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Mithadan
12-17-2003, 10:48 AM
Piosenniel, Child of the Seventh Age and Mithadan welcome you to the Planning Thread for Here There Be Dragons! This RPG is the third chapter of a tale which began with The Voyage of the Lonely Star and was continued in The Shadow of the Star. The inspiration for this RPG is owed to Birdland, without whose humor and cleverness this game would not be possible. This is an "invitation only" RPG.

Brief Plot Synopsis:

This summary reviews not only the outline for this game, but also provides information regarding the two prior RPGs in this series.

Voyage of the Lonely Star

This post provides a general outline of the Lonely Star and Shadow of the Star RPGs, but omits many of the plot twists and additional characters. It will hopefully supply enough detail that posters can get a sense of how the present sequel grew out of the earlier adventure.

Our story began in Minas Anor, early in the Fourth Age, when Cami Goodchild sought to hire a ship to go search for lost "sea-hobbits". Cami had discovered a reference to these mysterious hobbit cousins in a scribbled marginal note of a book given to her by Bilbo.

Rebuffed by many shipowners, Cami finally found a sympathetic ear from Mithadan, the owner of a sailing vessel, the Lonely Star. The shapechanger Bird and the half Elven Piosenniel, two friends who had shared many
earlier adventures, agreed to help lead and finance the group. Among the other members of the crew was Rose Goodchild, a young cousin who had come to live with Cami.

The Star's initial voyage led them to a ruined colony of sea-hobbits, also called hobbrim, whose only survivor was a lad named Kali. Kali informed the Star that he was the guardian of a mysterious time travel device bequeathed to the colony by Ulmo, the Vala who rules the Seas. The lad asked the Star to help him fulfill Ulmo's decree that the hidden hobbrim and hobbits, lost in past ages, should be found and rescued.

The Star's activation of the time travel device brought the arrival of Idil and Tuor, two legendary Elves from Valinor who were to aid them in this quest. After much searching and deliberation, the crew came to realize that, like the Edain, the hobbits had journeyed west in the First Age to settle in
Beleriand. Like other Mannish tribes, the Hobbits were discovered by Finrod, who recognized that the diminutive and peaceful race would stand little chance of survival in Beleriand. Perhaps prompted by some
premonition that the Hobbits would play some
significant role in the Tale of Arda, Finrod requested they be harbored in the safety of Gondolin and the race disappeared from history into the Hidden City. Upon the fall of Gondolin, Morgoth, the Dark Enemy,
ordered them to be imprisoned in Taur-nu-Fuin, as it was clear to him from the music of creation that this little people had an important part to play in the continuing battle against the darkness.

The Star sailed to Beleriand, but was, of course, unable to prevent the fall of Gondolin, and its crew watched in despair as Piosenniel was killed and the hobbits dragged off to an Orc prison camp. Rose and
Cami volunteered to remain behind with their people. They were aided in their endeavors by Bird and a mysterious Maia named "Ancalimon".

It was here that Cami met and fell in love with Maura Took. The couple asked to remain together, but were advised by Ancalimon that this must not be, since the fabric of time could not be ripped further apart. Maura and Cami were told that, only after life had
ended, in the circles that lie beyond the world, could they safely find reunion. Maura and Cami sadly accepted this decree as the will of the Valar, with Maura remaining behind on Tol Fuin, the island remnant
of the highlands of Dorthonion after the drowning of Beleriand, drawing on the support of his young friend Lindo, and his other family members.

Rose and a grieving Cami were returned safely to the ship. The crew, however, was in a state of disarray, mourning for Piosenniel. It was only with Pio's
miraculous return from the West some time later that they again took heart.

The hobbits had lived peacefully on Tol Fuin for thosands of years, but had finally been captured by Ar-pharazon, who had discovered their secret doom. He had imprisoned them in the Tombs at the base of Eru's mount. Mithadan and Piosenniel began to plan a daring campaign to free the hobbits from the Tombs and use the time travel device to rescue them from the isle just before it sank.

In the course of this campaign, the Elf and Man came to love each other and pledged their troth as man and wife. The Star succeeded in locating the hidden community of hobbrim and also organized the hobbits in
the Tombs to revolt. The assault on the Tombs
succeeded, and the hobbits were taken back to the hidden isle of Meneltarma after the fall of Numenor. Here, they are asked to fulfill the doom that Ulmo had laid out for their people. Each hobbit must decide whether to remain on land, or to be transformed into a sea-hobbit under the scepter of Ulmo. The hobbrim would remain hidden on Meneltarma until the end of
time when it is said they will play an important role in the final battle for Arda. The land hobbits would be taken back to the Anduin in the year 1000 of the Third Age. From there they would later make their way
to the Shire and eventually play their part in the destruction of the Ring.

At the end of the Star RPG, Piosenniel and Mithadan return to the Fourth Age, awaiting the birth of their twins. Bird begins searching for clues that will reveal more of her shapechanger past. Cami, still in love with Maura, resigns herself to duty as the leader of the hobbit community in Greenwood in the mid-Third Age, and also adopts a burrowful of orphaned boys, including the highly tempermental Gamba.


The Shadow of the Star; part two of this tale:

Westra lag wegas rehtas, nu isti sa wraithas...

A straight road lay westward, now it is bent... This tale is written in the spirit of The Lost Road and the Notion Club papers, the beginning portions of two books that Tolkien never completed, but whose fragments appear in HoMe, volumes V and IX. Both of
these explored the idea of time travel, not in terms of an actual machine such as other writers have postulated, but rather by dream journeys, which show how the power of myth can escape explosively into the present.

The tale itself is set in the eleventh year of the Fourth Age, shortly after the completion of the Voyage of the Lonely Star. It takes Tolkien's view of dream journeys one step further, postulating that there may
be certain circumstances in which visions and reality actually coexist in our world, with no certainty at all as to which state is actually in the ascendent. In his time travel fragments, Tolkien suggested that,
with the destruction of Numenor and the obliteration of the Lost Road, the only way for Man to reach the Blessed Realm was through the vehicle of dreams. This story builds upon that notion. It assumes that the
dreams of characters like Cami and Bilbo and Maura, who exist only in another time and place, actually had the power to influence a particular locale in Middle-earth, to bring it onto another plane of existence, much as Tolkien viewed the Blessed Lands.

In this story, for a very brief instant, the Green Dragon Inn becomes a place where the boundaries between dream and reality disappear, and it is possible for individuals not actually present in the
Fourth Age to travel to the Inn and speak and meet with each other. In this particular locale, the normal notions of time and place have been suspended, or perhaps transcended.

Frodo and Bilbo, residing in Tol Eressea after the War of the Ring, long for their home in The Shire. In addition, Bilbo becomes aware of the fate of Cami and
her separation from her beloved Maura. Believing the deeds of Cami and Maura to be nearly as significant as those of Bilbo and Frodo in the Third Age, they beg Gandalf for an opportunity for them to be reunited
with both their friends in The Shire as well as Cami, Maura and their kin. After debate, the Valar agree that Bilbo’s wishes should be granted, for a time, and Lorien, master of dreams, is charged with making these
events take place and accompanying Bilbo and Frodo back to Middle Earth.

The reunions of Bilbo and Frodo and their friends take place, though they find The Shire to be changed with the passage of time. Similarly, Maura and Cami and
their kin are reunited. Though these reunions are happy at first, they are also colored with sadness as each recognizes that these events are temporary and that all must be returned to their proper places and times. But their stay in The Shire is to last at least until Cami and Maura are wedded and Piosenniel, who had journeyed north from Gondor and become the innkeeper of The Green Dragon, gives birth to her
children.

They are joined by Mithadan and Bird, but events conspire against them and the peace of The Shire is broken by a last vestige of the evil from the end of the Third Age. A wave of kidnappings takes place, guided by Bill Ferny who seeks revenge upon the
Hobbits. Ultimately, Piosenniel’s newborn children are taken by Ferny’s minions and the victims of the kidnappings must be rescued by Mithadan, Piosenniel, Bird and the Hobbits. The rescue is successful and
Cami and Maura are ultimately wed, even though they fear they will soon be separated. As the tale closes, Lorien returns all to their proper places and times,
but in a prologue, we discover that Cami and Maura are granted leave to dwell together in the vale of the Anduin with Cami’s kin in the middle of the Third Age.


Here There Be Dragons; part three of this tale:

Bird, the shapechanger, was brought as a child to be fostered by the Beornings, her distant kin. Not satisfied with the pastoral life of the Beornings, she wanders away in search of her roots and her family. In time, she encounters Piosenniel, and later Mithadan, and they become great friends, though her search for her kin bears no fruit.

After the return of the Lonely Star to Gondor, Bird takes her leave from Piosenniel and Mithadan to resume her quest. She finds some meager clues in the south of Middle Earth, and returns north to be with her friends for the birth of their children (and the return of Cami and Maura to The Shire). After accompanying Piosenniel and Mithadan to Gondor, she resumes her search, and discovers that some new threat to peace is arising in Harad. She sends Piosenniel a message warning of this vague new threat. Then she disappears and as of the time of this RPG, the 18th year of the Fourth Age, has not been heard from in three years.

At the outset of the game, Mithadan has taken the Lonely Star to Umbar on a trading mission at the request of Elessar. He hopes to find news of Bird while in the South. However, this mission goes terribly wrong, and soon the crew of the Lonely Star is plunged into the strange world of the Southlands and the Shapechangers.
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Maps:

Here is Piosenniel's map showing areas where the RPG will occur (Note: To the left of the
word Haradwaith on the map on the coastline is Umbar):

Map (http://lotrmaps.middle-earth.us/maps/r3t_M144.jpg )


OF THE SHAPECHANGERS

The Beorning were a most ancient, noble race. Their people dwelled in the Northern Vales of Middle Earth for countless centuries, where they built their fantastic lodges of wood and stone, and farmed the fertile river valley of the Anduin. The center of their territory was The Carrock, a massive rock island that split the Anduin in twain, north of the Old Ford. The Carrock was both Marker and Meeting place. It is said that the first Beorning to come to Middle Earth stood on the peak of Carrock, surveying the land, and first assumed the aspect of The Bear.

For the Beorn were Skin-Changers. The only form they would take on, besides that of large, doughty Men, was that of The Bear, whom they regarded as the greatest and wisest of all the creatures of Eru. Through the years, the Beorning achieved a perfect balance of the two forms, blending their Human and Animal aspects in such a way that a Beorn in Man-Shape retained all the nobler, (and dangerous) traits of Ursa, and when a Bear?…well…vice-versa.

They were a very successful , prosperous race. They were never routed from their ancient kingdom, never defeated in battle, and their trade with Men, Elves and Dwarves enriched their coffers, to the benefit of all Beorn-Kind.

Of course, most Shapechangers bore no resemblance whatsoever to the Beorning.

Shapechangers (SCs) were a small race of men, never achieving the lofty heights of the Numenorean races. Though never as small as Hobbits, they seldom, if ever, grew taller than 2 meters. They were generally light boned and nimble, though a male skin-changer might possess surprising strength and could defeat a larger opponent, particularly in wrestling. Their skin was olive, their hair mostly black and thick. The eyes were generally brown, though blue or
green eyed Skin-Changers were not that uncommon.

But that was, of course, when they are in Human form. For Skin-Changers could assume almost any animal shape, though few could learn to shift to more than 3 forms. They could not, however, assume the form of another Man, Halfling, Dwarf, or Elf. But they could, for some reason, turn into Ents. (It is thought that the “woody“ nature of these Free People somehow allows for this type of metamorphosis.)

Now most people would think it a wonderful thing, to be able to take on any aspect that you like. To escape your troubles by flying away as a bird, or taking to sea as a fish. But this very talent can lead to an
inability to face responsibility. If you can escape from your life by adopting another, you may never learn to face your troubles and overcome them. The Beorning, those who believed that other SCs existed at all, for this very reason, regarded their smaller cousins as a flighty, irresponsible, sometimes silly people, who could not take life seriously.

The majority of Skin-Changers regarded Beornings as fanatics.

Men of Power coveted Skin-Changers; for they are, of course, the perfect spies and thieves. For this reason the race was plagued through the ages by Forces of Evil who sought to control Skin-Changers and use
them to further their aims. There were even horrific stories of necromancers who would “study” captive Skin-Changers, in order that they might absorb the talent to change form, and use it themselves. Though
not a particularly political race, never taking sides in the ongoing conflicts between Men, Elves, and Dwarves, Skin-Changers almost always turned from the
Dark Side. They fled in terror from those who
sought to control them. And since they were
Skin-Changers, fleeing was usually quite easy.

The one way Men of Evil found to gain sway over the race is through their children. If the youngest child of a Skin-Changer could be captured, before its talent manifested (between the ages of 10 to 12), then the cooperation of the parents could be
ensured. Sadly, this has lead to the practice of infanticide / suicide among the Skin-Changers, if they find that themselves in a situation where escape without the young children is impossible.

Those SCs who were not of the Beorning clans led a nomadic life in the South. Many roamed in bands and travelling caravans criss-crossing the Southlands as they went from village to village and settlement to settlement. They avoided contact with "normal" Men, but when they did come into contact they hid their abilities. As a result of this practice, they became legendary and the stuff of tales told to frighten children. It wasn’t long before the only Skin-Changers known to exist in Middle Earth were the Mighty Beornings. And this was exactly how the Skin-Changers liked it.

