View Full Version : * Breelanders All: Planning Thread *
Child of the 7th Age
08-14-2003, 03:33 PM
This thread is being opened for the purposes of planning an RPG, which has grown out of an entry in the Chronology, Appendix B of Lord of the Rings.
Its use is restricted to these writers for now:
Annunfuiniel
Child of the 7th Age (Cami Goodchild)
Nurumaiel
Piosenniel
Beren87
Taralphiel
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No other writers may use this thread.
All posts by those other than those listed above will be deleted.
[ September 17, 2003: Message edited by: piosenniel ]
Child of the 7th Age
08-14-2003, 03:37 PM
Annunfuiniel and Child of the 7th Age invite you to play:
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BREELANDERS ALL!
Historical Background:
The year 1300 of the Third Age was a time of momentous change, much of it for the worse, as the shadow extended its hold over Middle-earth. In this year, the Nazgul reappeared and the chief of these, known as the Witch-King of Angmar, established a stronghold in the northern part of the Misty Mountains. Many hobbits who had lived in this region for some 150 years now fled west towards Bree-land.
In this time of growing distrust and suspicion, intimate contact between differing free peoples was the exception rather than the rule. Yet, somehow, the Big and Little Folk of Bree managed to live together in peace. In this RPG, we would like to speculate how these good relations might actually have developed.
Fictional Background:
Tolkien indicated there were three major groups of hobbits: Fallohide, Harfoot, and Stoor. Most of the hobbits in our story are Fallohide or Harfoot, along with a few Stoor brides who married into these lines.
In our story the original home of the Fallohide hobbits was north of the Hoardale River on the western side of the mountains. These hobbits escaped from the clutches of the Witch King and, joining with their Harfoot kin who were also fleeing westward, settled in the villages of Archet, Combe, and Staddle just north of Bree-hill. Here, they built homes and quietly cultivated the land.
An uneasy truce existed between these smaller communities and Bree, a large trading city settled by the Big Folk. While both the Big and Little Folk preferred to ignore their neighbors, wild rumors abounded, and each side viewed the other with suspicion.
Basic Storyline:
After a few years of relative peace, the real troubles began. In the summer of 1305 Third Age came unusual heat and drought. Since the rains of the autumn were not enough to save the crops, some Hobbits from outlying villages decided to move into Bree and practice their crafts professionally there. But, with the shortage of food, the Hobbits’ timing was as wrong as it could be. Many of the Big Folk defended their territories jealously, resenting the intruders and blaming them for the bad times.
As if that wasn’t bad enough, the Rangers brought the leaders of the Big and Little Folk an alarming message. Several villages in the foothills of the Misty Mountains had been attacked and destroyed by the Orcs and Hillmen months before. These folk migrated westward on the roads, trying to escape the evil forces behind them. Hungry and discouraged, they turning to looting and stealing in order to stay alive in this time of dearth. The main body of refugees waits at Weather Hill. An advance scouting party has been sent to look over the villages and towns ahead of them on the road. Rumor has it that they are now considering an organized attack on Bree, hoping to carry off the riches of its merchants or perhaps even to occupy the town.
Considering that Bree’s ancient defenses--its dike, heavy gate, and thick hedge--are almost ready to collapse, this is dire news. Our story begins when the Rangers call a meeting of all the residents of Bree and surrounding communities to see if they can join together to develop a strategy for defeating the outlaws.
This RPG traces how the Big and Little Folk eventually get beyond their suspicions and jealousies to work together to reinforce Bree's defenses and fight off the brigands’ attack. Each comes to appreciate the contributions of the other making a start towards living together as peaceful neighbors.
[ September 14, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-14-2003, 03:42 PM
The purpose of the story is to: Overcome the prejudices and settle the disagreements between Big and Little Folk to get them to work together in defense of Bree.
This means we will know the story is over when: Breelanders reinforce the defenses and physically defeat the enemy.
Starting Location: Bree, but with references to hobbits living in the outlying areas.
Likely destination: Everyone safe behind Bree’s renovated hedge and gate, even those hobbits from the outlying towns, at least until the bandits are defeated.
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Timeframes:
This game takes place in the Third Age, the year 1305 from mid Halimath (~September) to mid Winterfilth (~October).
The storyline itself or plot covers 4-5 weeks.
This game requires a time commitment of 9 weeks from the game owners and from the major players.
[ September 14, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-14-2003, 03:53 PM
Characters Needed:
Big Folk of Bree (Race of Man) - 3, no more than 1 female : At least two of these should initially dislike the hobbits.
Little Folk of Bree (Race of Hobbit) – 3, no more than 1 female : At least two of these should initially be very mistrustful of the men.
Suggestions for Constructing a Profile:
Big and Little Folk should choose a realistic occupation such as farmer, cook, miller, peddler, baker, laborer, stable hand, teamster, minstrel, peddler, etc.
We need one of the Big Folk to serve as mayor. If you're interested, pm Annunfuiniel to let her know.
Make sure to say in your profile what your initial opinion will be of the "other" group.
Important:
Each poster who plays a resident of Breeland, Big or Little, must submit a complete profile for their adult character. Use the form below.
Each poster will also create a "carry-along child" of the same race (possibly a sibling group) that you will use in certain sections of the RPG. Just attach a paragraph at the end of your regular profile that includes the following: name, age, race, plus a few words on where they live, what they’ve been taught about the ‘other’ race, and what their thoughts on it are.
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Outlaws (Race of Men) - 1 - 2 - no more than 1 female.
Again, please include a few words on what happened when their village and/or family was destroyed, and their attitude about attacking Bree.
First posts :
The first posts for hobbits and men should show how your adult character feels about the other group (positive or not), plus your reaction when you hear the news about the threat from the outlaw band and the fact that a joint meeting has been called.
The first posts for the outlaws should show what happened to their familes when the village was destroyed and your feelings about the attack on Bree. . Just how eager are you? Do you see it as a way to get fast treasure or a place to settle down?
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Character types that would not belong: Any not listed above.
[ September 15, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-14-2003, 10:30 PM
Dedicated Characters:
Annunfuiniel - game founder - will play 2 characters: the hobbits Rosco Woodfarer and Mausi Honeysuckle
Childofthe7thage - game founder - will play 2 characters: Andreth Woolthistle, female, Race of Man, and Kali Honeysuckle, a hobbit child, son of Mausi. She will also make a cameo appearance for Greta, one of the refugees displaced to the Weather Hills.
Beren87 will play 1 character: Minastan Helmman, the human ranger.
Nurumaiel will play 1 character: the child Edmund, son of Andreth (Race of Man.) (cameo).
Piosenniel will play 2 characters: Berilac Woodfarer, the Hobbit ranger and Willem 'Will' Furroweed, child, (Race of Man.
Taralphiel will play 1 character: Lotar, the outlaw leader (Race of Man).
[ September 14, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-14-2003, 10:37 PM
Annunfuiniel's Character - Rosco Woodfarer
NAME: Rosco Woodfarer
AGE: 47
RACE: Hobbit (Fallohide)
GENDER: male
WEAPONS: Rosco prefers a bow and quiver of arrows. He does own a short sword (a rare genuine hobbit blade; in those rough days Hobbits still knew how to forge weapons) but hasn’t used it for almost five years.
APPEARANCE: Very tall (4'4'') for a hobbit even though hobbits were generally taller back then. Because of his pure Fallohide blood he has light brown, wavy hair. Although his face and hands are tanned, his skin is otherwise fair. Under his eyebrows, which are a shade darker than his hair, sparkles a pair of deep blue eyes. Those who have met him only in business say that nothing but earnestness can be read from his glance, but friends know better - a smile never stays solely on his lips but manifests itself also in his eyes. His other features are further quite un-hobbitlike: disregarding his furry feet, curly hair and a bit of a broad nose, he bears an astonishing resemblance to the Elves.
He likes his clothes to be forest green or the grey of the old tree trunks but otherwise dressing isn’t one of his priorities - a matter on which neighbors sometimes comment. An old hooded cloak, the grey patched one, rarely hangs idle on the rack for he uses it every time, everywhere.
PERSONALITY/STRENGTHS/WEAKNESSES: He is thoughtful and kind, ready to listen to your troubles and help the best he can. As a leader and judge he’s stern but just. Only five years have passed since the Hobbits fled from the clutches of the Witch King and the memory of their desperate flight still shadows his thoughts from time to time - no one needs to remind him that in tough situations hesitation may cost lives as well as rash orders.
He’s considerate almost without exception when it comes to hobbits, but the prejudices and gruffness of the Bree-folk have made him see red and reveal his weaknesses: sharp tongue, his most feared weapon on occasion, has more than once gotten him into trouble. In verbal battle, 'retreat' doesn’t appear in his vocabulary.
But when peace is on the land he’s a merry fellow who loves to wander in the woods day and night, then to return home for a good meal and drink in front of his hearth. And here we come to his last 'oddity': no one knows exactly why - maybe due to his wandering nature and his obligations as the Hobbit leader? - but he’s still a bachelor. Sometimes a feeling of loneliness creeps into his heart at nightfall but then, snatching his cloak from the rack, he heads to the forest, with the stars as his companions - and the next day he delights in the sight of children playing in the dusty village streets.
HISTORY: Rosco was born in TA 1258 to Bardo and Mimosa Woodfarer in a small hobbit settlement on the banks of river Hoarwell (Mitheithel), some fifty miles north from the Last Bridge. He has a brother, _____ who’s five years younger than he [and twin sisters Britnie and Goldy, eight years younger (?)].
After tradition the Woodfarers had ever been the leaders of the mixed Harfoot and Fallohide clan that formed when the first Fallohides came to Eriador over the Misty Mountains (ca. 1150 TA). So when the times grew dark again and the hobbits had to leave their homes (1300 TA) Rosco’s father Bardo took to guide his folk to safety. And he nearly made it...
Bardo Woodfarer perished in an orc-raid and so it was Rosco’s bitter part to take his father’s position at so an early stage. Through many hardships and losses the hobbits finally came to Bree-land under his lead and found others of their kind. On the perilous journey Rosco had gained renown and was soon recognized as the leader of all Bree hobbits - though at times of peace his duties were few.
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Annunfuiniel's post for Rosco:
Rosco stood on the doorstep of his hobbit hole and breathed deep the fresh morning air. The sun was still low on the eastern sky and the wind had not yet woken. What a fine day to go hunting! the hobbit mused and turned to get his bow from inside when suddenly a rattle of cartwheels reached his ears and made him glance back.
A plump pony trudged slowly up the road from Staddle towards Rosco’s burrow and the small red cart behind the beast swayed gently from side to side with every move. On the driver's seat there sat a grey figure that to a stranger would have seemed to be nodding in sleep. But Rosco recognised the comer and smiled.
“Good morning, dear old ____!” Rosco called out and raised his hand in greeting; “You’re early on the road. Going to town?”
“Good morning to you too, Mr. Woodfarer. The early bird catches the worm, they say – and the early hobbit gets a second breakfast says I. It sure looks like a fine day coming; yesterday’s rain was just what we needed! And yes, I’m on me way to Bree to visit me son and his family – he keeps a little shop now, you know; 'What ye can imagine that lad can carve' I used to tell all and now he’s tryin’ to make a living out of that art. And then I must run some errands: sell this and buy that, you see. Though I must say there’s not much to sell… But here we go again! I just rattle on and almost forget the reason for me call!” The old hobbit rummaged around his bags and baskets; “Where did I put it… Ah, there!” he handed out a small, warm package.
“Me wife told me to give this to you. 'Take this bread to Mr. Woodfarer,' she says; 'for bread doesn’t grow in trees and yet he walks in the woods all days long. We must take care of him!'”
The grey hobbit grinned; “'Take care of him?' I says to her; 'Mr. Woodfarer’s no lad anymore; surely he knows how to look after himself!' But did she take heed of me words? Why of course not!”
Rosco listened to this flood of speech smilingly. But he knew well the value of the gift and thought hard how he could repay the old hobbit couple. Finally he had a chance to speak; “Thank your kind wife for the bread and for her concern.” The delicious smell of the fresh baking flowed to Rosco’s nostrils and he had an idea. “But tell me: would it ease her heart if she did the baking for me from now on? I was thinking maybe three or four times a week? I would pay her what I’ve paid to the bakery before.”
_____ took his hat in his hand and bowed his head; “Thank you, Sir; I’ll ask her. But I’d say she’ll be only pleased to hear this offer.”
Rosco watched as the cart and pony disappeared down the hill and then he stepped inside. Soon he appeared again, wrapped in his grey cloak and carrying his bow, quiver hanging from his belt. He headed towards the sunrise and soon vanished into the green shadows of the wood.
[ September 08, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-14-2003, 10:44 PM
Annunfuiniel's Character - Mausi Honeysuckle
NAME: Mausi Honeysuckle (her children call her Mima)
AGE: 44
RACE: Hobbit (Stoor)
GENDER: Female
WEAPONS: shears and needles; quick wits
APPEARANCE: Years have treated this hobbit kindly when it comes to looks: her cheeks and lips are as rosy as in her tweens and her brown eyes are bright, usually glinting with a smile. Wavy nut brown hair graces her head. She is of average height for a hobbit of those times, reaching just over four feet. She prefers greens and blues in her dresses; yellow is for parties. Over her dress or apron she girds a pocket where she carries her shears, several hanks of string and some other useful item. A bunch of keys also hangs from her waist, clinking as she walks.
PERSONALITY/STRENGTHS/WEAKNESSES: Mausi is a friendly, approachable, and generous person and generally good-natured though at times sharp-worded. She is naturally quite talkative, especially with family and friends. Those in difficult or unfortunate circumstances are always close to her heart. She can be firm, positive, and independent in her own ideas and in reaching her own decisions which is sometimes seen by others as obstinacy - and maybe rightly so. Under conditions of stress she may inadvertently react in temper or stubbornness that she later regrets.
Mausi has to plan things ahead to be able to support her family but secretly she enjoys every break in the routines; unexpected opportunities for meeting people, story telling, singing... Emotion and feeling, the desire to be friendly, happy, and a good mother, are the driving forces in her being rather than material success; she wants to do her work well and as long as her family survives with what she earns she is content.
HISTORY: For everyone who is interested in genealogy: Mausi is Cami Goodchild’s (later Oldbuck) - Yes! our Shire mod’s – great-granddaughter in the seventh generation, a descendent of Holly Oldbuck. (To learn how this is possible check In the Shadow of the Star RPG.) Mausi’s kin married into the Fallohide line and entered Eriador about 1150 TA. They eventually settled on the banks of the river Hoarwell (Mitheithel), near the Last Bridge.
For nearly one hundred and fifty years the hobbits dwelled there in peace. But then the realm of Angmar rose and fear spread over the lands as the servants of the Witch-king carried all before them. Mausi had to flee with her husband Meliodias and their three children. The flight was full of horrors; a chaotic nightmare that separated families and family members. (When the raids began Mausi and her family fled west whereas her parents and siblings strolled south, and they lost contact). But the heaviest blow for her was the loss of her dear husband: Meliodas gave his life to save his family
.
Mausi and her children settled first in Staddle; the young widow’s neighbours helped her in delving a small burrow. Rosco Woodfarer and his brother became very close to Mausi and her children. Soon she could provide for her family with the small but steady income she got from working as a seamstress. But times became worse with the drought and the little family had to move to Bree to survive.
FAMILY: Daughter Hollyella, usually just Ella (10), sons Redmond, or Mondy for short (8) and Kalimac, or Kali for short (6) (see profile below).
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Child's Character - Andreth Woolthistle
NAME: Andreth Woolthistle
AGE: 30
RACE: Man
GENDER: Female
WEAPONS: Growing up in a family with five brothers, Andreth learned how to handle a bow at an early age, much to her parents’ dismay. On a day-to-day basis, however, her more usual “weapon” is a good, hearty broom to chase patrons out of the Prancing Pony when they are not being cooperative.
APPEARANCE: Andreth’s most distinguishing feature is her mop of brownish-red curls and her plethora of freckles. She is a woman who cannot sit down. As the proprietor of the Prancing Pony, she is continually active, running from one end of the Inn to the other with her long hair streaming out behind her. Her bright green eyes clearly reflect whatever emotion she is feeling. She is unusually tall for a woman, and sometimes uses her height to keep visitors to the Pony, male and female, in line.
PERSONALITY/STRENGTHS/WEAKNESSES: By nature, Andreth is kind-hearted and helpful, genuinely concerned about those around her who’ve had a harder time in life than she. Yet she is also a person who will not suffer fools easily, and can easily lose her temper when confronted with irritating behavior or stiff-necked opinions that seem to be little more than a cover for stupidity and ignorance. In her capacity as Innkeeper, she has seen too many instances of this among the numerous guests who frequent the Pony.
Although normally energetic and outgoing, Andreth has discovered that life isn’t as simple or easy as she once thought. Brigands roaming the countryside near Bree were responsible for slaying her husband while he was making a short journey to neighboring communities to buy needed provisions for the Inn. She is trying to pull herself out of her grief and focus on life. Her efforts have been complicated by the fact that she must deflect a host of suitors who’ve appeared on her doorstep, hoping to get a chance to become the new proprietor of the Pony.
HISTORY: Andreth is a daughter of one of the oldest families in Bree. She has family stories that suggest her ancestors were descendents of some of the original men of Dunland who founded Bree in the Second Age.
