ship name and the sword name on this thread and not as an edit to your character bio. I'll put them on the Discussion Thread.
~*~ Pio
Folwren
10-12-2005, 07:46 PM
I'll get those here tomorrow. Sorry. I left them on the computer at work, and I'm afraid I don't know either of them well enough to try to remember them now. :rolleyes:
It'll have to wait.
Till later, all!
-- Folwren
Ok Eorl I'll pop a couple of changes in. To be honest I think I had read that and just plain forgot :rolleyes: So, mother dead and raised by grandfather. Grandfather blames you for mothers death, BUT others in the area don't which and my character remembers vague bits of you and thinks you've been painted too much as the evil villain. Grandfather allowed my character to go into the army because the arguments caused so much strife at home.
That all sound fair? Oh and Eorl, I'm a she!
Eorl of Rohan
10-13-2005, 02:30 AM
Ok Eorl That all sound fair? Oh and Eorl, I'm a she!
Why do 'she' people use masculine names? +grumble+ But then, people sometimes mistake me, too.
How on earth can you consider Kath a masculine name!?! What male name do you know that can be shortened to that? And are my changes ok, do they fit with your idea better now?
Eorl of Rohan
10-13-2005, 05:10 AM
+puts up a spirited defense+ Unless your real name is Katherine, I see no feminine name that could be shortened to Kath either! Eorl, on the other hand, is a real feminine name, e, o, r, l, all soft consonants and vowels, but K, TH, those are hard consonants, right? They are usually reserved for masculine names. :eek: +gets confused herself+ But anyway.
Oh, you edited your last post! I didn't see it there, my apologies. My comments are bold.
Born into a family of very young parents his early years were still happy, with a mother and father who cared for him deeply. Er, your mother was a manic depressive (I did mention that in the post I showed you, I think.) and Fere hardly ever showed up at home, so, a happy childhood? Not likely... However when he was three his father was called away to fight and never came back. His mother died soon after Mother died soon after childbirth, that is why you only remember your dad, and the reason that after Ferethor's disappearance you were sent off to your only surviving relative, your grandfather. and so he was raised by his grandfather with the help of various members of his town so he had strong male role models and learnt the skills he needed to be a valuable member of the community. As you wish. Specifics would be nice. His grandfather blamed his father for his mothers death and often spoke ill of him, but others in the area remembered how loving Ferethor had been toward his son Who'd say that is a liar. True, Ferethor did love your character, but he was the kind of person who'd die with mortification if anyone, and that includes you, ever thought that he felt any kind of affection toward anything at all. He'd never have let his feelings show in front of anyone else... Except for his drinking partners. That's one weakness of his. He talks when he drinks, and so the people at the tavern might know. and with this disagreement and his own memories of being loved his grandfather never convinced him that this was true. His grandfather wanted to prevent him going into to the army,and becoming like his father, but there were so many arguments over this subject that he eventually allowed him to go. Yay! You're learning to use commas! At 15 he left home for Lossarnach, to begin his training as a soldier. He has now been in training for 2 years. During this time he heard rumours about his father, and how his body was never found. Becoming curious he asked as many people as possible for stories and information about the battle in which his father was lost and discovered that no one could give a clear answer as to what had actually happened. Wanting to know more, he volunteered for the Corsair mission as he thought the sailors might know something.
Yep, this is it, folks, and eru-speed with all your posts! :D
Firefoot
10-13-2005, 05:35 AM
So, Eorl, you are a she? And on the topic of genders... I don't think there's anyone on this thread who has my gender confused, but I am a she.
Folwren
10-13-2005, 07:16 AM
Eorl, you're a she?! Man. I thought for the longest time you were a guy. You write like one. Hmph.
I'll have to get used to that.
I still don't have the names, everyone, but I'm about to leave for work, so I'll be posting when I get there.
-- Folwren
Folwren
10-13-2005, 08:00 AM
Pio,
My ship's name is going to be Cuivië, and the sword, though it doesn't have to be placed on the Discussion thread, is Gayaros.
-- Folwren
Thinlómien
10-13-2005, 08:24 AM
I'll actually post my first post tomorrow, because I would like to read Kath's first post before writing my own and I'm a bit in a hurry, because I have to clean my room and study spanish today...
And if there's someone who's confused with my gender (for I know some people were in WWJ and in How do you imagine other BDrs -threads), I'm a she.
piosenniel
10-13-2005, 08:46 AM
Bringing this forward:
Character/Player List
Gondorian Forces
First Ship -- The Cuivië
King Telumehtar Umbardacil – The Perky Ent
Advisor/Record Keeper to the King – Menelcar – Firefoot
Sea Captain - Captain Hereric - Folwren
~*~
Second Ship -- The Ráca
Captain - Captain Mirimon Vórimandur - Alcarillo
Soldier - Nimir - Dunwen
Soldier - Lingwë - Thinlómien
Soldier - Curamir - Kath
--------------------
Corsair Forces
Ship -- The Fame and Fortune
Lord of Umbar - Azaryan – Hiriel
Lord of Umbar - Sangalazin - Anguirel
Corsair Captain - Captain Chatazrakin Telmenzar (Rakin) - Amanaduial the archer
Slave - Ferethor Steele – Eorl of Rohan
Slave - Jagar - dancing spawn of ungoliant
Slave - Chakka - Fordim Hedgethistle
POSTED TO THE DISCUSSION THREAD ~*~ PIO
Aye Eorl my name is short for Katherine, and Eorl is a male name! Eorl of Rohan - come on! Anyway as to your comments.
Er, your mother was a manic depressive (I did mention that in the post I showed you, I think.) and Fere hardly ever showed up at home, so, a happy childhood? Not likely..
No, I want a happy childhood. They would not have married if they were that screwed up and I only have 3 years so leave them alone! Ferethor can have gone crazy after his wife died can't he?
Mother died soon after childbirth, that is why you only remember your dad, and the reason that after Ferethor's disappearance you were sent off to your only surviving relative, your grandfather.
There, Ferethor would have had to be at home now wouldn't he? But I'll edit the childbirth bit in.
As you wish. Specifics would be nice.
Building, neigbourliness - it just seemed silly to put it in, I assumed you'd understand sorry.
Who'd say that is a liar. True, Ferethor did love your character, but he was the kind of person who'd die with mortification if anyone, and that includes you, ever thought that he felt any kind of affection toward anything at all. He'd never have let his feelings show in front of anyone else... Except for his drinking partners. That's one weakness of his. He talks when he drinks, and so the people at the tavern might know.
Ok so I've spoken to some of his drinking buddies, they'd still live there.
Yay! You're learning to use commas!
Ha ha ha :rolleyes:
Thinlomien my post will be up soon but I have to eat first!
EDIT: Here it is
--------------------------------------------------------------------------------------------------------
Kath's character
NAME: Curamir
AGE: 17
RACE: Man
GENDER: Male
WEAPONS: He always carries a small dagger, as it was a present from his father when he was very young. He has used it as a hunting knife for many years and treats it almost as a good luck charm, sure of success if he hunts with it, which he hopes will apply for fighting as well. He also carries a rather battered though perfectly good sword. His family is not rich so he did as many odd jobs as possible for the people in his town and used the money he got from that to obtain an acceptable sword. Both sword and dagger are kept in sheaths on his belt, the sword on the left hand side and the dagger on the right. For armour he wears that which he was given when he joined the army. He has the helmet with its protective cheek and nose guards, a leather jerkin with the Tree of Gondor on it and a chainmail shirt.
APPEARANCE: He has dark hair that resists even the most persistant sun and hangs to his shoulders when loose, so he usually has it tied back out of the way. His eyes are dark but it is difficult to determine the colour as they change with shifting light and emotions. He is tall at 6 foot two and always carries himself to his full height. He has a strong build developed from years of working to repair buildings and helping with the farming in his area, with broad shoulders and thick arms. He has proud features, but thanks to his height and almost regal way of carrying himself they suit him and he does not look cruel. His skin is naturally pale but years of working outside have tanned him to a light brown pretty much all over. Being proud of his uniform he wears it almost constantly, and merely exchanges his jerkin and chainmail for a shirt if he wishes to appear in civilian clothing.
PERSONALITY/STRENGTHS/WEAKNESSES: He is very friendly and makes friends at the drop of a hat, having an easy confidence about him. He is honest and well mannered, without much of a temper to him. He tends to think clearly and logically, though in the heat of the moment his tongue may get the better of him. Having been the man of the household for most of his life he can seem older than his years, but he is still a child and if things don't go the way he expects or wants he can sometimes behave like one, though his army training has helped with this a great deal. He is eager and willing to learn, so he studies and practises hard, gaining his skills with relative ease. Though he has no particular speciality in any kind of fighting, he is good at all the basic skills and shows great potential as a swordsman. He does become very engrossed in things he cares about, and this can sometimes cause a problem as he does not notice the effect his relentlessness can have on others.
HISTORY: Born into a family of very young parents his early years were still happy, with a mother and father who cared for him deeply. However when he was three his father was called away to fight and never came back. His mother died soon after and so he was raised by his grandfather with the help of various members of his town so he had strong male role models and learnt the skills he needed to be a valuable member of the community. His grandfather blamed his father for his mothers death and often spoke ill of him, but others in the area remembered how loving Ferethor had been toward his son and with this disagreement and his own memories of being loved his grandfather never convinced him that this was true. His grandfather wanted to prevent him going into to the army,and becoming like his father, but there were so many arguments over this subject that he eventually allowed him to go. At 15 he left home for Lossarnach, to begin his training as a soldier. He has now been in training for 2 years. During this time he heard rumours about his father, and how his body was never found. Becoming curious he asked as many people as possible for stories and information about the battle in which his father was lost and discovered that no one could give a clear answer as to what had actually happened. Wanting to know more, he volunteered for the Corsair mission as he thought the sailors might know something.
-------------------------------------------------------------------------------------------------------
Kath's post
Curamir stepped onto the walkway with a sigh of relief as the world stopped rocking. He had never been on a ship before and the constant swaying had him falling over at every turn. Fortunately Vórimandur the captain had been busy with the preparations for departure and had not seen the somewhat deplorable skills his newest soldier had. Unfortunately, the crew has. The sailors laughed as he stumbled past them trying to keep his balance and even the other soldiers had shared amused grins at his lack in sea legs. Still, he’d had some time to get used to the movement now, and as long as he didn’t watch the horizon dipping up and down he was able to prevent himself from throwing up.
He had been on board since the early morning as the captain had requested and he had intended to ask the crew some questions about his father, as he had assumed that while the ship was in the harbour they would be less busy. He had been wrong, as he had found out when he tried to nab a passing sailor and had received a few choice words once the man realised Curamir only wanted to talk.
“Don’t you realise we’re preparing for a voyage boy? If you’re not going to be helpful then don’t be here at all!”
And he had disappeared without another word. Chagrined and not daring to try again with anyone else, Curamir had stowed his meagre amount of personal items in his bunk and gone up on deck to find Lingwë, his friend from his training days who was also on the mission. He hoped being with would stop him asking foolish questions and disturbing the crewmen, as Lingwë had heard a lot about his father over the years, and was sick to death of it. Once Curamir had found him the two were soon put to work making sure all the necessary supplies were on board, and as they carried box after box to it’s rightful place they chattered eagerly about the upcoming encounter.
“Do you think we’ll actually get to fight?” Lingwë had asked.
“I don’t know. Don’t they usually try to negotiate first? You know, sort it all out without fighting.” He had replied, wondering as he did so just how this mission was going to end.
“Oh maybe. In that case I hope we get to go aboard the Corsair ship, what a story to tell back home!”
“If you live to tell the tale.” Curamir had said with a grin, and received a thump on the arm in retaliation.
Once they had finished the chores that had been set the two friends decided to go ashore and explore the town a little. This was a new place for both of them and as the ship would be leaving soon they were keen to see as much as they could. Curamir was also keen to get onto some dry land, as he knew this would be the last for a while! Now though he was thinking less of what was to come and more of what was around him. The fishy smell that permeated everything was all around, and the stalls in the market place that they had just entered seemed to be the centre of it, holding every kind of fish Curamir could think of.
They walked on and wandered down a back street, looking for something more interesting that wouldn’t be seen by anyone in the more open areas of the town, but just as they found a promising looking street a call rang out from the market square they had previously been in.
“Captain Vórimandur orders that all soldiers serving aboard his ship return immediately!”
Turning to look at his friend Curamir sighed.
“Another time, perhaps”
“When we come back.” Answered Lingwë.
They turned and walked briskly back to the ship.
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Ok Thinlomien let me know if you want anything changed since I have used you character through this.
~*~
NOTE: Let me know when you're done editing this post and I'll transfer it to the discussion thread. ~*~ Pio
Eorl of Rohan
10-14-2005, 04:05 AM
One other point: I don't think that there would be "shifts" or "quarters" for the slaves -- historically, at least, slaves would spend their lives chained to their oars. They would eat, sleep, everything right there on the slavedeck. Once in a while they would be released to go up on deck and exercise, but that's it.
Please note: As His Royal Perkiness has decreed that there shall be no shifts, so I adhere to his wishes. However, I am merely stating the facts here.
Here I am forced to disagree. In fact, I don't think the 'historical facts' that you put up with such assurance is actually real. The popular perception of galley slave's life derives from twopenny novels and movies, I'm afraid, contrary to reality, reason, and common sense. Think about it.
Galleys, especially pirate ships, have to be constantly on the move. For instance, who would row while the slaves are sleeping? For sleep they must, if they are men. Every second is precious in battle and few hours of the ship being immobile would be disasterous. If it is discovered suddenly and pursued, and the slaves were sleeping, there would be no time to wake the slaves, and even if it could be done quickly, they would be so tired from the day's work that they would be of little use. Also, what of excretion? Yes, slaves do have needs, although the romance novels do not dwell on the fact. How would they excrete if they do everything chained to the decks, sleeping and eating and everything else? Of course, they could do it there, but corsairs are not so stupid as to allow that and yet contagion wipe them all out on the high seas. Then? Would they be all released at the same time to go to the washroom? But then, they easily risk an insurrection. Not only that, rowing is a harder work than people imagine - I am not telling you that it is impossible for a grown man to row eighteen hours a day, under extreme restraints, merely that it is NOT efficient. You row for more than a few hours, your limbs cramp and harden, your muscles protest, and despite the threat of the whip hanging over your head, the repetitive work saps your strength, so that by the end of the day, however much you try, you can't row with one-third of the power that you started out with. Of course the pirates have no mercy, but they have cunning enough to know this, see? Shifts are the natural solution to all these problems. Where in 'history' was it said otherwise?
Please Note Again: I would have sent this through PM, but Fordim said something about needing to tell this on the thread to make everything clear to others.
Note #3: Yes, I am prone to delivering long rants and getting excited over every small thing, but this doesn't mean that I think any less of the other - actually, I admire Fordim very much.
Eorl of Rohan
10-14-2005, 04:15 AM
So, Eorl, you are a she? And on the topic of genders... I don't think there's anyone on this thread who has my gender confused, but I am a she.
Er, does this mean that you thought I was a boy? But then, I thought you were a boy, too...
Eorl, you're a she?! Man. I thought for the longest time you were a guy. You write like one. Hmph. I'll have to get used to that.
... ...
Okay, now I am mistaken for a boy, and then I sound like a boy, and now I see I write like a boy.
Eorl is a male name!
+still defensive+ I like the name! And, er, are you telling me that you thought I was a boy, too?
+applies to Pio and Aman+ You're all past acquaintances - surely you didn't think that I was a male, right? Come on, I don't sound like a male, do I? Come on, tell them.
Thinlómien
10-14-2005, 08:23 AM
POSTED TO DISCUSSION THREAD ~*~ PIO
Er, does this mean that you thought I was a boy? But then, I thought you were a boy, too...
... ...
Okay, now I am mistaken for a boy, and then I sound like a boy, and now I see I write like a boy.
+still defensive+ I like the name! And, er, are you telling me that you thought I was a boy, too?
+applies to Pio and Aman+ You're all past acquaintances - surely you didn't think that I was a male, right? Come on, I don't sound like a male, do I? Come on, tell them.
Guess what, Eorl, I thought also that you were a boy. :p
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Kath, your post is okay with me. I quite liked it :)
I don't know how this should be done; so I'll continue from where Kath left the story, because it doesn't make sense to me to describe the same things again. So complain, if you need to :)
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Thinlómien's character
NAME: Lingwë, son of Laurendil
AGE: 20
RACE: gondorian human (with some númenórean blood in his veins)
GENDER: male
WEAPONS: Lingwë has a long sword. It's not a very fine or beautiful sword, but well-balanced and well-made. Besides the sword, Lingwë has a spear and bow and arrows.
APPEARANCE: Lingwë is 6'3" tall. He is slim, but muscular because of his soldier training and work.
Lingwë has a long face. His nose is long, straight and quite narrow. His relatively small eyes are in a long distance from each other. He has also quite narrow mouth.
Lingwë's hair is so dark brown that it's nearly black and he has bluegrey eyes. He has quite fair complexion, but he is tanned of spending so much time outdoors.
PERSONALITY/STRENGTHS/WEAKNESSES: Lingwë is mostly quite quiet and obsersive; he listens more than he speaks. He is usually serious, but likes playing friendly jokes on his friends. He's a bit of a pessimist and has an ironic sense of humour. He is perhaps more mature than many other young men of his age. He is loyal and hard-working and keeps usually the complaints - which he usually has lots of - to himself.
Lingwë is a trained soldier, so he knows how to fight. He is equally good in using sword, spear and bow. Lingwë is an exellent swimmer and diver and can hold his breath for a long time. For his serving time on a ship called Gaerandir he has a bit of seafring skills. He is that much educated that he can read and write.
Lingwë's not very quick-witted and sometimes he might by carried away by such a little things as the cry of seagulls or a beautiful horizon. He has a bit of claustrophobia and dislikes sleeping in such a tiny space belowdecks. It's the thing he hates the most about ships. He has no natural leading skills; he is not charismatic or even empathethic. Some people think that he is cold.
HISTORY: Lingwë was born in autumn of 1789 T.A. He was a strange-looking baby with eyes in a big distance from each other. The midwife playfully called him 'Little Fish'. His parents agreed that their second son looked like a fish and named him 'Lingwë', which means 'fish' in quenya. Later, Lingwë has proved that the name is more than suitable to him; he's an exellent swimmer and diver.
Lingwë's father was a succesful glassblower in Pinnath Gelin and he taught his profession to his elder son. Lingwës mother was a honourable housewife. Because of his father's succes their family was quite rich for an artisan family when Lingwë was a child. Lately, the family has losed much of its wealth because of an competent glassblower who moved to thecity five years ago.
Lingwë was the third child in the family. The eldest child, a daughter, had died right after her birth, so Lingwë had only one elder sibling to couple with. His elder brother Ciryandil, five years his senior, was a real nuisance to him in the days of their childhood. Ciryandil kept telling Lingwë that he was a slimy little fish capable of nothing and made his little brother's life difficult by all means he knew.
Luckily, Lingwë had a little sister, Eärelen, whom he played with. The biggest tragedy of Lingwë's life took place when Eärelen died to a sickness in the age of eleven. Lingwë still remembers his lively little sister with warmth and longing, though she has been dead for seven years.
Lingwë's father wanted his second son to be a soldier, and though Lingwë would have preferred to be a sailor or a clerk, he agreed and was sent to a training camp to Lossarnach. There he studied the arts of war. He received his fighting skills rather by hard work and natural dexterity, strengh and stamina than by being gifted with a blade.