THE HISTORY OF THE SHAPECHANGERS

Shapechangers are a version of men existing from the beginning. Like other races of Men, they migrated westward early in the First Age where some eventually reached Beleriand. The unusual talents of the SCs did not evade the attention of Morgoth, however. Morgoth corrupted some into werewolves/vampires during the First Age. Although these corrupted SCs were relatively few in number, Men and Elves grew to fear them. The remaining "free" Shapechangers fled south and East to escape Morgoth. Those who fled towards the east became the forefathers of the Beornings. Those who fled to the South shunned contact with Men and Elves and in turn were feared and sometimes even hunted. The Southern SCs wanted little else but to be left alone to pursue their own way of life.

When Sauron returned to power in the Third Age, he, like Morgoth before him, threatened the SCs and managed to corrupt some of them, possibly supplied to him by the Haradrim. Some were forced to join the Shadow through the usual methods (seizing their children who can't shift their shapes and are vulnerable) and others joined him voluntarily in response to promises of wealth and power. However, there were very few of the latter, and most of the SCs, in response, retreated farther into the South. Some however sought refuge in the cities and attempted to blend into the Southron cultures. When Sauron was defeated, Harad and Umbar were thrown into chaos. The majority of the SCs took advantage of this and attempted to be forgotten again. But some, having had a taste of the cities and of power were of a different mind.


GENERAL BACKGROUND ON THE SOUTHERN SKINCHANGERS

The Southern Skinchangers, known hereafter as SCs, are all one race, living in large extended families or clans. The families of a single clan may spread out over a vast area. Once a year, the smaller groupings
come together for a clan gathering to conference and settle disputes. A clan may have a male or female leader. Traditionally, the role of leader goes to the wisest member of the clan. Although traditional SCs
are inherently reclusive in nature, they do honor the laws of desert hospitality that require a clan to extend food and shelter to another traveler who is in trouble, even those from outside the clan or of a different race, unless open warfare exists.

There is an annual gathering of the clans. At this time, the heads of the extended families come together under the Wyrms, the group that has always provided the leaders for the loose federation of SC clans.
Traditionally, the Wyrm leader (a hereditary position) decides the general direction the SCs will follow, settles disputes that can't be taken care of by clan leaders, and takes command in times of open conflict with outside races.

Even in "normal" times, other clans will vie for the favor of the ruling Wyrms. As in other SC groupings, the Wyrm clan is normally not a unified group. Within
the clan, there are differences of opinion, with various family units jockeying for a more favorable position that will bring them closer to being the Wyrm ruler, should that position become available.

At the beginning of our story, the top positions within the Wyrm clan, including that of the ruling Wyrm, has been captured by ambitious SCs who wish to change the traditional way the race has lived in favor of dwelling in cities and accumulating wealth and power. The evil head of the Wyrm clan wishes to use his power in an oppressive manner to consolidate a base from which the SCs may move outward to establish an empire, possibly challenging the rule of Man and the authority of Elessar. The Great Wyrm has reached a perverted decision that if other SCs do not conform to the plan he has laid out, they should be wiped out. Traditional SCs find kinslaying an abhorrent idea.


SC GROUPINGS

There are three broad groupings of SCs in this story, each represented by a number of different clans.

The REBEL SCs, those who have rejected the ambitions of the Great Wyrm, have migrated away from the main SC settlements and now live far from traditional SC areas in the interior of Harad. This region is
comparatively uninhabited.

The MAIN BODY OF SCs (anyone not affiliated with the rebels) lives in the desert area just left of the word Haradwaith on the map. The clan leaders in this area give their allegiance to the Wyrm clan out of belief
or necessity. Some individual SCs do not approve of what their clan leaders have decided but are not willing to voice their opinions and incur the disapproval of the clan leader, those members of the clan who do support him, or the wrath of the evil Wyrm
who is the nominal head of the confederated clans.

The Wyrm Clan and their allies who have joined them also live in this area. They prefer to be close to Umbar since this gives them easy access to its resources and they can make contact with any surviving minions of the Shadow if such is needed. While many evil SCs are Wyrms, the group includes
representatives of many different clans. However, everyone within this group accepts the authority of the present Wyrm leader.

The Wyrms and their allies are the only SCs to live in fixed towns and villages. Not only do the capitalists live in cities of their own; they are now trying to force other SCs to settle in one fixed spot. For how can they build an empire on the backs of nomads? With thispurpose in mind, SCs are being herded into towns and forbidden to go on their ancient migration routes.

Traditional SCs consider this lack of freedom and mobility to be the kiss of death. This is the original reason why the rebel SCs migrated outside the traditional settlement to other areas -- not because
they had some intellectual objection to the Shadow but because they felt their traditional way of life threatened. Small numbers of refugees are still leaving the desert area and migrating south to the
forest stronghold where rebel SCs have set down their roots.

The Wyrms' efforts to force the SC into fixed
settlements have met with only partial success. Many SC's are still strung out in various clan and family groupings in a wild patchwork of hidden niches, valleys, and caves. Since SC's are nomadic, they tend
to move about with their herds because of the
necessity of access to food and water. This is especially true of the rebel SC's who are not restrained by the demands of the Wyrms. As a result of this dispersion, the rebel SC's would be able to rely on tactics like stealth and surprise and hiding themselves from any Wyrm-follower who ventures too close.

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Character Outlines:[b]

[b]Pio – Rôg – Character Bio

NAME: Rôg

AGE: around 41

RACE: Mannish

GENDER: Male

APPEARANCE: 5’6”; black hair; dark brown eyes; olive toned skin; softly muscled, lean frame; a little stooped when he does not remember to straighten his posture, from long hours spent hunched over scrolls and tomes in libraries, and over his own notebooks; a pleasant, though not memorable face; long, tapering fingers with well kept nails; an ink stain and thick callous on his right middle finger indicating where the quill is grasped. There is a small, flat, ovoid shaped gold stud in his upper left ear, nearly hidden where the top of ear folds over on itself like a sea shell.

Prefers loose clothing in dark, earthen tones, browns and blacks – breeches and tunics worn with boots if necessary in the north and western climes. Otherwise bare-footed. Dark brown hooded cape for protection against the elements. A number of large handkerchiefs are crammed in various pockets of the cape, most of them a yellow color.

Carries an ebony walking stick; small hand ax used for gathering fuel for fire; an over the shoulder leather pouch which, among other items, holds several leather bound notebooks and one small chapbook; a quill case; inkstone and blotter sand; at his belt he wears a small leather sheath with a small, sharp double edged knife – used mainly for sharpening quills or cutting up vegetables.

PERSONALITY: He has a pleasant temperament, and a dry sense of humor. Good listener, feels no desire to talk one’s ear off. A slow, methodical worker; does not like to feel ‘hurried’. He prefers to evaluate all sides of a problem before settling on an answer. In a dangerous situation, he would be more likely to take cover than fight. Though, as yet, nothing has pushed him to the point where his mettle might be tested.

Dependable, intelligent. Used to the wandering life. A whiz with a cooking pot and any edible vegetation and small game. Can start a fire under any conditions. He is a man of many useful talents.

HISTORY: Born in TA 2999. For five years his home was in the wide, broad valley bounded by the lower limb of the Orocarni, the Mountains of the East; the dense forest on their west and east; and the arid steppe that pushed its way south and east, descending to the shores of the seas. His family were members of a small nomadic tribe who wandered this sparsely populated area, trading with other tribes in the vicinity, often venturing as far West as the outskirt cities of Rhûn. His father made the small, serviceable axes of the sort that graced his own belt. His mother wove colorful baskets, useful for many things in the peoples of that region’s daily lives, and useful, too, her larger ones, for burial.

He and his older sister, two years his senior, enjoyed a fairly carefree life during this time. Though sometimes he and she were pressed into service for gathering the fibrous materials for baskets, or pumping the bellows when their father was at work on the ax heads, for the most part, they were free to roam. And best they loved the forests with their scrubby, green needled trees, roots gripped firm on the rocky ground. . . and the wildlife, the abundant and most intriguing wildlife. Encouraged by their parents, they both grew up with a great respect for the creatures that shared their lives . . . and a healthy respect for the creatures’ ability to protect themselves.

Then the Shadow from the west lengthened. At first a hushed story told in whispers around the cooking fires by the elders, then encounters with peoples they had previously traded with who now claimed some sort of allegiance to a great Lord in a far western place called Mordor. The elders and parents seemed secretive to a youngster of five, but his own reassured him and his sister that there was nothing to worry about. Nonetheless, in the following months they began a slow migration southward, hugging the coast of the Eastern Sea and then the Inner Sea. Past the places of half remembered stories from before the time of men.

When he was about ten years old, the elders made the decision that they had come to a place they felt safe enough to settle in. This new area lay in a semi-arid region between the Great Dark Forests of the South and the coast of the Inner Sea. And it was here that he spent the next fifteen years of his life. The letters and numbers he had learned at his mother’s knee now proved useful to his family and tribe – increased contact with other wandering tribes meant increased trade, and he had the talent to keep the tallies.

At twenty-five, he traded for his first scroll, paying the traveling merchant extra for a quick lesson on how to read the peculiar script. It was only a short, illustrated treatise on locating wells and digging them; an unexciting piece of literature, save for the fact it showed him how such a thing was done in some other part of the world. And when he learned, from the same fellow that there were buildings dedicated to the storage of manuscripts and scrolls, which were open for those so inclined to read and study in, he resolved to see them. His wishes came to fruition in the next few years, and with the blessings of his parents and his other tribe members he set off, wandering north and west, seeking to increase his knowledge.

~*~

He had long been interested in the study of small birds – their habitats, social structure, migratory patterns, feeding preferences, capacity to adapt and learn new skills. He felt a certain kinship to them, many of them wanderers like himself.

It was at the Library in Rivendell where he first met Radagast, and fell to comparing notes with him concerning the sighting of a certain species of hummingbird seen recently in the last few years in the area of Rhudaur near the Hithaeglir, and then again between the eastern side of the mountains and Rhosgobel.

Hearing that Radagast was bound for the southern lands, Rôg offered to accompany him. He had been down there, he told the old fellow, for a space of time in his younger years. It would be a profitable journey for the both of them – Radagast would have the services of someone familiar with the country, and Rôg would have the benefit of Radagast’s vast knowledge of birds and his keen eye for observation. That and Rôg would have the opportunity to make contact with his tribe after such a long time away.

_______________________

BACKSTORY: Mithadan


Mithadan was born the third and youngest son of Galasmir, lord of the small port town of Lond Lefnui which lay in the Anfalas of Gondor. It was said that Galasmir and his sons were descended in direct line from Elros, son of Earendil, and thus were possessed of a degree of Elven blood. Indeed the loremasters of Gondor had presented Galasmir with a scroll, naming each of his ancestors back to the First Age and, on feast days, he would produce the scroll for his guests and point proudly the names which appeared at the head of the list: “Beren Erchamion (Camlost) and Luthien (Tinuviel).”

But the days of the First Age were long passed and now rarely did any sign of Elvish blood appear in that line. Indeed, Galasmir had fair hair and brown eyes as did two of his sons. But Mithadan was born with grey eyes and their colour did not fade or change in the weeks before his naming and thus his name was chosen. And his hair was not fair but rather raven black, the colour of the midnight sky. He grew tall and straight and when he reached his manhood, some whispered as he passed, “Verily, it is true the ancient saying that the line of Luthien and Beren shall never fail.”

Yet he remained the youngest son of a lesser, though prosperous, lord of Gondor. He had barely reached the age of twenty years at the time of the War of the Ring and had been left behind by his father to guard the town and its port while Galasmir and his other sons marched proudly to Minas Tirith. While his role was a honourable one and indeed did the Corsairs of Umbar land a force of many men in Anfalas seeking to take the port, Mithadan was ever ashamed that he did not take part in the greater events to the east. And ever and anon some foolish cot holder, whether out of spite or besottedness, would name him Mithadan the Meaningless and it cannot be said that word of this did not reach his ears.

Thus, when his brothers returned from the War (Galasmir was slain in the Siege) Mithadan resumed his studies with renewed vigor and soon, taking some few tokens of his house with him, apprenticed as a mariner. Not long thereafter, he demonstrated sufficient skill and valour in repelling a raid out of Umbar that he was given command of his own vessel and began trading along the coasts traveling even as far as the Grey Havens far to the North. And Mithadan loved especially his visits to this Elven port for, as a child, he had explored the then deserted haven of Edhellond which lay to the east of his home. With a few friends, he had snuck secretly from his house and, ignoring the legends that the haven was haunted, had journeyed there and stayed for several days with his fellows, fighting feigned battles in the defense of Gondolin where his ancestor Earendil had been born. When he returned days later, his father had beaten him soundly and forbade him from returning to the ruined city. But ever after, he fondly recalled those few days when he and his friends had been counted among the mighty of Beleriand.

Now, on one such journey to the Grey Havens, he returned with both cargo and passengers and among these was a strange Elf named Piosenniel. Tall and fair as any Elf, Piosenniel had dark hair which was oddly curled for one of the Eldar. On a leather belt, Piosenniel carried a sword and a number of sheathed knives. The belt held up breeches which in turn covered the tops of worn leather boots; a wanderer clearly this Elf. But what was most strange was that this well-armed, soldierly Elf was a maiden.

Mithadan knew that Elves valued their privacy but he found himself very curious about Piosenniel. Elven maids rarely bear arms except at last resort, it was said though none could deny their valour if old tales be true. However, she was aloof and singularly disinterested in speaking with him.