FAMILY: Andreth has a son Edmund who’s seven years old. (See profile below)
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Child's character - Kali Honeysuckle
NAME: Kalimac (Kali) Honeysuckle
AGE: 6
RACE: Hobbit (Stoor/Fallohide mix)
GENDER: Male
WEAPONS: His own two good fists!
APPEARANCE: Unlike his older brother and sister, little Kali seems to hearken back to the Stoor heritage of his mother. He is short and chunky, and has even been known to put on a pair of boots when the weather is muddy. He has curly brown hair and brown eyes.
PERSONALITY/STRENGTHS/WEAKNESSES: Nothing makes Kali happier than to run down to the pond to swim and fish. He dreams of someday building a boat and sailing away across the sea, much to the dismay of his mother. For now, however, he must deal with the harsh realities of his immediate life. His father died when he was only one year old, and Kali often wonders what his dad looked like, and why he can’t be here with him.
When the children of the Big Folk tease Kali, it bothers him even more than it does his brother or sister. Yet Kali is less afraid of the Big Folk than they are and has been known to go up to one and start a conversation, an action that sometimes brings problems.
Kali has a special love for tales about Elves and longs to meet one someday. He wants to learn to read and write so that he will be able to record all the tales he has heard.
HISTORY/ FAMILY: See profile for Mausi Honeysuckle
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Joint post for Annunfuiniel's and Child's characters Mausi, Andreth, and Kali
Mausi let down her needlework and rubbed her eyes. Three hours of stitching in a row doesn’t do good for anyone’s sight she mused and tried to rest her blurred gaze by looking into the distance. Bright late-morning sun peeked inside from the southern window. Mausi shrugged her shoulders and eyed her accomplishments with mixed feelings: the job was almost ready but it had been a simple task from the beginning - the small, moss green jacket had only needed some patching and new buttons. The money that I get from this work will be spent quicker than Mondy manages to get into new trouble! Mausi grinned sadly. A heavy sigh escaped her lips. How gladly she would have sewn a totally new jacket! But who could afford to make such an order nowadays?
Mausi was just about to pick up the sewing from her lap for a final touch when she heard the front door fly open and the sound of light, quick-paced footsteps filled the air. Mausi startled but then smiled: “Kali, my dear! Please don’t run while inside. Remember what happened the last t…” Her voice trailed off as she heard another, much heavier step. Who could that possibly be? she wondered and stood up, placing her work on the kitchen table beside her.
“Kali?” she asked, now in an alarmed tone.
“Mima!” the boy exclaimed as he burst into the kitchen and ran straight to his mother’s lap.
“Kali, what’s wrong?” Mausi questioned anxiously as she saw the trails of dried tears striping her son’s dingy face; “Where are the others?” She forgot about the other footsteps until a large figure filled the doorway. Mausi held her child tighter in her arms and spoke, unable to hide her nervousness: “Who is it? What have you done that scared my son like this?”
The shadow hesitated but Kali finally opened his mouth: “Mima, this is my new friend. She has done nothing wrong. Please be kind to her. It was the big boys… They called me names and…and…I want to learn to read, Mima!”
Mausi was perplexed, to say the least: “Read? What has reading got to do with all this?” The shadowy figure moved cautiously inside and Mausi saw a woman, one of the Big Folk. She gasped but then controlled her expression. This isn’t the first time you’ve see one of them, you fool!
Although Mausi’s little cottage had extremely lofty rooms for a Hobbit dwelling, the woman was tall even for one of the big folk. She had to bend and dodge the chandelier that hung high above the Hobbit heads. After a short but awkward silence Mausi found her words again, “I apologize for my heedless words! I am Mausi Honeysuckle, Kali’s mother, as you probably have gathered already. May I now ask for your name?”
Mausi eyed the stranger still somewhat suspicious though her son’s words had been reassuring. The woman’s face seemed familiar to Mausi and suddenly like a stroke of lightning it dawned on her: The innkeeper! That’s who she is!
The taller woman extended her hand in greeting to Mausi. “I’m sorry that I startled you so. But your son insisted I come in to meet you. My name is Andreth Thistlewool. I’m the proprietor of the Prancing Pony.”
Andreth turned around to face Mausi, “I found Kali hurt and crying on the back steps of the Inn. Some of the big lads were teasing him. I’m sorry for that.”
“And what did they say to him?” Mausi bristled. She turned her eyes from the innkeeper to her son, but the little boy clammed up and refused to talk.
The larger woman’s face went beet red as she turned to face Mausi. “I’m afraid some of these lads need discipline. They were calling him names, and said he was stupid…” What Andreth did not say was that, much to her embarrassment, her own son Edmund had gone along with the group who’d been tormenting the boy.
At this point the younger lad piped up, blinking back his tears, “Bill, the big one, called me a ‘rabbit’. He said I was too dumb to learn my letters and numbers.” The boy shifted his gaze downward.
Andreth flinched uncomfortably, “I’m so sorry, Mistress Honeysuckle. Some children can be incredibly rude. But I’m afraid there’s even worse than that. Two of the lads stole your son’s hat and flung it about the courtyard, forcing him to go chasing after them.”
As the full explanation came out Mausi’s cheeks flushed with anger though she tried to hold herself back. This won’t do anymore! she mused and then spoke aloud, “Kali, could you go and get Ella and Mondy here.”
Then she realized what was wrong with the whole picture, “Where are they anyway? They were supposed to look after you.” Kali sensed his siblings were in big trouble and kept silent, staring down at his dusty toes.
The innkeeper glanced at him but then turned around to address Mausi, “There were two young Hobbits coming from the Gate as we entered, a boy and a girl. Maybe these were the ones you’re looking for?”
“Most likely so.” Mausi sighed, “They have probably seen something “interesting” again and gone to take a closer look at whatever it is without further thought. Kali, run now and call for them - they can’t be far - I need Mondy to do something for me.”
The young lad still hesitated. “No, they are not in trouble if they come right away.” Mausi assured him, smiling at her younger son’s concern.
Kali ran off, returning soon with his siblings. Mondy and Ella's enthusiastic babbling could be heard as soon as the front door opened. But with them came a third hobbit; a tall and slender man in a patched grey cloak.
"Ro-... Mr. Woodfarer! Just the hobbit I hoped to see!" Mausi exclaimed and hurried the few paces to the door to greet the newcomer.
Rosco Woodfarer took the hand that was extended to him in greeting and shook it lightly, feeling Mausi's strong grip. Still rocking on his heels on the doorstep Rosco scanned the room in front of him. Mister? he frowned. The hobbits had called themselves by first names for years now, except among total strangers. 'What...?' the question didn't have time to form in his mind before his eyes fixed on the red-haired woman.
An awkward silence fell to the room as even Ella and Mondy hushed to stare at the 'biggie' (as they named all of the Big Folk), swaying between fear and curiosity. But Rosco's blue eyes flew from one woman to the other and seeing Mausi's strained face he jumped into conclusions.
"What is this?" he addressed his words to Mausi. "Is there a problem?" His gaze shifted to the innkeeper.
Andreth moved uneasily but Mausi's face reddened at her friend's impoliteness. Then she raised her hands to her hips. "There are some problems indeed..." Mausi began, "-but not with her!" She hissed from between her teeth and beckoned Rosco to come further inside. "...and Miss Woolthistle here was so kind as to bring them to my knowledge. We-"
The front door opened and a gust of wind swept through the rooms, once again carrying the sound of footsteps. What a market! Mausi sighed and spun round, nailing her gaze to the doorway.....
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Additional post for Child's character Andreth Thistlewool
Grimly reflecting on the specific punishment she would dole out to Edmund for his part in this ill-mannered escapade, Andreth clambered into the pony cart and flicked the reins over Bettercup's back. Thank goodness Kali hadn’t guessed Edmund was her son, or mentioned his part in this affair to Mausi. The woman might never have spoken with her. Edmund was only seven years old, yet already he’d picked up the rude language and behavior of the older boys when it came to dealing with hobbit children.
She remembered the group of bullying lads and sighed. There were enough real problems in life to keep everyone busy in these hard times. No need to go out and create others that were totally unnecessary.
Andreth navigated her cart down the main street of Bree, carefully skirting the large potholes, and pulled up in front of the Inn. But before she could run inside to speak with Edmund or ask the stable lad to unhitch Buttercup, she could see another problem already brewing on the front steps. A noisy throng of guests had gathered near the entrance to the Pony; she could hear their voices rising and falling as they pressed foward with insistent questions, bantering back and forth with a tall gentleman dressed in Ranger’s gear. Andreth placed her hands on her hips and inwardly groaned as she took in this scene of mounting confusion. Then she curtly reminded herself to keep her tongue in check.
Several of the guests stood over to one side reading a placard that had been nailed up near the entrance to the Inn. As this group noticed Andreth approaching, one of the men whirled around and spat out his indignation, “Are you going to let this stranger post notices without permission? Humpf! How do we know it’s true? I haven’t seen any bandits lurking on my doorstep. And to suggest we cooperate with those sniveling hobbits! It’s preposterous. If your husband was alive, Andreth Thistlewool, he’d put a quick end to this. This is what comes of letting unattached women run an Inn!"
"And, as for you….” The gentleman stepped forward with his fist raised against the Ranger.
Just as Ned the Miller was about to leap out and intervene, Andreth bounded from the cart and elbowed her way through the crowd, pushing several guests aside until she stood face-to-face with the Ranger who presided over the mob. Her eyes flashed with indignation.
“What’s all this? Who gave you permission to post that notice on the Inn and incite my guests? I’m Andreth, the proprietor here, and I demand to know what’s going on!” She stepped back and stared at the tall figure of the Ranger. He looked at her with a hint of a grin on his face, an expression that registered halfway between amusement and resignation. Then, he gestured towards the placard that was posted near the front door. There, at the bottom of the board, in a conspicuous spot, was the signature and raised seal of the Mayor.
Andreth looked embarassed and bit her tongue. Whatever this was, it was no mere jest. She reached out a welcoming hand to the Ranger and added regretfully, “I’m sorry. It’s not been a good day. I should have looked before I spoke. Please, if you have a moment, step inside and explain what’s happening. Some of my patrons are upset, and I may have to explain things to them.”
With that the tall, willowy figure of the proprietor and the rugged one of the Ranger disappeared down a side corridor of the Inn, heading towards a room that Andreth used as her private office. In the distance she could hear the stubborn protests of her young son Edmund who was already leading Cook on a merry chase through the kitchen and the pantries.
[ September 15, 2003: Message edited by: Child of the 7th Age ]
Annunfuiniel
08-15-2003, 01:18 AM
Beren87's Character - Minastan Helmman
NAME: Minastan Helmman
AGE: 37
RACE: Man
GENDER: male
WEAPONS: One long sword, named Calalim (Q: light-giver..or close to it), which has gotten little use in it’s time at his side. His skills with a bow are lacking, at best, as his use of stealth allows him to get close enough to never need to use the long-distance weapon.
APPEARANCE: Sandy brownish hair contrasts well with his tanned skin, highlighting his brown eyes. His clothes tend to be meticulously clean, despite his time in the forest, though on close inspection one can see they’re worn from washing and the general wear and tear of a traveler. His face is generally covered by a smirk directed towards those around him, which gives him the appearance of being cocky.
PERSONALITY/STRENGTHS/WEAKNESSES: Minastan is, because of his time alone with himself away from town, a smart-aleck when it comes to social interaction. He’s puts up with people well, often explaining things multiple times without ever getting angry, but when he can see the chance to make a wise-crack, he generally seizes upon the moment. This is a put off to some, but he lets it go. He is slow to anger, having attuned his emotions to a point where he’s nearly always in control. Having grown in a village without Hobbits, he was at first oddened by the little folk, but soon learned to live amongst them. Yet, he isn't respectful of his fellow Hobbit Rangers, finding them too meek to do their duties appropriately. He works with them, but doesn't generally rely on them.
HISTORY: Minastan was raised west of Rohan, in the open plains of that rolling country. He led a happy life within a small village, learning the various skills he would need as an adult in the community, to defend against marauders and wild beasts. But at the age of 19, the longing for adventure in his soul took control, and with hardly a warning he embarked out across the wilderness until he was nearly killed by a pack of wolves near the forests of Mirkwood. Yet he was saved by a wandering group calling themselves “Rangers.” He soon joined up with the men, learning their talents of scouting and the ways of the wilderness.
Now at 37 he is a wanderer who lives life as he sees fit, with no ties to anyone around him. His journeys have now brought him, along with a few other rangers, to the village of Bree, after the discovery of marauders on the road.
____________________________________________
Beren87's post for Minastan
Minastan walked along the main road in Bree, the Prancing Pony ahead of him in the distance. The notice he carried in his hand, the ink still slightly wet from the Mayor's assitant, waved in his wake. He continued moving on, ignoring the idle stares of the people of the city. A ranger will always draw stares, he said to himself, lofting his position in his mind higher than the people of the city ever cared to do.
Some began to follow him, interested in the paper fluttering in his hand. They gathered around the steps as he climbed them, growing larger as time progressed. He took out a tac, and placed it on the top and bottom of the notice, then proceeded to step to the side, so that the gathered mass would have time enough to read.
He blinked at the crowd around him, the subtle grin on his face mearly covering the amusement he felt inside for their sudden voluminous chaos. His hand rested lightly on the sign he had just posted. The people weren't generally trusting of Rangers as it was, and he knew that, but surely they would take the words of the Mayor?
"What on Earth does this mean?" shouted one man from the crowd, his voice rising above the rest. "Cooperate with Hobbits? What on earth for?"
A tall man in the front of the crowd proceeded to state "You rangers had best be watching where you're posting these things, I'm sure the Innkeeper won't abide by you simply nailing things to the Pony."
Suddenly, a woman came elbowing through the crowd, her recently unoccupied cart easily seen in the road. He smiled down at her from the step, her grim face revealing her grim attitude towards the commotion his notice was posting. She proceeded to proclaim herself the owner of the Inn, bellowing about posting notices without warning. He merely continued pointing at the sign, waiting for her to see the raised seal on the bottom. Suddenly she flushed, noticing the sign of the Mayor, and then apologized for her initial anger.
Her hand shot out to the door, opening it and then inviting him in, leaving the crowd to ponder as they liked. She led him down a small, side corridor, her pace quickening with the assurance of a widower. A door arose out of the end of the hall, their obvious destination. She opened it without a glance, and invited him in. There were a few ruffles of paper upon the desk, which she hurriedly tidied.
"Now then, what's the meaning of all this?
[ September 09, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-16-2003, 08:19 PM
Nurumaiel's character - Edmund
NAME : Edmund Woolthistle
AGE : 7
RACE : Man
GENDER : Male
WEAPONS : His mouth is his greatest weapon. He's excellent at tormenting and teasing, name-calling, and other such things that would hurt a fellow boy's feelings, and the use of the older boys he has as friends. Sticks are also quite handy when playing pretend swords with his friends, though he would never be seen using it for real on a living thing.
APPEARANCE : Edmund looks much like his mother Andreth Woolthistle. He has brown curls, and a few freckles on either cheek and speckling his nose. Most people remember him for his lively, sparkling blue eyes that are constantly filled with wild adventure and excitement. It is most likely his eye color came from farther back than his parents. He's fairly slender, though he still has a little bit of his baby chubbiness left, mainly in his cheeks, though a little in his belly. Though he's an average height at the present time, when he's older he will most likely be tall like his mother and father.
PERSONALITY : Edmund is an active little boy who, like most boys, likes to have a good time. Unfortunately, through taking up with the wrong friends, having a good time mostly meant bullying other children. He also has a passion for tormenting the Cook at the inn, mainly hiding various tools from her and stealing food when she's not looking. Edmund is the ideal little terror, even to his friends at times. If things don't go his way, he'll lose his temper and give them a nasty time. Though he was not like this before, it is suspected by most that the death of his father a year previous seriously affected him.
However, he does have his good traits. Like his mother, he has a kind heart, and he only needs to get past the hard crust that's surrounding it, caused by the bad company he keeps. His kindness is mainly exercised in animals, and he's forever finding wounded creatures that he insists need his care. This bothers some people to no ends, but afterwards they see how much it's worth it when they see the gentleness and love he shows as he treats his patients.
Though he's a bother to her, he loves his mother very much, and does everything he can to help her. He can be difficult sometimes, and often throws temper tantrums, but such tears that come from his blue eyes as he runs to apologize to her! He would do just about anything for her.
HISTORY : Edmund lived in Bree all his life, with his father and mother at the Prancing Pony. When he was only six years old his father was killed, and, being very fond of his father, Edmund was very sorrowful. For a long time he was depressed and bored, then he found a way to pass the time by causing trouble with some of the other boys.
____________________________________________
Nurumaiel's post for Edmund
Edmund Woolthistle, a young lad of seven years, sat on a little stool in the kitchen of the Prancing Pony, a basket of potatoes at his feet. His freckled face was bright read, partly with anger and partly because of his efforts. He had already peeled the awesome amount of five whole potatoes for Cook to mash later, and he was feeling pretty exhausted. Cook was, obviously, cooking, but at the same time she was watching Edmund with a stern eye.