After his training he went to serve as a guard soldier on a merchant ship called The Gaerandir. He served on her half a year until he was sacked because the merchant had had so good fortunes that he could afford hiring more experienced and skilled soldiers.
So Lingwë was very happy, when he was accepted to serve on Ráca, a vessel captained by Vórimandur. He looks forward to this mission in the sake of the king.
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Thinlómien's post
As Lingwë an Curamir walked the street back to the ship, Lingwë thought of the war. He wasn't as optimistic about it as he had been before. Despite his ignorance of Curamir's comment on dying along the way, he had actually started to think more about that possibility. Maybe this was the last ship he'd ever sign up to? Maybe this was the last summer he'd ever see?
He was returned to the reality by a friendly tuck on his side. "Look, Lingwë, it's the king!" Curamir whispered to him, excited. Lingwë looked around, trying to catch a look from the man he regarded as the most powerful man in whole Middle-Earth. "Not there, idiot; on the docks", Curamir said.
At last Lingwë caught a little look from the man he admired. The king stood tall and proud in the middle of the crowd. He had an aura of power around him. He was talking with his advisor. His crown gleamed golden in the sun. He is my king, Lingwë thought, I will follow him.
Reluctantly Lingwë turned his gaze from the king and said: "Curamir, I think we should be going." His friend nodded and they continued their way to the ship.
"We're going to be late", Curamir pointed out.
"Yes, we are. We're going to get extra chores", Lingwë said.
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**** means the season in which this RPG takes place. I would be glad to know, what is it... I think it isn't mentioned anywhere yet. NOTE: I PUT SUMMER INTO YOUR STARRED BLANK. ~*~ PIO
This is really short. I hope it isn't too short.
Kath, you can tell if you didn't like some parts or you think Curamir acted differently than he should, since I used him here...
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Eorl of Rohan
10-14-2005, 09:21 AM
All: Mmf, another assailant. Do people have no honor nowadays? Ganging up on a poor gal like me. :) Hehe. Although, I'm pretty sure Aman and Pio did not confuse my gender. I've roleplayed with the former and argued with the latter, both providing an admirable insight into the other, adversary or comrade, and consquently they'd have recognized that I am. not. a. boy. I do not sound like one. I do not look like one. I do not write like one. I do act like one but then that is an exception. Throw me a bone here, sheesh! (In fact, I have no idea what this phrase means. I just wanted to try it out. Hopefully it means "Help me out.")
Pio: While I admit that the total absence of dialogues would be unnatural and quite hard to accomplish, and as the posts cannot be a mere sentence or a sliver of words as would be natural in a dialogure, this was what was confusing to me at first and is still confusing now. Please enlighten me. How is Kath able to make the dialogues of the Thin's character, and how is Fordim able to make up a plan of Aman's character without playing it? How far-reaching is the boundary, at what point would it encroach upon being broken, these are things I still do not understand. And I'd be grateful if you'd tell them that you thought me as a girl from the beginning, although this is not mandatory. (Another of the phrases that I decided to try out. 'although this is not mandatory' is almost always preceded by extremly difficult and high-marked homeworks that our teacher Mr. Kim loves to give out. I think this means "Please", but I'm not sure. Too many fancy language in English.)
piosenniel
10-14-2005, 11:53 AM
Kath and Thinlómien
Your bios and posts look good to me. I've put each bio with your post on this page so I can transfer them to the Discussion Thread.
Just let me know when you feel all your edits to them are complete.
Thinlómien - I've written Perky about the season he wants the game to be played in. I'll let you know when he's replied
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Everyone
About using another person's character in your posts - this is what the Red Book says:
[Do not use] someone else's character for specific acts, thoughts, or speeches without their permission. On those rare occasions that you speak for another character, be very careful to do it in a way that does not misrepresent them or do anything significant without the permission of the person who owns that character. (For example, if the entire group is fleeing an enemy, you can say that all the characters are fleeing - which leaves enough room for the individual players to comment on their own characters actions. What you can't do is to say that such and such a character tripped, for example, and the foe was upon them, and fear was in their eyes.)
Simply put: Please play your character realistically and within the boundaries of Middle Earth "reality". Don't act in ways that give you unfair advantages over other players. Don't speak, act, or think for another player's character(s) without consulting them. Concentrate on your own character and how they are reacting to what is happening around them.
Players have the right to request that you modify your post when they feel that their character has been misrepresented or unfairly treated. Game founders and/or moderators will mediate any disagreements.
What this means is that if you need to use a character in a dialog/in a scene:
1.) If it is an extensive use in a long dialog, then you need to put up a SAVE and clear the dialog you intend to write with the other player first.
2.) If it is a few simple responses to a dialog in your post, then you need to put a note on the Discussion Thread that you have used their character and ask there if you have done it in an acceptable manner.
3.) You may NOT have another's character act/react or do something in your post unless either you have requested permission FIRST or it fits into the example quoted above, or the writer has already written that the character is doing such an act.
And - if you do use another's character in your scene, the writer for that character ALWAYS has the right to request an edit and expect the edit to be done.
Some writers don't like their characters written for by anyone else but themselves. Please do respect that preference.
Remember this is a game in which situations are set up for your character to respond and act in the way that you feel he would do so. This is not a cooperatively written fanfiction where everyone can write for the cast of characters in order for the plotline to move along.
Anguirel
10-14-2005, 12:01 PM
Incidentally, I would point to Aman's use of Sangalazin and Azaryan as a shining example of how to write other people's characters. It was just right...witty, well-done and derived from the character descriptions
Fordim Hedgethistle
10-14-2005, 02:33 PM
I thought this might be interesting to put up in light of the debate over conditions on the slave vessel:
The Huguenots In France and America by Hannah F. Lee
Originally Published Cambridge, Massachusetts, 1843. Pages 132-164
Chapter XXXI, A Huguenot In France Condemned To the Galleys
The description of a galley will be new to many. "Ours was a hundred and fifty feet long and fifty broad, with but one deck, which covered the hold. The deck rises about a foot in the middle, and slopes toward the edges to let the water run off more easily; for when a galley is loaded it seems to swim under the water, and the sea continually rushes over it. To prevent the sea from entering the hold, where the masts are placed, a long case of boards, called the coursier, is fixed in the middle, running from one end of the galley to the other. The slaves, who are the rowers, have each a board raised from the deck under which the water passes, which serves them for a footstool, otherwise their feet would be constantly in the water. A galley has fifty benches for rowers, twenty-five on each side; each bench is ten feet long, one end fixed in the coursier, that runs through the boat, the other in the band or side of the boat; the benches are half a foot thick, and placed at four feet distance from each other, and are covered with sackcloth, stuffed with flock, and a cowhide thrown over them, which, reaching to the footstool, gives them the appearance of large trunks. To these the galley-slaves are chained, six to a bench. The [145] oars are fifty feet long, and are poized in equilibrio upon the apostic, or piece of timber for this purpose. They are constructed so, that the thirteen feet of the oar, that go into the boat, are equal in weight to the thirty-seven which go into the water. It would be impossible for the slaves to grasp them, and handles are affixed for rowing.
"The master or comite stands always at the stern, near the captain, to receive his orders. There are sous-comites, one in the middle and one near the prow, each with a whip of cords to exercise as they see fit on the slaves. The comite blows a silver whistle, which hangs from his neck; the slaves have their oars in readiness and strike all at once, and keep time so exactly, that the hundred and fifty oars seem to make but one movement. There is an absolute necessity for thus rowing together, for, should one be lifted up or fall too soon, those before would strike the oar with the back part of their heads. Any mistake of this kind is followed by blows given with merciless fury. The labor of a galley-slave has become a proverb; it is the greatest fatigue that a man can bear. Six men are chained to each bench on both sides of the coursier wholly naked, sitting with one foot on a block of timber, the other resting on the bench before them, holding in their hands an enormous oar. Imagine them lengthening their bodies, their arms stretched out [146] to push the oar over the backs of those before them; they then plunge the oar into the sea, and fall back into the hollow below, to repeat again and again the same muscular action. The fatigue and misery of their labor seems to be without parallel. They often faint, and are brought to life by the lash. Sometimes a bit of bread dipped in wine is put into their mouths, when their labor cannot for a moment be spared. Sometimes, when they faint, they are thrown into the sea, and another takes the place."
Not nice. The article goes on to describe how slaves would be chained to their oars night and day, and only unchained for the occasional turn of exercise above decks, but usually not even for that.
So I think we need to figure out what's more important to us here: historical accuracy, which would have the slaves in chains all the time, or gaming freedom, which will allow us to have the slaves unchained and at their liberty from time to time so that we can interact with one another a bit more easily.
I think, however, that the idea of "shifts" and "slave quarters" is just not tenable. Aboard a small vessel like the F and F there just is not room for food, water and housing for two crews of slaves.
I would suggest that Perky and Aman decide how they want the ship to be run, and then let us slaves know!
The Perky Ent
10-14-2005, 02:43 PM
I plan for it to be ...um...for it to be....uh...Summer. Yeah, late summer, early Autumn!
Thinlomien your post is fine with me! It was a fun read actually, I wasn't aware we were seeing the king! Oh but what do the four stars mean?
Pio you can put my post up now as Thinlomien has okayed it.
Eorl, yes I thought you were a he for a while but on no account do you intimidate me! What I meant by the silly comment was that it would be silly to describe all the values Curamir had as I thought there was no need. Also,
Your post is definitely better than the rought draft.
I had a rough draft? First I've heard of it!
Eorl of Rohan
10-14-2005, 06:01 PM
Please note: As His Royal Perkiness has decreed that there shall be no shifts, so I adhere to his wishes. However, I am merely stating the facts here.
Apparently there were different customs and different galleys in different countries and diffferent times. Of course, my primary source is Ben-Hur, and as you admitted yourself that you have loved the movie, you must surely have read the part about the shifts and the presiding customs in Rome and in other corsair ships that they were fighting. It does state clearly there that there were shifts. I don't have the book right now, but I do remember that single phrase - "And thy habit?" "It has been to take off and put on every two hours." "It is a hard division, and I will change it, but not yet." - there was also talk of Ben-Hur wanting to be changed from right to left every shift, as to be not misshapen with only one limb used for exercise. However, and this is more verifiable, I would post a link to the 9th grade social studies book (page 198-211) here, but again, (this is my tribulation) it is in Korean, and then there would be no reason to, as apparently you are also right. To quote myself in my last post, though, Fordim, I have already discussed it with Perky before you came aboard, and decided to follow through with his advice, which coincided with your own. I was just putting in an objection, which happens to be my speciality. And, of course, I would be perfectly willing to translate the Social Studies textbook and put it up here if you want a second view of it. It's in the end of term exam, anyway, so it wouldn't be much of a bother as I would be studying it anyway. Although, as the discussion would get nowhere as our resources are different, I think it better to follow American History (more general view, methinks) and cede to your opinions.
Oh, dear Eru. Kath, my apologies. I mistook you for Esau, damnit! (Sorry, Pio, but 'there are circumstances when you want to go and hide out in a mice hole that you couldn't even put your finger in.' Another Korean proverb, when you are apologizing for swearing after committing a blunder. Two, in my case.) This just isn't my day. I deleted that post and hopefully you would yours.
PS. I feel seriously miserable. :confused: I knew I shouldn't write when I am in a cheeky mood.
EDIT: Folwren, my grandparents speak Korean because they're Korean. :)
piosenniel
10-14-2005, 07:56 PM
The planning process for the RPG is now complete.
Please use the Discussion Thread for talking about the game.
Thanks!
~*~ Pio
piosenniel
10-14-2005, 07:59 PM
***** THIS IS THE FIRST POST FOR THE DISCUSSION THREAD FOR THE RPG *****
The Perky Ent invites you to play in his RPG:
Númenórean Blood Runs Black
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Historical Background:
Eldacar was the 21st King of Gondor; he was only half-Gondorian. His rule was usurped by Castamir, a full blooded Gondorian and a great-grandson of King Calmacil, with a right to be King. Castamir ruled for 10 years and then was killed in a coup by Eldacar. Eldacar reclaimed the throne of Gondor for his heirs. Castamir’s heirs and followers settled in and founded the Havens of Umbar in the south. They became known as the Corsairs of Umbar and had a longstanding hatred of Gondor and its line of Kings.
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The Castamirioni (the heirs of Castamir) “long held it as an independent realm [hostile to Gondor,] attacking its ships and raiding its coast at every opportunity." The third Realm in Exile “remained at war with Gondor for many lives of men, a threat to its coastlands and to all traffic on the sea. It was never again completely subdued until the days of Elessar; and the region of South Gondor became a debatable land between the Corsairs and the Kings." - [i]Appendix A; The Return of the King
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In 1634 T.A,, Umbar was ruled together by yet another duumvirate, the great-grandsons of Castamir, Angamaitë and Sangahyando, who worked out a terrible assault on the line of Eldacar – Appendix A; The Return of the King
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1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King
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The doom of this Middle Realm came when King Telumehtar, "being troubled by the insolence of the Corsairs, who raided his coasts even as far as the Anfalas, gathered his forces and in 1810 took Umbar by storm. In that war the last descendants of Castamir perished in the storming and destruction of the haven and stronghold of the Corsairs of Umbar", and "King Telumehtar Umbardacil [drove] out the Corsairs” – Appendix A; The Return of the King
1810 T.A. (Third Age) – King Telumehtar Umbardacil retakes Umbar and drives out the Corsairs -- Appendix B; The Return of the King
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Please be familiar with these sections from The Encyclopedia of Arda:
Corsairs of Umbra (http://www.glyphweb.com/arda/c/corsairs.html)
Kings of Gondor (http://www.glyphweb.com/arda/k/kingofgondor.html)
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Here's a good MAP (http://perso.wanadoo.fr/hugo1900/MAP-OF-MIDDLE-EARTH-VERSION-7.html) . Just scroll down the page to get the area which includes Gondor, The Bay of Belfalas, and Umbar.
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The Line of Elros (http://tolkien.cro.net/humans/elrostre.html) is here.
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On Corsairs and their Ships -- courtesy of The Perky Ent
Corsairs of Umbar
During the Kin-strife that led to Gondor’s costly civil war, a great many of its invincible navy supported the usurper, who was challenging the king’s right to rule the country. Eventually he was overthrown and the rightful king restored to the throne, driving the rebels to found their own province and declare themselves under self-rule. Initially these sailors were based in the Gondorian port of Pelargir, but eventually they withdrew to the more southernly haven of Umbar, which sat on the northern coast of Harad. Over time these sailors drew to their number various outlaws and brigands from outlying settlements surrounding the Anduin, and they took to raiding alon gthe coastline of southern Gondor, interceping merchant vessels and abducting women to bolster their dissident community. They were also slavers and would often seize a ship’s crew along with her cargo; if any resisted he would be thrown overboard. Ever after these slaves would spend their lives pulling oars on the corsairs’ great black ship.
The corsairs were a thorn in Gondor’s side and were partly responsible for its impoverished state, restricting as they had its trade with other realms. Beyond the obvious desire for wealth, there would initially have been some motivation to strike against a kingdom which the corsairs saw as compromised; later it would have been just about greed. The crew of a corsair ship was said to be a mixed bag, generally swarthy and unkempt but garbed in gaudy clothing and jewelry; some would have had an exotic look born of their Southron ancestry.
The corsairs had just one battle strategy, but it was one that had served them well through many centuries: they would use their superior nautical abilities and vasty superior victims until they had pulled alongside; then they would launch harpoons from the iron crossbows fixed port and starboard on their ship, anchoring it to the other vessel. As the two ships closed, a raiding party would launch a volley of arrows into the crew if they showed any signs of resistance, before leap;ing across and seizing control of the vessel. Usually, the corsairs’ fearsome reputation would have beedn enough to intimidate all but the bravest crew, regardless of the value of the cargo.
Sauron would have realized just how useful the corsairs could be to him, so his emissaries would have enlisted their support, possibly making treatikes with them after passing through Harad. Needless to say, the greater part of their inducement to aid Sauron would have been the promise of booty from the White City. By having them raid the various settlements that were situated along the coast, right up to Minas Tirith, Sauron would have gained an intimidating southern front that would need to be defended against, thus drawing away a precious number of Gondor’s soldiers. The corsairs’ raids would have been damaging in other ways: to see smoke rising from the southern villages and the telltale silhouette of the great ships’ sails would have been deeply demoralizing for the defenders within the White City, weakening them even before battle commenced. Furthermore, once the corsairs had moored at Harlond they would have provided reinforcements for Sauron’s army if required; they could have provided useful transport up and down the river for his troops or plundered equiptment should the battle have been won by the time they arrived.
Corsair Ship
There appear to have been ten of the great ships under the control of the corsairs. These behemoths were said to be 450 feet long and 45 feet in the beam, although these estimates have never been confirmed, as none of the ships survive; the three tall masts each supported an enormous crimson sail, the largest of which may have been fully 400 feet high. Their angular fan shape would have cut a distinctive and terrifying silhouette in the water. Once they were visible it was probably already too late. Yet the most frightening facet of the ships was never seen, only felt; just below the waterline sat a huge iron battering ram, it’s jagged edges extending perhaps fifty feet out from the keel.
The elegant curving jagged lines of this ram and the rest of the ironwork revealed the ships to be clearly of Numenorean design, especially in the defensive rows of iron spikes that ran from the prow to stern on each side. Secured to the hull behind these with iron brackets was a wall of red wooden shields that would have maid it almost impossible for anyone to storm the deck. The deck was fitted fore and aft with a pair of iron-framed crossbows that fired harpoons to which were attached grappling lines that bit deep into the victim’s hull; once these were embedded, the merchant ship would be stuck fast and vulnerable. A brazier was kept stoked next to the crossbows for the time when the corsairs set light to the other ship, usually just after it had been emptied of its cargo.
The corsair ships were biremens, in that they were fitted port and starboard with row rows of oars; each row had twenty-one oars and required a minimum of three men per oar; this meant that more than 250 slaves would have been chained below deck. Rowing would have been an exhausting task and would have resulted in a high turnover of slaves; in order to continue raiding, the corsairs would have needed to keep slaving, a vicious circle that terrorized the people of Gondor.
piosenniel
10-14-2005, 08:00 PM
Basic Storyline: King Telumehtar of Gondor, angered by the Corsairs constant attacks on his lands, leads an assault on Umbar to destroy the Corsairs once and for all, and reclaim the city for Gondor. Meanwhile, The Corsairs press on to wreak havoc on the coasts of Gondor.
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The purpose of the story is to: Reclaim Umbar for Gondor, and remove the Corsairs from the city.
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This means we will know the story is over when: Umbar is under Gondorian control
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Starting Location: Harlond for the Gondorians, the mouth of Anduin for the Corsairs.
Likely destination: Umbar
piosenniel
10-14-2005, 08:01 PM
Timeframes:
This game takes place in the 3rd Age at around year 1810 - late Summer almost Autumn.
The storyline itself or plot covers two months
This game requires a time commitment of 14 weeks from me, the game owner and from the major players.
piosenniel
10-14-2005, 08:02 PM
Character/Player List
Gondorian Forces
First Ship -- The Cuivië
King Telumehtar Umbardacil – The Perky Ent
Advisor/Record Keeper to the King – Menelcar – Firefoot
Sea Captain - Captain Hereric - Folwren
~*~
Second Ship -- The Ráca
Captain - Captain Mirimon Vórimandur - Alcarillo
Soldier - Nimir - Dunwen
Soldier - Lingwë - Thinlómien
Soldier - Curamir - Kath
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Corsair Forces
Ship -- The Fame and Fortune
Lord of Umbar - Azaryan – Hiriel
Lord of Umbar - Sangalazin - Anguirel
Corsair Captain - Captain Chatazrakin Telmenzar (Rakin) - Amanaduial the archer
Slave - Ferethor Steele – Eorl of Rohan
Slave - Jagar - dancing spawn of ungoliant
Slave - Chakka - Fordim Hedgethistle
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Note 1: The Lords of Umbar are the sons of Angamaitë and Sangahyando. Angamaitë and Sangahyando are the direct descendants of Castamir, and former rulers of Umbar.