The extent of their first conversation was that she was bound for Gondor, her errand was her own thank you, and no she would not join him at the Captain’s Table. If the youngest son of a lesser lord learns little, one thing he learns is politeness. So he troubled her little, though politeness does not satisfy curiosity.

From other passengers, Mithadan learned that Piosenniel was well known in both the Grey Havens and Rivendell and had been rumoured to join the traveling companies at times, whatever they were. She was typically well mannered, if quiet, but was known to be impatient and said to be brave to the point of foolhardiness. She was also rumoured to be of odd heritage though none knew, or told, why.

No more could Mithadan learn and he resolved to let the matter drop as his vessel approached the Mouths of Anduin. Here his helmsmanship and navigational skills were needed and there was little time to think of the secretive Elf. He assumed that Piosenniel would assume some small place in his memory along with the many others who passed briefly through his life. But this was not to be.

As was told in The Voyage of the Lonely Star and The Shadow of the Star, Mithadan and Piosenniel met and journeyed together again and shared many great adventures. During the course of these adventures, they discovered they shared something else: a great love for one another. They were wed and later Piosenniel bore them three children, the twins Isilmir and Gilwen, and their daughter Camelia (Cami). They settled together in Gondor to continue their lives together as sea farers on their vessel, The Lonely Star.

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Pio – Piosenniel - Backstory

Piosenniel was born in the year 504 of the First Age. Her mother was a Kuduk, Holly, living in the Dor-Lómin region of western Beleriand. Her father was Nenwë, the son of Falastur, a captain in the service of Olwë.

Olwë was brother to Thingol who with Melian dwelt in Menegroth, the Thousand Caves. In I 505, the Sons of Fëanor attacked Menegroth, in hopes of regaining the Silmaril. It was during this battle that Nenwë fought alongside Dior, Thingol’s heir and ruler of Menegroth at that time, and both were killed in this Second Kinslaying.

Now one year old, Piosenniel was sent, with her mother, to be under the protection of Turgon’s daughter, Idril, in Gondolin. Most of the Hobbits dwelling in Beleriand had been taken to the Hidden City to be kept safe from Morgoth. It was a frightening time in Beleriand for both Elves and for Hobbits, as Morgoth’s minions harassed the Elven populations and he sought control of all Beleriand.

Piosenniel was separated from her mother and escaped from Gondolin at its fall in I 510 with Idril and her family. When Morgoth was at last overcome, and Beleriand sunk beneath the waves, Idril sent her to foster among the Teleri, Piosenniel’s kin, along the Gulf of Lhûn.

This was one of the times she held most dear. Simpler days among the Solonelli - the Surf-singers, the Falinelli - the Foam-singers. For these two words were the names the Teleri gave themselves. The harmony of their voices and the graceful rhythms of their movements adding truth to their naming.

They had taken her in as one of their own, teaching her to love the sea. A child of Ulmo she had become, brown under the sun, her arms and legs taking her far into the currents and deep below the glassy surface of the water. She had reveled in the freedom, and often, in her long life, found herself wishing she could sink once again into the salty arms of the waves.

Life was sweet to her and wondrous, and as she grew older, she had a thirst to taste all the offerings of Arda. And so she left her Elven haven and traveled out wherever her feet or a sailing ship would take her. It was during one of these journeys that she first met the young captain, Mithadan – a meeting which she did not recall.

Many years passed before Piosenniel was to meet again with Mithadan, then captain of The Lonely Star. She and her boon companion, Birdland, were in port - Harlond, just south of Minas Anor. It was there that fate conspired to bring them together with Mithadan and Cami Goodchild and set them the task that would cement the friendship of Man. Elf, Shapechanger, and Hobbit.

The journey was a long one, through time and distance. Many perils beset the companions as they strove to fulfill the task laid before them, as well as many joys, not the least of which was the love which grew between the Elf and the Man.

This was a perilous journey, in itself, but in the end they were wed, and the joyous product of their union were the twins, a boy (Isilmir) and girl (Gilwen), who were born on Midyear Day, Year 12 of the Fourth Age. One year later, on 30 Cermië, was born their second daughter – Camelia (little Cami).


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Aiwendil / Radagast the Brown


From the earliest days, Aiwendil served in the household of Yavanna helping to safeguard the kelvar and olvar of Arda and, later, caring for the living things in the Gardens of Valinor. Although he did not
possess the highest degree of wisdom or knowledge among the Maiar, Yavanna regarded him with affection both for the tenderness of his heart and the steadfastness of his stewardship. For Aiwendil was diligent in his duties and found joy in caring for all
manner of living things, especially the birds of the air with which he claimed special kinship.

During the early Third Age, when the first Shadow fell over Greenwood, Manwe summoned the Valar to a Council to consider if anything could be done to contest the
evil descending on Arda. At Manwe's urging, the Valar agreed to dispatch a number of special emissaries chosen from among the Maiar; this group came to be known as the Heren Istarion or Order of Wizards . The mission of the Istari
was to journey across the sundered seas to the North of Middle-earth where hope still survived and help awaken the Free Peoples to resist Sauron who now threatened to claim mastery over all.

Their task was fraught with hardship. By assuming physical bodies, the Istari set aside their natural protection so that, for the first time, they felt pangs of hunger and thirst and could even be slain. Nor was this their only burden. The confusion, fears and cares that pressed down upon their heads could dim the knowledge and wisdom they had brought with them from the West, much like a curtain descending over their eyes. And if any of the Istari departed from his appointed path or mission, the thicker and darker that curtain became.
Few living in Arda recognized the true nature of these messengers for the latter were counseled to conceal who they were. Neither were the Istari permitted to utilize their powers to control or dominate others, but were told to walk quietly and
speak softly, sowing seeds of resistance within the hearts of Men and Elves.

The names "Curunír" and "Olorin" were the first ones set before the assemblage that Manwe summoned, since these two Maiar were reputed to possess the highest degree of wisdom and skill. Manwe instructed Curunír, the servant of Aule, to deal with the uncorrupted Men of the West, while Olorin as a longtime member of the household of Lorien was to pay close attention to the Elder Children of Ilúvatar. Yet Yavanna was not content with this. For she feared that Sauron's wrath would fall not only upon Men and Elves but against Arda itself and all the creatures who dwelling there.

Bowing low before Manwe, Yavanna begged him to include Aiwendil among the emissaries sent over the Sea so that the kelvar and olvar would be better shielded from Sauron's evil ways. When Aiwendil first heard these words, he was afraid and felt that a doom had settled upon his head. Long years had passed since he had last walked in Arda. Its ways and people were strange to him. He deeply loved the peaceful setting of Yavanna's gardens where death never reared
its head and only wished to remain there. Only out of loyalty to the Queen of the Earth did he accede to her request and sail for the Havens with the other Istari around the year 1000 of the Third Age.

Before the great ship departed, Manwe touched the mind of each Istari and related what was expected of them. To each he allotted a different task. Then he spoke the names by which the Maiar would be known
within the lands of Arda. Aiwendel was garbed in a hooded robe of earthen brown and given the name "Radagast" which some say refers to the ruddy colorof the earth. No one knows the exact words Manwe confided to Radagast or even if, after all these years, the Istar still remembers the path
that was marked out for him.

Radagast's new form was tall and slender. He had ice blue eyes and a mop of gray hair streaked through with earthen brown that tended to fly off in all directions. Like the other Istari , he carried a wooden staff in his right hand that could
serve as a weapon, or a tool for channeling power. A great bird of prey, generally a hawk or horned owl, would perch upon his shoulder or wrist, or even atop his head.

Radagast lacked Saruman's honeyed words or the natural warmth and grace that Gandalf used to his advantage. He was by nature shy and approached the world in an earnest, intent fashion that sometimes caused those around him to smile wryly or scoff at his
seemingly simple nature. He was devoutly loyal to those few whom he admitted to his heart. Nor did he have his fellow Istari's knack for dealing effectively with practical matters. He often gave the
appearance of being distracted and confused. In reality, he preferred to turn inward, lost within his own musings, which could be of considerable depth and interest to him. With his great round eyes riveted on
some fascinating animal, the Istar would ponder the nature of the wild creature, oblivious to any Man or Elf who came within his presence to request aid or counsel. His general custom was to wander alone deep in the woods from the troubling
concerns of others.

Those few who knew him well could vouch for his warm heart and good intentions, but also sensed his spirit could be easily buffeted by the toughness of the world. Little by little, purely of his own volition, Radagast drew off by himself, preferring not to witness the carnage and mayhem that came into the lives of many in such difficult times. Instead, he occupied his days studying birds and beasts, dreaming of the time when he could return to the Gardens of
Valinor and again find peace. Yet, strange to say, the more he dreamed, the more distant the shores of the West became, as if slipping away under some hazy shadow. It was only when he visited his one true friend, Beorn the Skin-changer, who lived close by, and slept in a bed in Beorn's house that he actually heard the voice of Queen Yavanna and dreamed of the white shores and far green country.

Although Radagast never turned to evil ways, he slowly forgot why he had been sent to Middle-earth. He still carried the great staff in his right hand, but it hung dead and lifeless, a hollow shell of broken wood. Radagast's mastery of shifting shapes and hues had long been held in high regard by the other Ainur, yet now he found himself
trapped within his body, unable to change to any other form. He could still make out meaning within the voices of the birds and animals, and sometimes, on a misty night, the winds blew out of the West and cleared the clouds away. Then, he would stare up and
glimpse a great bird of fire shooting through the stars. Part of him would remember some distant secret that he suspected was important, but then the image
would fade away. Unsure of what to do, he settled in a tiny dwelling in Rhosgobel near the southern reaches of Mirkwood between the Carrock and the Old Forest Road where few travelers ventured.

Radagast’s precise activities during the War of the Ring are not reported. When Gandalf requested his assistance, he helped in whatever small ways he could. Saruman came to despise Radagast and boasted of using
him to further his own aims. In any event, at the end of the troubles, with the destruction of the Ring and the downfall of Sauron, Radagast met one last timewith his old friend Gandalf at the home of Tom
Bombadil. No one knows what they discussed, but when the ship left the Grey Havens on
September 29, 3021, Radagast was nowhere in sight. Nor did he return to the Havens for many years thereafter.

For the next twelve years, Radagast lived peacefully in Rhosgobel carrying on much as he had before; he helped to tend the trees of old Mirkwood, a spot which he cleansed and renamed Eryn Lasgalen. As his work
there ended, Radagast decided to make two
changes in his life. First, he took Rôg into his employ, a manservant of the race of Skin-changers, a pleasant fellow about whom he actually knew very little. Secondly, the Istar made a decision
to travel to the far reaches of Harad. At the beginning of our tale, Radagast and Rôg are preparing to leave Gondor to trek to the Southlands, ostensibly for the purpose of tracking down rare species of birdsand other wildlife.

_______________________________________

Pio – First Post for Piosenniel

The air was still and thick with the dust of several old leather-bound volumes she had pulled from the shelves. Here, on the fourth floor, in a tiny cubicle at the back of a larger room Pio sat cross-legged on the floor, the journal of one Cemendil, a trader in cochineal and indigo in the Southern Lands, perched on her knee. She was only half way through the faded pages and already yawning from the heat of the little room and inactivity. ‘I will never get this read here,’ she said to the dancing motes in the shaft of sunlight from the small window.

She laid the journal on the floor beside her and went to the door to check for the docent who had shown her to this place. She could just see his head bobbing over some bound manuscript at the far end of the big room, stopping every so often to scribble notes in the little chapbook that was his constant companion. He was engrossed in some obscure research for a class he was teaching, and for all intents and purposes had forgotten her presence.

‘Good,’ she thought to herself. With his nose stuck in his book, his thoughts wrapped round the rule of King Ostoher and the rebuilding of Minas Anor it would be easier getting round him. She picked up Cemendil’s journal and stuck it into the waistband of her breeches, letting the loose folds of her tunic hide the rectangular lump that now graced her belly. Her eyes searched quickly through the stacks for a volume of similar size and color, and having found one, she placed it into the hole where the other one had stood, the intimate companion to a book on fishing techniques found favorable along the River Morthond and another small leather journal that bore the inscription, The Sandpiper, in faint black lettering against faded red.

A captain’s log, she discovered, when she took it down and leafed quickly through the tattered edged pages. Charts of tides and currents, carefully noted with details of shoals and reefs marked clearly. ‘Lovely,’ she thought, running her fingers over the maps the good captain had made for his lugger as she plowed the waves along the shores from Cobas Haven to a small cove just south of Umbar, at the foot of the Grey Mountains. ‘Perhaps I should take this, too,’ she murmured, thinking her own store of sea charts plotted mostly the courses for ships in deeper waters. Into her waistband at the back of her breeches went the ship’s log. And again a search was mounted for a like volume to replace it.

Once done, she crept quietly behind the hunched over figure and his book on Early Gondorian History. Moving quickly to the door, she cleared it, just as his head turned in her direction. Down the hall, down the steps, she strode, her feet hurrying her down further as she made the descent from the fifth tier to the first and out the Southern Gate of the Rammas Echor. Her mount was there, a grey gelding called Sinda, waiting patiently in the green field to the west of the South Road. Pio clambered up onto the horse, her mount-up made clumsy by the unyielding tomes that splinted her mid-section.

‘Home,’ she directed, flicking the reins lightly on Sinda’s neck. The horse set off at a leisurely pace. He had taken his rider so often on this route that he could have found his way to and fro blindfolded. A short half hour later found him at the small dwelling nestled at the foot of Mindolluin.