He had to endure this suffering all because of that silly hobbit boy! What a crybaby he had been. All they (meaning Edmund and his ne'er-do-well friends) had done was try to have a bit of fun with him (which, you must take note, means teasing) and he had burst into tears. So when they had tried to play a game with him (stealing his hat and tossing it to one another, causing the poor hobbit boy more distress), they had expected him to cheer up, but did he? Of course not! He was a hobbit, so he wouldn't.
I am being punished because some stupid hobbit is a crybaby, Edmund thought ferociously, picking up another potato. I'll be stuck in this stupid kitchen all day because of that stupid crybaby. Reflecting on this grim thought, Edmund felt anger building up at rapid paces inside of him. Forgetting that Cook was watching him, even forgetting that he was sitting in the prison of the kitchen, he took up the potato he had just finished and hurtled it across the room. It narrowly missed Cook's head and with an indescribable noise hit the kitchen wall. Cook immediately turned flashing eyes towards Edmund, but the boy's own blue eyes showed no signs of remorse for what he had just done.
"...and if Edmund should cause any further trouble while in the kitchen, you may think of a suitable punishment for him." Those had been Andreth's words. Cook didn't hesitate to carry them out. "Edmund Woolthistle, you will clean up that mess immediately, and then you will finish those potatoes. Instead of letting you off after dinner like I had originally intended, you will stay and help me clean up. You can expect to be doing many dishes and scrubbing many tables, young man."
Edmund gave her a sour look as he crossed the kitchen to take care of the crushed potato. His slightly chubby face turned an even deeper shade of red, if that were possible. He had planned to take care of his wounded squirrel after dinner, but now Cook had to spoil it all. She would feel sorry when the squirrel died, that she would. But the poor squirrel, that had to suffer so that horrible Cook could satisfy her need for punishing innocent little boys! Edmund thought all these things with the anger increasing in him. The injustice of the world was too great.
[ September 09, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-16-2003, 10:03 PM
Piosenniel's Character - Berilac Woodfarer
Name: Berilac Woodfarer (Beril the Bowman)
Age: 42
Race: Hobbit, Fallohide
Gender: Male
Weapons:
An expert bowman, he bears a Yew longbow, 57” (1.4 M) made to size for him; deer leather belt quiver with knife sheath; cedar shaft arrows with iron tips; a short sword, twin to his brother’s. Small leather tube bearing a great number of his maps. Rides a small, grey colored horse named Slate.
Appearance:
4’ 6” (54”; 1.37 M); 100 lbs (45 kg); hazel eyes; thick, wavy, dark blond hair, shoulder length, worn pulled back and bound at the nape of his neck with a leather thong. Fair skinned beneath his tanned features; his face bears a rugged, weathered look. Lean, sinewy, muscular build. Normal attire is black mid-calf breeches secured with a dark leather belt bearing a brass buckle; dark grey, long sleeved tunic; a long, hooded, grey green cloak. On the index finger of his right hand he wears a slim, gold band.
Personality/Strengths/Weaknesses:
A reserved man in the company of strangers; allows others to take the lead in conversation or social interaction in such company as it provides him the opportunity to observe them closely. Has a keen mind and sharp senses. Good judge of character; loyal to his friends and family, around whom he shows quite a different side to his character – wicked sense of humor, outrageous flirt when it comes to charming the ladies (learned at an early age how profitable this could be in managing his younger sisters), fond of reciting poetry (especially his own doggerel), is adept at ferreting out juicy pieces of gossip.
Above all, he is a very devoted husband and father. His family is his source of strength and also his greatest weakness. Given a situation in which he must choose between the needs of his family and his own needs he would choose their well-being over his own.
He is less inclined to be harsh about the animosity between the Big Folk and the Little People as are other Hobbits. As a Ranger, he works closely with Men, and finds them to have an equal measure of good and bad traits as do his fellow Hobbits.
History:
Born in TA 1263, the second child and second son of Bardo and Mimosa Woodfarer in a small settlement on the banks of the Hoarwell. His younger twin sisters were three years younger than he, and he doted on them, fancying himself to be their protector. They in turn adored their older brother and would do anything for him – an unfortunate choice for them at times, especially when his ideas of what might be fun conflicted with his mother’s ideas of what was right. His brother, Rosco, was much older than this trio and though his interests were often more mature, at least in his eyes, than the childish antics of his brother and sisters, he often would step in to negotiate between his parents and the Triple Terror as they were known in the family.
He was a young man still, just turned thirty-seven, when the encroaching shadowed times forced his family and the others of their settlement to leave their homes and seek the safety of the larger Mannish community of Bree-land. The death of his father at the hands of the Orcs kindled a desire in him to see that the darkness would not prevail and that his people and all those who dwelt in the lands between the Misty Mountains and the Blue could do so in peace.
Once his mother and siblings were seen safely to Bree-land, Berilac turned eastward on his small horse, Slate, seeking the holding of the Rangers who had traveled often through the area where his family had lived. Rangers who often stopped to confer with his father, bringing news of the areas outside the Hobbit settlement, and in the last years grimmer news of the nearing darkness. He had been taken in by them, several of the Hobbit Rangers giving witness to his character and his woodsman’s skills. The fact that he was considered an accomplished archer with his short Hobbit bow was also a mark in his favor.
Now, he lived in their hidden fastness in The Angle – Rangers, both Men and Hobbits, and their families, in a small settlement in the area between the Hoarwell and the Loudwater, where it joined the Hoarwell’s courses. Under the tutelage of Merimas Thistle he honed his Ranger skills, and was given the gift of a longbow made especially for him by the Rangers' Master Bowman.
And under the motherly eye of Merimas’ wife, Larkspur, he was taken into the family. This bond was made permanent when, at age 39, he married the oldest daughter of the family, Fairlight, two years younger than he. The following year saw the birth of their daughter, Alyssum. And now at age 42, another child is on the way, and soon to be born.
Though he looks forward to seeing his family in Bree-land ance again, it is with great reluctance that he leaves his wife and undertakes the task of journeying to Bree-land to speak with the folk there concerning the troubles coming their way.
_____________________________________________
Piosenniel's post for Berilac
It was a pleasant enough day for tramping down the road, he thought to himself. The mid-day sun was warm against the promised chill of early autumn, and a few late flowers poked their fading heads through the dried grasses along the roadway. It had been nearly a year since last he’d seen his brother and sisters. His mouth curved up in a soft smile at the thought of Britnie and Goldy, both married now with little ones of their own. They lived very near one another (as children they had been inseparable), and every so often he would receive a joint letter from both of them letting him know the little details of their lives and of course always hinting that perhaps, if he could see fit to be decent about it, he would bring his wife and daughter to visit the better half of the family. He could see them now, Britnie with her hands on her hips and Goldie wagging her finger at him, when he told them the latest news – they were about to become aunts once more.
He paused, just before he reached the Southgate and brushed the road dust from his breeches and shirt. He pulled back his hair, undone a little in the breeze, and smoothed it into the confines of the leather cord he used to bind it once more. His hands and face he had already washed in a nearby pool – filled to brimming now with water after the recent shower. He had smiled at his reflection in the still water before cupping it in his hands – how lucky to not be bothered with facial hair like his Mannish counterparts. Days of tramping and living rough would have brought them to Bree looking more scurvy than the ruffians they came to warn about.
As it was, the Gatekeeper admitted him but barely, muttering something about odd looking Hobbits. He cast a suspicious eye on his long bow and knife and debated for a moment whether he needed to alert the Bree watch about this overly armed hole dweller. In the end he decided it was too much trouble and waved him in, returning to his perusal of the bottom of the pint one of his friends had so kindly brought him from the Inn.
Berilac walked slowly across the causeway over the dike and through the gate taking in the details of the town’s defenses. He paused once he was well past the hedge and looked back. His eyes narrowed at what he saw, and he ticked off mentally those things that needed to be fixed or strengthened. The earthen-work dike had caved in and filled up in places; the hedge had not been well taken care of and stood thin at various points he could see from where he stood. The gate itself looked as if it had no cross bar to keep out would be intruders. And the flimsy latch on it would not hold back the efforts of a small child he thought to himself. He sighed, taking in the last problem, but not the least – the Gatekeeper . . . drinking on duty.
He turned away from the gate, and trudged up one of the main paths, stopping to ask several Hobbits along the way for directions to Mausi’s house. With any luck he could bunk down at her place, then visit his brother on the morrow. He laughed to himself thinking of Ella and Mondy and little Kali. Perhaps they could be persuaded to walk about the perimeter of the town with him. If anyone knew where the places for easy ins and outs were along the hedge and dike it would be the children.
Reaching his friend’s doorway he noted a largish cart parked just outside, and wondered if one of the Big Folk had brought some business for Mausi and her nimble fingers. No one answered at his light knock, and he turned the handle of the door to let himself in, as she had so often told him to do in the past. He heard voices and paused not wanting to intrude. From his vantage point he saw a tall woman smile at Mausi and extend her hand in farewell. Her words came clearly to him.
‘Your children are safe, and I see that you have a visitor,’ the woman said in parting. ‘I’m afraid I truly must be going. My own son is at the Inn with Cook looking out after him. He’s quite a handful for her, and I need to get home.’ The woman hurried out of the room and down the hall to the door, nodding at Berilac as she passed.
Berilac’s grin widened as he entered the room where Mausi stood, and he gave an astonished gasp when he saw his brother standing off to the side. They embraced, clapping each other heartily on the back. Mausi standing to one side looked on, delighted to see Berilac and to see his brother enjoying the surprise. Berilac broke from his brother’s embrace and swept Mausi into a bear hug, causing her to squeal as he lifted her from the floor, then deposited her into his brother’s astonished arms.
_____________________________________________
She invited them to stay for supper and sent them down to her small side cellar to pick out vegetables for a thick soup. They were drafted into helping her prepare it while she made a pan of biscuits to go with it. It was during the chopping of the carrots and taters that Mausi inquired, in a soft voice, hoping against hope, about her parents and siblings. Had Berilac had a chance to see if there were any news on their whereabouts, she wondered. Rosco, too, looked up expectantly.
‘Aye, I do have news, and better than I ever thought to find.’ He could hear her short intake of breath at this auspicious beginning. ‘Your family is well and they all send their regards to you and the children. They dwell now in the Angle, as the country that lies between Hoarwell and Loudwater is called. There’s a great hobbit settlement there, with many Stoors, established by our southern cousins that have long been separated from us.’
‘The Angle?’ asked Rosco, his brows rising. ‘Yes,’ replied Berilac, ‘not far in distance from where I live, though our way is hidden to them.’
The soup was bubbling merrily and the smell of the browning biscuits made Berilac’s mouth water after days of cold meals eaten quickly on the along the trail. Mausi was busy getting the children ready for dinner – hands and faces washed. And giving them little tasks to set the table for the meal. Rosco, sitting in a chair in the front room, Berilac near him, took the opportunity of this busy diversion to ask his brother the real reason for this visit. Berilac filled him in on the news about the bandits saying that he and one of the Big Folk Rangers would be calling a meeting for all the folk in Bree-land about meeting this threat.
Rosco listened closely and shook his head at what his brother had said and what he expected. ‘I know,’ said Berilac, reading the expression on his brother’s face. ‘It’s going to take some doing . . . and unfortunately not just in fixing the dike and hedge . . .’
[ September 12, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-16-2003, 10:05 PM
Piosenniel's character - Will
NAME: Willem ‘Will’ Farroweed
AGE: 14
RACE: Man
GENDER: Male
WEAPONS: Carries a one bladed pocket knife; sling shot; pea shooter
APPEARANCE:
5’2” (1.6 M); 107 lbs ( 48 kg), lean, gangly, all elbows and knees, light brown thatch of thick, straight hair cut unevenly about his head; brown eyes; spotty complexion; brown breeches cinched up with a belt, his bony ankles hanging out; sloppy big tunic, patched at the elbows, a hand me down from his 18 y/o older brother; usually barefoot – in colder weather has a pair of brown, calf high, run down leather boots.
PERSONALITY/STRENGTHS/WEAKNESSES:
A bully with a sharp wit that impresses his little gang of friends. They look up to him as a leader, and delight in the little schemes he cooks up to harass the Hobbit children. He is quick to take offense, but stores his ‘injuries/woundings’ away, letting them fester and ripen into thoroughly nasty retaliations.
HISTORY:
Father: Tomsin (Big Tom) Farroweed
Mother: Letitia (Letty) Rushlight Farroweed
His family has a long history of being pig farmers. And have lived for many generations on a small holding between Staddle and Bree. As in all farming ventures – some years are good and some less prosperous. Of late, fortune has not smiled kindly on the Farroweed family – the market for pork is down, crops are off, and feed more expensive. Of late, there have been a number of pigs gone missing here and there. At first the possibility of wolves or wild dogs was entertained by the family, but now Big Tom is sure it’s the Hobbits that have something to do with his missing swine.
Willem is the youngest of seven children – four other boys and two girls. There being so many other hands to help out with the needs of raising pigs, his mother has had plenty of time to baby him. He is still her 'precious little baby boy’ and can do no wrong in her estimation. His brothers and sisters champion their baby brother against all outsiders.
Willem’s father is a pessimistic man, and of the opinion that the influx of Hobbits will prove the undoing of any hope for continued prosperity by the Men of Bree. His family accedes to his often voiced opinions, and Willem has absorbed this negativity toward the Hobbits as being ‘right’ - it fuels his activities as a bully and tormenter of the inferior and interfering hole-dwellers.
[ September 12, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-16-2003, 10:15 PM
Tara's Character - Lotar
NAME: Lotar
AGE: 49
RACE: Man
GENDER: Male
WEAPONS: rusted longsword, and a small dagger in his boot
APPEARANCE: Tall and thin frame, with dark hair and equally dark eyes, with a streak of grey through his beard being a distinguishing feature. Dressed in heavy worn riding gear, and little or no armour. He looks every bit the sinister character, and when his temper flares, its certainly proven.
PERSONALITY/STRENGTHS/WEAKNESSES: Lotar is not the most patient of men when it comes to his peers. He is calculating and quite intelligent when it comes to matters of survival and some war strategies. He has his times of dark mood, where he will seal himself off from everyone and stew over seemingly trifle matters, but most of the time his frustrations is clearly vented. Apart form this, no one has accused him of being a poor leader, and he is known as the most efficient of all of the bandits.
HISTORY: Lotar was one of the men who lost the most in the scouring of his Village by the Dark forces, but he speaks of it little. His only family left is his son Kandel, who is never far away from him This is often found humorous by the other men, as they are at loggerheads over almost every issue of strategy, and are very different in personality.
___________________________________________
Tara's post for Lotar
‘My beard will get whiter waiting for that blasted scout!’ Lotar roared. Pacing to and fro, he kicked the dirt and continued fuming ‘How am I supposed to plan anything if that dolt takes his pleasant time coming back with the mapping!’
‘Its always possible that the man was attacked’ said Kandel coolly, as he leant against a tree stump. Looking up through his long hair, his tone further irked his father. ‘Is your head fullo’ rocks? Who would attack him? One of those Little Men with a pitchfork? Save me!’ Lotar stopped as a young man heaved into the clearing. ‘Lotar sir’ he heaved ‘There be little defense on the way. None actually. They’ve done practically nothing!’
‘Well, at least you tell me what I wish! Now, tell me what the scene looks like! I want every hill and knoll if this is to work! The sooner we get this, the sooner we have our own houses and fires to warm our feet by! This town will make us a pretty amount!' he said with a pleased grin. Kandel watched him and shook his head with a small laugh.
____________________________________________
Tara's Character - Kandel
NAME: Kandel
AGE: 27
RACE: Men
GENDER: Male
WEAPONS: Longsword and daggers
APPEARANCE: Tall and strong like his father, but paler with lighter hair. Handsome features and a mocking smile forever on his face. Wears similar gear to all the outlaws, with a hood he generally hides under.
PERSONALITY/STRENGTHS/WEAKNESSES: Kandel has inherited more of his personality from his mothers side. He is cooler and more collected than his father is. Though he shares the same eye to detail as his father. He is quick on his feet and even quicker in tongue. One of his greatest joys is winding his father up with smart remarks, though his devotion to him is clearly seen. He is rarely found very far away from him, especially in moments of action. Many see him as taking life as fun and games.
HISTORY: Orcs killed His mother and sister when his village was raided. He has wandered with his father since. Because of this he has developed a reasonable skill with the blade out of necessity, and boasts that he rivals his father.
[ September 12, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-16-2003, 11:13 PM
It is a requirement that all potential game players will either have posted in one of the RPG Inns (preferably in The Green Dragon) or have played in an RPG on the Barrow Downs.
Please use this form for creating your character to post on the discussion thread.
Those who have not played before in a Barrow Downs' RPG will be given preference. Final preference, though, will be at the discretion of the Game Owner.
___________________________________________
Character Description Form:
1.) Have you ever played in an RPG at the Barrow Downs? – YES/NO - Which one?
2.) How many RPG’s on the Barrow Downs are you currently involved in? Please note you may play in only 3 games at one time.
3.) Have you posted in The Green Dragon Inn or in The White Horse in Rohan? – YES/NO – Which one?