Note 2: The Slaves were those who stayed under the ship and manned the many ores of the ship. There’d be around 250 chained slaves per ship.
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Character types which would not belong: Any female characters, Elves, Hobbits, Dwarves, Orcs, or anything that is not specificed by the character list
_______________________________
piosenniel
10-14-2005, 08:03 PM
The Perky Ent’s character:
NAME: King Telumehtar, 28th King of Gondor
AGE: 178
RACE: Human
GENDER: Male
WEAPONS: Telumehtar carries a three foot long sword handed down by his father Tarondor in TA 1700. Its hilt is wrapped in a soft leather grip, and the sword is relatively light to wield, compared to the sword of the regular Gondorian soldier. Besides his ceremonial sword, Telumehtar also carries a shorter, more worn sword, which Telumehtar had used ever since he was thirty. Along his belt, Telumehtar has several throwing daggers. As for armor, Telumehtar’s helm is of kingly proportions, bearing a large set of wings in the back, and a golden noseguard in the front. In front of his green tunic, Telumehtar wears an elegant hauberk, covered by a ruby red leather vest. For his legs, he wore an embroidered hose, covered by greaves. His leather gloves are lined with silver paint; his pauldrons and vambraces depicted the white tree under the stars. Above all his armor he wears the tabard of the white tree. On ceremonious occasions, he wears the Crown of Gondor on his head.
APPEARANCE: A man of substantial stature, Telumehtar stands tall at six feet seven inches. He stands poised, and has a kingly look about himself in public. His matted hair is brown, as are his eyes. His brow is wrinkled, but only from age. Telumehtar is a lean man, weighting as much as an average person (exclude his weight when in armor). As a king, he represents Gondor, and therefore keeps very clean and tidy. Of markings that would be of note, he bears a small scar on his left forearm that he believes was the plague’s effect on him.
PERSONALITY/STRENGTHS/WEAKNESSES: When it comes to his family, Telumehtar is very down to Earth. He is very caring and shows particular courtesy, condescending no one. A strong man, he is fairly agile, and thinks well under pressure. However, since he was a child, he has always had a mild case of claustrophobia, which has been a problem that has haunted him for quite some time, since he is the king of Gondor. He is fairly intelligent, and occasionally witty, yet he relies a great deal of his decisions to his right hand man, Menelcar. His weak point is his forearm, where he bears the scar of what he believes is the plague’s effect on him. When touched, it causes mild pain through his left arm. It his for this reason that he keeps his arm well armored.
In terms of his proficiency with weapons, Telumehtar is an awful shot when it comes to archery. He never had a passion for bows and arrows, and therefore never gave much interest to it. His skills with a blade are of kingly proportion, having spent many decades training in the ways of the blade. He is not an aggressive person, unless in a long fight where he will continue to increase his effort. Telumehtar never was much of a runner, but more of a sprinter, saving his energy for close fights.
HISTORY: Born in TA 1632, he was only two years old when he heard his great uncle Telemnar speak of war with the Corsairs of Umbar. Ever since, he has had a natural hate for them. It was when he was six that he saw the plague ravage Gondor. Telumehtar stood under the arm of his father as he watched his great uncle die, and the White Tree wither. It was in this year, TA 1636, that Tarondor, the nephew of Telemnar, became king of Gondor, making Telumehtar heir to the throne of Gondor. Four years later, he grew sad when he watched the king’s house move to Minas Arnor, as he had grown fond of Osgiliath, and didn’t want to leave. It was in this year that a white tree grew forth again in Gondor, and Telumehtar witnessed his sowing.
For the next 170 years, Telumehtar grew strong, and learned much of the lore of his land. Particularly, he learned much of the ways of the sea, spending much of his time near the mouth of the Anduin, and of the coastal cities of Belfalas. On his 68th birthday, Telumehtar received the sword of his father, which was passed down from Minardil, being one of the only relics remaining from the battle where his grand father died. The sword was passed down to Minastan, as Telemnar believed his brother would have more use for it. While fighting his way through a band of hostile Haradrim, the sword found its way into the hands of Menelcar, one of the men fighting along side him. Upon this meeting, they forged a friendship that lasted all the way until the king’s passing.
It was in the next year, TA 1798, that Telumehtar’s father passed away, leaving the throne of Gondor to him. Telumehtar took the responsibility willingly, and ruled justly. For the next twelve years, Telumehtar was troubled with the Corsairs, who have been seen pillaging closer to the heart of Gondor each year. With the help of Menelcar, his trustworthy advisor, Telumehtar made the decision to go to war in TA 1810. It was in this time that he gathered his host, and the story begins…
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FIRST POST FOR THE GAME:
Tall ships and tall kings
Three times three
What brought they from the foundered land
Over the flowing sea?
Seven stars and seven stones
And one white tree
Telumehtar thought over the words, while he surveyed his lands. The view was always nice from the seventh tier of Minas Anor. With the wind blowing his brown hair across his brow, he could see lands his fathers had defended hundreds of years ago. Many times in the passing days had Telumehtar considered his heritage. When times of great trouble came, he would walk to the edge, and contemplate his actions. During this time, none were allowed to walk the level, except for the guards constantly stationed by the tree. It was in this hour that Telumehtar looked long and hard across his land, watching his troops muster at the port of Harlond. In the deepest part of his heart, Telumehtar wished he was a lone sailor of the sea, for Telumehtar was a mariner at heart.
It was a quiet day. The citizens of Minas Anor had been dreading the day for quiet some time after they heard that they would go to war. In homes, families were close and savored the time they had. Each day, Gondorians could see ships on the horizon, heading from far off lands. From Cair Andros to Dol Amroth, men had gathered to answer the call of war. Unlike tales of heroism and courage, the men of Gondor did not treat the Corsairs of Umbar like mindless orcs. Corsairs were a powerful force that required constant vigilance to be held back. Being pirates, they held no loyalty to any save themselves. But the pirates were not what scared the Gondorians, for they gave little heed to mindless brigands. It was the Black Numenorians, those corrupted by Sauron during the second age, that instilled fear in the very heart of Gondor. Just like the dunedain of Arnor, their numbers were rapidly decreasing, yet the remained the strength that their master had taught them long ago.
After meditating for quite some time, Telumehtar gave a sigh, and turned from the pinnacle. When he was a boy, his father would sing him songs of the Kings of Men, and their tree that stood on their island. It was from the story of the Akallabêth that Telumehtar learned to revere the sea and its power. But he was not meant to follow his hearts desire, as he was a descendant of the great kings of Gondor, and his fate was bound from his inception. When he turned his eyes to the White Tree, a sense of calm overtook him. Even after over a century of viewing it, the White Tree of Gondor was a sight. The sun’s light glistened on its branches perfectly, emanating beauty in its most radiant form. Telumehtar dared not touch it, a fear that he had held ever since he saw the death of the tree. “This is not a time for sorrow, for death smiles at us all.” Telumehtar said to himself as he walked away from the tree and smiled. “And all we can do about it is smile back”. He turned from the outdoors, and walked to his throne.
It was silent in his hall. The arrangements had been laid, precautions set, and edits degreed. The quiet was almost haunting, and it was for this that Telumehtar was glad when he heard whispers from behind him. Two men walked out from behind him, swords drawn. Without even registering the faces of the men, Telumehtar leaped from his throne and unsheathed his sword. In front of him, Telumehtar found none other than the Steward of Gondor, and his son Narmacil.
“Relax father. We are not here to usurp your authority.” Giving a slight chuckle, the steward added “Nay. In fact, we are here to make sure you are ready for the usurpers. Your son wanted to make sure you would stay on your toes. “Giving a cross look, Telumehtar slowly put his sword away. “When have I not been on my guard? Are you ready for my departure? As you should know, I am not much for goodbyes.” Narmacil nodded, and started to walk out of the hall. “I’ll have you know-“the steward interjected “That Arciryas sends his father his best wishes. Rest assured that he is safe in Annuminas. And I as well. I shall await your homecoming”. And with that, the steward and the heir left the room, and left Telumehtar to silence.
Telumehtar took a final look at his hall, and then marched slowly down the levels of the city. As he walked, groups of women and children parted to a side, creating a clear-cut path. One by one the gates of Minas Anor opened, until Telumehtar found himself upon the second level. Taking a right at a forked path, Telumehtar walked over to a large building with smoke billowing through its windows. Telumehtar opened the doors, and watched as all the men in the room bowed their heads. “Is it time my lord?” a man in the front said to the king, raising his head. Telumehtar gave a slow nod, and all the men watched as the king walked to the center of the large room. Along the walls, weapons and armor were laid, and golden tapestries of battles were hung from the ceilings. Telumehtar was presented with his armor, which had laid in the building for many years. Slowly but strongly, Telumehtar equipped his gear and left the building. Mindorlonn, Telumehtar’s chestnut horse, was waiting for his master outside the armoury.
Fixing the crown upon his head, Telumehtar rode to the gates of Minas Anor. Standing in front of an open gate, Telumehtar found a large group of mounted men waiting outside the city. Inside, a large cluster of people had gathered in a circle, engulfing Telumehtar within the entrance. Sweat started to pour down his face as Telumehtar started to cloister himself from his people. His horse, knowing him all too well, started to buck, bringing Telumehtar away from his claustrophobia. There, Telumehtar shouted, “People of Gondor! Fear not! The blood of Numenor shall be spilt this day, but it shall run black like their hearts! The corsairs will plague you no longer! For glory and Gondor we ride!” And with Minas Anor roaring in triumph behind him, Telumehtar grabbed Mindorlonn’s reins, and rode out to Harlond.
Quickly Telumehtar came to the port, and found it filled with ships and men. Throughout the port, Telumehtar spied flags from all distant lands of Gondor. Telumehtar started taking a mental note in his head of the lands that had come to his call. “Dol Amroth, Anfalas, Lossarnach, Morthond, Pinnath Gelin. Good, good, good! We are almost ready to make war. Now if only I could find - “You rang? Do not think I would not be here before you left!” came a voice from behind Telumehtar. “Menelcar! Trusty as ever! We will have time for pleasantries later, but I have more important matters to attend to. Where are my men? Where are my captains? My soldiers? My kingdom?”
piosenniel
10-14-2005, 08:06 PM
Firefoot's character
NAME: Menelcar (King’s advisor/record keeper)
AGE: 141
RACE: Man of Gondor
GENDER: Male
WEAPONS: Though rarely necessary in these days as the king’s advisor, Menelcar still regularly bears a sword, mostly out of habit from his days in the army. (In this campaign, of course, he might very well need it.) He is also proficient with a bow and can handle most other weapons with reasonable skill.
APPEARANCE: Númenorean blood runs nearly true in him, and it shows. He is tall, about 6’4”; his hair is shoulder-length and black as a raven’s wing; his eyes are grey and clear. He would be quite handsome if it weren’t for a certain hardness and arrogance in his features. He carries himself nobly and not without pride. His clothing is unremarkable except in its fine quality.
PERSONALITY/STRENGTHS/WEAKNESSES: Menelcar’s intelligence is above average; this is one trait he has shown even as a very young boy. In addition to being smart, he was also good at just about whatever he put his mind to (those things he wasn’t good at, he sooner or later quit), and he began to think of himself as better than others. This was aided along by his family and heritage: he was born into a wealthy, noble family and is of nearly pure Númenorean descent. As a result, he has never been very social, preferring to keep to himself. There have been very few people he has ever been able to call a friend; the king is one of them. He holds his friends in high esteem, but generally looks down upon all others.
Though skilled in weaponry and horseback riding, neither has ever been his favorite. What he really loves are history and reading and writing, and in writing he has found his freedom. The thoughts that he would never confide to another person are regularly recorded in a journal. The job of record keeper and advisor to the king came naturally to him; there is little else that he would ever care to do.
HISTORY: Menelcar was born the middle child and second son of a noble family. Even as a child, he was a loner having few or no close friends. He was thought of as a bit odd for spending so much time by himself, especially in contrast to his older brother, who was, if slightly less talented, a great deal more social and well-liked by most everyone, in addition to being the more handsome. Menelcar was originally envious of his brother’s easy way with people, but what attempts he did make to fit in invariably failed to a greater or lesser extent, causing Menelcar to retreat more and more inside himself. He comforted himself by telling himself that he was better than they were anyway, that he didn’t need them, and the former at least was true in many ways. Eventually he came to wholly believe these things.
As he got older, he had no care to be married, and as the second son he was under no obligation to do so. Instead, he did the next logical thing for one of a noble house and joined the army. Though he had no particular care for weaponry and fighting, it was at any rate better than the social life that he might otherwise be expected to lead.
It was in these years of fighting that Menelcar met Telumehtar, then the prince, when he returned his sword to him. The two quickly came to an understanding which developed into a fast friendship such as Menelcar had never before or since experienced. When Telumehtar became king, Menelcar was the natural choice for a record keeper and advisor, and Menelcar readily gave up the army for the new position.
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Firefoot's post
It was with great impatience that Menelcar had awaited Telumehtar’s arrival. His impatience was not with the king himself, precisely, but he had been at the harbor since early that morning overseeing the muster and organization of the troops while the king took care of last minute preparations inside the city. He cared for this part of his job the least, for he disliked, nay, despised, dealing with people. This sentiment only compounded with so many people needing instructions at the same time. He had to direct the many captains to the ships that would transport them, as well as answer any questions that they or the ships’ captains might have. The job was necessary but tedious, and Menelcar had long since wearied of it. His mount, a restive bay stallion, seemed to concur.
The king’s arrival heartened Menelcar greatly; it meant they would be departing soon, and he would no longer be plagued by the many questions and problems of the soldiers. He nudged the horse forward to meet the king, threading his way through the busy harbor as quickly as he could manage. However, he was interrupted before he could get very far by yet another inquisitive captain; his uniform proclaimed him to be from Dol Amroth.
“Yes?” asked Menelcar curtly.
“I am Captain Baranor, out of Dol Amroth,” said the man, clearly unsure of how to take his brusque manner. “It seems that we brought a few more men than we had originally estimated; our assigned ships will be loaded full and there are still about twenty more men than the ships’ captains say that the boats will safely hold.”
Menelcar barely stifled an irritated sigh and dug out of his pocket the little book in which he was keeping the details of the attack. He scanned the ship assignments and wrote a note of the captain’s situation. “There should be some extra space with the soldiers from Anfalas. If not, check with those from Morthond. Do so quickly; we will be departing soon now that the king has arrived.”
“Thank you, milord,” said the captain with a salute. Menelcar paid no heed; he had already begun to ride off, scanning the harbor for Telumehtar, whom he had lost sight of while speaking with the captain. The king would be looking for him by now, no doubt. The soldiers milling about had parted to let the king pass through, and Menelcar took advantage of the more open space, nudging his horse into a dignified canter to catch up. The stallion took the extra rein eagerly after having stood around for so long.
“You were looking for me?” asked Menelcar as he drew even with Telumehtar. “Do not think I would not be here before you left!”
Telumehtar turned in recognition of the voice: “Menelcar! Trusty as ever! We will have time for pleasantries later, but I have more important matters to attend to. Where are my men? Where are my captains? My soldiers? My kingdom?”
“I should hope you know where your kingdom is by now,” commented Menelcar, smiling in spite of himself. “As for the rest of it, many of the soldiers are already aboard their ships. These rest ought to know where they’re heading by now, or their captains do.” Quickly he outlined the organization of the soldiers – where the units from the various regions of Gondor were situated and so on. “We will be traveling in that ship, there-” Menelcar pointed to a fine ship a short way down the harbor. “I have spoken with the captain of the ship; he seemed very eager to make sure all was in line for your arrival,” he added with a hint of contempt. The captain had spoken with him several times that day, to the point of being bothersome. “It should not be much more than an hour before we are ready to set sail; they mostly await your order.”
piosenniel
10-14-2005, 08:08 PM
Folwren's character
NAME: Captain Hereric son Hothlere
AGE: 82
RACE: Gondorian
GENDER: Male
WEAPONS: Hereric uses a broad sword best. His sword, Gayaros, has a four foot, white blade with a silver hilt and handle. In the pommel is set a single blue stone. The hilt is decorated with thin, slender vines make of silver twining and encircling it.
Besides his skill with a sword, he can use the bow well, and has some ability with casting a spear.
APPEARANCE: He is not tall, really, compared to most Gondorians, and stands only six foot one. However, he has a powerfully built body, and a commanding eye and bearing which make up for his height. Brown hair, lightened by the almost constant sunlight, dark, penetrating brown eyes.
He usually wears no armor and is dressed (at most times) in a while shirt, laced at the throat, brown breeches, mid-calf boots. On such occasions as welcoming the King aboard the ship, he’ll have his coat and hat on, with his sword at his side, cutting a handsome and military figure.
PERSONALITY/STRENGTHS/WEAKNESSES: Captain Hereric is a taut captain, but neither brutal or cruel to his men. It is rather necessary to retain rather stiff discipline at sea, but his crew does not resent him for it, and they all rather like their captain. He has a very quiet character most of the time, and usually only becomes visibly angry or annoyed at such busy, confusing times as preparing for a voyage and while they’re still at the wharfs and harbors. Once sail is spread he’s back to his regular self, calm and generally quiet.
In any sea battle, he can make quick, difficult decisions on a moment’s notice. He knows his ship from bow to stern and every curve and rope therein, and is therefore able to direct her in difficult places and times at sea, or anywhere.
His weaknesses lie in his habit of withdrawing himself when things aren’t going well, or aren’t going his way (not in the stubborn, spoiled child sense, but as a sea officer). At such times, he’ll become even less talkative, stern, and altogether impassible. Another is that he gets unaccountably excited in battles, and though his sometimes reckless actions has never gotten him or his ship and crew into any trouble that he couldn’t pull them back out of again, it still is dangerous.
All in all, he’s a great leader and an excellent captain, knowing both his men, his ship, and his business well.
HISTORY:
Hereric was born to Hothlore and Aanel in 1728 in Osgiliath. His father was a captain at the time of his birth and continued being so until his death in one of the many, random battles with the Corsairs in 1738. From that day forward, Hereric wanted to go and join the Navy in hopes of someday taking revenge for his father’s death. His mother let him go and in 1739, at age 11, he joined.
Having had such a father as Hothlore, he did not have a difficult time finding his way as one of the junior officers onto one of the ships. That is not to say he had many privileges when he was a boy, but he wasn’t considered a regular seaman. He worked his way up the ladder, learning first about the knots and sails, and then navigating skills. He was taught the necessary mathematics and astrology necessary to successfully captain and sail a ship. He learned to read and write, tell time by the sun, and take and fulfill responsibilities given him. Before becoming a captain in 1795, he had served as several of the higher ranking officers.
In 1795 he was appointed Captain and given his first ship. It was small and not particularly fast nor very nice, but in two years he was given a higher rating and given a different ship, The Cuivië - the one he presently sails. It was one that he had sailed most of his earlier years. He found it a great advantage, knowing the way it sailed almost as soon as he set foot to it.