~*~*~*~*~*~*~*~

It was later that night, when the little ones were tucked in bed, that Pio got out her journal. It was an irregular habit at best, but she had told herself she would keep the unspoken promise to her old friend Cami when she had found the unused journal among the others left behind in the Shire. Lately, though, she had found herself writing down her thoughts more often . . . beginning with the day her hidebound husband had declared she would not be accompanying him on his voyage south.

The children, thankfully, had been on an overnight outing with their Aunt Rilwen, the wife of Gaerion, Mithadan’s older brother, when Mithadan had come home from the city, announcing he was to put together a trading mission to Umbar. Pio was surprised at the news. She knew the King’s minister had made the request some time before, and Mithadan had been reluctant to take it on. But now Elessar himself had urged Mithadan to undertake this on his behalf, and Mithadan had agreed.

Pio seized on the opportunity, assuming she would accompany him to Umbar. It would be the perfect opportunity she told him, for her to see what information she could ferret out on their old friend Bird. They had not heard from her in three years, since she had gone south seeking news of her kin. Her absence was always present at the back of Pio’s mind, an uneasy sense of loss. Of further concern to her, though none the less important, was that the Southern realms were still unsettled. Respect for the new King’s rule was tenuous in Umbar – given their long history of animosity toward Gondor and the pockets of shadow that yet remained despite the outcome of the War. Another able blade might keep the balance tipped toward the side of Mithadan’s and the crew’s safety.

Mithadan had listened carefully to Pio’s hastily conceived plan, and then, in his irritating way, had just as carefully detailed for her why she could not go. He could, and would, see to the safety of himself and his crew, he had informed her. She need not concern herself with that. Further, the children could not come, and he would not have them left at home without either parent for the five or so weeks it would take to complete the mission. They were too young he had told her, and he insisted that she stay with them, despite the fact that she argued his older brother and his wife would be happy to care for them this one time.

The morning after his announcement found him bleary eyed, his face drawn with fatigue, but unmoved by any of the arguments that Pio mustered. It was with great reluctance and a simmering anger at being thwarted that she acceded to his ‘request’.

Her anger had cooled these last three weeks; an unuseful emotion that produced at best only haphazard solutions to a problem she concluded. She still chafed at the fact that she had not been allowed to go, but there were only two more weeks before the Lonely Star would return. Pio smiled as she turned back to those first few days in the journal – the words pig-headed . . .obstinate . . . perverse . . . doggedly stubborn . . . narrow-minded . . . stiff-necked . . . hidebound . . . , among others, stood out on the white background of the pages, underscored and smeary where she had stabbed them out on the innocent vellum.

What had not waned was her concern for Mithadan’s safety. His assurances aside, she felt uneasy that she would not be there should he need her.

The night was warm; a breeze blew in from the river, carrying the tang of the Anduin faintly to her as she sat on the stone bench in the garden. Light, from the brass lantern hung on the fig tree’s branch above her, obscured her view of the night sky, drawing her attention in to the blank page of the journal that lay open on her knee. With measured strokes she charted her day, pushing worries she could do nothing about from her mind for a brief space of time.


Mithadan's First Post:

The breeze which entered through the open window was hot and carried with it a variety of odors. The sea tang was ever present, even as it had been in Lond Lefnui, the home of his youth. The scent of burningwood and cooking meats was also in the air. These
were familiar to Mithadan. Less familiar were the smells of the odd local flowers and fruits, yet these at least were pleasant. But less pleasant were other smells. For the air was infused with the fumes of
rotting garbage and even sewage.

The Havens of Umbar were a mighty port and city, located on the verge of the great sea. Many were the towers and spires of Umbar and the hill which overlooked the port was crowded with the houses and warehouses of the rich; the traders, lords and princelings of the city. But outside the opulence of the central square, the hill and the primary docks were the homes of the less well off. The farther one traveled to the south and east of the palace of Umbar's Lord Falasmir (as he was known in Westron) the
poorer was the housing until the surroundings
degenerated into a maze of hovels and shacks; a place of filth and violence. To the north was a river on which inland trade was conducted and across the river were plantations and farms.

Between the city and the slums to the south was a vast market which lay in a broad arc around the base of the hill. There, a dizzying variety of goods and services
could be had. Spices, foods, fine cloth, gems and metals were sold there, as were animals, including the odd humped beasts that some rode instead of horses. In the center of the market was a square which was
bordered by a large, fenced-in pen. But the pen housed not animals but rather men and women who were bought and sold for use as servants, beasts of burden and less humane tasks. Mithadan shuddered at the mere
thought of that place.

Weeks ago, the trade minister to King Elessar had approached him to undertake a voyage to Umbar, one of the first since the War of the Ring. Mithadan had been reluctant at first, but a personal note from the King had persuaded him. Piosenniel had been angry, both because of the possible danger as well as because he would not allow her to accompany her on the voyage. They had argued long into the night until she agreed
to remain at home with the children, at least for this one voyage. Gilwen, Isilmir and even little Cami had accompanied their parents on a number of voyages to the north, even to the Grey Havens. But this time,
they could not come along and Mithadan had steadfastly insisted that his wife stay with them. "Perhaps six weeks at the most," he said. "Likely five or less. We will not be long separated."

Three weeks and five days had now passed since they had left port. The Lonely Star's holds were nearly empty. The ship had carried a cargo of fine wood from Lebennin as well as the work of Gondor's craftsmen
when she had departed from Minas Anor. When she reached Umbar, she had been escorted into her berth by a black sailed corsair. The cargo had been off-loaded in a matter of days and had fetched a fine price. Then Mithadan and his crew had been eager to deal with the local traders for spices and other rarities with which to return to Gondor.

But Falasmir's trade minister has suggested (almost demanded) they wait. He explained that a great caravan was expected which
would deliver the best and newest goods at better prices. In the interim, Mithadan and his first mate, Airefalas, were invited to stay at the palace, "for just a few days, until the caravan arrives." In the interim, the crew were invited to shop at the Great
Market and enjoy the hospitality of the port.

Whenever his crew went abroad they were accompanied by guards. Yet even so, it seemed that crewmembers were often separated from their "guides" when in the Market. They learned quickly to maintain their sense
of direction and keep to the north side of the Market, away from the ghettos of the south. At least two of his crew were robbed and beaten when they wandered too far. Others had their purses cut by pickpockets.
Mithadan was ultimately forced to order his crew to stay aboard the ship except in broad daylight while travelling in groups of four or more. Even then, they ventured into the city only one group at a time. It was not long before they became bored and began to
complain, for the "few days" stretched out to a week and he had heard no word of the caravan, at least until this morning.

A messenger arrived from the trade minister bearing a note. It read: "The caravan is now two days away. Its advance riders have now arrived. Please honor the Lord Falasmir with your presence this evening for dinner, where you will be introduced to Umbar's most
reputable traders. Please attend to the Lord Falasmir this evening at six bells at the Great Hall."

Mithadan placed the note on a table, and turned to Airefalas. "Well, it seems that we may yet escape this place," he said to his first mate. "The caravan approaches and we are invited to dinner to meet some traders."

"Say not 'escape'," said Airefalas. "I do not like the sound of it. Say rather that we will depart with a full hold sooner rather than later. The Lord Falasmir's hospitality aside, I am eager to return
home. I feel as if we have been delayed
intentionally. What can this caravan hold that we cannot purchase here already?"

"I also am ready to leave," answered Mithadan. "I have not been separated from Piosenniel and the children for this long since Cami was but a babe in swaddling cloths. Falasmir, I am sure, wishes only to
present Umbar in the bast light possible. Yet I too chafe at the delay."

"At least the wine is good," said Airefalas with a slight laugh as he raised a cup. "It is the only thing that has kept the crew from mutiny, cooped as they are on the Star."

Mithadan nodded. "They are not yet that bored, and they have had a chance to explore such of the city as they might wish. And they have all filled their cabins with trade goods of their own. They will be happy when we return to Gondor."

Airefalas sipped from his cup and looked out the window at the city. The bray of some beast of burden echoed through the streets below. "None too soon," he muttered.


Rama's First Post:

The piercing rays of the sun coated the buildings and alleyways of Umbar like a thick woolen blanket surrounding the city. It was mid-afternoon, the time when most residents wisely remained under walls and roofs that could shield them from the stifling heat and glare. The streets were bathed in silence, the markets empty. Only a servant or two trudged unwillingly about on business, hauling jugs of water and supplies, or engaging in other errands at the whim of some great lord. Rich or poor, few voluntarily ventured out at this time of day when the air hung so oppresively heavy that it was difficult to catch one's breath.

In a few hours, with the approach of early evening, this scene would dramatically alter. The quiet streets would waken as elegant villas and sqaulid shacks threw back their doors, and residents spilled out onto the streets. Crowded throngs of citizens would go about their business or pleasure often till late into the night. By its very nature, Umbar was a city of darkness. Only at night, or in the few hours immediately following dawn when many still lay abed, could a resident of Umbar conduct public business in reasonable comfort.

A half-shadowed figure stood beside the open casement in the Common Room at The Cat's Paw, a small and ancient hostelry that was tucked away on a forgotten lane far from the main thoroughfares criss crossing the city. The figure at the window instinctively drew back so that she could watch those passing in front of the Inn, while still making it difficult for them to catch a clear glimpse of her own face and figure. The woman appeared to be young, no more than twenty years of age, with masses of cascading black curls framing a well-tanned face and alert brown eyes that were highlighted with flecks of gold. Short and lithe, she sported leather boots and a scarlet pelicon elaborately embroidered with silhouettes of birds worked in golden thread. This was worn over a pair of long pants that flared out almost like a skirt, an outfit in which she could sit astride a horse with ease but still manage to blend into the finest establishments of Umbar. Tucked deep under her belt within a leather sheath, she carried two jambiyas, the traditional doubled-edged curved daggers of the southern peoples.

To her friends and family she was 'Rama', a name that means 'Wing of the Eagle'. Those in Umbar regarded her as a well-to-do Mannish desert dweller, a representative of one of the more powerful tribes living in the region to the east. She did nothing to dispel that illusion, which was essential to her safety and that of her people. In truth, the woman was a Skinchanger, one of those rare folk who are spoken of in legend, much feared and courted by so-called normal men. She had been sent on an errand by her own tribe, those few who rejected the overall leadership of the confederated clans. Her ostensible mission was to represent her kin in their business dealings with the wealthiest families of Umbar. In this regard, Rama could offer her customers three exceptional commodities that were much prized by those of high rank and fortune: the rare white merino sheep whose silky wool was so valued by ladies at court, the sturdy camels who could glide like ships across the deep sands, and, sweetest of all, the prized stallions and mares who ran as sure and fleet as the wind roaring across the desert.

Yet, at the moment, Rama's mind was not on trade, nor even on the horses that she loved. She uneasily surveyed the street below, searching vainly for any sign of her kinsman who was now some two hours late. The woman's fingers drummed nervously against the window ledge as she considered what to do. For trade was only a small part of her assignment.. Her proud parents and kin preferred to lead their own lives in fierce independence and eschew any involvement with outsiders, almost like solitary eagles atop a cliff. But that had become increasingly difficult. Disturbing rumors swirled through the desert. These rumors spoke not of harassment and attack on the part of Mannish clans, an all too common occurence when men awoke to the reality of Skinchangers in their midst. Rather, they spoke of a new threat from within her own people: Skinchangers who wanted to expand their influence outward and who threatened to eliminate all those refusing to give proper allegiance to the main wyrm chieftain.

These charges and concerns were not new, but lately they had taken on a more somber tone. Since her own family and kin had no intention of honoring the directives of the wyrm leader, such rumors posed a serious threat. She and her elder cousin Thorn had been sent to gather whatever information they could to find out what lay behind all this. In most lands to the north and west, one as young as Rama might not have been burdened with such a task. But this was Umbar, and young ones grew up fast. Either that, or they perished from the dangers and intrigues that constantly surrounded them. Rama knew that most young women her own age were already married, or at least have secured promises for the future. That was not an option for her. Pushing down the bitterness that threatened to surface again, she forced herself to concentrate on the immediate problem at hand.

That evening, she was expected to attend an audience at the Great Hall of Lord Falasmir as one of the traders in the area to meet with foreign shipowners from the city of Minas Tirith. The shipowners did not interest her in the slightest. But the chance to gain admission to court and pick up information was another thing. Surely she could arrive at the palace just a few hours early to make some polite inquiries as to the whereabouts of her cousin who was supposed to be tending several prized steeds that Falismar had recently purchased from her clan. Or perhaps she could even make discreet inquiries and learn something more of those strange rumors.

How she hated playing a game like this! She would rather have been free to ride out of the city and return to the wild desert lands that she loved. Only there would she find a way through to solve her personal dilemma. But that, too, was a luxury she could ill afford. Rama pushed personal thoughts from her mind one last time and went out to saddle Kyelek, quickly making her way into the street and turning the animal's nose in the direction of the palace.

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Additional Characters:

Baran (Mithadan) - A Beorning who has journeyed to Gondor seeking news of his kin, the Shapechangers.

Chief of the Wyrm Clan (Estelyn Telcontar)

Airefalas - First Mate of the Lonely Star.

Member of the Wyrm Clan (Kuruharan)

Members of the "Rebel" Clans

NOTE: Some of the foregoing characters have posted in The Seventh Star Inn. Many of their posts will be moved to the RPG thread once it opens.

piosenniel
12-17-2003, 05:42 PM
The link to the map:

Link no longer working - see the map links on page 4.