_____________________________________________
For your character please include:
NAME:
AGE:
RACE:
GENDER:
WEAPONS (No magical, super-hero, mithril weapons. Just good solid Middle-earth weapons and armor only that is appropriate to the race of the character and the time period.):
APPEARANCE:
PERSONALITY/STRENGTHS/WEAKNESSES: (No half-Elven characters. No mixed-type characters. No super-heroes. No assassins. No one all powerful, martial arts proficient, or having any magical traits. Just regular characters with normal abilities for their races only):
HISTORY:
*+*+*+*+*+*+*+*+*+*+*+*+*+*
A FIRST POST FOR YOUR CHARACTER MUST ACCOMPANY THIS FORM.
It is a requirement for this game. Character Descriptions without a First Post attached will be sent back to the writer. They may be submitted again, once there is a First Post to go with them.
[ September 15, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-17-2003, 10:01 AM
Annunfuiniel,
I managed to get those two notes out before I left.
See you soon.
Cami
Nurumaiel
08-17-2003, 01:03 PM
Hello, everyone! I'm extremely excited about this game and can't wait to begin playing with you all.
I'll get to work on my bio for Edmund soon (I have to fill in a save at C&C, and I consider that my first duty). Should I include a first post with the bio?
Beren87
08-17-2003, 03:02 PM
Oh, this is good.
Thank you for the invitation, all. The role of the human ranger sounds exquisite, a character I'll have fun playing.
This is..more or less my first RPG, since Reclaiming the City was..err..a mess. I'll have my character's bio and first post, interacting with Child's Andreth obviously, up tonight. (bearing any natural disaster).
Thank you again for the warm invitation. smilies/smile.gif
Child of the 7th Age
08-17-2003, 03:19 PM
Beren 87.
Glad to hear it. Take the time you need for the profile and post. This is just the planning thread so there's no rush.
I'm visiting friends in Austin, Texas and will be back home on Tuesday.
See you then,
Nuru,
Do whichever you prefer. We have plenty of time if you want to wait till I get back and some of the other dedicated characters sign up.
The first place to start would be the profile.
But if you get adventurous , go ahead with both. What kind of punishment would Andreth give her child? Any ideas?
Cami/Child
[ August 17, 2003: Message edited by: Child of the 7th Age ]
Annunfuiniel
08-17-2003, 03:36 PM
Beren - a hearty welcome!
Nurumaiel - 'excited' is the word of the day! smilies/wink.gif
Sharon - some minor edits (maybe) coming for Rosco's history. And 'slicing' the schedule into three-week periods sounds like a good plan - and I do have a couple of ideas for some action... But at the moment I must get something done with Swan Wood so I'll get back to you when you've returned. Have fun!
~Annun
Beren87
08-17-2003, 10:54 PM
NAME: Minastan Helmman
AGE: 37
RACE: Man
GENDER: male
WEAPONS: One long sword, named Calalim (Q: light-giver..or close to it), which has gotten little use in it’s time at his side. His skills with a bow are lacking, at best, as his use of stealth allows him to get close enough to never need to use the long-distance weapon.
APPEARANCE: Sandy brownish hair contrasts well with his tanned skin, highlighting his brown eyes. His clothes tend to be meticulously clean, despite his time in the forest, though on close inspection one can see they’re worn from washing and the general wear and tear of a traveler. His face is generally covered by a smirk directed towards those around him, which gives him the appearance of being cocky.
PERSONALITY/STRENGTHS/WEAKNESSES: Minastan is, because of his time’s alone with himself away from town, a smart-aleck when it comes to social interaction. He’s puts up with people well, often explaining things multiple times without ever getting angry, but when he can see the chance to make a wise-crack, he generally seizes upon the moment. This is a put off to some, but he lets it go. He is slow to anger, having attuned his emotions to a point where he’s nearly always in control.
HISTORY: Minastan was raised west of Rohan, in the open plains of that rolling country. He led a happy life among a small village, learning the various skills he would need as an adult in the community, to defend against marauders and wild beasts. But at the age of 19, the longing for adventure in his soul took control, and with hardly a warning he embarked out across the wilderness until he was nearly killed by a pack of wolves near the forests of Mirkwood. Yet he was saved by a wandering group calling themselves “Rangers.” He soon joined up with the men, learning their talents of scouting and the wilderness. Now at 37 he is a wander who lives life as he sees fit, with no ties to anyone around him. His journeys have now brought him, along with a few other rangers, to the village of Bree, after the discovery of marauders on the road.
Well, there's my character's Bio. The first post has taken a bit longer than I had expected, so I'm not happy with it yet. I'll have that up soon.
If there are any suggestions as to changes for my character, please, well, suggest them.
[ August 18, 2003: Message edited by: Beren87 ]
piosenniel
08-18-2003, 01:48 PM
Rosco - meet your brother, Berilac.
Character Description
Name: Berilac Woodfarer (Beril the Bowman)
Age: 42
Race: Hobbit, Fallohide
Gender: Male
Weapons:
An expert bowman, he bears a Yew longbow, 57” (1.4 M) made to size for him; deer leather belt quiver with knife sheath; cedar shaft arrows with iron tips; a short sword, twin to his brother’s. Small leather tube bearing a great number of his maps. Rides a small, grey colored horse named Slate.
Appearance:
4’ 6” (54”; 1.37 M); 100 lbs (45 kg); hazel eyes; thick, wavy, dark blond hair, shoulder length, worn pulled back and bound at the nape of his neck with a leather thong. Fair skinned beneath his tanned features; his face bears a rugged, weathered look. Lean, sinewy, muscular build. Normal attire is black mid-calf breeches secured with a dark leather belt bearing a brass buckle; dark grey, long sleeved tunic; a long, hooded, grey green cloak. On the index finger of his right hand he wears a slim, gold band.
Personality/Strengths/Weaknesses:
A reserved man in the company of strangers; allows others to take the lead in conversation or social interaction in such company as it provides him the opportunity to observe them closely. Has a keen mind and sharp senses. Good judge of character; loyal to his friends and family, around whom he shows quite a different side to his character – wicked sense of humor, outrageous flirt when it comes to charming the ladies (learned at an early age how profitable this could be in managing his younger sisters), fond of reciting poetry (especially his own doggerel), is adept at ferreting out juicy pieces of gossip.
Above all, he is a very devoted husband and father. His family is his source of strength and also his greatest weakness. Given a situation in which he must choose between the needs of his family and his own needs he would choose their well-being over his own.
He is less inclined to be harsh about the animosity between the Big Folk and the Little People as are other Hobbits. As a Ranger, he works closely with Men, and finds them to have an equal measure of good and bad traits as do his fellow Hobbits.
History:
Born in TA 1263, the second child and second son of Bardo and Mimosa Woodfarer in a small settlement on the banks of the Hoarwell. His younger twin sisters were three years younger than he, and he doted on them, fancying himself to be their protector. They in turn adored their older brother and would do anything for him – an unfortunate choice for them at times, especially when his ideas of what might be fun conflicted with his mother’s ideas of what was right. His brother, Rosco, was much older than this trio and though his interests were often more mature, at least in his eyes, than the childish antics of his brother and sisters, he often would step in to negotiate between his parents and the Triple Terror as they were known in the family.
He was a young man still, just turned thirty-seven, when the encroaching shadowed times forced his family and the others of their settlement to leave their homes and seek the safety of the larger Mannish community of Bree-land. The death of his father at the hands of the Orcs kindled a desire in him to see that the darkness would not prevail and that his people and all those who dwelt in the lands between the Misty Mountains and the Blue could do so in peace.
Once his mother and siblings were seen safely to Bree-land, Berilac turned eastward on his small horse, Slate, seeking the holding of the Rangers who had traveled often through the area where his family had lived. Rangers who often stopped to confer with his father, bringing news of the areas outside the Hobbit settlement, and in the last years grimmer news of the nearing darkness. He had been taken in by them, several of the Hobbit Rangers giving witness to his character and his woodsman’s skills. The fact that he was considered an accomplished archer with his short Hobbit bow was also a mark in his favor.
Now, he lived in their hidden fastness in The Angle – Rangers, both Men and Hobbits, and their families, in a small settlement in the area between the Hoarwell and the Loudwater, where it joined the Hoarwell’s courses. Under the tutelage of Merimas Thistle he honed his Ranger skills, and was given the gift of a longbow made especially for him by the Rangers' Master Bowman.
And under the motherly eye of Merimas’ wife, Larkspur, he was taken into the family. This bond was made permanent when, at age 39, he married the oldest daughter of the family, Fairlight, two years younger than he. The following year saw the birth of their daughter, Alyssum. And now at age 42, another child is on the way, and soon to be born.
Though he looks forward to seeing his family in Bree-land ance again, it is with great reluctance that he leaves his wife and undertakes the task of journeying to Bree-land to speak with the folk there concerning the troubles coming their way.
_____________________________________________
Pio's post
It was a pleasant enough day for tramping down the road, he thought to himself. The mid-day sun was warm against the promised chill of early autumn, and a few late flowers poked their fading heads through the dried grasses along the roadway. It had been nearly a year since last he’d seen his brother and sisters. His mouth curved up in a soft smile at the thought of Britnie and Goldy, both married now with little ones of their own. They lived very near one another (as children they had been inseparable), and every so often he would receive a joint letter from both of them letting him know the little details of their lives and of course always hinting that perhaps, if he could see fit to be decent about it, he would bring his wife and daughter to visit the better half of the family. He could see them now, Britnie with her hands on her hips and Goldie wagging her finger at him, when he told them the latest news – they were about to become aunts once more.
He paused, just before he reached the Southgate and brushed the road dust from his breeches and shirt. He pulled back his hair, undone a little in the breeze, and smoothed it into the confines of the leather cord he used to bind it once more. His hands and face he had already washed in a nearby pool – filled to brimming now with water after the recent shower. He had smiled at his reflection in the still water before cupping it in his hands – how lucky to not be bothered with facial hair like his Mannish counterparts. Days of tramping and living rough would have brought them to Bree looking more scurvy than the ruffians they came to warn about.
As it was, the Gatekeeper admitted him but barely, muttering something about odd looking Hobbits. He cast a suspicious eye on his long bow and knife and debated for a moment whether he needed to alert the Bree watch about this overly armed hole dweller. In the end he decided it was too much trouble and waved him in, returning to his perusal of the bottom of the pint one of his friends had so kindly brought him from the Inn.
Berilac walked slowly across the causeway over the dike and through the gate taking in the details of the town’s defenses. He paused once he was well past the hedge and looked back. His eyes narrowed at what he saw, and he ticked off mentally those things that needed to be fixed or strengthened. The earthen-work dike had caved in and filled up in places; the hedge had not been well taken care of and stood thin at various points he could see from where he stood. The gate itself looked as if it had no cross bar to keep out would be intruders. And the flimsy latch on it would not hold back the efforts of a small child he thought to himself. He sighed, taking in the last problem, but not the least – the Gatekeeper . . . drinking on duty.
He turned away from the gate, and trudged up one of the main paths, stopping to ask several Hobbits along the way for directions to Mausi’s house. With any luck he could bunk down at her place, then visit his brother on the morrow. He laughed to himself thinking of Ella and Mondy and little Kali. Perhaps they could be persuaded to walk about the perimeter of the town with him. If anyone knew where the places for easy ins and outs were along the hedge and dike it would be the children.
Reaching his friend’s doorway he noted a largish cart parked just outside, and wondered if one of the Big Folk had brought some business for Mausi and her nimble fingers. No one answered at his light knock, and he turned the handle of the door to let himself in, as she had so often told him to do in the past. He heard voices and paused not wanting to intrude. From his vantage point he saw a tall woman smile at Mausi and extend her hand in farewell. Her words came clearly to him.
‘Your children are safe, and I see that you have a visitor,’ the woman said in parting. ‘I’m afraid I truly must be going. My own son is at the Inn with Cook looking out after him. He’s quite a handful for her, and I need to get home.’ The woman hurried out of the room and down the hall to the door, nodding at Berilac as she passed.
Berilac’s grin widened as he entered the room where Mausi stood, and he gave an astonished gasp when he saw his brother standing off to the side. They embraced, clapping each other heartily on the back. Mausi standing to one side looked on, delighted to see Berilac and to see his brother enjoying the surprise. Berilac broke from his brother’s embrace and swept Mausi into a bear hug, causing her to squeal as he lifted her from the floor, then deposited her into his brother’s astonished arms.
_________________________________________________
She invited them to stay for supper and sent them down to her small side cellar to pick out vegetables for a thick soup. They were drafted into helping her prepare it while she made a pan of biscuits to go with it. It was during the chopping of the carrots and taters that Mausi inquired, in a soft voice, hoping against hope, about her parents and siblings. Had Berilac had a chance to see if there were any news on their whereabouts, she wondered. Rosco, too, looked up expectantly.
‘Aye, I do have news, and better than I ever thought to find.’ He could hear her short intake of breath at this auspicious beginning. ‘Your family is well and they all send their regards to you and the children. They dwell now in the Angle, as the country that lies between Hoarwell and Loudwater is called. There’s a great hobbit settlement there, with many Stoors, established by our southern cousins that have long been separated from us.’
‘The Angle?’ asked Rosco, his brows rising. ‘Yes,’ replied Berilac, ‘not far in distance from where I live, though our way is hidden to them.’
The soup was bubbling merrily and the smell of the browning biscuits made Berilac’s mouth water after days of cold meals eaten quickly on the along the trail. Mausi was busy getting the children ready for dinner – hands and faces washed. And giving them little tasks to set the table for the meal. Rosco, sitting in a chair in the front room, Berilac near him, took the opportunity of this busy diversion to ask his brother the real reason for this visit. Berilac filled him in on the news about the bandits saying that he and one of the Big Folk Rangers would be calling a meeting for all the folk in Bree-land about meeting this threat.
Rosco listened closely and shook his head at what his brother had said and what he expected. ‘I know,’ said Berilac, reading the expression on his brother’s face. ‘It’s going to take some doing . . . and unfortunately not just in fixing the dike and hedge . . .’
_____________________________________________
[ August 20, 2003: Message edited by: piosenniel ]
Child of the 7th Age
08-18-2003, 10:15 PM
Beren87,
A good start indeed!
One minor thing you might want to add.... Since the plot focuses on relations between the Big and Little Folk, you could use a sentence or two to clarify how Minastan feels about hobbits in general, the hobbit rangers he works with, or the general relations between the Big and Little Folk (whatever you'd prefer to handle).
I'm looking forward to your first post.
*******************************************
Pio,
"The Triple Terror"....that poor mother!
Cami
piosenniel
08-19-2003, 01:56 AM
Annunfuiniel
Berilac would have been 37 when his family fled their home on the Hoarwell. In my history for him, he is not a Ranger prior to coming to Bree-land. In fact, he makes his decision to join the Rangers on that terrible trip.
He sees his family safely to Bree-land, along with his brother, than he heads back east to find the Ranger settlement in the Angle. I should think he has visited his brother and sisters, as well as his mother, as often as he could, but I do not see him living for any extended period of time in Bree-land.
So, I think it is Rosco who is closest to her and her family. Berilac is a kindly man, and quite enjoys children, so he would of course feel quite protective of anyone of whom his brother was especially fond.
I see Berilac as coming to the area around Bree-land perhaps once a year.
piosenniel
08-19-2003, 06:02 PM
First Post for Berilac Woodfarer is on board.
Please advise of any needed changes.
Beren87
08-20-2003, 12:17 AM
Revised Personality Description for Minastan
PERSONALITY/STRENGTHS/WEAKNESSES: Minastan is, because of his time’s alone with himself away from town, a smart-aleck when it comes to social interaction. He’s puts up with people well, often explaining things multiple times without ever getting angry, but when he can see the chance to make a wise-crack, he generally seizes upon the moment. This is a put off to some, but he lets it go. He is slow to anger, having attuned his emotions to a point where he’s nearly always in control. Having grown in a village without Hobbits, he was at first oddened by the little folk, but soon learned to live amongst them. Yet, he isn't respectful of his fellow Hobbit Rangers, finding them to meek to do their duties appropriately. He works with them, but doesn't generally rely on them.
Edited to remove pipe-weed referance.
----------------
First post for Minastan
Minastan walked along the main road in Bree, the Prancing Pony ahead of him in the distance. The notice he carried in his hand, the ink still slightly wet from the Mayor's assitant, waved in his wake. He continued moving on, ignoring the idle stares of the people of the city. A ranger will always draw stares, he said to himself, lofting his position in his mind higher than the people of the city ever cared to do.
Some began to follow him, interested in the paper fluttering in his hand. They gathered around the steps as he climbed them, growing larger as time progressed. He took out a tac, and placed it on the top and bottom of the notice, then proceeded to step to the side, so that the gathered mass would have time enough to read.
He blinked at the crowd around him, the subtle grin on his face mearly covering the amusement he felt inside for their sudden voluminous chaos. His hand rested lightly on the sign he had just posted. The people weren't generally trusting of Rangers as it was, and he knew that, but surely they would take the words of the Mayor?
"What on Earth does this mean?" shouted one man from the crowd, his voice rising above the rest. "Cooperate with Hobbits? What on earth for?"
A tall man in the front of the crowd proceeded to state "You rangers had best be watching where you're posting these things, I'm sure the Innkeeper won't abide by you simply nailing things to the Pony."