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Folwren's post
Captain Hereric stood on the deck of The Cuivië, his hands folded behind him, and his eyes watching the bustle of his men below. The muscle in his jaw slowly clenched and unclenched and a constant, grim expression lingered on his face. The last day before setting sail was always hard enough without the extra stress of greeting a king. It would have to be his ship, wouldn’t it? But then, she was very fine, wasn’t she? He glanced up at the ropes and rigging above his head. The fine lines against the clear blue sky, and the proud Gondorian flag fluttering slightly in the breeze. She was a gorgeous ship, and her crew one of the best. He had little nor no doubts of her performance, and he would not have had any worries in the least had it not been for the condescending manner of the king’s own advisor.
Hereric’s jaw tightened again and he looked towards the pier. Of all people, he thought he disliked the condescending sort. The very thought of being looked down on by anyone on his ship was extremely annoying and entirely intolerable. He’d have to work on that if the two of them were going to be stuck together for more than a few days.
The approach of his first left-tenant brought his attention back to his ship and he watched as the young man mounted the steps to his side. ‘Sir, the last of the water is on, and the meat. That should be the last shipment on board from the port. The last attachment of soldiers, also, will be arriving shortly, no doubt.’
‘Yes, I should imagine so,’ Hereric replied. He glanced over his shoulder at the sun and back down. ‘Prepare my barge. You will go to the landing and greet his majesty the King.’
In a few moments, the boat was by the ship’s side and the left-tenant with the Captain’s coxswain climbed over the side and were rowed towards the landing. The Captain remained where he stood, giving the last orders, and preparing the ship for the king’s arrival. It would not be long.
Hereric kept half an eye on his men on shore. Perhaps it wouldn’t be so bad. The wait at the docks and the stress of making certain that everything was bought and delivered to the ship always made him impatient and peevish. The counselor had likely been under stress himself when he had spoken to him.
‘Forimar,’ he said, turning to a man walking past below him. ‘Get all this squared away and prepare the deck for the king’s arrival.’
piosenniel
10-14-2005, 08:09 PM
Alcarillo's character
NAME: Captain Mirimon Vórimandur
AGE: 83 years
RACE: Man, Gondorian
GENDER: Male
WEAPONS: Captain Vórimandur's favorite weapon is a family heirloom: a sword from Númenor named Sercendil. The guard is set with a single sapphire on each side. The hilt is bound in blue cloth. A ranga long, the sword is more of an ornament than a weapon and Captain Vórimandur is hesitant to use it, lest it be damaged. He prefers to use a short spear when boarding enemy ships, and there's always a healthy supply onboard. In addition to his sword, Vórimandur also has a yew bow, about three feet long. He uses it when the Ráca is coming alongside an enemy ship within bow range.
When it comes to armor, Captain Vórimandur settles for a breastplate engraved with an image of the White Tree and a set of pauldrons for his soldiers (all of which is meticulously polished hours before battle). Sometimes he also wears a chain-mail skirt extending to his knees.
APPEARANCE: Captain Vórimandur is six feet and four inches tall, evidence of Númenorean ancestry. His slightly wavy hair is a fading black mixed with silvery grey at the temples. His hair is long and covers his ears, but it does not reach much further. In back it touches the base of his neck. He has a scrawny moustache and beard of a salt-and-pepper color. It's little more than overgrown stubble. His eyes are green, his nose is aquiline, and his skin is dark and lined from his travels. His shoulders are wide, and his arms are strong after years of a life at sea.
PERSONALITY/STRENGTHS/WEAKNESSES: Captain Vórimandur is most noted for his strong dislike of anything even remotely related to Umbar and the South. He's picked up this grudge during his years at sea fighting the Corsairs, and especially when the first ship he fought on was destroyed off the coast of Belfalas.
Captain Vórimandur is also competitive. He strives to be the first to destroy a particular enemy ship in battle, for instance, and pushes his men to great extents to reach it. Together with his hated for Umbar and his ability to think on his feet, he makes a fierce enemy in battle.
Vórimandur loves his ship and his crew, but is also a stern leader, and punishes those who disobey his authority as any captain would. He has a taste for fancy dress, which means that he fights every battle in dazzling armor and a swirling cape. He seems a little eccentric to the other captains.
HISTORY: Mirimon Vórimandur was born in the year 1727 of the Third Age in Minas Anor. His father, Vanyacar, was the innkeeper of the Galloping Horse. His mother, Eruvande, helped her husband by doing chores around the inn. Mirimon Vórimandur's childhood was spent at the inn and earning a small salary doing chores. he didn't have many friends his own age, but he did befriend many of the inn's frequent visitors: sailors, soldiers, and travelers.
Vórimandur lived at the Galloping Horse until he was sixteen years old, when he joined the navy, inspired by the tales told by the inn's guests. He first served aboard the ship Telpelingwë as a deckhand, but after many years of fine seamanship he rose through the ranks to third in command. The ship was sunken fifteen years later off the coast of Belfalas, when it was attacked by two Corsair vessels. Vórimandur and the other survivors escaped clinging to the Telpelingwë's wreckage. They were rescued by the Eärmacil and taken to Linhir. Vórimandur never forgave the Corsairs for what they did to the Telpelingwë, and still has a deep grudge for anything from the south.
Vórimandur now stayed off the seas for some years, and returned to Minas Anor. Here he tended the Galloping Horse with his mother (his father had died of a particularly vile fever while Vórimandur was aboard the Telpelingwë). He soon fell in love with a local seamstress, Lothwen, and in 1758 they married. Vórimandur's daughter Morwen was born five years later.
Vórimandur was content running the inn, but he still felt the desire to work with ships once more. The opportunity came in 1776, when he joined the crew of the Ráca. He replaced a dead navigator, and soon his earlier experience helped Vórimandur make his way up to second-in-command, next to Captain Brithion.
The Ráca patrolled the waters about Tolfalas. She was a larger vessel than the Telpelingwë, and had a larger crew, and more soldiers. Vórimandur was back on the high seas on a dazzling ship. She had many battles with the Corsairs, and won most of them. Vórimandur's wealth and fame grew until he and his family bought a mansion on Minas Anor's fifth level, where he stayed with Lothwen and Morwen between voyages.
In 1789 Captain Brithion was killed in a battle with the Corsairs by falling rigging. Vórimandur became the ship's captain, and since then his skill in battle has caught the attention of King Telumehtar. Now, Captain Vórimandur relishes the opportunity to strike at the heart of the Corsairs' empire.
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Alcarillo's post
Captain Vórimandur paced his office in the Ráca's stern impatiently. He and his crew had woken up before sunrise to prepare for this voyage. For long hours they packed all of their food, weapons, clothing, sea charts, and other necessities into the ship. Then they checked for sails for tears, and then the decks were swabbed until the Ráca was the cleanest ship for leagues in all directions. Captain Vórimandur had put forth all of his effort to ready the ship, but now the only thing to prevent them from sailing to victory and glory was the King of Gondor himself. It was now nearing midafternoon, and King Telumehtar had not arrived. Thrice already had Captain Vórimandur asked the king's attendant on the pier when the king would arrive, and each time the answer was the same: soon.
He could barely wait any longer to sail off. The thrill of a new voyage pounded in Captain Vórimandur's heart. He opened the stern windows wide and searched the docks for any sign of the king, but there was none. He sighed and leaning against the window frame watched the sailors of the other ships prepare. Maybe we shouldn't have began so early.
"Sir?" a sailor stepped through the open cabin door, and Captain Vórimandur turned his head from the window. It was Caradhril, a trusted navigator, and a member of the Ráca's crew for nearly three years now. Caradhril cleared his throat and said, "Sir, the sailors are getting bored. There's nothing more to do. Some of them are wandering the docks and the other ships."
"Really?" Captain Vórimandur was surprised and had not thought about what the sailors were doing at the moment. He sat at his desk, ornately carved with nautical symbols. "Tell Morgond to round up the sailors. I want all of them back on the ship by the time the king arrives." He considered for a moment what sort of punishment should await them. Then a silver trumpet blared somewhere on the pier.
"The king has arrived! Caradhril, hurry!" Vórimandur said. Caradhril turned and ran into the deep hallways of the Ráca. It was all those new sailors from Lossarnach, unused to how life on a ship worked. Vórimandur moved back to the stern windows to catch a good look at the king, and to keep an eye out for his wandering sailors.
piosenniel
10-14-2005, 08:12 PM
Kath's character
NAME: Curamir
AGE: 17
RACE: Man
GENDER: Male
WEAPONS: He always carries a small dagger, as it was a present from his father when he was very young. He has used it as a hunting knife for many years and treats it almost as a good luck charm, sure of success if he hunts with it, which he hopes will apply for fighting as well. He also carries a rather battered though perfectly good sword. His family is not rich so he did as many odd jobs as possible for the people in his town and used the money he got from that to obtain an acceptable sword. Both sword and dagger are kept in sheaths on his belt, the sword on the left hand side and the dagger on the right. For armour he wears that which he was given when he joined the army. He has the helmet with its protective cheek and nose guards, a leather jerkin with the Tree of Gondor on it and a chainmail shirt.
APPEARANCE: He has dark hair that resists even the most persistant sun and hangs to his shoulders when loose, so he usually has it tied back out of the way. His eyes are dark but it is difficult to determine the colour as they change with shifting light and emotions. He is tall at 6 foot two and always carries himself to his full height. He has a strong build developed from years of working to repair buildings and helping with the farming in his area, with broad shoulders and thick arms. He has proud features, but thanks to his height and almost regal way of carrying himself they suit him and he does not look cruel. His skin is naturally pale but years of working outside have tanned him to a light brown pretty much all over. Being proud of his uniform he wears it almost constantly, and merely exchanges his jerkin and chainmail for a shirt if he wishes to appear in civilian clothing.
PERSONALITY/STRENGTHS/WEAKNESSES: He is very friendly and makes friends at the drop of a hat, having an easy confidence about him. He is honest and well mannered, without much of a temper to him. He tends to think clearly and logically, though in the heat of the moment his tongue may get the better of him. Having been the man of the household for most of his life he can seem older than his years, but he is still a child and if things don't go the way he expects or wants he can sometimes behave like one, though his army training has helped with this a great deal. He is eager and willing to learn, so he studies and practises hard, gaining his skills with relative ease. Though he has no particular speciality in any kind of fighting, he is good at all the basic skills and shows great potential as a swordsman. He does become very engrossed in things he cares about, and this can sometimes cause a problem as he does not notice the effect his relentlessness can have on others.
HISTORY: Born into a family of very young parents his early years were still happy, with a mother and father who cared for him deeply. However when he was three his father was called away to fight and never came back. His mother died soon after and so he was raised by his grandfather with the help of various members of his town so he had strong male role models and learnt the skills he needed to be a valuable member of the community. His grandfather blamed his father for his mothers death and often spoke ill of him, but others in the area remembered how loving Ferethor had been toward his son and with this disagreement and his own memories of being loved his grandfather never convinced him that this was true. His grandfather wanted to prevent him going into to the army,and becoming like his father, but there were so many arguments over this subject that he eventually allowed him to go. At 15 he left home for Lossarnach, to begin his training as a soldier. He has now been in training for 2 years. During this time he heard rumours about his father, and how his body was never found. Becoming curious he asked as many people as possible for stories and information about the battle in which his father was lost and discovered that no one could give a clear answer as to what had actually happened. Wanting to know more, he volunteered for the Corsair mission as he thought the sailors might know something.
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Kath's post
Curamir stepped onto the walkway with a sigh of relief as the world stopped rocking. He had never been on a ship before and the constant swaying had him falling over at every turn. Fortunately Vórimandur the captain had been busy with the preparations for departure and had not seen the somewhat deplorable skills his newest soldier had. Unfortunately, the crew has. The sailors laughed as he stumbled past them trying to keep his balance and even the other soldiers had shared amused grins at his lack in sea legs. Still, he’d had some time to get used to the movement now, and as long as he didn’t watch the horizon dipping up and down he was able to prevent himself from throwing up.
He had been on board since the early morning as the captain had requested and he had intended to ask the crew some questions about his father, as he had assumed that while the ship was in the harbour they would be less busy. He had been wrong, as he had found out when he tried to nab a passing sailor and had received a few choice words once the man realised Curamir only wanted to talk.
“Don’t you realise we’re preparing for a voyage boy? If you’re not going to be helpful then don’t be here at all!”
And he had disappeared without another word. Chagrined and not daring to try again with anyone else, Curamir had stowed his meagre amount of personal items in his bunk and gone up on deck to find Lingwë, his friend from his training days who was also on the mission. He hoped being with would stop him asking foolish questions and disturbing the crewmen, as Lingwë had heard a lot about his father over the years, and was sick to death of it. Once Curamir had found him the two were soon put to work making sure all the necessary supplies were on board, and as they carried box after box to it’s rightful place they chattered eagerly about the upcoming encounter.
“Do you think we’ll actually get to fight?” Lingwë had asked.
“I don’t know. Don’t they usually try to negotiate first? You know, sort it all out without fighting.” He had replied, wondering as he did so just how this mission was going to end.
“Oh maybe. In that case I hope we get to go aboard the Corsair ship, what a story to tell back home!”
“If you live to tell the tale.” Curamir had said with a grin, and received a thump on the arm in retaliation.
Once they had finished the chores that had been set the two friends decided to go ashore and explore the town a little. This was a new place for both of them and as the ship would be leaving soon they were keen to see as much as they could. Curamir was also keen to get onto some dry land, as he knew this would be the last for a while! Now though he was thinking less of what was to come and more of what was around him. The fishy smell that permeated everything was all around, and the stalls in the market place that they had just entered seemed to be the centre of it, holding every kind of fish Curamir could think of.
They walked on and wandered down a back street, looking for something more interesting that wouldn’t be seen by anyone in the more open areas of the town, but just as they found a promising looking street a call rang out from the market square they had previously been in.
“Captain Vórimandur orders that all soldiers serving aboard his ship return immediately!”
Turning to look at his friend Curamir sighed.
“Another time, perhaps”
“When we come back,” answered Lingwë.
They turned and walked briskly back to the ship.
piosenniel
10-14-2005, 08:13 PM
Thinlómien's character
NAME: Lingwë, son of Laurendil
AGE: 20
RACE: gondorian human (with some númenórean blood in his veins)
GENDER: male
WEAPONS: Lingwë has a long sword. It's not a very fine or beautiful sword, but well-balanced and well-made. Besides the sword, Lingwë has a spear and bow and arrows.
APPEARANCE: Lingwë is 6'3" tall. He is slim, but muscular because of his soldier training and work.
Lingwë has a long face. His nose is long, straight and quite narrow. His relatively small eyes are in a long distance from each other. He has also quite narrow mouth.
Lingwë's hair is so dark brown that it's nearly black and he has bluegrey eyes. He has quite fair complexion, but he is tanned of spending so much time outdoors.
PERSONALITY/STRENGTHS/WEAKNESSES: Lingwë is mostly quite quiet and obsersive; he listens more than he speaks. He is usually serious, but likes playing friendly jokes on his friends. He's a bit of a pessimist and has an ironic sense of humour. He is perhaps more mature than many other young men of his age. He is loyal and hard-working and keeps usually the complaints - which he usually has lots of - to himself.
Lingwë is a trained soldier, so he knows how to fight. He is equally good in using sword, spear and bow. Lingwë is an exellent swimmer and diver and can hold his breath for a long time. For his serving time on a ship called Gaerandir he has a bit of seafring skills. He is that much educated that he can read and write.
Lingwë's not very quick-witted and sometimes he might by carried away by such a little things as the cry of seagulls or a beautiful horizon. He has a bit of claustrophobia and dislikes sleeping in such a tiny space belowdecks. It's the thing he hates the most about ships. He has no natural leading skills; he is not charismatic or even empathethic. Some people think that he is cold.
HISTORY: Lingwë was born in autumn of 1789 T.A. He was a strange-looking baby with eyes in a big distance from each other. The midwife playfully called him 'Little Fish'. His parents agreed that their second son looked like a fish and named him 'Lingwë', which means 'fish' in quenya. Later, Lingwë has proved that the name is more than suitable to him; he's an exellent swimmer and diver.
Lingwë's father was a succesful glassblower in Pinnath Gelin and he taught his profession to his elder son. Lingwës mother was a honourable housewife. Because of his father's succes their family was quite rich for an artisan family when Lingwë was a child. Lately, the family has losed much of its wealth because of an competent glassblower who moved to thecity five years ago.
Lingwë was the third child in the family. The eldest child, a daughter, had died right after her birth, so Lingwë had only one elder sibling to couple with. His elder brother Ciryandil, five years his senior, was a real nuisance to him in the days of their childhood. Ciryandil kept telling Lingwë that he was a slimy little fish capable of nothing and made his little brother's life difficult by all means he knew.
Luckily, Lingwë had a little sister, Eärelen, whom he played with. The biggest tragedy of Lingwë's life took place when Eärelen died to a sickness in the age of eleven. Lingwë still remembers his lively little sister with warmth and longing, though she has been dead for seven years.
Lingwë's father wanted his second son to be a soldier, and though Lingwë would have preferred to be a sailor or a clerk, he agreed and was sent to a training camp to Lossarnach. There he studied the arts of war. He received his fighting skills rather by hard work and natural dexterity, strengh and stamina than by being gifted with a blade.
After his training he went to serve as a guard soldier on a merchant ship called The Gaerandir. He served on her half a year until he was sacked because the merchant had had so good fortunes that he could afford hiring more experienced and skilled soldiers.
So Lingwë was very happy, when he was accepted to serve on Ráca, a vessel captained by Vórimandur. He looks forward to this mission in the sake of the king.
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Thinlómien's post
As Lingwë an Curamir walked the street back to the ship, Lingwë thought of the war. He wasn't as optimistic about it as he had been before. Despite his ignorance of Curamir's comment on dying along the way, he had actually started to think more about that possibility. Maybe this was the last ship he'd ever sign up to? Maybe this was the last summer he'd ever see?
He was returned to the reality by a friendly tuck on his side. "Look, Lingwë, it's the king!" Curamir whispered to him, excited. Lingwë looked around, trying to catch a look from the man he regarded as the most powerful man in whole Middle-Earth. "Not there, idiot; on the docks", Curamir said.
At last Lingwë caught a little look from the man he admired. The king stood tall and proud in the middle of the crowd. He had an aura of power around him. He was talking with his advisor. His crown gleamed golden in the sun. He is my king, Lingwë thought, I will follow him.
Reluctantly Lingwë turned his gaze from the king and said: "Curamir, I think we should be going." His friend nodded and they continued their way to the ship.
"We're going to be late", Curamir pointed out.
"Yes, we are. We're going to get extra chores", Lingwë said.
piosenniel
10-14-2005, 08:14 PM
Dunwen's character
NAME: Nimir
AGE: 17
RACE: Men, Commoner
GENDER: Male
WEAPONS: He carries a yew longbow, and arrows. Nimir grew up shooting large and small game with barbed arrowheads and bodkins, and since joining the army has been learning to shoot special half-moon arrowheads through rigging ropes -- very useful for causing mayhem on approaching Corsair vessels. He uses his own tooled leather arm guard to protect his inner forearm from the string while shooting. His other protective clothing is standard Gondorian issue for its common soliders: a pointed helmet with noseguard and a black padded jerkin and tunic emblazoned with the White Tree and Stars, issued when he completed his basic training. He also carries his father’s prized hunting knife, bestowed on him by his older brother when he left home. It is good steel, 12 inches long, single-edged, with a leather-wrapped grip and matching leather sheath. Nimir does not really think of it as a weapon, having used knives only to skin animals while growing up. Nimir also possesses a small 3 ½ inch eating knife, but such a small knife wouldn’t be considered as a weapon except as a last resort.