Ealasaide
12-17-2003, 10:58 PM
Greetings, all! Thanks for accepting Airefalas as First Mate on the Lonely Star. Here's his Bio. I hope it will be acceptable. If there are any changes you believe I should make, please let me know. I'm still a little foggy on time frame, so my age/year calculations may need some adjustment. (Also, I'm working on a first post.) Thanks!

Name: Airefalas

Age: 29

Race: Men

Gender: Male

Appearance: He is darkly tanned with long, wavy dark brown hair that he keeps tied back in a pony tail most of the time. His eyes are gray-green. He is about 6' tall with a slim, though muscular build.

Weapons: dagger and sword.

Personality: Airefalas is an experienced and knowledgeable seaman. He takes his duties on board ship very seriously, whether he is first mate or captain. As a first mate, he is impeccably loyal to his captain and conscientious of his duties, always putting the welfare of his captain and crew above his own wants or needs. Having been a captain in the past, he is capable of taking charge of the ship, should it be required of him for any reason. He is a good strategist and fearless in a fight. He has a quick sense of humor and enjoys a good laugh, but has a strong independent streak that does not react well to being manipulated or bullied. He has a very strong sense of self, and his actions are generally ruled by a rather strict code of right and wrong. His word is as good as a promise.

Strengths: His extensive knowledge of ships and the sea. His courage, loyalty, and integrity.

Weaknesses: He can be quite bull-headed when he thinks he (or anyone else he considers his responsibility) is being treated unfairly. His stubbornness can also be a problem when he feels strongly that a situation is being mishandled.

History: Airefalas grew up in Minas Tirith, the second son of a wealthy and powerful merchant. At fourteen years younger than his older brother Avarlond, Airefalas' arrival into the world was a surprise to his parents, who had been laboring under the misapprehension for years that they were unable to have any more children. As a child, Airefalas' mother doted on him and indulged him to the point that he was well on his way to becoming a totally spoiled mama's boy. To nip that in the bud, his father sent him to sea when he was nine, two years prior to the War of the Ring. It was a tense and difficult time, but Airefalas learned his trade well. To the disappointment of his mother, he took to the seafaring life with gusto. He grew up to be a strong, self-possessed young man, and having been introduced to the sea at a time of war, has an especially well-honed battle sense.

Working his way up through the ranks as he grew older, Airefalas became well-known in the sea-faring community and soon became a much-sought-after first mate, and, later, captain. His father passed away five years ago, at which time Avarlond took over their father’s business. As second son, Airefalas inherited nothing, but continued to command ships belonging to his brother at great profit to both his brother's firm and to himself.

Airefalas began to think about getting married and settling down a bit. He met, courted, and eventually proposed marriage to Lady Isabel, the only daughter of a rather wealthy, though eccentric lord. Isabel is a spoiled and superficial girl, but is extremely beautiful and has a good heart. Airefalas also believes that she has many other strengths that remain hidden and just need a little life experience to reveal them. Even so, whether those strengths ever manifest themselves or not, he loves her very much and, even though she's been rather coquettish about it, he knows she loves him as well. She accepted his proposal and the two of them started planning their wedding. Then everything fell apart.

As captain of Avarlond's ship Amarantha, Airefalas went on a trading mission to Dol Amroth. On the return journey, heavy-laden with cargo, they ran afoul of a fierce storm that snapped a mast, as well as causing some other severe damage to the ship. In the aftermath of the storm, the wind died. Catching what wind he could, Airefalas limped the ship into a quiet cove for repairs where they were surprised by a pair of corsair slave galleys. Airefalas first tried to outrun them, even casting most of the cargo and a lot of their supplies overboard to make the ship ride lighter in the water, but with no wind and a missing mast, it was to no avail. Being a merchant vessel, they were not armed well enough to defend against two attackers and were eventually boarded. Airefalas and his crew fought hard, but were defeated and taken prisoner. The ship and what remained of the cargo was seized by the corsairs. The Amarantha’s crew were forced to row in the galleys (a fate which Airefalas and his officers were spared) until Avarlond paid the ransom and brought them home.

Furious at the loss of both his ship and its cargo, not to mention having to pay a ransom on top of it, Avarlond blamed Airefalas for the loss and demoted him from captain to first mate for any subsequent voyages, implying to Airefalas that he would only get second rate ships for awhile until he could prove himself once more and work his way back up through the rankings. Incensed, Airefalas confronted Avarlond, stating that he had done everything in his power to save the Amarantha. Avarlond refused to listen, which resulted in a terrible argument and Airefalas’ angry resignation from Avarlond’s employment.

In the aftermath of the argument, Airefalas’ wedding to Lady Isabel was postponed indefinitely by her father. Angry and wishing to prove himself not just to Avarlond, but to the world at large, Airefalas began looking for employment elsewhere. Hearing that Mithadan and the Lonely Star would soon be sailing for Umbar, and that the ship was in need of a first mate, Airefalas applied for the position and was hired.

<font size=1 color=339966>[ 9:31 AM December 18, 2003: Message edited by: Ealasaide ]

Child of the 7th Age
12-18-2003, 12:38 AM
Name: Ráma

Age: 19

Race: Skin-changer (Mannish)

Appearance:

In outward appearance, Ráma looks much like any young woman of the Mannish tribes whose home lies in the desert east of Umbar. Few would suspect that she was actually a Skin-changer, one of a legendary race said to possess a natural gift of taking on different shapes and hues.

Ráma has warm brown eyes flecked with gold and skin that's tanned to a honey brown from long exposure to the sun. Dark brown tresses frame her delicate features, cascading down her back. An active person who can not bear to sit in one place for more than a few minutes, Ráma is small and lithe and moves with easy grace.

Ráma prefers breeches or skirts with deep slits that make it easier for her to run or sit astride a horse. Yet she also delights in brightly colored clothing and richly embroidered vests. Like many of the desert women, she wears gold and silver chains, bracelets, and necklaces that jangle as she walks.

Weapons: dagger and bow.

Personality/Strengths/Weaknesses:

Ráma is a physically attractive woman, but it is the warmth of her heart and her impetuous spirit that draws friends to her side. With her genuine concern for people and her gentle teasing ways, she is well liked by many in her clan.

Yet, beneath this pleasing exterior, she harbors real concerns. Most Skin-changers acquire the ability to take on one or more forms as soon as they reach adolescence. Although Ráma is eighteen years old, she has not yet been able to do this. She watched friend after friend go through this transformation and be welcomed into the tribe as adults. Yet she is still locked within her body, something she can not easily understand or accept.

Her mother Ayar, who is the clan's matriarch and chief, has counselled her to be patient: that it is not unheard of for a young man or woman to develop some abilities later than the others. Ráma loves her mother deeply, but feels these words provide little consolation.

Feeling inherently different from her peers, Ráma stubbornly drives herself to master tasks that are usually reserved for men or for those older than herself. With her mother's encouragement, she has become an accomplished horsewoman and a student of the bow and dagger, while also learning the skills needed to trade and negotiate with the Haradrim and act as an envoy for her people. Still, she is uneasy about her predicament and secretly wonders if someone as powerful as the wyrm leader could possibly remedy her problem.

Family and Clan:

Ráma's twin sister Narika already has the ability to take on four separate forms, including that of the eagle. Although physically identical, the girls are different in many other respects. Narika is introverted and studious, showing all the signs of developing into an expert loremaster and singer; Ráma was always accounted to be the wild one, racing through the desert on the back of her silver mare Kyeleka.

The two girls live with their mother, since their father Liki was killed several years earlier when the followers of the wyrm invaded their encampment. Although very close as children, Narika and Ráma now find their relations strained with Ráma envious of her sister's burgeoning ability to shift and control her form.

Ráma's own clan is known as the Clan of the Eagle as this is the final form that many of her kin adopt. The men and women make their livelihood by raising sheep and camels, and breeding fine horses. They trade these beasts to the Haradrim in exchange for money and needed goods.

Most members of the clan wish to be left alone in peace and to have as little to do with the outside world as possible. But increasingly, Wyrma's influence has invaded their lives and made it difficult to stay aloof.

With rumors flying rampant about a possible attack to be launched by supporters of Wyrma, the Elders are using Ráma to travel to the city of Umbar both to trade and gather information. In this work, she is under the protection of her older cousin Falasmir who has secured a position in one of the wealthiest households in Umbar. This is the situation in which we find Ráma at the beginning of the story.

*********************************************

Rama's first post appears earlier on this thread.

<font size=1 color=339966>[ 4:18 PM January 11, 2004: Message edited by: Child of the 7th Age ]

piosenniel
12-18-2003, 02:23 AM
Ealasaide:

Time Frame for the Game

Fourth Age - Year 18

Trade relations are just opening up between Gondor and the Southlands, represented by Umbar.

Ealasaide
12-18-2003, 08:27 AM
Thanks, Pio! That's what I thought. smilies/smile.gif

Estelyn Telcontar
12-18-2003, 12:04 PM
‘Wyrma’, a middle-aged female skin-changer, is the leader of her people. Though it is not so unusual for individual clans to have matriarchal leaders, she is the first female to be the chief of all groups since many generations.

Her iron-grey hair is pulled back austerely, as if to prevent it from developing a mind of its own, and her dark brown eyes reveal nothing of what she thinks or feels. A square jaw shows determination, even ruthlessness, and her nose is prominent. Her stature is stocky and sturdy, almost massive. Though she is not overly tall, she stands and sits very straight, making her an imposing appearance.

She was born as one of twins, her brother being only minutes older than she. For the first years of their lives, they were very close, spending much time playing together and needing no other companions. She was hot-tempered, and though her brother was lively as well, he was more thoughtful and had a calming influence on her. Unfortunately, her brother was kidnapped at the age of ten while on a trip with her father. She blamed their father for not being able to protect her twin; he was a rather gentle man, and she came to despise his character and consider him weak. Her mother was desolated at losing her only son, since the birth of the twins had cost her so much strength that she was not able to have more children afterwards. She faded away slowly, and her daughter took over the reins of the household.

Her temperament and the wrath that she felt after her brother’s disappearance combined to bring her shape-changing abilities to fruition unusually early, within months of losing her twin. Even more unusual was the fact that the first shape she took on was a dragon; normally, skin-changers had to practice with other forms before acquiring the ability to take on Wyrm form. Her grandfather, then leader of the Wyrm clan and therefore of all skin-changers, took her under his wings, grooming her to be his successor. He was the first to call her ‘Wyrma’, an affectionate feminine diminutive of his own title ‘The Wyrm’, and this name was soon adopted by others. ‘Wyrma’ was content to leave the childhood name that reminded her of her twin behind her; she no longer wanted to think of him and wonder whether he still lived or, worse yet, had been corrupted by his evil captors.

By the time she was fully mature, she was her grandfather’s right hand and had learned much from him. Her quick anger had been tempered by cold reason and she had taken on her grandfather’s imperial manners. He felt his strength gradually waning and considered her much more suited to take over the rule of his people and carry out his plans of building an empire than his own sons were. Her father did not have the ability to take on dragon shape, so he could not become the chief leader; two of his brothers who would have been possible successors became mysteriously ill and died within a year. By the time her grandfather died as well, Wyrma was firmly ensconced as the next in line and was chosen by her clan and her people.

In the years since she has become leader, she has coaxed, persuaded and threatened them to establish city dwellings, to consolidate and to arm themselves. She is firmly resolved never to be weak and vulnerable. She is also resolved never to let a man rule over her and never to let her heart be hurt by loving someone as she did her brother. She chose a husband for dynastical reasons and has several sons, though it is whispered that not all of them are his. She is not of attractive appearance, though always impeccably groomed; however, men are attracted to her power and she makes use of them to further her own interests or fulfil her own desires. She trusts none of them. Her sons vie with one another for her attention and approval, and she encourages their rivalry in order to make them strong, as she thinks.

No one knows just how high Wyrma’s ambitions are, though some suspect that she will use all means and go to all ends to achieve them. If this means violence against her own kind to further the well-being of all as she sees it, she will not hesitate. She is looking to the surrounding kingdoms for allies, but on her own terms. Though a formidable opponent, she can hide her plans behind a polite mask and is not above using devious methods to achieve her goals. She is respected and feared, but not loved, and that is just how she would have it.


(First post - to be written after the holidays)

<font size=1 color=339966>[ 1:04 PM December 18, 2003: Message edited by: Estelyn Telcontar ]

Mithadan
12-18-2003, 12:40 PM
An excellent start! Welcome Esty and Ealasaide and thanks for joining us. You may both be receiving e-mails or PMs regarding your early posts for the RPG.

To clarify a few details regarding the Wyrm Clan and the Wyrm leader, very few SCs can acheive the form of the dragon, often only one per generation and rarely more than 2 or 3. These persons are generally kin to the Wyrm leader. The form has never manifested outside the Wyrm Clan. Thus, the requirements for becoming "The Wyrm" are that the candidate be kin to the prior leader(s) and have the ability to take the dragon form.

Estelyn Telcontar
12-18-2003, 02:35 PM
Ah yes, I can see how some of what I wrote could be misinterpreted; however, nothing is in actual contradiction with what you said, Mith. I'll leave it as is unless you think it needs editing.

Hilde Bracegirdle
12-18-2003, 04:22 PM
If I may ask a quick question. “Rebel SC’s” could be independent of their clans, is that correct? Or have whole clans become rebel SCs? This later idea would seem risky, as there are bound to be dissenters who cause mischief.