Suddenly, a woman came elbowing through the crowd, her recently unoccupied cart easily seen in the road. He smiled down at her from the step, her grim face revealing her grim attitude towards the commotion his notice was posting. She proceeded to proclaim herself the owner of the Inn, bellowing about posting notices without warning. He merely continued pointing at the sign, waiting for her to see the raised seal on the bottom. Suddenly she flushed, noticing the sign of the Mayor, and then apologized for her initial anger.
Her hand shot out to the door, opening it and then inviting him in, leaving the crowd to ponder as they liked. She led him down a small, side corridor, her pace quickening with the assurance of a widower. A door arose out of the end of the hall, their obvious destination. She opened it without a glance, and invited him in. There were a few ruffles of paper upon the desk, which she hurriedly tidied.
"Now then, what's the meaning of all this?
[ August 20, 2003: Message edited by: Beren87 ]
Annunfuiniel
08-20-2003, 07:05 AM
Beren – good, now we know how Minastan feels about the Hobbits (do I sense possible trouble coming?? smilies/wink.gif ). One thing though:
especially enjoying their weed.
The Hobbits haven’t learned the “skill” of smoking yet. Too bad, I know! Great job with the post.
Pio – what a great first post! I loved the ‘family reunion’ part at Mausi’s.
But could you change the scene where Beril enters the town a bit? For I don’t think he knows (exactly) where Mausi lives as she has moved to the town only recently (maybe a month earlier). Maybe he’ll ask the Gatekeeper for directions (though I wonder where he’ll end up then… smilies/wink.gif.
Sharon – I haven’t really had much time to think about the events for each three week ‘session’. But anyway here are some ideas to consider:
Part 1: the conflicts could include one between Mausi and the town’s other seamstress who feels her position threatened, especially when she learns that Andreth has turned to Mausi with her order. Other troubles of this sort seem inevitable. And I don’t see the meeting which the Rangers have called to go very well…
For part 2/the break where things turn for the better: a fire at the Pony, maybe while the children are there at school. Cooperation comes naturally in crisis like that…
Part 3: Last minute reinforcements arrive to Bree from the Angle; some Rangers (Hobbit and Men) – and Beril’s family, with its newest member. Pio, how do you feel about this?
Ok, that’s that for now.
About Rosco’s History: there seems to be nothing to change now that Pio accepted the sisters as part of the family (I wasn’t sure if they were ‘necessary’ or not, that’s why the question mark). Btw. Any ideas where Mimosa Woodfarer would be living?
~Annun
piosenniel
08-20-2003, 08:53 AM
The post is edited - Berilac asked some Hobbits for directions.
Fairlight will not be coming to Bree-land. Sorry! But being a cautious man with respect to his family, they are safe within the Ranger encampment - they would not be safe on the journey to Bree. Fairlight would be content to wait for him - her family is there.
The Rangers could certainly bring him news of the birth and whether he has a son or daughter.
[ August 20, 2003: Message edited by: piosenniel ]
Child of the 7th Age
08-20-2003, 10:35 PM
Pio and Annunfuiniel,
Please check your pms.
Cami
[ August 21, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-23-2003, 09:46 PM
OK, sorry I have been so tied up this past week. Things should be a bit better now.
Let's take a look at this outline and see what we have. Everyone, please eyeball this and come up with suggestions and specific ideas and examples that can be added in. Nothing here is set in concrete, except perhaps the large A, B, C divisions.
I don't want us to be so tied to an outline that we can't accomodate other subplots, but we do need some idea of which way we're heading.
A. Initial period of growing distrust and suspicion. (3 weeks real time)
1. Rangers bring notice about the bandits and the meeting: folk give their initial reactions in their first posts.
2. Conduct of the meeting: Acrimony, argument and inability to agree on anything; Evidence of discord even among the Rangers.
3. Andreth attempts to start an afternoon school for the children to help bridge the gap between the communities.
4. Step #3 above encounters disaster: anyone have ideas on this? There should be some sort of event which epitomizes the distrust of the two communities and shows them at their nadir.
B. The tide slowly turns: Steps towards rapprochement. (three weeks real time)
1. Perhaps some kind of a crisis where the communities are forced to come together; Annunfuiniel's suggestion about saving the children from a fire might be a good one.
Instead of a fire in the school....how about a forest fire... ? We said there was drought. Perhaps the hobbit children run off into the woods for a holiday and the Big Children follow along in order to tease/torment them---only they all get caught behind the fire lines.
Anyone have any knowledge of fighting forest fires?
2. Several joint missions/projects by Big and Little Folk to prepare for the onslaught.
---spying on the bandits in their lair?
---rebuilding the dyke and wall?
---rounding up the "refugees" from outlying hobbit communities and persuading them to come inside the big fence
---anything else?
C. The Successful Defense (two weeks)
I need help here! I am no expert in battles....
1. Possibly an initial scene where the bandits launch a siege attack against the town and the Breelanders defend themselves on their city walls?
2. Possibly some sort of a party sneaks out of the city by night and tries to set up an ambush to encounter the bandits outside the walls?
3. Some sort of post victory celebration.
Questions:
1. We need to have a few folk pushing for reconciliation even in stage A. From the profiles, it almost sounds as if the hobbit ranger would be the one on the Little Folk's side, and Andreth on the big folks.... What do others think?
Any chance of setting up a sparring type of friendship between Andreth and the human Ranger? Their differing views might make this interesting.
2. If the children are going to play a critical role in the school and fire scenes, how will we manage that with our characters? I am wondering if everyone who plays an adult human or hobbit should also be explicitly told to have a "secondary" child, son or daughter, to participate in these scenes? Otherwise, these posters will be sitting around and getting "bored" while the action is going on with the children.
So far, we have Nuru with Edmund, me with Kali, and Mausi with the rest of her children...
3. Do you think we have the right number of characters? You don't want too few....if you lose someone then, you're in big trouble. But too many is not good either....people tend to get lost in the plotline, and to feel less of a connection to the game.
Any ideas?
piosenniel
08-24-2003, 12:34 PM
A. Initial period of growing distrust and suspicion. (3 weeks real time)
1. Rangers bring notice about the bandits and the meeting: folk give their initial reactions in their first posts.
2. Conduct of the meeting: Acrimony, argument and inability to agree on anything; Evidence of discord even among the Rangers.
3. Andreth attempts to start an afternoon school for the children to help bridge the gap between the communities.
4. Step #3 above encounters disaster: anyone have ideas on this? There should be some sort of event which epitomizes the distrust of the two communities and shows them at their nadir.
I have a character I’m working up – 14 y/o son of one of the local pig farmers in Bree. Punky, pimply faced guy. Perhaps I can have him think of something that he and his little gang does, then switches the blame for it to the Hobbit children – pigs gone missing, or killed?!
_____________________________________________
B. The tide slowly turns: Steps towards rapprochement. (three weeks real time)
1. Perhaps some kind of a crisis where the communities are forced to come together; Annunfuiniel's suggestion about saving the children from a fire might be a good one.
Instead of a fire in the school....how about a forest fire... ? We said there was drought. Perhaps the hobbit children run off into the woods for a holiday and the Big Children follow along in order to tease/torment them---only they all get caught behind the fire lines.
Anyone have any knowledge of fighting forest fires?
Unfortunately, at this point in history – there would be no effective method for fighting a forest fire, except to let it burn itself out, and hope for the best that it doesn’t head toward town where the bucket brigade would have to deal with it. How about a fire at an Old Mill (would have to be a wind-powered one)? The Hobbit children use the upper story as a clubhouse (pretend it’s a castle, something like that). The Big folk kids go there to harass them, sneak up the stairs, and in doing so knock over a lantern on the first floor (should be night for this) – starting a fire that traps them in the upper stories.
2. Several joint missions/projects by Big and Little Folk to prepare for the onslaught.
---spying on the bandits in their lair?
---rebuilding the dyke and wall?
---rounding up the "refugees" from outlying hobbit communities and persuading them to come inside the big fence
---anything else?
Gathering up suitable arms for all. Chance for the Big Folk here to make a gesture with offers of smaller sized bows, long knives, etc that their Hobbit compatriots can use. Hobbit smithy can be volunteered to turn out the needed arrowheads and spearheads while the Mannish smithy works on the swords and fitting of blades on the cudgels. I’m sure the players can think of more such stuff.
_____________________________________________
C. The Successful Defense (two weeks)
I need help here! I am no expert in battles....
Let’s all plan the battle once we get nearer to it.
1. Possibly an initial scene where the bandits launch a siege attack against the town and the Breelanders defend themselves on their city walls?
There also needs to be defenses set up on the top of Bree-hill to defray any bandits from sneaking in that way. How many bandits, total, are in this party, by the way?
2. Possibly some sort of a party sneaks out of the city by night and tries to set up an ambush to encounter the bandits outside the walls?
After any bandits who try sneaking up to the top of the Hill are taken care of, The combined forces of Bree can send a contingent of armed Men and Hobbits out that same way to circle round behind the other bandits who are attempting to breech the wall.
3. Some sort of post victory celebration.
Woo hoo!!! Party!!
_____________________________________________
Questions:
1. We need to have a few folk pushing for reconciliation even in stage A. From the profiles, it almost sounds as if the hobbit ranger would be the one on the Little Folk's side, and Andreth on the big folks.... What do others think?
Berilac would be happy to promote this, and will drag his brother in on it.
Any chance of setting up a sparring type of friendship between Andreth and the human Ranger? Their differing views might make this interesting.
This would be a good idea.
2. If the children are going to play a critical role in the school and fire scenes, how will we manage that with our characters? I am wondering if everyone who plays an adult human or hobbit should also be explicitly told to have a "secondary" child, son or daughter, to participate in these scenes? Otherwise, these posters will be sitting around and getting "bored" while the action is going on with the children.
I do think all the adults should have a carry-along child character. Not someone who has to have a fully fleshed out character bio – but just a name, age, race, and a VERY brief history of where they live, what they’ve been taught about the ‘other’ race, and what their thoughts on it are. The player’s main character can be the parent for this child, or even a couple of children if the writer wished to write for a sibling group. Does this sound doable?
So far, we have Nuru with Edmund, me with Kali, and Mausi with the rest of her children...
And you will have Willem ‘Will’ Farrowman, the 14 y/o disaffected teenager from me. That is - if you agree to him.
3. Do you think we have the right number of characters? You don't want too few....if you lose someone then, you're in big trouble. But too many is not good either....people tend to get lost in the plotline, and to feel less of a connection to the game.
I would think 3 maximum 4 each of the Big and Little Folk might be enough – considering they will also be doing carry-along child characters. That gives the game 6 to 8 players, plus all the dedicated players (Cami, Annun, Beren, Pio, Nuru) and 2 bandits. That makes 13 to 14 players if we cut down the number of Big and Little folk. What do you think?
Child of the 7th Age
08-24-2003, 03:39 PM
Pio,
This sounds good--especially your nasty character, the number of posters to invite, and the idea about the mill. I am leary of getting so many posters that we lose a sense of connection. I'll get back on Monday with a more detailed response to you (point by point) on the thread.
Annunfuiniel is in transit from vacation with her family to her regular home this weekend. So I will be surprised to hear from her before Tuesday.
Beren, Nuru -- please do add your comments and ideas.
Cami
[ August 24, 2003: Message edited by: Child of the 7th Age ]
Beren87
08-24-2003, 08:24 PM
Evidence of discord even among the Rangers.
Yes, I'd like to emphasize Ranger-Ranger interaction quite a bit, especially in my own posts. I set up my character's profile to set the mood for future distrust of the rangers.
Minastan isn't a hobbit...hating character, per-se, he just doesn't think they have the same abilities. The fire is an excellent idea to show that the Hobbits are able to do more than the Big Folk think.
Annunfuiniel
08-26-2003, 01:05 PM
Hullo, I'm back! (And boy have I ever been on more exhausting 'vacation' than the one that just ended!)
Ok, things seem to be moving forward nicely.
I'll gladly welcome Willem to our crew; he sounds like a character who'll put things rolling, may that then be desirable or not (mental image: Will &co. stuffing little Kali into a barrel and rolling it down the Bree-hill. Sorry, couldn't resist!). smilies/wink.gif
About the fire then: I'd still prefer the forest fire. I think the mill would burn down so fast that a successful rescue operation seems impossible to organize, in time. (I'm no expert in this, so please tell me if I'm totally lost here.) It's true the means of fighting a forest fire weren't very efficient but the Breelanders can at least try and keep the fire from expanding by digging trenches and cutting down the trees before the fire line while a rescue group goes to search the children. This would be a good opportunity for the Hobbits to prove themselves useful, what with the digging and all... Ok, that's my two pennies.
Total of 13-14 players sounds right to me so we definately should reduce the number of Big and Little Folk to max. 4 each.
Piosenniel, good question about the bandits; how many there'll be. I don't know for sure but they'd have to be quite numerous (tens at least, maybe closer to one hundred?), after all they are considered to be a real threat. Or are they? Maybe the townspeople don't take this threat as seriously as they should at first? Sharon, what say you?
Also about the bandits: I believe they'll appear in posts from the very beginning of the game: planning the attack, scouting, 'recruiting' more baddies etc. This leaves me wondering what might be the reason they won't attack until later? Don't they know that their existence and plan has been revealed? Maybe they need reinforcements? Would some smaller attack (or attempt of such) before the real onslaught be plausible? This might possibly feature in the stage B.
Ok, I'll let you consider these thoughts for a while now.
~Annun
piosenniel
08-26-2003, 01:41 PM
Digging ditches is a possibility - since they are doing this all by hand it would require many, many of them in this effort which would be good. And they could clear brush away from the established fireline.
But cutting down trees is somewhat implausible, given the tools they had to work with - felling a single tree could be a whole day's operation.
The fire would need to be in a large isolated copse if you didn't want it spreading from tree top to tree top and rushing toward the villages. Perhaps one that abuts up against a tall, bare hillside - maybe one with a little cave the children think they will be safe in.
I did ask my husband (he just finished managing a large forest fire where we live) what he thought would happen given the possible technology of that time. He could see establishing a cleared, fireline - then he added - 'Their best hope would be that the wind changed and blew the fire back in on itself.' That, of course, would be even more dangerous for the trapped children.
As to how they would go through the fire - some would need to bear a water source - those going inside the fire perimeter would need to keep their clothes wet, a wet cloth over their hair, and a wet bandana tied across their nose and mouths to breath through.
Just some suggestions - are we looking at only one day or ? for this rescue to take place?
Annunfuiniel
08-26-2003, 02:06 PM
Thank you, Pio, for the info: great to have an expert's view on things. smilies/smile.gif
Perhaps one that abuts up against a tall, bare hillside - maybe one with a little cave the children think they will be safe in.
Yes, I think hiding is an instinctive way for the children to react in a situation like that (or that's what I've been told).
So maybe this isn't really a fight against the fire but against time: maybe the rescuers manage to go round the fire front (come down the suggested hillside or something like that? Those Men and the few Hobbits that have horses could perhaps manage the circling?) and find the kids just in time. Would this work?
~Annun
Child of the 7th Age
08-26-2003, 04:22 PM
Regarding the "forest fire" that I first mentioned. True confessions: this wasn't actually an original idea. Has anyone read the Darkover series by Marian Zimmer Bradley? I read this series a long time ago, but if I remember correctly fire was a constant thread in that "primitive" society. (There was some interaction with the more technologically advanced Earth, but machines and such were banned.)
However, I also think things were organized a little differently in Darkover than in Middle-earth. They actually had people watching the forests and a system of fire beacons set up to give advance warnings to the communities. The whole community turned out to battle the blazes. And they had some psi gifted individuals who could communicate with each other, kind of like osanwe. Obviously, most of that wouldn't apply to Bree.
So I'm not an expert on what would actually be feasible within the context of Middle-earth. But I do think we have complete freedom at this point how long the fire and/or rescue would take. We can craft that however we want. It's an interesting idea if it's feasible. Pat, since you have more knowledge in this area, or at least access to knowledge, I'll be curious to see what you say on this. What's reallistic and what's not? Would Annun's idea about rescuing the children and letting the fire burn out work?
********************************************
Regarding the bandits.....
It would seem to me that a lot of people in Rhudaur would have been displaced by the Nazgul's movement in the mountains, not just hobbits, as everything pushed westward. By 1350 that entire kingdom of Rhudaur would fall under the Hillman who were in league with Angmar. Is it possible that some hints of this started as early as 1305, with individual villages in the eastern parts of Rhudaur being wiped out by the Orcs or hillmen or such? That would explain why large groups of people were turned out on the road and became "outlaws" as they headed west. They'd be pretty desperate by the time they reached Bree, especially in a time of dearth.
Is this possibly the kind of phenomenon behind our "bandits"? In this case, we'd be talking about fairly large numbers. Perhaps we should call them "outlaws" instead of bandits to get the right tone across?
I don't want to turn these outlaws into angels, but it does soften the picture a bit. But Tolkien himself does this in his depictions of certain peoples -- i.e. Sam's reaction to the fallen Easterling. I guess I'm asking if we want to paint the baddies only in "black" tones, or to have some "black and grey" mingled together?
(Pio, remember my post on Stoatie's childhood?)
Another question.....do we want these outlaws to be working totally independently, or do we want them to have established any ties at all with the forces of darkness (as the Hillmen did in the next forty years?).
I am really thinking out loud at this point and would appreciate some help in sorting this out as to what is possible and what is not.