APPEARANCE: Nimir is 5 feet 9 inches tall. He is broad shouldered and muscular from years of working on his family’s farm and hunting. His fair skin is tanned from the time he spent outdoors. To his embarrassment, he is still prone to breakouts. He wears his straight sun-lightened brown hair pulled back in a short ponytail, and has hazel eyes set widely apart in a broad, friendly face. His civilian clothing consists of two plain homespun shirts, two pairs of butternut brown breeches, a comfortably worn pair of knee high leather boots, a tooled leather knife belt for his knives and two pairs of homemade stockings. Most of the time now he is in uniform: Black breeches and tunic, with the tunic bearing a palm-sized badge over his heart depicting the White Tree and Stars of the Kings of Gondor on a black background. He does not yet carry himself with the assurance of a professional soldier, though he learned to move quietly in order to stalk game successfully.
PERSONALITY/STRENGTHS/WEAKNESSES: Nimir was raised to be honest, practical and responsible. While not poor, his family always had to work hard to make a living, and he is thrifty by nature, although he thinks his soldier’s pay is a generous amount. He does like spending money on food and drink with his new friends in the ranks, for like most young men his age, he is always hungry.
He makes friends easily and enjoys large groups of people. Nimir relishes his first taste of life away from the farm , although he misses his family. Being illiterate, he’s unable to write to them. Although physically big enough to pass for a grown man, he still lacks maturity and is easily riled by teasing. He can be sulky and stubborn, especially when he’s let his temper get him into trouble. He doesn’t hold grudges himself, and doesn’t understand people who do.
Being used to a certain amount of independence while roaming the outdoors, he was frustrated at first with the requirements of life in the military, but the round of drills, orders and training is starting to make sense to him and he is settling into a soldier’s routine. However, he has almost no working knowledge of ships. Comfortable in woods and fields, his adjustment to the strange and confined spaces of a ship has not always been graceful. He is tolerated on board only because of his excellent marksmanship with bow and arrow. He could be a valuable member of the ship’s contingent of archers -- if he doesn’t accidentally kill himself first. His marksmanship was honed by years of hunting game for food and pelts to trade or sell. His eagerness to fight the Corsairs is fueled by the loss of his father and twin sister during a raid on their village on the southern coast of Gondor. The loss of his sister is particularly painful to him, and he is eager to avenge her death and cover himself with honors in the process.
HISTORY: Born in T. A. 1794 in a small village about 10 miles inland from the Anduin delta, with a twin sister, Nimiris. His father, Balach, was a small farmer. He has an older brother, an older sister and a younger brother. In addition, his mother, Carzil, is still living. He and his older brother learned to hunt as boys from his father and uncle. It was a happy childhood in a warm, affectionate family.
In 1807, a band of Corsairs sailed into the mouth of the Anduin and landed a war party which marched inland, attacking several villages, including Nimir’s. His father and uncle both died trying to defend the village with the other men, and his twin sister was killed during the same raid. He still has nightmares about her death. Nimir, then 13, and his older brother were able to get their mother and the rest of the family to safety. His brother inherited the family farm and had to take over running the family at a young age. Nimir contributed to the family’s well-being by continuing to put food on the table year-round with his hunting. Having no prospects in his village and starting to chafe under his brother’s guardianship, Nimir finally left home 6 months ago after a falling-out with his sweetheart. Shortly afterwards, he was enticed to join King Telumehtar’s venture against the Corsairs of Umbar by a recruiter who watched him drop a squirrel dead in the eye from 200 feet away.
Once sworn to the service of Gondor, Nimir learned the basics of military life in a training camp in Lossarnach. It included some training in fighting with knifes, short javelins and hand-to-hand combat. While reality has not quite matched his hazy ideas of fighting for vengeance, glory and Gondor, Nimir has found life as a soldier of Gondor a lark so far, if a little thin on the rations. He is considerably in awe of his Captain, Mirimon Vorimandur, and somewhat nervous in his captain's presence.
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Dunwen's post
Nimir was tired, sore and thirsty. Captain Vórimandur had ordered that everyone on the Ráca start preparing the ship and its equipment before sunrise, and it was now midafternoon. Nimir had first helped to load his company’s weapons on board, carrying box after box of arrows, short spears, small bows, and knives down into the holds. Only after this was done were morning rations passed out, and pretty thin they were, too: a hard roll, a pint of small beer, and a completely inadequate (in Nimir’s opinion) ration of cheese and bacon. He tried not to think of home too often, but he never missed his family so much as at mealtimes. Gnawing his bread and cheese, Nimir had thought longingly of his mother’s generous table back home. Why, there would be fresh bread and butter, plate-sized slabs of ham or platters of sausage or fried fish, porridge and cream, eggs, and fruit turnovers, all washed down with good fresh buttermilk or spring water. And that was just breakfast! His reveries of venison sausage and eggs were disrupted when Nimir’s company was ordered to start swabbing the decks.
What a disaster that had been. Nimir didn’t think he would ever get used to living on board a ship. While hurrying with a bucket of clean water toward the end of the ship, (“Stern”, he reminded himself) he had run face-first into a rope anchoring one of the Ráca’s spars in position. He had not cut himself, but he now sported a painful, raw rope burn along the right side of his face, along his cheekbone down to his jaw-line, and a smaller matching scrape along the side of his neck. The officer in charge had ripped into him for not watching where he was going and wasting good clean water, then sent him off for another bucketful. After putting him on report, of course. As punishment, Nimir was not allowed his midday ration of drink. He had ground his teeth and made the only permissible reply under the circumstances. “Yes, sir.”
However, when his company was released from any specific duty, the practical seventeen-year-old had simply left the ship and headed for the Seagull, a dingy tavern not far from the Ráca’s berth. Now sitting on a rickety bench outside the Seagull’s weathered wooden walls, Nimir took another drink of ale, feeling the liquid wash away the lingering dryness in his throat. Resting the cool pewter tankard against his aching face, he sighed. Days like this, he wondered why he ever left home. Back in Lebinnin, listening to the recruiting officer, joining King Telumehtar’s expedition against the Corsairs of Umbar had sounded like a grand and glorious adventure. Sergeant Nillendion had declared that with his skills as a bowman, Nimir would quickly advance and earn both commendations and wealth, and Nimir had been eager to believe the wily recruiter. How splendid it would be to return to his village as a war hero, or better yet, a decorated officer with a sword at his hip. Nimir had imagined arriving home on a great horse, with a purse full of gold...which he would then share with his bossy older brother, provided of course that Kalisuz humbly apologized for trying to order him, Nimir, around for all those years. And wouldn’t Meliel be sorry she’d dumped him for that old man, Dolgor. Nimir spent many pleasurable hours imagining his former sweetheart’s regret at letting him go for an ancient man of thirty years. He’d show her. He’d show them all that he was capable of great things.
That had been the idea, anyway. But the training camp in Lossarnach had put an end to that dream. While the officers running the camp had been visibly impressed with his marksmanship, they had nevertheless insisted that he take his place among the other recruits and learn such military skills as following orders, saluting his superiors and maneuvering in the field. Nimir had enjoyed the latter. He had learned to hunt at an early age, and by the age of 12 years spent entire days alone stalking game in the meadows and woods near his home. Unfortunately, his training had not included anything about ships.
Coming back to reality, Nimir sighed again and took another pull at his ale. He choked suddenly as Morgond, one of the Ráca’s officers, appeared before him and bellowed, “You! Soldier! Who gave you permission to debark? Get back onboard ship!” Nimir groaned inwardly, expecting to be put on report yet again, but Morgond merely hurried down the wharf, bent on rounding up more wandering recruits. Deciding that the officer hadn’t told him to return immediately, the young recruit hastily finished his ale and stood up. Returning the empty tankard to the barkeep, he saw a pile of meat pies and bought two to take with him. Then he hurried back to the Ráca. Once on deck, he stopped and leaned on the gunwale, munching a pie and observing the bustle all along the wharves at Harlond. Off in the distance, Minas Anor gleamed white against the dark mass of Mount Mindolluin.
A stir on the docks below caught Nimir’s attention. Further down the wharf, he saw a tall, dark-haired man wearing a crown and a fine embroidered tunic walking toward the fleet’s flagship, accompanied by several nobles. His ears caught the cries of “The King! Make way for the King!” The second pie fell unnoticed into the water below as he hoisted himself onto the gunwale and grabbed a rope to steady himself, craning his neck to see. There was the King of Gondor before his own two eyes! What a tale for everyone back home. No one in his village had even been to Dol Amroth, much less seen the King himself. Wouldn’t they all be jealous!
piosenniel
10-14-2005, 08:15 PM
Hiriel's character
NAME: Azaryan
AGE: 89
RACE: Umbarian Male
WEAPONS: Azaryan is most skilled with a broad falchion, serrated in an almost wavelike pattern at the tip to leave a particular mark on its victims. He also carries a recurve bow, painted black and carved with eyes at both ends. More for superstition’s sake than anything else, he wears around his neck a dagger that belonged to Castamir himself, and carries an arming sword in the tradition of warriors of Numenor, although he isn’t particularly fond of using either of them.
APPEARANCE: Much to his chagrin, Azaryan is short for one of Numenorian blood, standing only 5’6”, though he is of imposing build. His eyes are beady gray, and intense. His raven hair is kept short, curling a little under his ears. Almost his entire body, certainly his countenance, is harsh and pronounced, as if worn away by waves on a coast. This is only added to by a scar that runs parallel to his jawline, which gives him a look of cruel amusement, a second war-made smile.
PERSONALITY/STRENGTHS/WEAKNESSES: Focused to the point of mania, Azaryan is a man bred with one purpose in mind – the retaking of Gondor for the Castamirioni –which he follows with a ruthless energy and obsession. He is somber and distrustful, but calculated and a brilliant mind. Though fair spoken and persuasive, he detests people, and would rather be left to himself, sometimes doubting his abilities as a commander and bitterly regretting his lineage. Probably because of this, he is given to a fierce temper and a menacing nature, save when it serves his ends to act otherwise. His only real release is in raiding, when he can assert in glorious battle the dominance of the Castamirioni, and take one more step towards the realization of all his passions and labors.
HISTORY: Born in 1721, Azaryan was the firstborn son of Zigurada and Angamaite, whose three greats grandsire was Castamir the Usurper, and thus groomed early to be lord of Umbar, though his sister Zairia was four years his elder. Tutored to be severe and commanding, any exuberance he had was quickly flogged out of the boy as he began studies of combat, language, and his family’s history. After a plague ravaged Umbar in his tenth year, killing both his sister and mother, Azaryan was rather unceremoniously sent away to sea, and rarely saw home for the next thirty years as he learned seamanship, waterways and tactics.
At forty he became a captain in his own right, and began making more aggressive moves further and further along the Gondorian coast, until towards the end of a routine refitting, his father became sick and was obliged to stay on the mainland lest he should have to succeed him. Thus stymied, he again set about his academic studies, this time mostly of ancient battles and strategies. The only person with whom he made any attempt to associate with was his younger cousin, whose intelligence impressed him but who he had only met on a handful of occasions.
His father lingered on for a good four years ere Azaryan could succeed him, and some say the son had to take matters into his own hands for anything to change. Obliged to come out of his solitude, Azaryan set about taking more control over the raids against Gondor, and prosecuted them with a greater ferocity. He has left most of the physical governing up to others, though sporadically he paid domestic business the same attention he gave his navy. At seventy-two, he ordered the building of a much larger fleet, indebting himself somewhat to his Haradric neighbors. But now that fleet is almost entirely manned and ready, he senses a weakness in Gondor’s lack of response and frustration about the success of his assaults; and feels that perhaps, in his lifetime, he might see the Eldacarioni fall, and take back Gondor as part of his rightful kingdom.
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Hiriel's post
A tortured wail rose up from the ribs as Lord Azaryan paced. He sighed slowly, closing his eyes and letting the wooden moans relax his muscles. A terrible headache churned within his temples, and so he allowed the groans to wash over him, a rough but steadying chorus. He had always liked the sound of waves belowdecks better than on shore, the clash of water on wooden shield. It was like some grand ancient battle.
He loitered in the relative solitude of the armory, liking to take ease in unusual places. It took longer for anyone to interrupt him, and it gave the greenhand ensigns a good scare to have to look for their lord and captain from mess to forecastle, wardroom to deepest hold, not knowing what corner he would be waiting around to yell at them. He smiled at the thought, glad to be back at sea again. All matters of supplies, gold, crime and court were put aside, and only important things left were stealth and wind and tide. It had been too long.
But, then, there had been much to plan for this voyage. Gondor, the tiring old eagle, usually ventured some response to the corsair raids that were rapidly becoming a way of life along the coast. In the last few months, however, the gnats of Dol Amroth and other coastal garrisons sat silent, suffering any abuse from his fleet without retaliation. Azaryan started pacing the squat room faster and found himself knocking into stacks of spears and quivers in his fiendish glee, half tripping over the toppled weapons in his energy.
They must be weak. There is no other reason why Telumehtar would not protect his own. They must be panicked. Nay, deperate. Ha! I may yet see the White City.” Twitching, he licked his lips and his thoughts skipped, leaping from one glorious picture to the next: This raid raising Pelegir, corsair ships landing up and down the coast, Dol Amroth in flames, the great fleet the Haradrim were still clamoring payment over pulling into Harlond, Telumehtar knelling, weeping before him at the base of the white throne. Feeling more elated than he had all day, Azaryan now bit his lip and began running over the plans of attack on Pelegir over again in his mind. If the river town was neutralized, then, only with greatest speed could he move the fleet to Harlond and Osgiliath. The army of Umbar was too small to take on Gondor’s in a pitched battle, but an assault on the Harlond and Osgiliath might cow it. The thought quickened his breath.
“Enough strategy, Azar,” A warm voice chuckled, rolling like a swell, and knocked him out of his reverie. “I have done nothing to suggest that was what my mind was turned to,cousin.” He recovered, recognizing the voice of Lord Sangalazin, his own like the crack of a spar. “Why else would a sea lord cloister himself for three hours in a cramped armory?” The man framing the doorway asked with mock innocence. “I see no reason to explain myself or my actions to you, and indeed I have no need to.” Azaryan cut back airily. “How goes it, then?” “There are a lot of ‘ifs’ yet, and the mouth of the Anduin is our most pressing problem at the moment. Telumehtar knows the river, and so we must evade the eyes he plants its coast.” His face dimmed, frowning at as his problems and dragging down his features.
“That may not be so. We’re in sight of land, Azar, inside the very mouth of the river and not even a fishing boat to great us.” Azaryan started; This was news that stabbed at his gut. “Than either he either he is a fool or an ungracious host.” He frowned deep, his grip on his settings slipping as he absorbed this information. “Well, I think we would both rather him a fool. Indeed, he and I would have something in common, I agreeing to come on this silly venture.” The wry comment brought him back to the armory. “Stop trying to be witty. I can dismember you at will for demeaning the importance of our military endevours this day.” Sangalazin only gave lopsided grin to the terse threat.
“That’s what makes it so fun, cousin.”
Azaryan growled in the back of his throat. Ever had Salgalazin been petty and lacked the proper focus for a lord of Umbar. Only his sharp intelligence, far greater than any other of his family, redeemed him. Not willing to be sidetracked by his cousin’s foolishness, Azaryan plodded on. “We know at least that Telumehtar is not one. But perhaps he falters. Perhaps Umbar’s threat has undone him and he sweats and frets on that great marble perch of his. I can think of no other reason he does not act against us. Regardless, we will give him something to fret about, pompous Eldacarioni.” He spat the last sentence out, a solemn vow.
“Then we should begin by going ondeck.” Azaryan nodded, bared a quick, vicious grin, and followed the beaconing figure out of the ships’ bowls and into the fresh sea air.
piosenniel
10-14-2005, 08:17 PM
Anguirel's character
NAME: Sangalazin
AGE: 64
RACE: Black Numenorean
GENDER: Effeminate male
WEAPONS (No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armour only that is appropriate to the race of the character and the time period.): Sangalazin wears a ceremonial longsword of great intricacy and consciously Gondorian design; an assertion of his rights over Elendil’s Kingdom, as an heir of the great Castamir. Its scabbard is elaborately crafted, with a sequence of scenes in gold filigree telling the Black Numenorean love story of Lenezor and Shirethel. Apart from this sword, which is far too beautiful to be wielded, he carries a curved silver-edged dagger and a fine silken garrotte.
APPEARANCE: Sangalazin is of a physical type viewed with contempt in Gondor, but in Umbar admired by males and females alike. He is slender, with tapering wrists and graceful legs; his mouth is large, crimson and prominent; his large eyes a soft brown, his complexion golden, though powdered fairer, and his hair dark chestnut brown. He wears a dark blue robe of silk. His only Numenorean characteristic is his great height.
PERSONALITY/STRENGTHS/WEAKNESSES: (No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only): Sangalazin’s charm, or one might more accurately say charms, is not in doubt; nor is his keen intelligence, when he deigns to employ it. For all this, though, he is feckless and pleasure-loving, easily distracted, temperamental and cruel. His physical weakness (brought about, it is rumoured, by inbreeding in the house of Castamir) also makes him despised by the martial Corsairs of Umbar who serve him out of necessity; only the continual presence of his mighty bodyguards, Gondorians stolen as babies and brought up at his court, garbed in pitch-black plate armour, their loyalty ensured by luxury, stops him from being lynched in the streets.
HISTORY: Sangalazin is the great-great-great-grandson of Castamir twice over, for his parents, Sangahyando and Mehratu, are brother and sister; a marriage brought about to ensure purity of descent and to prevent division of wealth, as well as because of genuine love; such affairs are not considered accursed among the aristocracy of Umbar. Sangalazin was cherished and adored as a child because of his beauty, and could have anything he chose; he made sure of this, testing it by asking his father to execute a playmate who had blackened his eye. He watched the subsequent hanging with a good deal of interest.
From such an upbringing sprang Sangalazin’s main enthusiasms; first, the intense pleasure and reassuring oblivion brought by debauchery; second, the self-fulfilment brought by art; third, the sheer amusement of strangulation. He loves the curious gurglings produced by its victims, the goggling of their eyes...
To all these politics comes a poor fourth. Indeed, as the endlessly intriguing Lords of Umbar go, Sangalazin is relatively ineffectual and harmless due to his fickle pursuits of pleasure; but his high blood will ensure he is ensnared in its dark legacy.
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Anguirel's post
“And now, my dears...play, play.”
Sangalazin, illustrious descendant of the King of Gondor known uncompromisingly in Umbar as Castamir the Great, was stretched out on a silken couch in his black ship’s cabin, his considerable full length languidly extended. A small table stood nearby; on it was positioned a silver instrument, from which a pipe crawled, coming to rest in Sangalazin’s long golden hand. He placed it into his mouth and took another gulp at the hookah, exulting at the relief at the fumes quenching the thirst of his lungs. Truly, the hookah was a potent sign that if one rejected the ways of the East and South, one would never find civilisation.
The supine Lord was attended by twelve men. Nine were monumentally tall-like Sangalazin himself-but, and here they differed from their master, also well-muscled and armoured all about in black iron. Those who were bare-headed displayed cold, impassive stares from grey Northern eyes. Their hair was dark, but bleached yellow, in contrast to their arms. Their weapons were all forged in the Gondorian fashion; straight longswords, triangular shields, visored helms. This, then, was the feared bodyguard of Sangalazin, which he had formed when still a child; its soldiers cradle Gondorians, but in their hearts fanatical servants of the Castamirioni, and Sangalazin in particular, who knew he owed his survival to them.