Mithadan
12-18-2003, 04:26 PM
The Rebels include individuals, groups and possibly whole clans or segments thereof. You can assume that the rebels are loosely affiliated and probably tend to move around. There is, no doubt, the risk of betrayal.

Child of the 7th Age
12-18-2003, 04:51 PM
Rama's clan, the Clan of the Eagles, is a totally "rebel" clan. But certainly, there are individuals who have also turned their back on the wyrm.

<font size=1 color=339966>[ 5:52 PM December 18, 2003: Message edited by: Child of the 7th Age ]

Hilde Bracegirdle
12-18-2003, 06:18 PM
Ah, good! Thank you very much!

Mithadan
12-18-2003, 08:22 PM
Welcome Hilde! We look forward to reading your character profile.

Backstory - Baran (Mithadan):

Baran was a Beorning. He grew up in the northern vales of the Anduin near the fabled Carrock. At the time of this tale, he was 30 years of age, though some among his people might have argued that he acted like a lad of ten summers.

Baran was large, a full two meters tall and a bit more, but he was broad shouldered, heavy boned and well-muscled. His hair, was long and tied in a single plait reaching halfway down his back, and was brown as the leaves of an oak tree in the fall. The length of his hair in back was nearly matched by his long and curling beard in front. He wore rough but comfortable clothing of earthy colors and his boots were of some sturdy padded cloth. He often went abroad with a staff, and like many of his people carried also a stout-bladed knife but no other weapons.

When Baran was but five years of age, his father was slain in battle with Orcs from Dol Guldor. Thereafter he was raised by his mother, Borwë and his grandmother, an elderly woman who was nonetheless wise beyond her years. Most among the Beornings cared little of history unless it involved tales of battles, but Baran's grandmother was steeped in the lore of her people and it was from her that he learned of the Beornings' great journey eastward when they fled the ancient shadow and their parting from their kin, the Maenwaith, the "skilled ones" who could take many shapes.

Baran himself learned the shape of the great brown bear early in his youth. However, he could not understand why the Beornings could take but one form when their kin could take many. His grandmother would grin when he asked of this and merely respond, "That is why they are called the Skilled." Indeed, the Maenwaith had been but a fable to the Beornings. None had been seen in many lives of Men. But just five years before Baran was born, a young girl, little more than a toddler, had been brought to the Carrock by strangers who had come up the Anduin, apparently on foot. They left the child there and, the tale went, shifted into birds that winged away towards the south.

This child, ever after known as Bird, could not become the Bear. But at a young age, she had been cornered alone in the forest by wolves and had escaped even as her friends came up by changing into a black bird. Thereafter many thought her odd, though they treated her kindly. Baran was fascinated by her and spoke with Bird when he could. But when he was but nine years old, she left the Carrock and went off towards the west to seek her fortune and her people.

Baran devoured all the stories of the Maenwaith that his grandmother knew and listened to the tales told by others as well. The legend that one day the darkness would lift and the Beornings would be free to travel westward was well known among his people. Less well known was a tale whispered among the most ancient of the elders, that they would then be reunited with the Maenwaith. And when Baran heard that story he asked if he would then learn new shapes. The elders laughed. "You are a Beorning!" they chided him. "Your shape is the Bear and no other." Yet Baran dreamed of flying as a bird or swimming as a fish.

He was only thirteen when the War of the Ring was fought, but nonetheless joined his people in defending their lodges and homes. He slew his first Orc then, avenging his father, and many more besides. Then the Orcs retreated and soon came the strange tale that the Dark Lord had been defeated by a Hobbit, even one like Bilbo the Great of whom many tales were told. And indeed it seemed that the darkness had lifted. Dwarves, Elves and Men no longer feared to travel and the Beornings grew rich in trade. Some few among the Beornings whispered that they too could travel but they were laughed at by most, for the Carrock was their home.

Baran left his people for the first time at age twenty. He journeyed to the Lonely Mountain where he heard the tale of Frodo and the Ring from no lesser person than Gimli himself. He heard also of the great king of Men, Elessar of Gondor and of how the roads were becoming safer with each passing year. When he returned to his people, his grandmother had fallen ill, and though he stayed with her day and night she faded as all Men must. But before she died, she bade him remember the tales and pass them on to others. But she also said that he should not fear to make tales, not just of words but by deeds.

He stayed among his people for three more years, then one spring he left and travelled west. He at least would follow the legend and maybe even find the Maenwaith. And maybe someday he would fly back to the Carrock to tell his people tales of his own...

<font size=1 color=339966>[ 5:59 PM December 22, 2003: Message edited by: Mithadan ]

Nerindel
12-23-2003, 08:19 PM
Hey hey hey! Sorry it took me so long to pop by, But I'm here now! smilies/biggrin.gif

I have one or two questions,
Do the Evil SC's have to be members of the Wyrm clan or can they be members of an allied clan?

And do the animal forms the Sc's take have to be indicative of their natural surroundings or can their forms be widely varied? ie wolves and such creatures that would not usually be accustom to the hot climates of Haradwaith, but may have been the form of their fore fathers before they fled south?

Mithadan
12-24-2003, 08:23 AM
Welcome Nerindel!

Evil SCs may be part of the Wyrm clan or another clan.

The Maenwaith can assume any animal shape that they might be familiar with. This might include animals which are not native to the south if other members of the clan, through tradition or otherwise, know the form. Shapes are often not a matter of will but rather inherent to the SC's character. Each SC may have more than one shape though only the most powerful can take more than 2 or 3 shapes. The shape a SC can assume is also indicative of personal power/skill.

Nerindel
12-24-2003, 05:13 PM
Thanks that works with the character I have in mind, now just to find some time to write. smilies/wink.gif

Have a Merry Christmas everyone.
~Nerindel smilies/biggrin.gif

Elora
12-28-2003, 07:42 AM
Mae Govannan to you all.

Hope your christmas was merry and new year fortunate and happy.

I'm now back in my office after my adventuring and very much looking forward to this RP. It is late here and I've been busily catching up on the boards in general. I have an outline in my head for a SC character.

Yet to decide if she's rebel or evil though... I must confess that I accidentally deleted the list of available characters from my pm in my over zealous clean up of my p.m box.

Could someone please refresh this buffoon's memory on what roles are about so that I can be sure the character I am shaping fits with rp needs?

Apologies for being a confusticatory pain in the proverbial.... neck. smilies/wink.gif

smilies/smile.gif

Hilde Bracegirdle
12-28-2003, 08:55 AM
I hope that this character is acceptable for a rebel SC, and my apologies for delay.
--------------------------------------------

Name: Surinen

Age: 24

Race: Man of the Maenwaith, Eagle Clan

Gender: Male

Appearance & Weapons:
When placed next to those of more distant lands, Surinen is by no means an imposing figure. He appears slight and wiry, at perhaps 5’ 7” tall.

Most often found wondering among the flocks with lance in hand, dressed in a long light shirt and loose breeches with an intricately woven belt at his waist, he looks as if he might be a Haradrim shepherd. An ornate curved dagger on a woven woolen cord is swung across one shoulder, and on the other a light grey shawl. But on closer inspection one will find that his serious expression will easily melt into a ready smile, his dark eyes that appear black and shining, edged with traces of a more merry nature. Thick black hair ending in ringlets above his shoulders and a scant beard edge the boundaries of a warmly toned face with its toothy grin.

Strengths:
Kind hearted and self-reliant, Surinen is an agile tracker as well as an excellent guard.

Weaknesses:
Pessimistic at heart, he has a penchant for worrying, and will rigorously avoid getting involved in disputes, though he will rush without thought to help a friend or to fight against what he perceives as dangerous or evil. He is critical of misbehavior, but does not harbor ill feelings.

Personality:
Although Surinen always appears to be in good spirits he is actually cynical, dividing those he knows into the categories of friends and potential opponents, but to those he deems friends he remains devoted. He is wary of strangers, remaining aloof though seemingly cheerful and hospitable as dictated by the severe conditions of life in the desert.

History:
The occupants of Surinen’s tent consist of his aging father Dinsûl and elder sister Mîrya, and it is under their care that he remained, his mother having succumbed to the harsh conditions leading up to the War of the Ring.

Surinen has always been close to his father, who for many a year has been a bread maker for the surrounding families. At a very young age, sitting at his father’s feet, Surinen would pour fistfuls of grain his sister had cleaned into the center of the small grinding stones as his father crushed them into a fine warm flour for that day’s work. Then the women would begin arriving, bringing with them water and sometimes herbs or spices to be included in their families portion, they would pinch young Surinen’s cheeks telling Dinsûl what a handsome and helpful son he had, while Mîrya would laughingly refer to him as the fine young pup who sat at her father’s feet. At this Dinsûl would smile and stroking his son’s hair remark that he could have no more faithful a child than this, who would suffer such indignity at the hands of women to help his father at work.

As he become older his responsibilities grew as well as his disapproval of his sister. For she considered him old fashioned and boring and grew jealous of her father’s affections, while Surinen viewed her as vain and reckless. One evening as they sat outside the opening of their tent, Surinen felt peculiar and began pacing as he listened to his sister once again complaining that she hadn’t any red color or blue as she sat weaving a new yoke for her dress. As he watched her hands gesturing with pronounced elegance punctuating her tired singsong laments he began to feel angry and strangely alert. Catching sight of his stare Mîrya dropped her shuttle and changing rapidly into a desert lark flew away to perch in a safer setting. Startled, Surinen found that he had indeed become a dog, and baring his teeth had been threatening his sister.

Dinsûl banished Surinen for a time after that, and he spent his evenings out guarding the flocks, learning to control this form he had taken. Only when he had gained mastery of it was he allowed back with the promise that he would not harm any under his father’s protection. And for many years he kept this oath.

But one day after drawing water for the animals, he had overheard his sister telling Dinsûl of a caravan she had seen. And urging him to join it, she pleaded with him that they might leave Surinen and the rest of the Eagle clan, to go to the city and live more easily as was the Great Wrym's desire. As she left the tent, Surinen rushed at her and chased her flying form, guarding for many days against her return. When next he entered his father’s tent Surinen knelt and bowed low before his father’s feet and then standing up he presented him a single feather from a lark.

<font size=1 color=339966>[ 2:29 PM December 28, 2003: Message edited by: Hilde Bracegirdle ]

Child of the 7th Age
12-28-2003, 01:15 PM
Yet to decide if she's rebel or evil though... I must confess that I accidentally deleted the list of available characters from my pm in my over zealous clean up of my p.m box.

Could someone please refresh this buffoon's memory on what roles are about so that I can be sure the character I am shaping fits with rp needs?

Elora,

Just a thought....

Right now, we have more characters representing the "good" side than the "evil" side:

GOOD:

Radagast ( istar )
Pio (Elf)
Mithadan (Man)
Airefalas (Man)
Baran (Beorning)
Ráma (rebel SC - Eagle clan)
Surinen (rebel SC - Eagle clan)
Rôg (SC from the Southlands)


EVIL:

Wyrma (evil SC - wyrm clan)
*Kuruharan (evil SC)
*Nerindel (evil SC)

* under development

Would it make more sense for you to sign up with the baddies in some shape or form?

Anyone else have thoughts on this? Or is there another specific character we're missing?

<font size=1 color=339966>[ 5:56 PM December 28, 2003: Message edited by: Child of the 7th Age ]

Elora
12-28-2003, 05:23 PM
That mirrors my thoughts when reading through the characters already assembled.

I shall continue shaping a SC character to ally herself with the nefarious Wyrm. She shall be pragmatic and avaricious, hence her allegiance to Wyrm clan as she shall see that as being her best ticket to advance her own ambitions and wealth.

I shall post a complete description for your review by tonight (my time).

My thanks for your advice.

Mithadan
12-29-2003, 11:17 AM
Welcome Elora!

Everyone, I've opened the game thread. Pio will be posting the various posts from the Seventh Star in an appropriate order on the RPG thread.

We will start slowly, given the constraints of the holiday season. Expect things to speed up after the New Year.

If you haven't already, please post your profiles/backstories and proposed first posts here. If you have questions about context, location, or other matters, feel free to ask here or via PM.

Ealasaide
12-29-2003, 02:39 PM
Regarding relevant characters currently appearing in the Seventh Star... should I continue posting with Avarlond & Isabel in the Seventh Star? Or, now that the posts have been copied to the game thread, do I move them there? Just wondering. smilies/smile.gif

piosenniel
12-29-2003, 02:56 PM
Soon, all of the action will move from Gondor to the South. Piosenniel will have no more posts in the Inn as far as the game thread goes.

I would suggest you continue to develop Isabel and Avarlond in The Seventh Star Inn thread for now. There may possibly be an opportunity for you to bring them into the game a little later.

Ealasaide
12-29-2003, 04:10 PM
Okay! That's what I thought, but I figured it wouldn't hurt to make sure. Thanks!

Nerindel
12-29-2003, 08:53 PM
Name: Korpúlfr (Norse: Raven wolf)

Age: 25

Race: Skin-changer (Maenwaith)

Gender: Male

Weapons: A Hatchet of his own making, the blade is smooth and unmarked, but the shaft is intricately carved with images of wolves and ravens, he also wears his grandfathers sword.

Appearance: Korpúlfr is 5 ft 2" with thick raven black hair, which is usually tied back at the nape of his neck, he has a lithe form and an olive complexion and his bright, sharp eyes are dark brown in colour. He wears the attire of a wealthy Harad merchant.