So my guess is that whoever writes for the bandits would be representing a small "community" of outlaws, more than just a handful. If they're not professional baddies, but persons driven by circumstance, this would explain why they waited to attack Bree. They themselves might be split as to what to do.
My preference is that the outlaws are not aware that Rangers have picked up on the clues and understand that an attack on Bree might be immiment.
As I think about it, if we were to get one more dedicated character, perhaps it should be an outlaw. We have rangers, hobbits and humans who are dedicated characters. But perhaps we should have an outlaw be in on the planning? They would be pretty critical in directing the story. That person would need to delineate how they'd been forced out on the road, finally made their decision to attack, etc.
If we decide to do this, is there anyone we might ask?
How does all this sound?
*******************************************
I will adjust the number of characters in the proposal.
Cami
[ August 26, 2003: Message edited by: Child of the 7th Age ]
Annunfuiniel
08-27-2003, 12:37 AM
Sharon,
Sounds good! I've Pmed the person we talked about. *twiddles thumbs while waiting for the reply*
If they're not professional baddies, but persons driven by circumstance, this would explain why they waited to attack Bree. They themselves might be split as to what to do.
Yes, this would surely explain their inability to act sooner. Maybe the two outlaws played by individuals should represent these differing views in their extreme?
~Annun
Annunfuiniel
08-27-2003, 06:20 AM
Please welcome the newest member of our fine group: Taralphiel! smilies/smile.gif
She'll be playing the leader of the outlaw band as a dedicated character. Hope we hear from you soon, Tara! I'll throw you a PM too.
~Annun
Child of the 7th Age
08-27-2003, 07:12 AM
Tara,
Welcome! I'm so glad you've agreed to play. The outlaws have grown in importance and complexity since we first envisioned this game so your strong posts will be most welcome. smilies/biggrin.gif
Everyone,
I'll be working on the earlier part of the proposal today acording to what we've already discussed: revising the numbers, the description of the outlaws and their background, and adding the requirement that every human and hobbit poster carry along one child. When I finish, I'll put it forward on the thread for everyone to see.
This RPG will be a challenging one: we'll initially have three subplot - human, hobbit, and outlaw, with the rangers running back and forth between all of these. The human and hobbit subplots will quickly join together, but the outlaws will remain separate till later in the game.
Those dedicated characters playing in each of the subplots may occasionally need to give a helping hand or hint on the discussion thread or even by pms to less experienced writers. With two to three subplots going, it's easier to get confused so we'll need to pitch in together!
Cami
[ August 27, 2003: Message edited by: Child of the 7th Age ]
piosenniel
08-27-2003, 09:58 AM
Welcome, Tara!
Looking forward to writing with you again! smilies/smile.gif
~~ Pio
Nurumaiel
08-27-2003, 10:37 AM
Apologies for being so slow in getting Edmund's profile up. I've been reading along with the discussion thread and thinking about him a lot, and all I have left to do now is to type it. It will be this week, providing the computer doesn't break down or something to that measure ( smilies/smile.gif ), all I need is that little bit of free time.
Child of the 7th Age
08-27-2003, 12:32 PM
Nuru,
Sounds good. We'll await the profile. Just wanted to touch bases.
Cami
Nurumaiel
08-27-2003, 05:38 PM
Edmund's Profile
NAME : Edmund
AGE : 7
RACE : Man
GENDER : Male
WEAPONS : His mouth is his greatest weapon. He's excellent at tormenting and teasing, name-calling, and other such things that would hurt a fellow boy's feelings, and the use of the older boys he has as friends. Sticks are also quite handy when playing pretend swords with his friends, though he would never be seen using it for real on a living thing.
APPEARANCE : Edmund looks much like his mother. He has brown curls, and a few freckles on either cheek and speckling his nose. Most people remember him for his lively, sparkling blue eyes that are constantly filled with wild adventure and excitement. It is most likely his eye color came from farther back than his parents. He's fairly slender, though he still has a little bit of his baby chubbiness left, mainly in his cheeks, though a little in his belly. Though he's an average height at the present time, when he's older he will most likely be tall like his mother and father.
PERSONALITY : Edmund is an active little boy who, like most boys, likes to have a good time. Unfortunately, through taking up with the wrong friends, having a good time mostly meant bullying other children. He also has a passion for tormenting the Cook at the inn, mainly hiding various tools from her and stealing food when she's not looking. Edmund is the ideal little terror, even to his friends at times. If things don't go his way, he'll lose his temper and give them a nasty time. Though he was not like this before, it is suspected by most that the death of his father a year previous seriously affected him.
However, he does have his good traits. Like his mother, he has a kind heart, and he only needs to get past the hard crust that's surrounding it, caused by the bad company he keeps. His kindness is mainly exercised in animals, and he's forever finding wounded creatures that he insists need his care. This bothers some people to no ends, but afterwards they see how much it's worth it when they see the gentleness and love he shows as he treats his patients.
Though he's a bother to her, he loves his mother very much, and does everything he can to help her. He can be difficult sometimes, and often throws temper tantrums, but such tears that come from his blue eyes as he runs to apologize to her! He would do just about anything for her.
HISTORY : Edmund lived in Bree all his life, with his father and mother at the Prancing Pony. When he was only six years old his father was killed, and, being very fond of his father, Edmund was very sorrowful. For a long time he was depressed and bored, then he found a way to pass the time by causing trouble with some of the other boys.
++++++++++++++++++++++
Edmund's First Post
Edmund Woolthistle, a young lad of seven years, sat on a little stool in the kitchen of the Prancing Pony, a basket of potatoes at his feet. His freckled face was bright read, partly with anger and partly because of his efforts. He had already peeled the awesome amount of five whole potatoes for Cook to mash later, and he was feeling pretty exhausted. Cook was, obviously, cooking, but at the same time she was watching Edmund with a stern eye.
He had to endure this suffering all because of that silly hobbit boy! What a crybaby he had been. All they (meaning Edmund and his ne'er-do-well friends) had done was try to have a bit of fun with him (which, you must take note, means teasing) and he had burst into tears. So when they had tried to play a game with him (stealing his hat and tossing it to one another, causing the poor hobbit boy more distress), they had expected him to cheer up, but did he? Of course not! He was a hobbit, so he wouldn't.
I am being punished because some stupid hobbit is a crybaby, Edmund thought ferociously, picking up another potato. I'll be stuck in this stupid kitchen all day because of that stupid crybaby. Reflecting on this grim thought, Edmund felt anger building up at rapid paces inside of him. Forgetting that Cook was watching him, even forgetting that he was sitting in the prison of the kitchen, he took up the potato he had just finished and hurtled it across the room. It narrowly missed Cook's head and with an indescribable noise hit the kitchen wall. Cook immediately turned flashing eyes towards Edmund, but the boy's own blue eyes showed no signs of remorse for what he had just done.
"...and if Edmund should cause any further trouble while in the kitchen, you may think of a suitable punishment for him." Those had been Andreth's words. Cook didn't hesitate to carry them out. "Edmund Woolthistle, you will clean up that mess immediately, and then you will finish those potatoes. Instead of letting you off after dinner like I had originally intended, you will stay and help me clean up. You can expect to be doing many dishes and scrubbing many tables, young man."
Edmund gave her a sour look as he crossed the kitchen to take care of the crushed potato. His slightly chubby face turned an even deeper shade of red, if that were possible. He had planned to take care of his wounded squirrel after dinner, but now Cook had to spoil it all. She would feel sorry when the squirrel died, that she would. But the poor squirrel, that had to suffer so that horrible Cook could satisfy her need for punishing innocent little boys! Edmund thought all these things with the anger increasing in him. The injustice of the world was too great.
[ September 06, 2003: Message edited by: Nurumaiel ]
Child of the 7th Age
08-27-2003, 08:00 PM
Nuru,
That's great! Well, actually it's great for the game. Pity poor Andreth who must take charge of this wild thing.... As if she doesn't have enough headaches already! smilies/wink.gif
Yes, I do have a possible idea for a first post. If you like it, fine. If you prefer to come up with another idea, that's great too.
Remember that on her way home Andreth was considering what punishment she should give Edmund for his nastiness to Kali. Then the episode on the porch with the Ranger intervened.
Do you want to have your first post be where Edmund is undergoing the punishment that his mother stipulated (whatever that might be--anything but physical punishment, please.). He could be remunating in his tiny mind on the injustice of the world and how hobbit children like Kali are a big pain in the neck for getting him in trouble like this.
If you want to do this, you're welcome to borrow my character to lay down the punishment, but it might be better just to plunge right in without that.
It could be set that same night or the next day....
Do you think this would work, or would you prefer something else? (You could also manipulate Cook briefly as she gloats to see Edmund "suffering".)
Cami
Taralphiel
08-27-2003, 09:27 PM
Thankyou for such a warm welcome guys! Im very excited about writing this part!!!
Before I do anything though, I just want to see if I understand the plot as far as the bandits/outlaws are concerned...
So, the outlaws are a group chased from their homes, and are destroying and pillaging various places till they find somewhere to settle? And they see Bree as that place?
I understand them as a small community of warriors, all banded loosely for the simple cause, but there are often dissentions. They are trying to plan a way to get through what is left of the Bree Wall, and take over, correct? Or do they simply wish to destroy?
I know this is a very simple deconstruct of whats going on, but once I understand that, I can better put together a profile for the leader.
Thankyou so much!
Tara
Child of the 7th Age
08-27-2003, 11:09 PM
Tara,
We're just hammering some of this out now. We originally started out with a group of bandits, and they evolved into a band of outlaws whose villages were destroyed by Orcs and hillmen.
The following may help you somewhat as well as the discussion it engenders.
*******************************************
Here are the revised parts of the proposal to incorporate the changed figures, our ideas on "new and improved" outlaws, and the instructions about carry-along children:
********************************************
Characters:
I. Dedicated Characters:
These are played by posters who helped with the planning of the game and submitted their profiles and posts before the discussion thread opened.
Rangers - 2
Berilac Woodfarer, the Hobbit ranger, will be played as a dedicated character by Piosenniel.
Minastan Helmman, the human ranger, will be played as a dedicated character by Beren87.
Outlaws - 1
______________, the leader of the outlaws, will be played as a dedicated character by Taralphiel.
Human Child Cameo - 1
Edmund, Andreth's son, will be played by Nurumaiel as a dedicated cameo role.
********************************************
II. Regular characters that we need posters to play:
Big Folk of Bree - 3, no more than 1 female
Little Folk of Bree – 3, no more than 1 female
Suggestions for Constructing a Profile:
Big and Little Folk should choose a realistic occupation such as farmer, cook, miller, peddler, baker, laborer, stable hand, teamster, minstrel, peddler, etc.
We need one of the Big Folk to serve as mayor. If you're interested, pm Annunfuiniel for details.
Important:
Each poster who plays a resident of Breeland, Big or Little, must submit a complete profile for their adult character. See the form below. We'd like a range of attitudes among the adult hobbits and men, with some inclined to be more friendly and others less. Please specify this in your profile.
Each poster will also create a "carry-along child" of the same race (possibly a sibling group) that you will use in certain sections of the RPG. Just attach a paragraph at the end of your regular profile that includes the following: name, age, race, plus a few words on where they live, what they’ve been taught about the ‘other’ race, and what their thoughts on it are.
Outlaws - 1 - 2 additional - male
Again, please include a few words on what happened when their village and/or family was destroyed, and their attitude about attacking Bree.
Character types that would not belong:
Any character not listed above.
********************************************
Each of the game owners will play two characters:
Annunfuniel will play the hobbits Rosco Woodfarer and Mausi Honeysuckle
Child of the 7th Age will play Andreth Woolthistle, the widowed proprietor of the Prancing Pony, and Kali Honeysuckle, a hobbit child.
********************************************
The proposal part ends above. The rest is just me.
We have 6 posters already signed up as founders or owners of dedicated players: Annunfuiniel, Child, Beren87, Piosenniel, Nurumaiel (cameo role), and Taraphiel.
We will be looking for 7-8 more posters to join:
3 to play hobbit characters 3 to play human characters 1-2 to play outlaws
Is this feasible? Pio, you have a better sense of this than I.... The boards have been slow lately, but some games are ending in mid-September.
Our final roster will look like this:
4 hobbits
4 humans
2 rangers
2-3 outlaws
1 cameo child
13-14 total
Do we need three total outlaws, or two?
[ August 28, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-27-2003, 11:44 PM
Here is the revised story line with the new and improved outlaws:
Basic Storyline:
After a few years of relative peace, the real troubles began. In the summer of 1305 T.A. came unusual heat and drought. Since the rains of the autumn were not enough to save the crops, some Hobbits decided to move into Bree itself and try to practice their crafts professionally there. But, with the shortage of food, the Hobbits’ timing was as wrong as it could be. Many of the Big Folk defended their territories jealously, resenting the intruders and blaming them for the bad times.
As if that wasn’t bad enough, the Rangers brought the leaders of the Big and Little Folk an alarming message. Several villages in the foothills of the Misty Mountains had been attacked and destroyed by the Orcs and Hillmen some months before. Now, these folk have migrated westward on the roads, trying to escape the evil forces behind them. Hungry and discouraged, these people have become outlaws, turning to looting and stealing in order to stay alive in this time of dearth. Rumor has it that they are considering something much larger, an organized attack on Bree, hoping to carry off the riches of its merchants or perhaps even to occupy the entire town.
Considering that Bree’s ancient defenses--its dike, heavy gate, and thick hedge--are almost ready to collapse, this is dire news. Our story begins when the Rangers call a meeting of all the residents of Bree and surrounding communities to see if they can join together to develop a strategy for defeating the outlaws.
This RPG traces how the Big and Little Folk eventually go beyond their suspicions and jealousies to work together to reinforce Bree's defenses and fight off the brigands’ attack. Each comes to appreciate the contributions of the other and makes a start towards living as neighbors in peace.
********************************************
How does this sound?
Tara -- according to my storyline, there is no initial agreement among the outlaws whether to destroy Bree and seize its riches, or take it over and occupy it.
Is the latter realistic, or not?
If it's not realistic, we need to remove it.
If it is realistic, perhaps we don't want to stipulate now which of these two options will win out. That could play itself out in the story.
What do you think?
******************************************
Just a reminder .....we still need to decide about the fire.
Taralphiel
08-28-2003, 12:56 AM
Thanks for that Cami!
Well I think as far as the outlaws go, it really depends. If a very large group have been driven out, and I mean women and children included, they may consider Bree as a new home. However, if this is a slightly smaller group, then it would be all males, more skilled in fighting, and simply concerned in supporting themselves, with perhaps their families somewhere else. Whichever would make a better scenario?
Am I making sense, or am I confusing the matter more? smilies/tongue.gif
Annunfuiniel
08-28-2003, 01:19 AM
Tara,
You're making sense but confusing me! smilies/wink.gif Ie. I, at least, need some more time to think about this. The women and children would bring a whole another dimension to the story...
But I think one thing is for sure: the group of outlaws doesn't consist solely of practised 'warriors' but rather of men forced to take arms and fight for their lives.
* * * * *
There's another matter Cami and I have briefly discussed by PM and that would be the game time. Originally we decided on two months (~September>end of October) but on a second thought, now that the part of the outlaws has come to the fro, the whole thing with the band lurking around for two months without acting doesn't seem feasible.
So, our compromise was 4-5 weeks game time (maybe from mid-September till second/third week of October? Or later, with winter nearing fast?). So, what say everyone?
This next bit is from Cami's PM:
The folk of Bree are going to need a certain amount of time to fight, make up, and then get ready for the bandits--rebuilding dykes and such. The outlaws can be split about their decision to attack till mid-way into the game and then later decide on going forward. The rangers might want to indicate the attack as a possibility at first, later as a certainty??? Perhaps, the outlaws have heard that more of their number are coming along behind them on the migration route, and they want to wait till these extra reinforcements arrive. Or perhaps the dearth of food gets worse so that even those who were at first reluctant decide to go for it?
The rangers being themselves not quite sure if the attack is really coming or not sounds like a good idea to me; this would most likely make sure that no concert will be achieved in the meeting as practically no-one wants to co-operate to fight of a "possible" threat, considering the atmosphere in the town. I hope you caught my meaning here...
~Annun
piosenniel
08-28-2003, 02:15 AM
Here's a sketchy idea for the Forest Fire:
It needs to be in a place not too far from the town - something easily accessible by the children.
The Old North Road comes down from Fornost (the southern tip of the North Downs). It is the road used by the Dunedain in the early Third Age on their travels from Fornost, the chief city of Arthedain down to Tharbad and then to Gondor.
The north Road passes through the North Gate of Bree. The children could pass out there and up to a moderately large sized copse of trees and underbrush along the western edge of Bree Hill (where there could be some small old shallow caves or burrows).
The 'desperados', the displaced men from the far north and east of Bree can be situated in the Weather Hills and possibly have sent out a small group to see how the pickings were in Bree-land and how easy it might be to get into the town of Bree itself. They can have a small camp in the wooded area that the children go to, from which they are trying to determine how easy it would be to get in the North Gate.
Their carelessness can start the fire (a hasty retreat - not wanting to be seen or caught . . . the cause of the fire might rouse some suspicions as to who might have actually set it).
One or two of the children can have lagged behind and when they go to join their comrades (either as Hobbits to have fun, or as bullies to make trouble)they can spot the fire and run for help.