The other three men in the richly furnished cabin, below the forecastle, were of quite a different sort. It was these Sangalazin had addressed. One was of the Haradrim, and beat upon a set of small drums. Another was an Easterling, and toyed with a delicate stringed instrument, which he called a sitar. The third was a youth from the North, one of the shadow dwellers, a blonde boy with a flute. Sangalazin smiled at him.
“I find your strains particularly moving, child. You touch me. To think that one such as you replaced our line upon the throne of Meneldil...but I bear no grudge. Indeed, as long as you and your people confine yourself to our music-rooms and our pleasure-chambers, and don’t mess with power, the reserve of true men...why, then, you are quite endearing.”
The Lord of Half of Umbar leant up from his position and felt the youth’s cheek. The beard would not come for some time. A pretty specimen, indeed. And how strange and yet lovely the three combined tunes had sounded, to his own composition, intermingled. That was the way of culture, of beauty, of perfection. When he sat upon the Throne at Minas Anor-for he took little account of his cousin and rival, Azaryan-his court would be ordered thus. Tedious warring would cease, benevolent peace would embrace all the lesser nations, to be guided under his command. And civilisation would prevail.
His harmonious thoughts were interrupted by the Southron striking a false note. Sangalazin raised an eyebrow, and whispered something to a guard. Two of them led the musician out. He would not be killed; not yet, for the guards would wait for him to be strangled later at their master’s whim.
It was then that a black-robed, well-spoken lordling of Azaryan’s train arrived in the cabin. Sangalazin was called to his cousin's side. He took a last, regretful drag on the hookah, tousled the blonde boy’s hair, and followed the messenger. His cousin was powerful and proud-spirited, and it would do no good to anger him now...
piosenniel
10-14-2005, 08:18 PM
Amanaduial the archer's character
NAME: Captain Chatazrakin Telmenzar (shortened to Rakin)
AGE: 48
RACE: Corsair – Black Numenorean
GENDER: Male
WEAPONS: Rakin’s primary weapon of choice is a cutlass, not unusually for a corsair – the relatively short blade is perfect for hand to hand fighting in the narrow confines of a deck, for either a slash or thrust action, and is less likely to get tangled in the rigging of the ship than a longer, showier sword or rapier. His own weapon is fairly unadorned, an item of necessity, but he has had a few changes made to the cutlass for practicality: the hardwood handle is bound over with leather, not the usual, smooth leather used for clothes, but rougher beaten leather, so as to maintain both comfort and an all-important good grip when the weapon gets wet – this is where many seamen may fall down, for shiny leather slips easily across sweaty palms and can cost a sailor’s life. The basket, curving around to protect the fingers, is solid rather than more decorative filigree (which can cut into the hand if it is too fine when pressure is applied), but is of a strange metal that almost seems to shine black – a mysterious and rather fine touch that gives the whole sword a rather more elegant appeal, and is carved on the outside simply with his name, ‘Chatazrakin’, along the very edge of the basket. He has a second, more decorative sword – corsairs have little need for dress swords but, well, just in case. However, Rakin is not confined entirely to the sword: inside that coat of his lies a regular little armoury, ranging from a variety of small, simple, easily concealable daggers (often lost and so dispensable), to a slender link-chain, about a foot in length, to the no-nonsense knuckle-dusters in case of emergencies; the knife in his left boot is not strictly for battle, although it is easily accessible enough to be turned to the purpose.
APPEARANCE: Chatazrakin bears little similiarity to his half-brother bar the distinctive height of the Numenoreans, as he stands at about 6ft 5, an average height for Numenoreans but a feature that marks him out from others. However, he has none of the physical frailty of his brother: he is well muscled and broad shouldered with his height, but not as fleshed out as might be expected, giving him the lean, dangerous look of a hungry wolf. Narrow, almost black eyes enhance this appearance, although his face is deceptively open and honest looking, useful for gaining trust or planning deception, although it can snap shut into anger or a wicked grin or laughter within an instant. He is essentially quite fine-featured and, to some eyes, quite beautiful, although it is a beauty that has borne a hard life at sea and a harder childhood on the streets. His fine, high cheekbones are pock-marked over on the left side with the old scars of childhood pox common among street children, and his skin is tanned although surprisingly unweathered by the elements, unusual for a seaman. His long, untamed black hair is pulled back into a plait from which plenty of straggling strands escape, often restrained under a black bandana. This only serves to enhance his roguish appearance, although generally he dresses more sedately, a mix-match of clothes including a loose shirt of hard-wearing but surprisingly pricey material, usually with the long sleeves rolled up to his elbows for practicality’s sake, although the colour may be less practical – the favoured white shirt makes a striking contrast against the black waistcoat which tops it, and Rakin has learnt that, far from being only a superficiality, appearance is subtly important in a trade of fear, and not to appear rather striking and wild would be almost foolishness, although such an appearance goes nicely with his own personality anyway. He will usually wear black breeches – not leather though, as this is hardly practical if they are likely to get wet – and watertight oiled black boots reaching up to his knees, with a long knife strapped down the outside of one, a must-have for sailors especially for disasters with the rigging or other ropes. Although he will be seen on the most unlikely days standing in the freezing cold with his thin shirt sleeves rolled right up, he is almost never seen without his battered black overcoat during battle; this may seem strange, but in fact the coat’s many inside pockets have served the corsair well many-a time when just a plain cutlass might not do, and the element of surprise is required, in the form of several small, well-concealed daggers, say. Plus the slim-fitting, split tailed coat looks so dashing when spun around, wouldn’t you say?
PERSONALITY/STRENGTHS/WEAKNESSES: Rakin is, basically, almost faultlessly intelligent: not the book-learned cleverness of the academics and aristocrats, but the natural smartness and cunning that is learned from a hard life from birth, growing up in an underworld of thieves and then onto the streets. This life taught him early on a few skills that others learn only with a lifetime of experience – ruthlessness and hardness that many would have found unnerving in one so young, cunning and slyness that made him a perfect thief and cheat, deceptive skills that allowed him to easily trick the gullible, but never to rely on trickery too much more than is necessary – why increase the risk of being caught too far? But he has learnt other skills with the experience of being a seaman, and a Captain: for example, although it takes strength to stand and fight and to lead his crew into battle, it also takes a lot of strength to know when to turn from a battle as well. However, although possessed of a certain shrewdness and knowledge that his late mother sadly did not, Rakin is also quite a proud man, and maybe a little vain – it takes a lot to make him turn from a prize, and his fierceness can prove to be disadvantageous sometimes, when his pride gets in the way of his sense. His ruthlessness makes him an ideal corsair, although the position of Captain of a corsair ship is a precarious one: to an extent, even while he controls them, he is at their mercy – to push them too far, to make one too many unjust decisions or be just a little too ruthless, or too soft, is to sign his own death warrant. It is a fine line that he has to tread. However, after having been a corsair for most of his life, and a captain for over a decade, Rakin has some very valuable allies, and most of his crew is hand-picked, a few men loyal to him through thick and thin. Rakin is also fiercely loyal to the Castamirioni (see History), although to have the two Lords of Umbar, aristocrats far higher ranking than himself naturally, puts him again in a rather precarious position. But although shrewd and, yes, rather careful, Rakin has never been one to back down and roll over – not unless it is to dropkick his opponent. Such a strong and fierce personality could cause some sparks if his own authority is challenged too far…
HISTORY: Chatazrakin – or Rakin for short – was the illegitimate child of the House of Castamir; Sangalazin’s uncle, Sangahyando was as susceptible to a few illicit affairs and debauched pleasures as his twisted offspring, and Rakin was the product of a drunken night’s extramarital debauchery in an Umbar tavern. Unlike some of the unfortunate illegitimacies of the heirs of the Castamir, Rakin did not try to lay claim to the power of his father’s family, and so he was one of the fortunate ones – those who accused the Lords of Umbar of such discrepancies were often later ‘taken care of’ before any threat to the pure line could come about, and such a fate was to befall Rakin’s unfortunate mother when her son was barely ten years old.
Rakin, though, possessed some of the shrewdness that his mother had sadly not had, and never tried to leech of his father’s family, although they were certainly aware of his presence; he would have been immediately put to death if it had been thought that he would ever try to assert a claim to the position of Lord of Umbar over his precious half-brother. But as time passed and Rakin slipped quietly into the shadows, maybe they forgot, or simply lost interest, deciding that the illegitimate brat of a prostitute with no proof posed no threat to Sangalazin, or to Azaryan. Without a mother or father, it was a wonder that the boy managed to survive as well as he did but in fact the young Rakin found this start in life more a freedom than a hindrance. He became a proficient thief, cheat and liar, passing himself off for older than his years and getting odd-jobs in taverns so as to take a tidy helping of profits, and with an ability to quickly pick up skills that was very much to his advantage, all as a matter of survival. However, it was only a matter of time before he got pulled up by one of the Inn customers who he tried to cheat when dealing a fixed hand of cards – the Quartermaster of one of the Corsair ships. But rather than be outraged and destroying the boy (he could have had him made a slave or killed – who would have noticed a scrawny orphan boy go missing?), the corsair was actually mildly impressed with the boy and, after punishing him of course (not the last flogging Rakin would have to endure), he took him on as an extra on the ship, as a trial of sorts, on the simple basis that with one wrong move, Rakin would be off the boat – and probably not when they were near dry land either.
Rather than resent the Quartermaster, a man who went simply by the name of Dagaz, for the flogging, the punishment and the severe treatment of his mentor gave him a healthy respect for the authority of those who ran the ships – in part, because he was the only one who had ever really taken any sort of interest in him, even if it was only to give him a hard time. His quick wit and ability to gain the trust of others, to make them listen to him, was an advantage; after some brief tutoring from Dagaz, his skills with the sword also improved, and he became quite a skilful fighter, although a lot of his power lay in his cunning and skill with ‘less orthodox’ methods of fighting, well honed from years of a street existence. These advantages and traits gained Rakin respect and close allies quite quickly, and in his late thirties the crew of his ship gained a very fine Gondorian war vessel, which, as the elderly Quartermaster had no desire for a ship of his own, Dagaz bestowed on the young man. It was an unusual design of ship, bearing more similarities to the ships of the corsairs than the Gondorians, and Rakin was immensely proud of the vessel, naming it ‘Fame and Fortune’ and, unlike many in his profession, he has stuck to the same vessel for most of his career ever since, a period of just over ten years.
They were ten quite fruitful years, although like any seaman his profession has had very pointed ups and downs, but both the peaks and the troughs of his career have given him a wealth of experience that have made him a fair but ruthless captain, proud but shrewd nonetheless, and a mean fighter along with it; a man of some respect and standing, both from the corsairs, Gondorians, and even those of higher standing in Umbar. This is probably why it was his vessel that was chosen to bear the Lords; in addition, either despite or partly due to his mixed heritage, as a captain, Rakin has always made his loyalty to the Castamirioni very clear, which to an extent is probably one trait that gained him favour with the descendants of Castamir, although he has never, and would never, attempt to ingratiate himself with them as some would. Rakin largely put out of his mind his heritage, descended from the line of Castamir, as it is of little relevance or importance to a simple seaman, and even the long-winded name that his mother lavished upon him as some mark of higher breeding (although a lot of good it did her) is more often than not shortened to simply Captain Rakin; he never found out whether Sangalazin knew, although he suspected that the debauched darling of the Castamirioni is oblivious to his very being. However, it is a strange coincidence indeed that he should end up in such close quarters to his preciously spoilt half-brother, especially on the high seas when all sorts of accidents can happen…
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Amanaduial the archer's post
Even from a birdseye view, from far above the choppy waves, the Fame and Fortune made a striking image: on a clear day, proudly bestriding the waves that lapped against the side, as if daring the mighty Ulmo himself to make some challenge, when the wind leapt and blustered into those unusual, triangular sails, propelling the striking, slim silhouette forward through the waters…and with what speed! She cut through the waters so fast, so easily, the chopping motion mimicking the jolting laughter of such a ship whose pointed features were like a wicked laugh embodied. A more arresting and, aye, and more handsome ship, in its own way, was not to be found on this side of Arda. Stealthy, fast and fair. And the captain of this ship, a corsair as famed as his ship, since her very establishment as a pirate vessel loved it.
Standing on the forecastle of the ship, leaning casually against the foremast with one arm somewhat affectionately thrown around it as if around the shoulders of a loved one, Captain Chatazrakin Telmenzar stared out at the open waters, the feel of the wind caressing his neck, face and bare arms more familiar and enjoyable to him that any human touch. A corsair as infamous as the striking silhouette of the ship he had commanded for a decade, this was the life that Rakin had been born for – and after a life of sailing on his precious ship, the corsair wasn’t best disposed to the likes of that silent, unsmiling snob and the debauched fop who called themselves the Lords of Umbar trying to order him around on his own ship. He closed his eyes and took a deep breath of the salty air, tipping his head back into the wind as the sounds of the ship’s daily life flowed around him, each sound as familiar and easily identifiable to him as his own breathing. The seabirds squabbling as they flew above, a V of them making for the Anduin, racing Fame and Fortune to it, the crewmen talking, calling to each other all the way from the Crows’ Nest to the lower decks, snatches of song and laughter, interspersed with shouts and angry voices, the cries of a slave’s pain…these vibrant patchwork of the ship’s life reverberated through her ribs from tip to tail, and the Captain drank it all in, each sound bringing memories and things to do. The sound of the slave, for example… He sighed irritably, clenching his jaw tightly as he opened his eyes once more to glare angrily out at the sea.
“They must be weak. There is no other reason why Telumehtar would not protect his own—”
“Cousin, cousin, please, let me get my breath first before you begin to batter me once more with your tactics…”
The first voice, harsh and solemn though with a controlled energy, was another sound which, even after a relatively short time, seemed to belong to the ship: a voice that Rakin could reason with and understand, despite its cheerless and dour owner. But the second voice, that amused drawl....well, it was a voice whose origins were familiar to Rakin’s very genetics, but one which most certainly did not belong on a ship as he did. Azaryan and Sangalazin, Lords of Umbar – and the only pair of men on this ship to whom Rakin himself was directly accountable. And Rakin did not like to be under another’s power…
“Good afternoon, my Lords,” he began, half turning his head towards them although his arm remained slung as it was around the mast. Azaryan nodded curtly, but such a simple greeting could not be enough for Sangalazin.
“Morning,” he replied simply. Rakin turned his dark, narrow eyes further towards his half-brother, raising one eyebrow carefully. Sangalaz in had his arms crossed and a smile on his full, girlish mouth. “It is still but morning, Captain Chatazrakin, give her her due and do not steal from her a good hour. You wouldn’t rob the day of a full hour of her bounty, would you?”
Ah. It was going to be one of these conversations then. How he regretted not sharing a childhood with his half-brother…or not. Apparently being an unrecognised scion had some advantages – namely the lack of comments such as these from the his inbred, spoilt, fop of a brother. Rakin bit back the reply which leapt to his tongue and instead gave a very slight smile as he straightened up and turned towards the two Lords of Umbar. “Ah, but is that not what our very aim is, my Lord Sangalazin? Thievery from even the highest powers?”
Sangalazin’s expression seemed to freeze for a split second between a sneer and a smile, then he simply shrugged and gave the Captain a lazy, infuriating grin. In order to keep up his respectfulness towards Sangalazin, the easiest response to this was simply to ignore it. After all, it was a damn sight more respectful than the sneer he would usually award to such a… Turning to the older of the two, Rakin inquired as to Azaryan’s expression of worry. “How goes, my Lord? You seem troubled – no bad tidings I hope?”
“None except that one of your slaves is potentially about to be thrashed to death belowdecks,” Sangalazin interrupted unhelpfully. His mouth contorted into a cruel grin which sat uneasily on his fine features. “Although whether that is indeed a bad thing is quite debateable.”
Azaryan did not respond to his cousin, turning expressionless eyes on Rakin for a moment with a look that made the Captain feel like a particularly unwholesome weevil. Then he looked away, glaring, as Rakin had done, over the sea. “It is nothing, Captain,” he replied shortly. Ever eloquent, the corsair commented mentally, then felt the usual stab of guilt. His loyalty must lie with the Lords of Umbar, always, no matter how surly – or superficial – they were… Deciding not to try to get water from the stone on this particular afternoon – or, let Sangalazin have his way, this morning – Rakin excused himself from the pair and, bracing himself, started down the stairs to the lower decks, from whence he would go to the slave deck. This morning he had other affairs to deal with – namely, the dawn escape affair of the previous night. A slave escape, now of all times, and from Chakka – hardly surprising, bearing in mind the brute itself. But I thought I had him under control… He fingered the vial of bitter, mustard-yellow liquid in his pocket: in an hour it would become useless to its intended drinker. Unless the slave was more devious even than Rakin gave him his due for; but then, in the mind of a desperate man, even the best formulated plan often had a slip up - and in this case, one slip-up was likely to make the slave very uncomfortable indeed... A grim smiled twisted Rakin’s handsome features and his hand clenched tight over the vial. Well, if Chakka intended to make life difficult for him now of all times, he had better stop by his own apartments to retrieve a few items from the vicious little armoury of his coat pockets…
piosenniel
10-14-2005, 08:20 PM
Fordim Hedgethistle's character
NAME: Chakka
AGE: 35
RACE: Human
GENDER: Male
WEAPONS: None
APPEARANCE: Chakka stands well over six feet tall and is immensely strong. His features are even and graceful. He shaves his head (to avoid the vermin that infest the belowdecks) and wears nothing more than a simple pair of sandals, short trousers and a shift. His back is laced with terrible scars from a savage whipping sometime in the past; there are scars on his face too, but these are carefully inscribed lines and dots. His skin is like burnished ebony, lustrous in its blackness.
PERSONALITY/STRENGTHS/WEAKNESSES: Chakka is quiet and contemplative, almost taciturn. When he does speak, his words are quiet and to the point for he never speaks before thinking. To those unfamiliar with his ways he appears to be humourless, but he takes great joy in telling elaborate comic tales of magical animals, and in listening to songs and poems of any sort. His greatest joy is the feel of the wind and sun upon his skin. Chakka is slow to anger, but when roused he becomes horrifically violent upon the instant.
HISTORY: Chakka was born upon the slopes of a great mountain far to the south of the lands and seas he now considers his prison. For a few short years he lived with his family in a great village upon the savannah where he watched the women tend the fields while the men went out to hunt. He had just begun to help his mother and older sisters with their tasks when the others came: savage men from the east who burned their village and slew the adult men. The women and children were taken captive and marched for weeks across the savannah and through the jungle to the Sea. Chakka’s mother and eldest sister died in the journey, and when they reached the coast he was separated from the remainder of his family.
He was sold to a great king who made his fortune by selling people to the sick-looking pinkmen who sailed into his harbour every spring. Hundreds of people disappeared into the black ships every year, never to be seen again and as Chakka grew he came to learn that these pinkmen, who hardly looked human with their pallid skin and hair upon their face, were from an even greater kingdom far to the north. Chakka was spared exile among these creatures and was allowed to remain in the coastal realm among normal people, but he remained a slave. He grew up tilling the king’s fields and herding his flocks. Life was hard, for food was scarce and the living conditions were cramped and unclean. The only pleasures allowed the slaves were song and wrestling, for the people of this realm were extremely fond of the sport. Word of Chakka’s prowess in the wrestling ring spread quickly and soon the king took him from the fields so that he could train year-round for the monthly exhibitions. Better food and a cleaner bed allowed Chakka to grow even stronger and more able, and the best masters were acquired to perfect his fighting skills. In addition to wrestling he was taught how to fight with bladed weapons, for the king had a fancy that such a powerful warrior would be an apt bodyguard. For years Chakka trained and fought until he became the greatest fighter anyone had ever seen. Rival monarchs would send their champions, and Chakka defeated them all.