Personality: Korpúlfr is handsome and well liked within his clan, but he harbours a strong distrust of outsiders, and bares a great resentment towards corsairs and harad warriors who in the name of the dark lord almost drove his clan to extinction (something wyrm and her advisors have deepened with embellish truths and Harad accounts of the wickedness of the men of Gondor and the north who try to steal lands) . But he is no fool and is smart enough to realise that without trading with his enemies their new way of life would fail, So he tries to bury his feelings and takes great pleasure in taking their gold to line his pockets and fund the advancement of his people. But his distrust blinds him to the deception of Wyrma and her clan. He is strong in his beliefs especially were his clan is concerned.

Strengths: Korpúlfr has become a skilled warrior and a keen trader, able to turn a profit with his smooth and confident demeanour.

Weaknesses: He can be quite stubborn and head strong.

History: Korpúlfr is the son of the leader of the wolf clan, Hálfr (high wolf), born in the year 3014 of the third age. The wolf clan are so called as they are a tightly knit, highly organised group whose leaders and elders chose to take the form of these mighty hunters. But during the dark years the wolf clan were hunted by the servants of Sauron, for the dark lord like his old master wished to corrupt and manipulate their abilities to his own designs.

Korpúlfr's early childhood was marred by these attacks which forced their clan deep into the mountains, but Saurons servants were relentless and many of the clan were captured including Korpúlfr's mother and several older cousins and only with the aid of the great Wyrm clan did Hálfr and the remainder of his clan survive the war. The Wyrm clan taught them to integrate into the cities, and for this aid his grandfather Aldúlfr (old wolf), the then leader vowed their undying allegiance to the Wyrm and his/her clan. The present Wyrm, Wyrma is always quick to remind them of their vow!

The wolf clan slowly adapted to city life and flourished, their numbers again increasing. Before he died, Korpúlfr's grandfather insisted that he be taught letters and numbers and the ways of his people, that he would become leader after his father. He learnt well and at the age of eleven his first transformation was that of a wolf cub playful and wily, but this form has grown with him as his skill increases and he now takes the form of a young adult grey wolf. But this is not the only form he can take, he often takes the form of a dark raven, soaring to great heights and perching in tall trees to listen to the chatter of their neighbours in Umbar.

Korpúlfr, like his father trades in spices and fine silks. While adapting to their new lifestyle they discovered that spices were a much sought after commodity and that their women especially those who took the form of butterflies and bees were skilled in growing the plants and flowers from which these spices could be produced. The males of their clan who were primarily hunters now protect the city and it's inhabitants teaching those willing to learn the art of defence and some say lately also attack at the request of Wyrma whose clan they have sworn loyalty to.

Korpúlfr like his father believes that it is in the best interest of the sc society if the clans unite; not only would they never again be threatened by the greed and corruption of weak hearted men, but they would no longer have to hide who and what they are and they would prosper. But unlike his father and the leaders of the wyrm clan he doubts if force is the right way to go about implementing this unity, he knows in his heart that both his grandfather and mother would not have condoned such actions against their own people, but neither does he hold with the rebels, for he thinks them foolish not too want more for their people than to lead simple lives, always hiding or running from those who would seek to destroy them.

It is widely rumoured that Wyrma's youngest son, Tinar is Korpúlfr's half brother and that is how his father secured his position as trade and arms master, which both young men deny irrefutably. Although it grits at him that his father may have betrayed his mothers memory, he is not immune to using this knowledge to his advantage. Superficially Korpúlfr and Tinar seem to be close friends, but under the surface there is rivalry and mistrust. Korpúlfr see's the gain in their friendship and does what he can to aid Tinar's sucession over his brothers, so setting up his position as the next wyrm's right hand.

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I hope this character meets with your expectations. Not altogether evil but allied with the Wyrm clan. smilies/wink.gif

I have another paragraph that will be added if it meets with Esty's approval.

once I hear from her I will also put up my first post for the game.

<font size=1 color=339966>[ 9:06 PM January 06, 2004: Message edited by: Nerindel ]

Elora
12-29-2003, 08:54 PM
Character Description Form: Adanel Luinlil

NAME: Adanel Luinlil

AGE: 31

RACE: Mannish (Shape Changer)

GENDER: Female

WEAPONS:
Adanel carries a small dagger in a discreet location. Should if be seen on her person, her life is forfeit as is her honour and possessions.

APPEARANCE:
Adanel has dark hair that curls thickly to her waist. When in sunlight, her hair is lit by lighter, chestnut gleams of colour. Usually her hair is bound into a thick braid that either hangs free down her back or is wound about her head in the heavy heat of the South. It is let to fall free whilst she is performing. Her skin is lightly tanned, the colour deepening when exposed to protracted sunlight. Her eyes are green. She stands at 5’4”, and is described as comely for her face and graceful form.

She is usually garbed in the clothing of her craft, Desert Dancer. This varies according to the customs of the place she is performing in and whether she is on stage or not. Her performance costumes vary widely from wildly colourful and tasselled dresses, with bright beading and ribbons adoring sleeves, bodice and the ruffled skirts of the inland tribes of the South to the more ornate, elegant and sheer costumes of the costal tribes. When not on stage or performing, Adanel wears comfortable and practical clothing. She is rarely found in trews. She favours wide skirts and light blouses. She is often barefoot, but wears soft soled calf boots when not dancing.
Like most dancers, Adanel is often seen wearing scarfs and veils, with dangling and chiming jewellery at her brow, ears, neck, wrist, hips and ankle. Her wrists are hennaed in the sigils of fortune born by all Dancers and that of her own Clan, the Kestrel. Her eyes are often outlined in kohl and her generous mouth highlighted by a stain made of crushed berries.

PERSONALITY/STRENGTHS/WEAKNESSES:
Adanel is a practical and analytical woman. She is calculating and spends much time in forethought. It rare for her to act thoughtlessly. She has mastered the stage presence of allure, mystery and grace. Often she uses that as a mask for her activities. Adanel is a woman who is well aware of the power and drawbacks of her femininity. She has a formidable grasp of clan customs and law throughout the Southern Lands, as a Desert Dancer is expected to. She knows each leader, their descent and heirs/contenders. Adanel is an accomplished Dancer who travels freely from Clan to Clan, unheeded on the basis of her craft, to attend public ceremonies such as harvest and planting ceremonies, ship namings, business openings, births, marriages, naming ceremonies and so forth. She cultivates actively the persona of dancer, grace and feminine softness of manner and movement.

Adanel is physically fit, as one would expect of a professional dancer, flexible and strong. Theft and information gathering are but two strings to her bow. She has a social and diplomatic flair that is often called upon given her activities, dancing or otherwise. Adanel also has a strong love of gold and other forms of wealth. This can be seen in her costumes, which are renowned for their luxuriant vivacity.

Adanel’s weaknesses are considerable. She is a proud woman, who thinks herself above most others. It is hard for her to accede to another’s power or authority. She finds it hard to answer to her superiors and chafes at confinement of service, duty or location. Adanel is a woman who cannot remain idle and her patience is legendarily as brief as her temper is explosive. She is known to adhere to the practise of revenge and bears a grudge indefinitely. Forgiveness and mercy are not qualities she admires.

Accustomed to doing for herself, Adanel will grudgingly accept company provided her own status is not impeached. She rarely forms bonds with others for any other than self-serving and practical reasons. Adanel’s ambition burns hot and has done so since she was a child. She is manipulative and not to be trusted for any reason. Adanel is a brightly coloured viper, for all her beauty and femininity.

HISTORY:
Adanel was born into the Kestrel Clan, located on the coast of Harad. They are a small holding, fishing folk for the largest part, and dependant on trade and alliances with other clans for their survival. She soon found this to be a cloying and suffocating environment and Adanel was known to be an agitant for discord and trouble from an early age. Despite her wayward behaviour, Adanel proved bright and rapidly acquired language and mathematics. Her mind was ever hungry for more and soon the horizons of her village closed in around her.

It was at the Festival of the Turtle, celebrated annually when the prized giant sea turtles came to shore to lay their precious eggs, that Adanel saw her first opportunity for escape. A Desert Dancer had come, to dance for good fortune and blessing of the Kestrel Clan. Adanel was fascinated by the spectacle of the dancer. The visitor was treated with deference and respect, and she commanded the attention of all within the Clan, man, woman and child. To Adanel’s young perspective, the dancer had luxury, respect, power and prestige. Adanel resolved to accompany the Dancer when she left the village at the conclusion of the festival. The village had some doubts, but on the whole were pleased to see Adanel at last find some productive, respectful target for her energies. They apprenticed her gladly and Adanel bid farewell to Kestrel Clan and her parents without so much as a second glance. The freedom of the wide world had captured her attention.

As with most things, the glamour of Desert Dancing was soon exposed for the myth it was. Adanel found herself immersed in a gruelling craft fraught with peril and labour. Her indenture was seven years long, an eternity to 8 year old Adanel. In that time, she had to serve her mistress and her fellow dancers as common slave. When the cooking, cleaning, laundry and endless sewing for the costumes was done, there was the exhausting training that is required to master the art of the fluid, graceful, floating, sinuous Desert Dance. There were the histories and legends told through dance, for each clan and momentous epoch in the South. There was the music and the customs of hospitality to learn also. Desert Dancing was often politicised, given its role at official ceremonies. It was regulated by law, especially concerning the diplomatic nature of the Dancer. A Dancer was sacrosanct, and could not be attacked nor ransomed as hostage in hostilities. Neither could she carry a weapon nor commit acts of violence.

Adanel was nearly 16 and again suffocating in the strictures of her heavily regulated profession when at last she attained the rank of Desert Dancer. But this was only the beginning. Adanel had a long road ahead of her. She had to form a reputation so as to win appointments to prestigious and well paid events. What that meant for Adanel is many appearances at taverns and new businesses, where the official customs concerning Desert Dancers and their status were conspicuously absent. She had to compete with other new Dancers, an often vicious game of sabotage and cruelty to ensure other dancers were unavailable to perform at sought after engagements. There were also the usual dangers of a young woman without the protection of her family. Desert Dancers belonged to all Clans at once, so Adanel was effectively alone in less than seemly taverns, docks, ships, inns and so forth.

All in all, it was a much needed lesson in survival. Adanel did more than survive. Her quick wits, analytical mind and pragmatic nature meant that she formed alliances to suit her as quickly as she broke them. She also, very early on, carried a small dagger. Forbidden as this was, and dangerous for her longevity professionally or otherwise, her dagger won her a path out of unfavourable binds on more than one occasion. Adanel thrived on the competition and challenge and her ambition was to carve out a place for herself unassailable by Clan Leaders, merchants, sailors and the rest of societal scum, as she had come to view her audience.

Her beauty along with her command of stage presence and dancing ability ensured that she achieved exactly this. By the time Adanel was 25, she had established a veritable empire. Desert Dancers were one of the few women permitted to own wealth outright, including property. Their kinless status meant that there was no clan to lay claim to it over her. Adanel amassed wealth from patrons and suitors, allies and enemies (with judicious black mail that only a Dancer familiar with the intimate workings of a clan’s inner life). She established an estate on the outskirts if Umbar. There she held court, acquired staff in various ways and lead the decadent lifestyle she had always longed for. What lead Adanel further into peril was her curious predilection for trouble. Adanel could always find it.

From her erstwhile court at Umbar, by the wild coast, Adanel found her drawn into the intrigues of power between the Clans of her kin, the Shape Changers. She became aware of an emerging power in one Wyrm, a power that could soon reach her own enclave. Adanel was forbidden to hold a position of leadership by her profession. Dancers are rankless and clan-less. However, she found herself alternately perturbed and fascinated by what was unfolding. In typical calculation, Adanel resolved to ally herself with Wyrm. It never entered her arrogant mind that such an alliance would put her in a position of servitude once again.

Adanel made her way with her retinue of musicians, escorts/guards and attendants to see about her alliance. She met with a rude shock when none of this made any impact on the Wyrm. So long had Adanel divorced herself from her kin, she found herself unprepared for their ways and expectations. Adanel was not, however, willing to fall back and return to her estates in defeat and rejection. She began to cultivate ideas about her usefulness and verifying her Shape Changer heritage. What Adanel was most successful in achieving was perverting the office of Desert Dancer to spy and covert agent.

Adanel’s access to all areas, special privileges and freedoms, made her ideal to venture into all clans. Her years of blackmail demonstrated her wiles and expediency. Her willingness to work determinedly to see advancement achieved, for herself through the Wyrm, was never doubted. The Wyrm quickly saw how easily it was to control Adanel, using her pride and vanity. But most of all, Adanel could be placed nearly anywhere, at any occasion, to there observe and work behind the guise of Desert Dancer – sacrosanct, untouchable, unquestionable.

Adanel, for her part, soon perceived the scales of power tipping in the fledgling alliance towards Wyrm, who had never been overtly welcoming towards Adanel. Adanel, used to charming all who crossed her path through wile and manipulation, was disconcerted at first and then growingly concerned. By the time she perceived that she was chained to Wyrm’s ambitions, it was too late to cut free. Adanel was more firmly enslaved by her own hand now than ever before. Her only freedom lay in Wyrm succeeding her ambitions of power and conquest and Adanel would allow nothing to stand in their way.

So it was that Adanel’s petty follies fell deeper into malice and evil, down the slippery slope of amorality, greed, and pride. Murder, direct or otherwise, she added to her talents. She would betray the confidence and hope of those who had confided in her as Dancer whenever it behoved her. She was never without an ulterior motive in the past. Ironically, Adanel’s professional star started to burn all the more brighter. Her peers became afraid of her, and few contended with her for coveted engagements. Adanel secured a place at Minas Arnor with little competition from other Dancers when the position was made available. From there, Adanel served on all errands, large or small, commanded of her by the Wyrm. She found herself dancing for ignorant northerners on the one hand and running treasonous, dangerous or plain demeaning jobs on the other.