It would probably be easiest to rescue the children from the hill above the cave (bringing them up by rope sling) - though it might be interesting to have one or two that are not in the cave and have to be found and brought to the rescue site.
It would probably be good to dig a fireline betweenthe southern edge of the fire and the northern edge of the dike and hedge that are the defense of the town.
[ August 28, 2003: Message edited by: piosenniel ]
piosenniel
08-28-2003, 02:54 AM
Here's Willem, for your consideration:
_____________________________________________
NAME: Willem ‘Will’ Farroweed
AGE: 14
RACE: Man
GENDER: Male
WEAPONS: Carries a one bladed pocket knife; sling shot; pea shooter
APPEARANCE:
5’2” (1.6 M); 107 lbs ( 48 kg), lean, gangly, all elbows and knees, light brown thatch of thick, straight hair cut unevenly about his head; brown eyes; spotty complexion; brown breeches cinched up with a belt, his bony ankles hanging out; sloppy big tunic, patched at the elbows, a hand me down from his 18 y/o older brother; usually barefoot – in colder weather has a pair of brown, calf high, run down leather boots.
PERSONALITY/STRENGTHS/WEAKNESSES:
A bully with a sharp wit that impresses his little gang of friends. They look up to him as a leader, and delight in the little schemes he cooks up to harass the Hobbit children. He is quick to take offense, but stores his ‘injuries/woundings’ away, letting them fester and ripen into thoroughly nasty retaliations.
HISTORY:
Father: Tomsin (Big Tom) Farroweed
Mother: Letitia (Letty) Rushlight Farroweed
His family has a long history of being pig farmers. And have lived for many generations on a small holding between Staddle and Bree. As in all farming ventures – some years are good and some less prosperous. Of late, fortune has not smiled kindly on the Farroweed family – the market for pork is down, crops are off, and feed more expensive. Of late, there have been a number of pigs gone missing here and there. At first the possibility of wolves or wild dogs was entertained by the family, but now Big Tom is sure it’s the Hobbits that have something to do with his missing swine.
Willem is the youngest of seven children – four other boys and two girls. There being so many other hands to help out with the needs of raising pigs, his mother has had plenty of time to baby him. He is still her 'precious little baby boy’ and can do no wrong in her estimation. His brothers and sisters champion their baby brother against all outsiders.
Willem’s father is a pessimistic man, and of the opinion that the influx of Hobbits will prove the undoing of any hope for continued prosperity by the Men of Bree. His family accedes to his often voiced opinions, and Willem has absorbed this negativity toward the Hobbits as being ‘right’ - it fuels his activities as a bully and tormenter of the inferior and interfering hole-dwellers.
[ August 28, 2003: Message edited by: piosenniel ]
Annunfuiniel
08-28-2003, 02:57 AM
The Forest Fire scene seems ready to me; the sub-plots for this sub-plot (ie. who will take the word of the fire to the town etc.) can be decided later when the action takes place, right? And of course things would go too smoothly if all the little ones could be saved so 'easily'!
Sharon, your view on this?
* * * * *
Nuru, sorry I totally forgot to praise Edmund! smilies/wink.gif I have a brother, 9 years younger than me, and now I believe you somehow know him! As if that was posibble, but anyways...
Have you thought what your, I mean Edmund's relation to Pio's character Willem might be? Are they in the same 'band' that terrorizes the Hobbit kids or not? I don't think he'd approve the plan with the pigs that Pio suggested?
* * * * *
Pio's mention of Fornost as the Deadman's Dike made me frown and take a look at the Encyclopedia of Arda (sorry; I have to rely on that source at the moment as I foolishly borrowed my books just when I need them the most - I feel lost without the maps and appendices!) and this is what I found:
Nonetheless, the emergence of Angmar saw evil things multiply in the eastern lands, driving a westward migration across Eriador. Notable among those travelling out of the east were the Hobbits, and it was during Malvegil's time as King that the main Hobbit settlement in Bree took place.
So was the place called Deadman's Dike when there was still King there? This is of course only a minor detail but maybe the King Malvegil's name should feature in the proposal somewhere, if only to be overly explicit in 'historical' detail. Doesn't that sound just the thing for us, Sharon?? smilies/wink.gif
~Annun
piosenniel
08-28-2003, 03:07 AM
I have removed the reference to Deadmen's Dike in my previous post. It was only there to give an indication of where Fornost is. (Deadmen's Dike was not used as the name for Fornost until TA 1974 after the ruin and desertion of Fornost.)
piosenniel
08-28-2003, 03:51 AM
On the right side of this map is the area around Bree:
HERE (http://www.shirepost.com/ShireMapLarge.html)
Best maps are in Fonstad's 'Atlas of Middle-earth' p. 75 & 125.
Annunfuiniel
08-28-2003, 04:40 AM
Pio,
thank you for editing (I wasn't really sure of my case there but thought I should mention it anyway, nitty-picky as I am. smilies/rolleyes.gif ) but special thanks for the link! I haven't been able to find a map that would show the hobbit settlements properly so that map's a real treasure. I'll have to invest on that book you mentioned, too...
~Annun
Child of the 7th Age
08-28-2003, 07:46 AM
Whoa! While I was snoozing, everyone has been busy very busy.
Pio, good grief! 5 am Barrowdowns time?! You need some rest.....
First, I'll go ahead and change the proposal to reflect the shorter duration of the game: 4-5 weeks rather than two months. This refers to game time rather than real time.
Our real time goal is still 9 weeks, if everyone feels that is doable.
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Pio,
Will is a real pistol! I love his "weapons".
There were some kids like this in my grammar school. (It was a fairly tough neighborhood with lots of factory families including our own.)
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[ August 28, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
08-28-2003, 07:50 AM
Let me check on Malvegil....
Cami
piosenniel
08-28-2003, 11:06 AM
Pio,
Will is a real pistol! I love his "weapons".
There were some kids like this in my grammar school. (It was a fairly tough neighborhood with lots of factory families including our own.)
I grew up in a real blue collar neighborhood - I know this kid quite well!
As to repairing a defensive hedge: the bare spots can be filled in with a thick interlacing of tree branches from the forested areas, secured by stout rope netting.
After the 'battle' it would be a nice community project to start the replanting of the bare spots in the hedge.
Child of the 7th Age
08-28-2003, 11:37 AM
Tara, Annun, Pio,
First, regarding the bandits....I hacked a version of this post out early this morning, went away to work and had serious second thoughts by the time I returned. So I am going to re-edit and repost.
BTW, whatever course we chose, I don't see these outlaws as professional "soldiers"---rather they are ordinary folk gone bad under the press of circumstances and because of their own poor choices. However, in a time when danger lurks around every corner, even ordinary villagers who live close to the earth, at least the adult men, would know how to wield a bow and some sort of weapon for hand-to-hand combat.
Here are two broad ways of approaching the bandits. We can choose one of these, or make up some variant on it. Let me also say that my personal preference is Door #2. It is more believable to me and also more interesting.
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Door #1: This version totally eliminates the women and children.
When the villages were destroyed, virtually all of the women and children were massacred in their sleep. The only ones to escape were those men who'd been out on some kind of large-scale organized hunting parties, the strongest and best fighters in the community. They return to the village to find it destroyed and their kin dead.
(I don't put it past the Witch-king to time his attack to coincide with a time when those who could defend the villages were absent.)
They are now heading west on a rampage and are living as outlaws, both by necessity and choice.
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Door #2: This version focuses on a small advance party made up of 8-10 scouts, but the larger migration group does include women and children.
This came to mind after reading Pio's suggestion on the fire:
The 'desperados', the displaced men from the far north and east of Bree can be situated in the Weather Hills and possibly have sent out a small group to see how the pickings were in Bree-land and how easy it might be to get into the town of Bree itself. They can have a small camp in the wooded area that the children go to, from which they are trying to determine how easy it would be to get in the North Gate.
I think we can apply this more broadly to the entire RPG and not just the fire scene.
After the villages were wiped out by the Hillmen and Orcs (with many residents slaughtered), the remaining population began to migrate westward. So there would have been some women and children in this larger group as well as men and skilled fighters. This large group would be camped out in the Weather Hills. Gradually, more and more refugees who'd been driven will join up with them, filtering in with small bands. They will have a maximum of maybe 200 people. (Is this too large?)
This development will not figure directly in our story. It will simply be established as fact in the first post by Tara.
These displaced villagers in the Weather Hills have sent out an advance posse to scout the land and see what might be feasible. This would be the group of men we are dealing with through most of the story: the advance posse. They are the better fighters and leaders, but definitely not "professional" warriors. Some have families that have been murdered, while others do have wife or children back in the main encampment near Weathertop waiting for them. Tara's character is the leader of this band.
The advance posse of men is at first split on the advisability of attacking Bree, and whether the main goal of their attack is to loot and gather wealth, or to take over the town physically. Perhaps, they make those decisions in the course of the story.
They will definitely decide to attack and must then call back and tell the large group to come forward on the road. This is why there is a delay since a small party of 7-8 men could obviously not launch an attack.
It will take several weeks for the scouts to make their recommendation. Then it would take at least a week for 200 people to get ready to leave. Another week on the road to get close to Bree (Many are on foot.) Finally, some time to train and organize their attack. This would easily accomodate 5 weeks of game time.
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A third option is possible: having the entire party camped not too far from Bree, including women and children. I rejected this as being less believable and too complicated.
The Breelanders will find it hard to track down 8 scouts even if they try. A part of 200 people (or even 60-100) can not escape detection. Plus it's too much action to cover in just 9-10 weeks.
What do people think of Door #2? Do you think 200 outlaw refugees is too many (or too few)? Is occupation a realistic objective or should the outlaws confine themselves to looting and pillage.
At the time of LotR, Bree had 100 houses. It was probably larger in 1305. Maybe 150 buildings?
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Concerning Bree's defenses.
There was no wall--just a hedge and dyke and two gates (north and south). I'll need to look at the proposal and see how I worded that. The hedge and dike were both broken down. Presumably parts of the hedge had died with the drought so only brown limbs are left in sections with no life.
Ahem.....I know this can happen. It happened to my own hedge in front of my house.
(BTW, how do you "repair" a hedge????) I guess the main thing would be to dig the ditch deeper and reinforce the three gates, perhaps put up a temporary board or two as an obstruction where the hedge had collapsed??? Perhaps even throw their trash out there and such. The kids would love a job like that!
Note: Pio, we cross posted. I like the interlaced tree branches. I also like the trash. They actually did this kind of things in the street barracades in France during its myriad of revolutions and door-to-door fighting.
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Annun, Pio,
The fire scene sounds fine. We'll need to play this out in the story line itself.
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I'll try to get up a revised outline later today so we can see where we are.
Cami
[ August 28, 2003: Message edited by: Child of the 7th Age ]
Annunfuiniel
08-28-2003, 12:21 PM
Sharon,
Door #2 definitely intrigues me! I'd say we should work on with this perspective in mind.
Now I have only one problem: we will be killing men with wives and children waiting just around the corner... Do you hear that little voice ringing inside your heads too??
~Annun
Child of the 7th Age
08-28-2003, 12:53 PM
Annun,
Yes, I've already wondered about this since the first moment I suggested a migration.
There's going to be outlaws killed, no doubt about it. But some will survive. And I can't see Breelanders, Big or Little, going out and murdering unarmed women and children, even if they were attacked by the men.
I am also assuming that most of these people are not up for a fight to the death. There will be a hard, fierce battle with people killed on both sides. Assuming the brigands surrender, what happens then?
Perhaps some displaced villagers elect to hit the road again, perhaps back towards the area of the Forgotten Villages, which isn't far from the Weather Hills. These were occupied by hobbits for 250 years and were recently deserted.
Or possibly the Rangers would offer them a chance to start over by leading them to one of the mannish settlements in Arthedain that lies to the north? Pehaps the draught is less severe up north. These settlements were looking for good fighters to stand against the Witch King, and the refugees would be able to get their "revenge" against the true forces that caused their misery...
The Rangers will promise to keep an eye on them to make sure there's no more shenanigans as well as to help them get settled wherever they're going.
Neither of these are terribly safe places to live but in this period, no place is wholly safe. The serious trouble will start up in another 45 years.
I think this is more realistic than the Breelanders themselves offering to take any of the defeated enemy in. I do think that the more "sensitive" among the Breelanders will look out at the refugees departing to another locale and realize that "There, but for the luck of the draw, go I." I can see Andreth thinking this. Wars, even just wars, create hard situations and difficult choices.
We don't have to pin the specifics down now, but I am curious how others would approach this. Are these out and out nasties to be driven off the face of the earth? Or are they enemies to be defeated and then allowed, even helped, to find a place to live? I think we may be aiming for the latter. This is certainly the policy that Aragorn will later adopt after the war of the Ring. Frodo's treatment of Saruman is an even more extreme example of this kind of mercy.
What do people think?
BTW, I would say that this dilemma will force a different definition of "us,them" vis-a-vis hobbits and Big Folk. It will drive them together very fast and firm at the end of our story.
And I must say our little RPG has taken on layers of unexpected meaning. To say nothing of complexities that give me a headache! smilies/rolleyes.gif
cami
[ August 28, 2003: Message edited by: Child of the 7th Age ]
Beren87
08-30-2003, 09:45 AM
the Rangers would offer them a chance to start over by leading them to one of the mannish settlements in Arthedain that lies to the north?
I was just going to suggest that.
Trying to get the Bree-people to trust the ruffians they had just defeated would create a whole new plot as dense as the one with the Bree-people trying to trust each other! I doubt any amount of diplomacy or child-saving could get the Bree-people to accept in the ruffians as citizens.
Perhaps the Hobbits can suggest that they go north? It seems to me a Hobbit-ish thing to do.
Child of the 7th Age
08-30-2003, 10:47 AM
Beren,
This sounds good. Great minds think alike!
Let's go with Arthedain then unless someone has violent objections.
And I like what you said about the original idea of heading north coming from the hobbits. The hobbits had to face hard times on the road themselves so they might have a tiny bit more understanding of the kind of circumstances that drove the refugees over the brink. Plus the Big Folk will be happy with anything that gets the brigands out of the neigborhood.
I'll try and update that outline on Sunday or Monday to see where we are now...
Cami
[ August 30, 2003: Message edited by: Child of the 7th Age ]
Taralphiel
09-02-2003, 03:09 AM
Im so sorry I havent put up the profile yet!! Im having a little more difficulty than normal with this chara, but Im up for the challenge!! I should have im up soon though!! smilies/smile.gif
Going North? I think that sounds like the go, it makes sense smilies/smile.gif
Child of the 7th Age
09-02-2003, 05:56 AM
Everyone,
That outline definitely escaped me this weekend, but I will give it another go later today....
Cami
Child of the 7th Age
09-02-2003, 10:45 PM
I've decided to wait for Tara to get her profile and post up before I do the revised outline.... (Or at least I'll wait for tomorrow when I'm not so sleepy...)
We also still need Nuru's first post.
Hopefully then, we'll be getting close to the point where we're ready to pack it on over to Pio.
Cami
Taralphiel
09-03-2003, 02:17 AM
I've done it! Well, most of it! Im having trouble getting length, but I'll keep adding to it and refining it with your suggestions. Just lemme know what needs changing! Getting the right good/evil mix was tough, so do tell me if its off....
NAME: Lotar
AGE: 49
RACE: Man
GENDER: Male
WEAPONS: rusted longsword, and a small dagger in his boot
APPEARANCE: Tall and thin frame, with dark hair and equally dark eyes, with a streak of grey through his beard being a distinguishing feature. Dressed in heavy worn riding gear, and little or no armour. He looks every bit the sinister character, and when his temper flares, its certainly proven.
PERSONALITY/STRENGTHS/WEAKNESSES: Lotar is not the most patient of men when it comes to his peers. He is calculating and quite intelligent when it comes to matters of survival and some war strategies. He has his times of dark mood, where he will seal himself off from everyone and stew over seemingly trifle matters, but most of the time his frustrations is clearly vented. Apart form this, no one has accused him of being a poor leader, and he is known as the most efficient of all of the bandits.
HISTORY: Lotar was one of the men who lost the most in the scouring of his Village by the Dark forces, but he speaks of it little. His only family left is his son Kandel, who is never far away from him This is often found humorous by the other men, as they are at loggerheads over almost every issue of strategy, and are very different in personality.
FIRST POST:
‘My beard will get whiter waiting for that blasted scout!’ Lotar roared. Pacing to and fro, he kicked the dirt and continued fuming ‘How am I supposed to plan anything if that dolt takes his pleasant time coming back with the mapping!’
‘Its always possible that the man was attacked’ said Kandel coolly, as he leant against a tree stump. Looking up through his long hair, his tone further irked his father. ‘Is your head fullo’ rocks? Who would attack him? One of those Little Men with a pitchfork? Save me!’ Lotar stopped as a young man heaved into the clearing. ‘Lotar sir’ he heaved ‘There be little defense on the way. None actually. They’ve done practically nothing!’
‘Well, at least you tell me what I wish! Now, tell me what the scene looks like! I want every hill and knoll if this is to work! The sooner we get this, the sooner we have our own houses and fires to warm our feet by! This town will make us a pretty amount!' he said with a pleased grin. Kandel watched him and shook his head with a small laugh.