But Chakka yearned to return to the land of his youth, and one day he sought to escape. He was captured and whipped until he was near death. It took him a year to heal and return to full strength, but at the first opportunity he made another attempt for freedom. Once more he was captured. The king, perhaps realising that Chakka could never be tamed, ordered him sold to the pinkmen the next spring. Chakka spent a miserable cold season in dread of his exile, but he found no opportunity to attempt another escape, and within a few months he was forced aboard one of the black ships and bound for a life of slavery to the Corsairs of Umbar.
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Fordim Hedgethistle's post
The point of Chakka’s knife slid easily through the corsair’s chest, piercing his heart and sending his shade to howl with the damned of ukruza. Chakka pressed his hand over the man’s mouth to still the rattle of death and deftly slipped the corpse out the opened hatch. He dropped it like a stone directly into their wake so that the splash would not be noticed. Like a shadow disappearing into the night he climbed through the hatch after the dead man and crawled along the side of the Fame and Fortune, making less noise than the wind amid the rigging. The moon was only a sliver in the sky but there were no clouds and he had to trust to his luck that no one would look over at the sea. The conversation of the watch drifted down to him from the deck as Chakka rounded the stern below the captain’s window and made his way forward on the port side. The sea rushed beneath him and for a moment he thought of simply letting go and falling into the water. They were not too far from land, there was a chance – a slight chance – that he could make it to shore: if the current were not too fast, and if the tide co-operated and if the shoreline was not a jagged mass of crushing stone. He remained clinging to his perch on the side of the ship. He had a plan already, one that offered at least some hope.
Achieving the hatch he slipped out his knife once more and used it to gently pry open the casement. The quarters were empty, as he had known they would be, for the first mate kept the watch this night and the quarters were his. Chakka dropped to the deck like a cat and swiftly found the door. He peered out. Just down the corridor were the two corsairs whose unexpected presence had necessitated his unusual manner of moving from starboard to port. He waited until they moved to the other side of the lantern, where the light from it would be before their eyes should they look his way, before sprinting through the door to the ladder.
This, he had known all along, was the most dangerous part of his plan. Escaping his chains had been simple. One of the first things he had learned after being made a slave all those years ago was how to pick a lock with any slender piece of metal. In this case, a nail that he had pried loose from the rafters during his first night on duty before the captain’s door. They were still in harbour then and he could have escaped that very night, but for the captain’s devilish poison. They had brought Chakka to the captain’s door and shackled him there, explaining to him that he was to watch the night and to prevent anyone from entering the quarters. The captain had come then, a tall, wolfish looking man. They had stared at one another in silence for a while, each sizing the other up. They were the same height but Chakka’s frame was larger. It had impressed him that the captain had not been intimidated. Without a word and with the speed of a striking viper Rakin had flicked out his hand and Chakka felt a sting in his arm. He looked down and watched as the captain pulled a small thorn from the flesh. Chakka wondered what had just happened and the captain, smiling coolly, was quick to explain the ingenious nature of Chakka’s enslavement.
The thorn, he learned, had been coated in a poison of the captain’s own making that would slowly work its way to Chakka’s brain. By dawn he would be dizzy. By the time the sun was above the horizon, he would be blind. By noon, he would be dead but only after suffering through an excruciating period of burning pain. The captain’s smile never wavered as he explained this to Chakka. Rakin then explained, in equally even tones, that in the morning he would make a small dose of the antidote to the poison that he would administer to Chakka. With that, he went to sleep and Chakka was left to wonder at the brilliance of what the captain had achieved. There was nothing more that Chakka would like to do than slit the captain’s throat and run – anyone coming to assassinate the captain in his sleep would have found Chakka a willing accomplice. But now the slave’s life had been yoked fully to that of his master. For Captain Rakin to die in the night meant an agonising death to Chakka in the morning. He did not doubt that Rakin was telling the truth about the poison, or about the antidote to which the captain alone knew the recipe. There was something in the man’s bearing that made it impossible to believe that he would stoop to fabrication merely to obtain the services of a slave. So Chakka stood guard that night, and in the morning – when he was indeed beginning to feel a bit dizzy – he drank the vile tasting antidote that the captain gave him when he emerged from his quarters. The next night and morning were the same, and thus had he been forced to stand outside the captain’s door, night after night, keeping alive the one man in all creation whom he most wanted to see dead.
Chakka raced down the short passage keeping his breath quiet and even, and achieved the top of the ladder without being seen. He dropped through the trap and lighted upon the lower deck on all fours, his eyes glittering like a predator’s. He held his breath and even his heart slowed as he made himself as a stone, listening and alert. When he was certain that he had not been seen, he moved to the flimsy door that separated the aft hold from the slavedeck. He opened the door by a sliver and looked through. The slaves were sleeping in their chains, hunched over their oars or leaning back upon one another. His eyes narrowed and he sucked in a quick breath with the violence of one who knew what it was like to sleep like a chained beast. Quiet as moonlight he crept toward the guard.
It had taken him weeks of careful study and spying to learn the secret of the antidote. Using the nail he had prised loose on his first night, Chakka had first chipped a small spyhole through the wall so that he could watch the captain at work in the morning. He had studied the procedure of mixing and stirring until he could have performed the acts in his sleep. When that was accomplished he had slowly gathered what he needed to make the antidote himself. Some of what was required was easy to come by from the galley or the crew, but one or two compounds were to be found only in the captain’s quarters. He had fashioned a crude key to the captain’s door and each night he would slip in and quietly take one or two drops of the compounds he needed – never enough that the theft would be noticed – and hid them behind the loose rafter he had found. Eventually he had enough of what he needed to make the antidote himself and as soon as the captain had fallen asleep he had set to work removing his chains and making a dose of the antidote. But being free of his bondage meant little on a ship in the middle of the Sea – for where could he run? But running was not his plan…
Chakka seized the corsair, stifling his cries with his hands. His arms were iron bands about the man’s neck as he struggled to be free, but within a few moments the man’s motions became feeble and then ceased altogether. Chakka knew that to kill the man all he need do was hold on a few moments longer, but as soon as the guard was unconscious he let him drop to the deck. Some of the slaves in the aft ranks had come awake at the violence and they stared in disbelieving hope as Chakka fell to work on the mighty lock that fastened the chain to which they were all bound. As he sought to force the lock with his knife he spoke to them through clenched teeth: “Slaves, listen! I am here to set you free, but you must not run like animals. Do not think to throw yourselves into the Sea for you will die. We must become the hunters instead. We must kill and destroy and make this vessel our own. When the corsairs are dead we can take this ship where we please.” He spoke quietly but those who heard him passed his words back to their companions.
He concentrated on the lock once more. The first two latches had fallen and he was about to trigger the third when from behind there came the heavy tread of booted feet. With a curse in his own tongue he spun up from the deck and flew at the two pirates who had come below. He threw the first into the wall, his weapon not even yet drawn. The other pulled forth his cutlass and aimed a cleaving blow at Chakka’s head but he easily sidestepped the blade, in the same motion bringing his hand down on the man’s arm. He cried out in pain, and Chakka dropped him with his fist.
There was a cry from above as the corsairs became aware of the commotion. Chakka raced the length of the deck, hissing to the other slaves as he went, “I am sorry I failed you my friends. I shall lead them away.” The slaves knew what he meant: if the corsairs were to find out that a slave revolt had almost begun, they would all pay in blood.
Chakka pulled himself up the ladder to the foredeck and came face to face with three startled pirates. They lunged with their swords, but Chakka evaded them, crumpling one with a mighty kick. He leapt from the foredeck to the main deck and raced to the side, but there were too many pirates about now: they fell from the rigging like insects and swarmed about him. Ropes were thrown about him and soon he was dragged to the deck bellowing and raging like a beast. When he was tied fast the boatswain was sent for, and when he arrived there at his heels like a cur was the guard Chakka had choked into unconsciousness. The guard was raging, “Hang the rat, I says! String him by the neck until he knows what it’s like!”
“Stow that talk of hanging!” the boatswain replied sharply. “He’s the captain’s personal slave, so unless you feel comfortable explaining to him why you’ve killed his property you’d best take him to the brig unharmed. Leave him for the captain to deal with in the morning.”
“He near killed me,” the guard growled sulkily.
“Aye, and if he had then we could make use of that gallows. As it is, you’re more like to be whipped for negligence. A common sailor is cheaper and easier to replace than the likes of him!”
So Chakka was taken below and clapped in irons. He sat in the brig the rest of the night and throughout most of the following day, wondering what his fate would be aboard the Fame and Fortune…
piosenniel
10-14-2005, 08:22 PM
Eorl of Rohan's character
NAME: Ferethor Steele
AGE: 31
RACE: Man
GENDER: Male
WEAPONS: A piece of broken oar.
APPEARANCE: Dark-haired with eyes of gray, the appearance as well as the mannerism and accent that of Gondor born and bred. On his shift, he is often seen chained to the left side, second row, his lean and lanky frame straining against the oar with a sense of strength that talks of better times. His tousled hair is unkempt and slicked behind his ears, wet with blood and the spray of the tides. Pale as he is, and lean, only his eyes keep some measure of vitality still – alert and alive, sparkling as icily as his voice, as cold as the waves that lash the ship’s brow. The torn and tattered remains of his shirt and breeches alike are plastered to his back, sticking with grime and the sickly yellow of half-healed scars. If someone bothered to look past the film of dirt and dried blood on the shredded clothes, one might have seen the black and white of Gondorian Guards...
PERSONALITY/STRENGTHS/WEAKNESSES: Serious, cynical, steady in his hate as in all things else - yet he keeps it controlled. He had learned that much in the past three years. No one can blame him, however, if the collected bitterness had made him cold and indifferent. Sanity, in such a condition as this, comes with a price. Thralldom is a harsh mistress. In his case, he hid behind his sense of cold reason, trusting no one, loving no one, afraid, not of violence or betrayal, but of the acute pain that will come with awareness.
HISTORY: Once a promising young captain of Gondor at 27, he went missing a few years later - in a skirmish against the Easterlings at the borders of Gondor. He was presumed dead, his family notified – the city named an obscure street after him and promptly forgot. There had been no news of him in the three years since.
__________________________________________________ _______________
Eorl of Rohan's post
Ferethor couldn't keep count. Beneath the ship, days and years were as one in their miserable condition. A few went mad. Most died. No one lasted more than a year in the service at the oars, no one sane… but him.
He might have lost the consciousness too, if he hadn't that to spark the flame – hatred. He deliberately nurtured it. From the instant when he realized to his horror that he'd go mad if he didn't do anything, he had fed and coddled this hatred of his until it became his driving force. And they knew it. What 'they' were here but the damned Corsairs, the enemy? They knew that he survived. He ate whatever they brought it, he built his strength, and his muscles continued to ripple and move as he strained his chest against the oar to the bending point, under the shadow of the whip of the master, and behind the master, the South, behind it still, the fundamental hatred between the West and the South. He held on. Every minute, he held on. In the pitch-darkness, relieved only by faint lanterns and the cracking sound of the many-lashed whips, he held on with one purpose in mind and one desire – to take vengeance. He had watched impassively as people dropped like flies around him. He knew he could not help them, no matter what. What he could do was escape – escape, and sink the ship with the whole cursed population! He would remember the blank faces of the dead comrades that fought beside him in the fray, the screams of the tortured thralls, and the feel of the lash on his bare back. He would remember, and the blood will be on their heads. Ferethor knew he was thinking in circles. But a thread broken in the train of continuous thought might douse the flame of hatred that was the only thing that kept him sane against all odds. So he pulled the oar. And hated steadily.
There was no source of light other than that which trickled through the hole where the oar handles were thrust in. The lantern that the sentry guard held didn’t count. He bent against the oar, letting his weight do half the work in moving forward the massive ship whose only part he knew was beneath the decks, the mold and the dark and the whips. It was then that he heard the shouts outside – there were always shouts, but this was of a different nature – and the call to arms. They were going to war. War… He strained to hear the next word. War against Gondor. Gondor. He froze. The oar fell from his hands, clattering against the floor. Let them react to that. Was it on purpose or an accident? He didn’t know. He was tired. So tired.
The slaves working around him flinched, and shied away as if the whip might descend on them by mistake. Ferethor straightened up and lifted his head, knowing that soon he'd whimper and beg for mercy like any other slave under the stinging blows of the whip – maybe the racks, even – but he wanted to show them that he was not afraid. No, that wasn't it. He was afraid, but he was not going to let that fear run away with him. He was still a Gondorian, if nothing else. He was a captain of Gondor. He knew that the Corsairs have always hated him more for all that, wanted to see him break under their hands, more than all others - because he was the material realization of the strength and power of Gondor, the City of Stone. He wouldn’t give them the pleasure so easily – he clenched his teeth at that – he owed that much to his heritage, if nothing else. If he had more strength… If he had… If he could contact them… But no. It was futile to dream.
The guard woke from his doze and looked over. The thralls shrank away still further, as much as the chains would allow, and made it a point to not look at his way. They were chained just so that they were forced into a kneeling position, unable to stand or to sit, with the chains interlinked with other slaves that one slave's mishap might affect all others. The arms were free to work the oars, and some had misshapen arms because of being chained in one place with only one arm used for exercise, for so long. Not that the length mattered. They were all mindless and timid, all of them. He wouldn’t get any help from them. He had tried to spark their spirit before, but they moved away, as they did now, afraid. There was some that had a remnant of spirit left, he knew, but they were chained too far away. Ah, here it comes. A guttural remark, then in barest rudiments of Common as the two guards approached – but he didn’t pick up the oar. When the guard grabbed him by the thrall collar, gaggling and choking with the blood that filled his lungs, Ferethor instinctively brought down the metal end of his cuffs hard on the man’s wrist, noting its sickening crunch with mixed feelings of satisfaction and terror. Terror soon gained the upper hand. Usually he would not do anything so stupid – he would let himself be sworn at and beaten around some without unnecessary defiance, which would doubtless bring the steel-tipped whips into play. But… War. War against… Gondor? He couldn’t help shuddering convulsively. One, two seconds passed? The man fell. He was dropped by the first man, so that he was left in the position of half-kneeling along with the rest. The one he had hit recovered in a moment and sat up from the wooden plank, gesturing angrily at Ferethor and reaching for his weapon. No. Please. Can’t take it anymore… The whips cracked in the air, an ominous sound at best, but worse if you heard it cut into flesh and sinews. Especially your own. He moaned, falling onto his knees, and before he could brace himself came one blow and another time after time in quick succession. Usually these stopped after a dozen, or the slave might be rendered useless for the day – but it went on and on – enough that blood and flesh splattered all over, some of the weaker slaves covered their eyes, and he soon lost consciousness hanging limp by the chains.
Gondor. What did it mean? Gondor, and… and…
piosenniel
10-14-2005, 08:22 PM
dancing spawn of ungoliant's character
NAME: Jagar
AGE: 26
RACE: Men (Haradrim)
GENDER: Male
WEAPONS: A piece of rope.
APPEARANCE: As a Southron Jagar's complexion is dark and he has brown or almost black eyes. His hair is short, curly, ragged and as dark as his eyes. Jagar is scrawny but tall. Some say that there would be Numenorean blood in his line but most think it's just a mere story Jagar's tribe's women cherish. The only feature that could be Numenorean origin is his height. He is worn and sweat has hardened his clothes. He sits a couple rows behind Ferethor on the right side of an aisle between the slaves.
PERSONALITY/STRENGTHS/WEAKNESSES: Jagar has been aboard only a few months but the horrible conditions are taking their toll on him and sometimes he seems slightly mad. He talks to himself, hums and acts indifferently. He tries to deny the reality and escape into his imagination by seeking consolation from nature and songs. Jagar is confused because he begins to realize how much his tribe's culture contradicts with his own values.
Jagar is independent and he'd like to be alone but it's quite impossible considering he is in chains with hundreds of other slaves. Therefore he isn't very talkative but he's not hostile either.
HISTORY: Jagar was a member of a large and powerful tribe. He travelled to the sea as a boy and fell in love with the local lifestyle. When Jagar grew up he left to the coast to live on his own.
__________________________________
dancing spawn of ungoliant's post
The hot air below deck smelled of sweat and blood. Jagar gasped and felt his heartbeat pounding in his throat. A man sitting next to him had collapsed onto the oar unable to force his tortured body to work any longer. Although it was gruesome, the sight made him chuckle. The limp body of the man swung to-and-fro with every pull making him look like a puppet and making rowing even harder. Was he dead? No, not yet. "Will be soon", Jagar mumbled to himself. "Isn't this something! Great ships with crimson sails, wasn't that what you wanted to see?" a little voice jeered inside his head.
When Jagar was a mere boy, he had travelled north to the coast with his father to inspect their tribe's lands. He had seen proud ships setting off from the harbours, the sun dazzling on foaming waves and screaming flocks of seabirds that circled above docks waiting the fishermen to clean their catch. As time passed, Jagar didn't forsake the sight of the glimmering sea and he longed for the freedom that the life on the coast breathed. Getting captured was not part of the plan.
During these months aboard Jagar had learnt that by keeping up with the pace and holding your tongue you could keep the whip away. The man sitting next to him had done neither. Rankling wounds run across his back making his remaining clothes sticky with matter. Jagar thought of his family. They had kept slaves, too, people from scattered and weak tribes who had chosen thralldom over death.
A whip of lash whizzed past Jagar's ear hitting the man next to him on the back and spattering blood drops around. The poor man moaned hoarsely as a new wound ripped the old scars open and coloured his ragged shirt carmine red. There was a time when this sight would have made Jagar feel sick but now he just stared forward squeezing the oar. The man was detached from his chains and dragged away. A few rows from Jagar another man was being beaten for dropping his oar.
Jagar moved quickly to the seat beside the oar hole and breathed the salty air. Finally he could see a glimpse of the swelling sea and boundless sky. How free the seagulls were! He wanted to wring their necks, shoot them down, so they couldn't fly around the cursed ship as though mocking him. No, he wanted to be one of them and ride with the breeze that blew from the vast ocean and hailed a new dawn. But here Jagar was chained in a ship and going to war against Gondor.
Harad was an enemy of Gondor as was Umbar. Jagar had learnt that long ago. If he was a free man, he would have gone to war gladly but not like this, not as a thrall trapped in an Umbarian ship. They made slaves row under pain of torment and death, but if he ever reached Gondor, what would the battle be but torment and death? Maybe he would die pathetically as an old man holding an oar after wasting his years rowing Numenorean lords from war to war. They would just throw him overboard for the sport of different sea creatures and keep conquering the world. This thought made him chuckle again. But why would he have been so eager to go to war against Gondor? He had no personal reason to hate that land. Jagar tried to reminisce an old song his mother had used to sing but the words escaped from his mind. Something about wind and horizon...
piosenniel
10-14-2005, 08:24 PM
The Discussion Thread is now open for discussing the game.
Please keep chatty posts to a minimum.
Thanks!
~*~ Pio, game moderator
Eorl of Rohan
10-14-2005, 11:28 PM
Does this mean that now the Numenorean Blood Runs Black can start? The planning is over, the characters are in place, the first posts are done and the people are waiting. (Influence of Dr. Seuss? Possibly.)