...Oh, and if you want Kandel to be put down as a secondary chara, I can put up a separate profile. I suppose I just needed a cool to contrast Lotar's heat *grins*
Annunfuiniel
09-03-2003, 02:42 AM
This is great, Tara! My first reaction to Lotar? Annunfuin's evil twin brother! smilies/biggrin.gif
I really don't have time to analyze your character decription further; I'll leave that to Sharon, as usual... But if I understood correctly from your first post Lotar is planning to 'conquer' Bree and inhabit it, not just ravage it for its riches?
And concerning the son Kandel; a short profile for him would be great, me thinks. How strong a character is he? Will he be openly opposing his father? If we get another outlaw (when the discussion thread opens) then I think he should be Lotar's main opponent (representing the 'loot-and-leave' ideology?) and not his son.
~Annun
Taralphiel
09-03-2003, 06:07 AM
Ill make up that extra bio dear. Having another outlaw opposing might be the go. Kandel opposes his father, but not so strongly as it would divide the group and cause ill will. In the end he shrugs it off and follows his father.
Annun's evil twin *thinks about it* Your right *giggles* See, your writing skills rub off on me! *hugs*
I know that part is shady. I put it that way so I could edit it once you decide. Whether its loot or inhabit, Ill change it to fit smilies/smile.gif
EDIT: I just put summin' together now for Kandel...
NAME: Kandel
AGE: 27
RACE: Men
GENDER: Male
WEAPONS: Longsword and daggers
APPEARANCE: Tall and strong like his father, but paler with lighter hair. Handsome features and a mocking smile forever on his face. Wears similar gear to all the outlaws, with a hood he generally hides under.
PERSONALITY/STRENGTHS/WEAKNESSES: Kandel has inherited more of his personality from his mothers side. He is cooler and more collected than his father is. Though he shares the same eye to detail as his father. He is quick on his feet and even quicker in tongue. One of his greatest joys is winding his father up with smart remarks, though his devotion to him is clearly seen. He is rarely found very far away from him, especially in moments of action. Many see him as taking life as fun and games.
HISTORY: Orcs killed His mother and sister when his village was raided. He has wandered with his father since. Because of this he has developed a reasonable skill with the blade out of necessity, and boasts that he rivals his father.
[ September 03, 2003: Message edited by: Taralphiel ]
piosenniel
09-03-2003, 11:11 AM
Cami and Annun
Once you get the Game Proposal filled in - DON'T send it to me.
Just place it in its finalized form on this Planning Thread. That way everyone can look it over, you can make any final adjustments to it.
And I will work with it from there.
Thanks!
~~ Pio
Nurumaiel
09-06-2003, 11:34 AM
Edmund's first post is done! I've put it up with his profile, which is near the top of this second page.
Let me know if any changes are necessary.
Child of the 7th Age
09-08-2003, 07:33 PM
Nurumaiel,
The post looks great!
There's just three things left to do.
1. Put the proposal and posts and profiles in their final form so Pio can "install" them on a discussion thread.
2. Revise the outline. This won't be part of the discussion thread, but you may want to keep a print copy for your personal files.
3. There is a small subplot involving Annunfuiniel and Pio that they may need to work out. I need to go back through my papers and dredge that material up and forward it to them.
I really hope to get these tasks finished in the next few days.
Cami
Child of the 7th Age
09-08-2003, 10:35 PM
OK, I've started working on whipping the proposal into final shape. I have shifted around some things so that the proposal appeared followed by the profiles and posts in the order that I envision them on the discussion thread.
I've also reserved a spot just after that on the thread for the revised planning outline.
Am now going to collapse into bed.
Cami
Child of the 7th Age
09-12-2003, 03:59 PM
I recently had a note from Annunfuiniel. She returned from vacation and is now chasing after her exams. She expects to be back in gear next week.
I am working on revisions and the outline (Honest!)
Cami
Child of the 7th Age
09-14-2003, 03:03 PM
All planners,
The revisions are done! Yeah!
Please look at the proposal at the beginning of the thread and make sure everything for your character is correct. If any changes are needed, let me know on this thread by Wednesday morning at 9 am.
Also, look at the outline below. If there is anything that needs to be changed or added, let me know. This is obviously rough, but will flesh out as we play the story.
Make a copy of the outline to keep near your computer or on it. It won't be available on the public thread.
One minor addition. I will do a cameo for Greta, one of the women encamped in the Weather Hills at the beginning and end of the game to give us a flavor of conditions in that group. I will post a cameo profile -- a few lines only -- once posters start to sign up.
Keep your fingers crossed. The boards have been slow.
Pio -
Unless we uncover some unknown difficulty, feel free to put up the discussion thread anytime after noon on Wednesday.
Cami
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Revised Outline
Act I. Initial period of distrust and suspicion. (3 weeks real time; 2 weeks game time)
Rangers bring news to the Big and Little Folk about a band of refugees who have turned to crime and pillage
Fears of an attack on Bree
Meeting held by Mayor and Rangers with everyone present: confusion, acrimony. etc.
Andreth attempts to start an afternoon school for the children to bridge the two worlds, but this attempt backfires: general pranks, perhaps some mischief of Will's that is blamed on the little folk.
Background post from the large group of refugees (ca. 200) encamped in the Weather Hills showing their miserable plight (Child)
Background posts from the advance party of 8-10 scouts send out to pillage surrounding villages and ascertain the lay of the land: disagrement within their ranks as to the advisability of 'loot and burn' versus 'occupation'
Act II. A Crisis and a Turning of the Tide (3 weeks real time, 2 weeks game time)
forest fire
Joint missions to prepare for the onslaught
possible subplots --repairs to hedge and dyke (use boards, piles of trash, interlaced tree branches, etc.); mixed group of Big and Little Folk spying on bandits; gathering up suitable arms for all (e.g., hobbit smithies making arrowheads and spearheads; Mannish smithy working on swords and fitting blades on cudgels); rounding up hobbits from outlying communities and persuading them to come to town behind the fence
Act III. The Successful Defense (3 weeks real time, one week game time)
possibly an intial scene where bandits launch siege attack and Breelanders defend their city walls
counter-offense on top of Bree-hill to make sure no one sneaks in
possible expedition sent out to encircle remaining attackers (including women and children).
Party
Rangers offer refugees a chance to start over again in Arthedain far to the north where they can join in the assault against the Witch King's agents.
What order should we do these last two things in?
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General notes that are critical to the plot:
Pio on the forest fire:
It needs to be in a place not too far from the town - something easily accessible by the children.
The Old North Road comes down from Fornost (the southern tip of the North Downs). It is the road used by the Dunedain in the early Third Age on their travels from Fornost, the chief city of Arthedain down to Tharbad and then to Gondor.
The north Road passes through the North Gate of Bree. The children could pass out there and up to a moderately large sized copse of trees and underbrush along the western edge of Bree Hill (where there could be some small old shallow caves or burrows).
The 'desperados', the displaced men from the far north and east of Bree can be situated in the Weather Hills and possibly have sent out a small group to see how the pickings were in Bree-land and how easy it might be to get into the town of Bree itself. They can have a small camp in the wooded area that the children go to, from which they are trying to determine how easy it would be to get in the North Gate.
Their carelessness can start the fire (a hasty retreat - not wanting to be seen or caught . . . the cause of the fire might rouse some suspicions as to who might have actually set it).
One or two of the children can have lagged behind and when they go to join their comrades (either as Hobbits to have fun, or as bullies to make trouble)they can spot the fire and run for help.
It would probably be easiest to rescue the children from the hill above the cave (bringing them up by rope sling) - though it might be interesting to have one or two that are not in the cave and have to be found and brought to the rescue site.
It would probably be good to dig a fireline between the southern edge of the fire and the northern edge of the dike and hedge that are the defense of the town.
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Child's reflections on the bandits:
It would seem to me that a lot of people in Rhudaur would have been displaced by the Nazgul's movement in the mountains, not just hobbits, as everything pushed westward. By 1350 that entire kingdom of Rhudaur would fall under the Hillman who were in league with Angmar. Is it possible that some hints of this started as early as 1305, with individual villages in the eastern parts of Rhudaur being wiped out by the Orcs or hillmen or such? That would explain why large groups of people were turned out onto the road and became "outlaws" as they headed west. They'd be pretty desperate by the time they reached Bree, especially in a time of dearth.
And more....
After the villages were wiped out by the Hillmen and Orcs (with many residents slaughtered), the remaining population began to migrate westward. So there would have been some women and children in this larger group as well as men and skilled fighters. This large group would be camped out in the Weather Hills. Gradually, more and more refugees who'd been driven will join up with them, filtering in with small bands. They will have a maximum of maybe 200 people.
This development will not figure directly in our story. It will simply be established as fact in the first post by Tara and the other bbandits.
These displaced villagers in the Weather Hills have sent out an advance posse to scout the land and see what might be feasible. This would be the group of men we are dealing with through most of the story: the advance posse. They are the better fighters and leaders, but definitely not "professional" warriors. Some have families that have been murdered, while others do have women and children back in the main encampment near Weathertop waiting for them. Tara's character is the leader of this band.
The advance posse of men is at first split on the advisability of attacking Bree, and whether the main goal of their attack is to loot and gather wealth, or to take over the town physically. Perhaps, they make those decisions in the course of the story.
They will definitely decide to attack and must then call back and tell the large group to come forward on the road. This is why there is a delay since a small party of 7-8 men could obviously not launch an attack.
It will take several weeks for the scouts to make their recommendation. Then it would take at least a week for 200 people to get ready to leave. Another week on the road to get close to Bree (Many are on foot.) Finally, some time to train and organize their attack. This would easily accomodate 5 weeks of game time.
[ September 15, 2003: Message edited by: Child of the 7th Age ]
Beren87
09-14-2003, 05:45 PM
What order should we do these last two things in?
The order they're in now, I would think. The general joy of the party would influence the big folks' to agree with the hobbits' idea of offering them aid up north.
ArwenBaggins
09-15-2003, 03:47 PM
Arwen,
Check your pms.
smilies/biggrin.gif
Cami
[ September 15, 2003: Message edited by: Child of the 7th Age ]
Child of the 7th Age
09-15-2003, 04:46 PM
Whoops! Big mistake....I forgot to ask the folk joining the game for first posts. So I revised the characters needed section. Here is what I added:
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First posts :
The first posts for hobbits and men should show how your adult character feels about the other group (positive or not), plus your reaction when you hear the news about the threat from the outlaw band and the fact that a joint meeting has been called.
The first posts for the outlaws should show what happened to their familes when the village was destroyed and your feelings about the proposed attack on Bree. Just how eager are you? Do you see it as a way to get fast treasure or a place to settle down?
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If you see any problems, let me know.
[ September 15, 2003: Message edited by: Child of the 7th Age ]
piosenniel
09-16-2003, 03:31 AM
I have the Discussion Thread up in a closed form at present.
I'll place a notice of new game opening in the Inn.
Is there an opening post for the game as yet? Or will that be decided once all the characters and posts are chosen?
Child of the 7th Age
09-16-2003, 11:30 PM
Annunfuiniel,
Here is my suggested order of posts:
1. Annun's Rosco Woodfarer
2. Annun and Child's combined post for Mausi, Andreth, and Kali
3. Pio's post for Berilac
4. Child's additional post for Andreth
5. Beren87's post for Minastan
6. Nurumaiel's post for Edmund
I think these posts could go up in the actual game before we even get any of the others, since we're asking new folk to respond to the news of the bandits.
Tara's post for Lotar should probably wait to go up until we get more of the bandit posts in.
Do you think this will work?
Cami/Child
Annunfuiniel
09-16-2003, 11:53 PM
Sharon,
The order of the posts seems good to me, so I think that's settled then. And about putting the posts up on the actual game thread: that shouldn't cause any trouble. Just as you said other posters will react to the news about the bandits, and later they'll be in contact with our characters in the next posts when the meeting is held.
Also, check your PMs (soon). smilies/smile.gif
~Annun
Child of the 7th Age
09-17-2003, 12:35 AM
Annunfuiniel,
A good idea. See your pms for details.
____________________________________________
Pio,
When it comes time to set up the game thread, please put the initial posts up (in the order shown above on the list) even before we get any from the other posters. The only one we'll need to hold out will be Tara's.
There may be a slight addition to Annunfuiniel's first post for Rosco. It will come at the very end of the post.
Cami/Child
piosenniel
09-17-2003, 01:05 AM
The Game Thread is up and closed. You can refer would be players there to see how the first part of the Game looks.
Just put the additional parts of Annun's post on the planning thread - or better yet, PM them to me.
I will also need whatever name it is she wants filled in on her Rosco Woodfarer post.
_____________________________________________
Taralphiel can place her post when the time comes or one of us can place it for her if need be.
[ September 17, 2003: Message edited by: piosenniel ]
Eruantalon
09-20-2003, 09:04 PM
Character Description Form:
Have you ever played in an RPG at the Barrow Downs? – YES, Hobbit's Gift
How many RPG’s on the Barrow Downs are you currently involved in? None
Have you posted in The Green Dragon Inn or in The White Horse in Rohan? – YES – The Green Dragon.
For your character please include:
NAME: Rudgar
AGE: 18
RACE: Men
GENDER: Male
WEAPONS: A dull, heavy sword. Some thick leather clothing to protect his body. His fast thinking and equally fast feet.
APPEARANCE: Tall and lanky. He's very stealthy. He has dirty blonde hair. Not dark hair, just dirty from sleeping everywhere outside. He has piercing green eyes and is about 6'5". He wears a dingy pair of brown leather pants. His shirt is grey and his boots are black. He wears a brown leather vest, too. He blends into the landscape when it's dark.
PERSONALITY/STRENGTHS/WEAKNESSES: His strengths are his stealth, his sharp wits and ability to plan ahead. He knows how to get in and out of a situation without getting too badly hurt. He's a skilled thief and knows just the right time to disappear.
His ego is easily his biggest weakness. He knows he's good. He also thinks he's better than he really is. He bites off more than he can chew some times. He can be very dangerous to anyone he's decided to make a victim. But mostly, he tries to get out of situations with his stealth and not have to fight.
HISTORY: He had no family when the village he lived in burned down. He had nowhere to go. His skills made him an outsider when he lived in the village. At first he went his own way with some other thieves who aren't very good. But, in his first post for the game, he will decide to leave these fellows and join up with the scouting party that waits nearby from his own village.
Unlike most people, Rudgar is better off living on the road than he was before in the village where he was scorned. Everyone seems to like him better, since he's the best chicken thief you'll find. He is now on his way to make a better living with their help. He's not an evil person. He is just a smalll-time thief who does what he needs to survive.
FIRST POST:
"Shhhhhh be quiet," Rudgar baited his two friends.
"We are being quiet!" they replied in an angry whisper.
The chicken house was twenty yards away. It was late and the farmer was sleeping, hopefully vary hard. The three companions moved quietly together. "Now you too stay here and watch out for me. Alright?" The two shook their heads in agreement.
All three hunched over trying to hide in plain sight. Rudgar moved without a sound and then entered the little house. There were plenty of fat chickens there. Lots of good eggs. He would have dinner and breakfast in one shot.
Let's see, there you go into the bag. Yes, you too, and you, and you. I'll fill this bag up tonight and come back with another tomorrow if all goes well, he thought to himself.
Now to get out of here safely. He opened the door quietly and saw the face of the farmer there in front of him. "Hello there, sir, and good night to you." Clunk went the flat of the sword on the farmer's head.
It seemed the farmer had slipped past his friends from behind. The man was going in to get a snack of eggs it seemed, since he a sack with him and a frying pan. Yet,those two idiots never even saw him. What were they doing and why had they let him get by?
Rudgar grinned. No eggs for you , Mister Farmer. Just a good solid whack on the head. Good thing I'm a quick clunker. No one ever gets the drop on me.
He chuckled to himself as he walked out. His friends seemed shocked to see him as he turned on them angrily, "That old coot walked right past you. Your eyes must be going bad." He looked at them in disbelief.
When his village had been attacked, Rudgar had gone off on his own and kept away from the main party of the refugees. He had just lent his services to some locals from Bree that had lost their home whom he'd met on the road. Now they almost got him hurt. They would be going hungry if it wasn't for him. Of course, he took most of the chickens and eggs for himself, but that was beside the point. He was hired by these people to get them something to eat.
"You were too scared to take on an old farmer now, weren't you?" He yelled at them.
"You hid behind the chicken house while he came out. You saw the frying pan and got scared, didn't you?"
I've got to get into the company of better thieves, he thought. Maybe I will join up with the party of scouts who are camped out not too far from Bree. I can't go around like this with farmers for the rest of my life. I will join up with my people again. It's just too hard to do things this way.
He walked them back to the deserted shack where they now lived, smiling all the way. "What's got you in such a good mood? What you smilin' about, eh?" they questioned.
"Just the chance of better things with better thieves that I know of around here." Then he walked off into the night, heading for the scout's camp. He wanted a chance at big-time loot and maybe they could get it by all working together.
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My next post would be approaching Lothar. He would be asking about joining the bandits. Hes vary quit and vary skilled. Hes just waiting for his chance to get out of chicken stealing.
[ September 20, 2003: Message edited by: Eruantalon ]
piosenniel
02-24-2004, 02:57 PM
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