EDIT: Thank you, Pio.
piosenniel
10-15-2005, 12:07 AM
From the Planning Thread:
About the start of Game:
Perky will be away from the 16th through the 22nd of this month.
I 'd like to start the game the 24th (or as soon after he is able to decide the order of the opening posts for the RPG thread).
~*~ Pio
The Perky Ent
10-15-2005, 10:20 PM
Hello all! I'm quickly writing this before I must depart to Utah! I expect to be back on the 22nd, and have an excellent time :) I really dont' have time to come up with a post order yet, so I'll have to do it when I get back. Sorry for the inconvience, but it's partially mandatory. Feel free to work things out and plan things for the future. I know I will ;)
Take care,
Perky
Fordim Hedgethistle
10-17-2005, 09:48 AM
Oops, sorry -- failed to notice that this thread had been opened until just now. I was wondering why y'all had been so quiet lately....
Amanaduial the archer
10-17-2005, 02:32 PM
Ditto to Fordim - just checking in to get updates from the thread and to reassure you all that I have not met my untimely, yet undoubtedly rather exciting and certainly unscrupulous, death. Yet. *evil*
(Shut up, Aman...)
Anguirel
10-17-2005, 02:37 PM
Actually, Aman, I wonder if you have to die. It would be fascinating to let a rogue scion of the Castamirioni, unrecognised by the chronicles, escape...far future, I know...
I need emails to keep up with this so just checking in!
Alcarillo
10-17-2005, 08:29 PM
Just checking in with all of you. I can't wait for this RPG to begin! Storms and mutinies and shipwrecks, oh my!
Anyways, for those of you aboard the Ráca, I plan on posting a list of some of the crewmembers who will frequently appear in my posts and their jobs. For example, Caradhril, from my first post, is the master, the man who navigates the ship and occasionally steers it.
Folwren
10-18-2005, 07:51 AM
That's an awesome idea, Alcarillo!
I don't know if I'll do it, though...unless Perky and Firefoot want it. Is it necessary, do you think?
-- Folwren
Firefoot
10-18-2005, 01:48 PM
Folwren - unless you want to do it, I'd say you don't need to. If random sailor/soldier #23 happens to be necessary to do something important, you can always assign them a name and role. ;) :D
You may want to have someone like a first mate, though. Up to you.
Folwren
10-18-2005, 01:56 PM
Right. I figured it'd be less necessary for me to post who my people were, seeing as you and Perky, who are the only other RPers on the ship aren't too concerned with how the ship is being run. I have in my mind who I want to be doing what (Forimar, for instance, is my bosun), but I don't think I need to say who all my crew is. :D
Yes, I've a first mate. :) He's the left-tennant that met the King and the Councelor at the landing, I think. I didn't name him, though, did I? That can wait.
-- Folwren
Amanaduial the archer
10-18-2005, 03:30 PM
Actually, Aman, I wonder if you have to die. I must say I hadn't yet considered it - but have no fear, I am sure that Rakin will certainly not be going gently into any good night ;)
Amanaduial the archer
10-19-2005, 01:00 PM
Hate I can understand. Pity...well, you'd need a reason. :)I was thinking, as obviously Rakin wouldn't forget Ferethor easily, that he might remember that Ferethor was a captain once and try to pry some information out of him. Military secrets, etc. Hmm...I'm not sure actually, I don't think so. See, Ferethor has been a slave aboard the Fame and Fortune under Rakin for donkey's years; if Rakin had intended to get anything out of him, he probably already would have done so - it is unlikely that Ferethor would have any other knowledge of use to Rakin, bearing in mind that he was captured so long ago. And for the idea that he would not have forgotten his attack on him - bearing in mind that everyone seems to be trying to kill Rakin, well, after a time, one simply loses count and forgets specifics...;) No, but I don't think he would parade him on deck - after all, why waste the slave-power? He would be of more use rowing.
Sorry, I just don't think they're particularly likely. And there would, of course, but a certain amount of animosity between the pair, certainly from Ferethor's side - but the Captain probably wouldn't go out his way to make life hard for the slave, as it would only make him less efficient for his purpose aboard the ship i.e. as a rower. But, of course, if Ferethor was to try anything particular (and realistic) again, then that would be a different matter...;)
Eorl of Rohan
10-20-2005, 12:57 AM
Hm. You're right, Aman. I guess we'd have to figure out another way to get Curamir to see Ferethor... +deletes last post+
I don't know why Ferethor pities Rakin, except for the fact that I pity everyone I hate and that I assumed that he'd do the same. I mean, someone who'd make you feel so miserable - that person must have had the same thing done by his surroundings, to act as such, and it's not really his fault if he angers you. But then, my reasoning, as usual, makes no sense.
The Perky Ent
10-22-2005, 12:23 AM
Watching the ChiSox tromp the Astros...
¡¡¡GO ASTROS!!!
Corsair, n. A politician of the seas.
I love it :D
Well, I'm back :) Man was it great to get back to nature! I'm gonna hit the hay, but rest assured i'm back. I'll get back to work asap, but first I need my earned sleep!
The Ent who be Perky (Yeah, I'm bored like that :p)
Firefoot
10-22-2005, 06:46 AM
Glad to have you back, Perky.
Can't wait for this to get started!
Alcarillo
10-22-2005, 01:21 PM
A while ago I promised a list of important crewmembers, but now I've decided that I'll make a list and edit it accordingly as new crewmembers are mentioned throughout the posts of those aboard the Ráca. I hereby bestow Kath, Thin, and Dunwen with permission to create important crewmembers as they please throughout their posts. I'll add the names to the list here. If you need to know who does what, you can just look at this list.
Captain Vórimandur - well, captain
Caradhril - Master
Morgond - Master-at-Arms
Dagur - Purser
Berengar - Carpenter
Arundel - Sail-maker
Other sailors include: Arron
Sergeant Nillendion †- chief soldier aboard the Ráca Commander Darnir - second in command Lingwë Curamir
Sergeant Angaden - chief archer Nimir Dimion Gimil
Julie - Cruise Director
† dead
piosenniel
10-23-2005, 02:07 AM
So, my dear Perkster -
All we need is your list of posts . . .
~*~ Pio :D
Amanaduial the archer
10-23-2005, 02:33 PM
Hey,
Due to a typical feat of planning and my only being told, ooh, yesterday, I will be in Northern Ireland from Monday to Wednesday, returning Wednesday night, and will probably not have any internet access in that time: the grandparents do not have any problem with technology in theory, but wouldn't want it to happen to them, thank you very much ;) So unless you could postpone for a few days, looks like I'll be missing the beginning of the game - sorry... :rolleyes:
T'e wee Oirish Leprecaaaaan,
-Aman
If that's due to parents Aman then lets send them to Mordor quick because I have the same problem! Mine have just informed me that I will be in Manchester from Wednesday to Sunday, and I will be without internet access. I should think Thinlomien could carry my character along in one of her posts if necessary though since they are friends, if thats ok with her.
Thinlómien
10-24-2005, 07:41 AM
I should think Thinlomien could carry my character along in one of her posts if necessary though since they are friends, if thats ok with her. That's okay with me. I try to carry him along (if he needs to be carried along) with the characteristics you've described him to have.
Kath, you can do the same with my character.
Dunwen
10-24-2005, 03:22 PM
Greeting Friends (and Enemies)!
I have also returned home after eight days, and am just letting you know I'm not dead yet. Another family member is demanding computer time :rolleyes: , so I will be back later this evening, when I will hopefully have time to catch up properly.
Till later -- Dunwen
The Perky Ent
10-25-2005, 05:28 PM
Fordim Hedgethistle
The Perky Ent
Firefoot
Folwren
Alcarillo
Dunwen
Kath
Thinlomien
Anguirel
Hiriel
Amanduial the Archer
Dancing Spawn of Ungoliant
Eorl of Rohan
Well...I think that's my list. If anyone has any problems with it, or wants to point out my stupidity, please let me know!
Dunwen
10-26-2005, 12:48 AM
I hereby bestow Kath, Thin, and Dunwen with permission to create important crewmembers as they please throughout their posts.
Oooo, does this mean I can add Julie, the Cruise Director? (Cues theme to "Love Boat") :D
Dunwen
10-26-2005, 12:53 AM
Kath and Thinlómien,
Would it be possible to let my character meet yours when they get on board the ship? So far mine is still hanging out on the gunwhale, gawking at the king. The poor boy could use some friends, lol.
piosenniel
10-26-2005, 02:34 AM
The list has been placed.
The Game is now open for play
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Please remember to remove your signature from EVERY post to the RPG thread - including 'SAVES'.
Don't use smilies or icons (eg: http://www.forum.barrowdowns.com/images/icons/WhiteTree3.gif http://forum.barrowdowns.com/ubb/icons/icon11.gif http://forum.barrowdowns.com/ubb/icons/icon1.gif etc.) on your posts. Save those for the Discussion Thread.
Thanks!
~*~ Piosenniel, Game Moderator
Kath and Thinlómien,
Would it be possible to let my character meet yours when they get on board the ship? So far mine is still hanging out on the gunwhale, gawking at the king. The poor boy could use some friends, lol.
Thinlomien has control of my characters movements until Sunday but that sounds find with me.
Eorl of Rohan
10-26-2005, 09:24 AM
For Eru's sake! It is 1:30 am here in Korea, must make no typing noise because mother expressly forbade me using the PC and she's a light sleeper. Please excuse me if I am late in replying or anything. Must go.
Folwren
10-26-2005, 09:59 AM
Eh, don't worry, Erol. Things will wait until a more godly hour in your time zone when you can actually type without worrying about being discovered. Goodness knows at least I've been in your possition more than once. :D
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I'm not planning on posting anything on the RPG until either Firefoot or Perky have progressed to the ship, I think.
-- Folwren
The Perky Ent
10-26-2005, 02:41 PM
And so it begins...
Have fun ;)
Firefoot
10-26-2005, 05:18 PM
Perky, there's something weird about the formatting of your post... a copy/paste error, I think. Part of it is posted twice (not all of it right together, either, I don't think...), so I'm not quite sure what order everything is supposed to be happening in. I take it they're on the ship, now? Just checking because I don't think anything ever said they boarded... The other thing is you have Menelcar approaching Telumehtar in your post - I'm not sure I understand this. I guess what I'm really missing is a bridge between my First post and your post.
Sorry for being so confused. Explanation would be appreciated.
The Perky Ent
10-26-2005, 05:35 PM
Bah! You're right. Tis' a copy and paste error. I'm having a little trouble with Word right now. Let me see if I can patch it.
piosenniel
10-27-2005, 02:16 PM
Clarification about 'SAVES' for those new to playing in Shire RPG's from The Red Book:
Reasons for 'SAVES' in RPG's:
Often, writers, because of work schedules, or time zone differences cannot post when the majority of the other players are on. In order to keep the game rolling along, they will post a 'SAVE' when they note a part of the game they need to respond to. They can then make their posts when their schedules are free to do so.
~*~
Uses:
To provide an opportunity for the writer have a space where he/she can insert a post so that it will follow logically in the storyline.
~*~
Rules:
Keep the 'SAVE' option to a minimum. Don't use it for a crutch, thinking you will get back to the post later - this usually doesn't happen.
'SAVE's should be gone back to and posted on within a 24 hour time period.(& preferably less time than this) Please note: SAVE's not filled in within 48 hours can be removed from the game. Players can then place a post on the Discussion Thread of the game and say where they want it placed.
'SAVE's should contain a brief, even one sentence description of what the poster intends to post about.
Other writers are free to post after a 'SAVE' has been put on a space. It is the responsibility of the writer who has posted the 'SAVE' to work within the posts before and after it.
If you decide you are not going to use a 'SAVE', then it is your responsibility to DELETE it from the game.
The Perky Ent
10-27-2005, 02:35 PM
Cubs, Pio? I don't think so!
Out of curiocity, is that 'no icons in RPG' policy new? I don't remember that when I was here, but then, it's been a while. Post is nearly done and ready for "hopeful" copy and paste perfection!
Sorry for my stupidness as of late, but these last three days have been kinda rough school wise.
Perky
piosenniel
10-27-2005, 02:56 PM
Always the Cubs! http://forum.barrowdowns.com/ubb/icons/icon14.gif
The no icon rule is about a year old.
And schoolwork first!!!!!!
~*~ Pio
The Perky Ent
10-27-2005, 03:10 PM
Go Yankees :p
Save filled! Hopefully it makes more sense that its predecessor :D
Firefoot
10-27-2005, 03:32 PM
Ah, yes, much more sense. I shall have a post up as soon as Folwren's save is filled.
pio - you like both the Cubs and the Sox!? Blasphemy! ;)
Go Cubbies! It's only been a hundred years or so...
Folwren
10-27-2005, 03:39 PM
And schoolwork first!!!!!!
*smart salute* Yes, ma'am!
And sorry, folks, but that means I have to go do my school instead of write in the Save... :(
Firefoot, if you get around to writing your post before I get around to writing mine, then go ahead and post yours. I was actually hoping to be able to write after both of you. On the other hand, if you think you'd rather write after me, that's fine, too. Just do whatever. :)
-- Folwren
Hiriel
10-27-2005, 03:48 PM
Originally Posted by piosenniel
And schoolwork first!!!!!!
That's, alas, what holds up my post. Sorry about the SAVE abuse. Will not happen again. My post should be up sometime before tonight.
Perky: I was thinking of maybe having some NPC ships for the Umbarians. Ones that could be involved in the battles and strategy and stuff but wouldn't have any main characters on them. Do you think that would be okay?
Folwren
10-27-2005, 08:13 PM
Perky, I have one request to make concerning your post. If you will, please have the Captain meet him either mid-ship, where the King would actually enter the ship, or at the stern on the quarterdeck...where the wheel is, you know.
I'm still working on the post...
Firefoot, I really think it would be easier if you wrote your post first, but I'll do my best without yours.......I can take down my Save if necessary. :D <--hopeful grin
Ah, yes, one more thing - are you sure you want the ships to start off immediately, Perky? I guess that'll work......
-- Folwren
Firefoot
10-27-2005, 08:15 PM
Folwren - Yes, I can write a post before you put yours together. I was just about to start writing one now - hopefully I can get it up before I go to sleep, but I'm starting to get tired...
Folwren
10-27-2005, 08:20 PM
Well, then, dear, it's a race of time and speed of fingers. I'm working on a post now, but I may not be able to finish this evening - depending on if Pop sends me to bed or not. I'm hoping that you'll finish your post first, in which case, I'll probably be able to use the one I'm actually writing now with a few changes. Unless, naturally, your character does something unexpected which would be lovely. :D
In a bit.
- Folwren
The Perky Ent
10-27-2005, 08:25 PM
Well, I figure we need to have some river time...
I'll make him meet you in the stern
Folwren
10-27-2005, 08:42 PM
Thanks, Perky!
Will have the post up tomorrow morning - promise.
Goodnight, all.
-- Folwren
Eorl of Rohan
10-27-2005, 09:03 PM
Mother's at work, and I'm trying to catch up on the flurry of posts and saves. And possibly have another post up, if I can squeeze it in. Aman, by the way, what is your secret for writing so well? I'm in dire peril of being a fangirl of yours - (Mr. Aman, will you please sign for me? +faints+) :D Anyway, really.
Perky, I am taking you by your own words. You said we had perfect liberty, so I am taking liberty by my last post. Yay. ;)
Folwren
10-28-2005, 11:08 AM
Save filled. Sorry it took so blazingly long to get there. Computer troubles. But, however that may be, it's finally up. The quarters on a ship are kind of tight, and if you (Firefoot or Perky) want your characters to complain...do so. I'll tell you now, though - you probably won't get very far with the captain. I'm not expecting the king to say anything, but. . .well, we'll see.
-- Folwren
Anguirel
10-28-2005, 11:22 AM
I've posted too. Sangalazin wants to chat to Rakin over a game of chess after a bit of brisk strangulation.
Alcarillo
10-29-2005, 12:01 AM
I've filled in my old save. It's about time we heard about the Ráca!
Perky: I was thinking of maybe having some NPC ships for the Umbarians. Ones that could be involved in the battles and strategy and stuff but wouldn't have any main characters on them. Do you think that would be okay?
And NPC ships for Gondor, too? I assume this would be okay, but His Royal Perkiness needs to put his royal stamp of approval on it.
Dunwen
10-29-2005, 02:30 AM
Alcarillo , looks like Nimir's in trouble with the Captain already. Should I be worried, lol?
And Pio Always the Cubs! YESSSSSS! :smokin:
Folwren
10-29-2005, 07:20 AM
Well. . .if I were you, Dunwen, I'd be worried, considering what Captains are. ;)
-- Folwren
Anguirel
10-29-2005, 07:40 AM
Perhaps we could parallel the punishments of Nimir and Chakka or Ferethor as a commentary on the cultures of Gondor and Umbar...
Thinlómien
10-29-2005, 10:57 AM
Maybe we indeed should make that comparison...
But don't worry, Dunwen; Lingwë and Curamir are in the same trouble with Nimir, so he won't at least suffer alone...
Dunwen
10-29-2005, 11:42 AM
Oh yeah, the boys are in for it now. And Nimir so wanted to make a good impression on Vórimandur.
Hiriel
10-29-2005, 03:17 PM
Perhaps we could parallel the punishments of Nimir and Chakka or Ferethor as a commentary on the cultures of Gondor and Umbar...
That sounds like a very cool idea. The more comparisons and contrasts we can make between the two armies, the better, I think.
Also, excuse a newbie's ignorance, but how do you do the 'Originally Posted by' thing when you create a quote box? I'd like to give my esteemed cousin and everyone else their proper due. :)
Amanaduial the archer
10-29-2005, 05:12 PM
Just click the 'quote' button in the bottom right hand corner of the post that you want to quote from. You can then delete surplus text or alter the name if you want.
Perhaps we could parallel the punishments of Nimir and Chakka or Ferethor as a commentary on the cultures of Gondor and Umbar... A good idea...but I'm going to be rather stupid here I fear, and say how exactly? Chakka's punishment would presumably be a helluva lot heavier than Nimir's (I can't find it in the text...what for? I am being fearfully dim here, I suppose, so I'm very sorry - it's late, shush), so I don't think this would work - in this instance. However, the idea of drawing parallels between Curamir and Ferethor may be an interesting one to follow up - not so much for cultural similarities as for sort of sub family ties. Could be an interesting line to follow up.
Anguiriel - ah, so Sangalazin guessed about his dear half-brother? The peacock shines brighter than we might have given it credit for... Rakin will be over directly, he just has a little brief potential torture to deal with. Once I work out how to deal with Chakka that is - as soon as we work out he's taken the antidote, Rakin and I are a little stuck...*scratches head* ;)
Folwren
10-29-2005, 05:13 PM
Well, you can either hit the quote box at the end of each chap's post that you want to quote, or you can type it in yourself...put the Quoted box around it, and then type in Originally posted by Whoever...or, as you get more comfortable with things, you can even change it to more exciting things like - Originally observed by............
-- Folwren
Thinlómien
10-30-2005, 10:50 AM
Spawn and Kath haven't posted anything yet. I really wait for them also to participate. (This is not a complaint. :) )
Do these RPGs always go on this slowly?
(Again, I'm not complaining, but I'm really curious what'll happen. :D And I know that some people don't get access to internet as often as I do, but... And actually I - for example - needed to gather my courage before daring to post anything. :rolleyes: )
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