When the command to return came, Adanel did so gratefully, ashamed by her eagerness to return like a whipped cur nonetheless. The yoke of service sat uneasily around her neck, but it sat nonetheless. She took berth upon a ship making for Umbar, where she was to remain until further instructions. No sooner had Adanel ensconced herself in the luxury of her estate did command arrive.
Adanel was to perform at the Great Hall of Lord Falasmir. He was to be hosting a dinner for foreign persons of some note. His guests were to then travel on with a caravan that was to arrive some time in the coming three days. Weary as she was, doubting ever more the wisdom of her service to the Wyrm, Adanel prepared herself for the evening and set out. Her instructions were to perform as requested and ensure she secured a place with the caravan. As Dancer, she could travel as she wishes. Wyrm was sure to specify that Adanel must supply her own needs from her own coffers – something that rankled with the avaricious dancer. Her coffers had dwindled too fast, Wrym skimming from her earnings for the better part of the past 4 years. The evening and caravan, with its attendant performances, had best prove worth Adanel’s while, else she would soon turn on her mistress as she had on her unfortunate hosts of the past years.


First Post

The sun was sullenly hovering overhead, burning without care all beneath without thought for those that suffered, or so Adanel thought as she waited in stifling heat before the gates of Lord Falasmir’s Estates. One of her retinue, a tall bald man who carried an imposing set of curved sabres at his back, had knocked on the high gates an hour ago, or so it seemed to Adanel. The Dancer quashed the urge to wipe at the sweat that was beading her brow beneath her veil. She failed to curb the impulse to tap one dainty foot rapidly, pace building to a crescendo that would accompanied by her vocal disapproval if the gate was not soon opened. What sort of barbarian would fail to provide shade for those waiting to enter his estate? Her other attendant, a plainly dressed woman, shifted her weight from her left foot to her right beneath the sun’s glare.
“Cease your fidgeting,” Adanel snapped at her through the pale violet silk of her veil. The woman bowed her greying head, familiar with her mistress’s waspish tongue, and said nothing but thought much. Adanel, who had never dreamt of what her woman might actually think of her, switched her rising ire back to the escort who had knocked at the gate.

“Do so again, and properly this time,” she commanded. He raised a wide fist to comply as the window port was flicked open.

“Yes,” a harried man said through the small space.
“Adanel, Desert Dancer,” said her guard in a rumbling baritone. The man flicked a gaze past his broad shoulder to the woman that stood mysteriously swathed in silk, the weak breeze eliciting a faint chime from somewhere beneath the folds of her veil. His gaze returned to the obviously armed guard with considerable doubt.

“Indeed, and what need does a Desert Dancer have for am armed guard.” It was, after all, widely known that Dancers had no need for personal protection. The potential for insult to her host’s honour loomed dark over this meeting.

“My path took me through the markets, Master, and sometimes in the heat of trade the old customs are forgotten for a moment.” Adanel’s voice was smooth and honeyed. The man examined the forbidding mien of her maidservant a moment longer, eyed her guard’s weaponry and came to a decision.

“The staff entrance is to the side,” he said brusquely and with that closed the portal. Adanel stiffened in rage and insult for a moment. Behind her veil her lips formed a thin vertical line as she ground her teeth over the hot words that burned in her throat. Silent, she spun and stalked towards the staff entrance, leaving the other two to scurry after her. The blessing of the staff entrance was that it afforded a modicum of shade, but Adanel was not minded to be grateful. She was not staff! She was Desert Dancer. Somewhere in a small corner, a voice uncomfortably reminded her that Desert Dancers were not murderers and agents of politics or conquest. Adanel ignored that voice as she did the shade.
The gate was open, her arrival expected, and she was greeted by the man who had turned her back from the main gate. He was tall and thin, his face lined with the experience of the years. She inspected his appearance from the safety of her veil. This time, he bowed, though not deep enough by far.

“Greetings Desert Dancer. We have been expecting you.” Adanel swept through, jewellery chiming with each fluid, determined step. From behind her, the man continued.

“There is, ah, one difficulty. We cannot allow your guard to enter so armed.” The note of disapproval in the man’s voice was clear. Adanel turned in a rush. Her eyes were bright with anger that would slip loose as would her dagger any moment now.

“I would be interested to see you disarm him, Master.” The honey had faded now. The guard in question merely stood where he was, arms by his side, eyes alert and slipping from side to side.

“I must insist, Dancer. Such an impost to Lord Falasmir’s hospitality is intolerable. As you can see, we are well defended and safe enough.” The sound of men gathering behind Adanel merely proved the suggestion more than mere talk. Adanel refused to grant him the satisfaction of turning to view the guards that ranged behind her.

“I have learnt many a strange custom in my recent time spent in Minas Arnor, but this is beyond unusual. I did not know it to be intolerable to allow a Dancer to bring her personal musician with her to her performances.”

The man’s doubt ratcheted higher instantly. With a flick of her wrist, Adanel had her maidservant reveal a small tabla drum from the pack she carried.

“I trust Lord Falasmir has musicians of his own to cater for the pipes and strings.” The honey had returned to her voice, along with a certain smugness. Adanel could either be called a liar, and her untouchable honour impeached, or allowed to proceed. The scowl on the man’s face was as deep as her satisfaction as he stalked forward, muttering “Very well, but his weapons will remain in the custody of my Lord’s guards. If will be so good as to follow, I shall show you to your rooms.”

“Of course,” Adanel murmured smoothly as she fell in behind him. Lord Falasmir’s man disposed of her swiftly once they reached her temporary quarters.

“If there is nothing else, I shall leave you to your peace. Dinner will be at six bells. Lord Falasmir expects you to perform after the repast has been eaten.”
“Naturally,” Adanel said in a somewhat bored voice. “Shall I be seeing Lord Falasmir prior to this evening? It is not uncommon for my patrons to make specific requests of me.”

His retainer swallowed an impatient reply at being tutored in customs of dancing.
“That, I am afraid, shall depend very much on Lord Falasmir’s schedule. His has little free time to squander. Good day,” he replied stiffly, with an even slighter bow.
Adanel swept into an elaborate curtsy as he firmly closed the door behind him. She rose as his footsteps receded down the hall and unwound the veil from her head.

“Unpack my belongings, Irdrain. The emerald costume with the gold and pearls will suffice for this evening’s guests, methinks.”
“Yes, milady.”
Adanel turned to her musician.
“As for you, you have work to do. Return to the markets and see what you can learn of this caravan.” Grared bowed wordlessly, sheathed still in his silence, and withdrew.

“Draw me a bath, Irdrain,” Adanel commanded as an afterthought, shedding her layers as she crossed to the generous tub to there wait imperiously.

Hilde Bracegirdle
12-31-2003, 04:21 PM
Surinen – First Post

Dinsûl had not been well as the sun rose that morning, nor had he gotten out of bed. Spending the early hours laying in the cool shade of the tent, his son Surinen wordlessly took over his father’s obligation to the clan, providing the bread for the afternoon meal. Sitting on a worn mat beside the fire, with one knee drawn to his chest, Surinen patted the dough between his uplifted hands forming a well-practiced disk, and slapped it onto the concave iron pan resting over the fire. He watched it closely for a moment and once he saw it puff slightly in the hot pan, turned it over and reached out to shape another portion of dough. After a moment he grabbed the cooked bread and with one hand laid it down on a cloth and struck it, quickly expelling the hot air before placing it under the cloth to wait until it was required. With the other hand he slapped down the next to cook. It was a familiar rhythm, something that could be done with little thought, though the heat of the work was taxing even this early in the day.

Surinen smiled, as a soft muttering emanated from the black darkness of the tent behind him, his father whispering to his dreams. Dinsûl would be right enough given a little more time. It was not often that he had had cause to celebrate in this way and it was not be held against him. For his old friend and cousin had returned after a long absence, and though the desert had not claimed him as had been thought, his people did, and that most joyfully. He came bringing word also that he had heard news of Surinen’s sister Mîrya, who now appeared to be living under the protection of a benefactor some days further west of here. So Dinsûl had felt doubly pleased and had drunk giving expression to twice the amount of thanks, and further multiplying his happiness, until the evening had grown late and Surinen had gone to bring him home, with his many tears of joy and incoherent declarations of gratitude and best wishes.

Setting the last round in the pan to cook, Surinen took the empty vessel where the dough had rested and rubbed it hard with his rough hands, dislodging the small dry bits that adhered there. Gathering them up carefully he placed them before a small bird that was waiting expectantly before him. “Do not worry,” he said. “Dinsûl is not making bread today, but neither will I forget you.”

Having finished his duty, he quickly made coffee over the dying fire and brought a bowl of the bitter drink into the tent. “Father,” he said softly, placing his hand on Dinsûl’s shoulder. “Father, you must awake. The women will be arriving soon and all is ready. Here, have coffee. I have been here too long already and must leave now.”

Dinsûl rolled over and after a moment asked for water, which his son quickly brought to him. “Go son, I am awake. Go and my blessings and thanks go with you.”

Surinen stopped short to watch as he left the tent, for close by a horse and rider thundered hurriedly past toward the leader’s encampment, frightening away the bird that had been picking at the last crumbs of dough. It was Surinen’s fellow outrider Narayad, his lance held high but with no pennant to signal danger. Wondering what tidings brought Narayad so quickly back; Surinen took his own lance from its position by the tent flap and swung up on his horse. He would know soon enough, but sooner yet once he reached the outskirts of the Eagle Clan’s sprawling borders. Turning his horse to follow Narayad’s trail, he quickly headed out past the flocks and herds, into the waste beyond.

Ealasaide
01-01-2004, 11:11 PM
Airefalas' First Post

Airefalas gazed down into his wine cup as Mithadan nodded. "They are not yet that bored," said Mithadan, speaking of the crew they had left confined to the Lonely Star. "And they have had the chance to explore such of the city as they might wish. And they have filled their cabins with trade goods of their own. They will be happy when we return to Gondor."

Airefalas took a sip from his cup and turned his gaze out the window toward the city below. “None too soon,” he muttered. He had been against Mithadan’s and his move from the ship to the palace in the first place, but had held his tongue and not objected when Mithadan had told him of the plan. Airefalas was well aware that it was a matter of protocol. Mithadan could hardly reject the hospitality of Lord Falasmir without causing Umbar’s principal lord a considerable loss of face, which could lead to a breakdown in the trade negotiations. Nonetheless, Airefalas would have preferred to have remained on the ship. Moored in the shadow of the black-sailed corsair that had escorted the Lonely Star to her berth, the ship was highly vulnerable. On the other hand, he could hardly have allowed his captain to go ashore alone either. Airefalas disliked the options they had been faced with all the way around.

“We’re being manipulated,” he said quietly, putting the wine cup aside. “From the moment we arrived, they began their maneuvering and now they have us at a complete disadvantage. To what purpose, I cannot say, but I honestly feel we are being delayed intentionally. We are at their mercy.”

For a long moment, Mithadan said nothing, but a shadow of a frown passed over his features. “Perhaps you think of them too harshly, Airefalas,” he said at last. “It would be to Umbar’s considerable advantage to establish open trade with Gondor. What could they possibly gain by holding us?”

Airefalas shrugged. “That I don’t know, but I don’t trust them. We should have moored the Lonely Star outside the harbor and outside of their control.” He paused, turning his back to the window and folding his arms stubbornly across his chest. “If you will permit me to speak frankly, I just spent seven weeks as a prisoner on one of those galleys. I know how their captains think. While their hospitality is excellent, they are nonetheless a black-hearted bunch, who would sell their own mothers into slavery if they thought it would bring a grand enough profit.”

Mithadan nodded. “You know you may always speak frankly.” He pushed his chair away from the table and stood up. “While what you say may very well be true, what would you have us do? We are here on behalf of King Elessar to open up trade with Umbar. We must behave like diplomats, not churlish boat captains.”

Airefalas laughed. “My apologies, Mithadan.” He raised his hands in friendly surrender. “Of course, you’re right, but the churlish boat captain in me refuses to sit down and be quiet.”

“ I can tell that the waiting is beginning to wear on me,” Airefalas added after a moment. “Caravan or no caravan, I would feel much more secure if we waited on board the Lonely Star and outside the shadow of that black-sailed dromond.”

“I, too, would prefer the situation be something other than what it is,” answered Mithadan patiently. “But, hopefully, the caravan will arrive in two days as expected, and we will be able to conclude our transactions as planned and be on our way. In the meantime, we must enjoy Lord Falasmir’s hospitality and try to make as good a use of our time here as we can.”

Airefalas nodded. “Again, you are right. All I’m saying is that we need to keep our wits about us. They’ve gone to a good bit of trouble to put us at this disadvantage. It would be very unlike the Corsairs not to make use of the situation.”

“I will keep that in mind,” answered Mithadan.

<font size=1 color=339966>[ 12:13 AM January 02, 2004: Message edited by: Ealasaide ]

Mithadan
01-02-2004, 11:09 AM
Very good all!

Elora, please check your PMs. Thanks.

Estelyn Telcontar
01-05-2004, 04:14 AM
I have a couple of questions to consider while writing my first post: First, is Falasmir a(n) NPC? Or is someone playing his role? Second, would shapechangers recognize each other even when they are not personally acquainted? I'm wondering whether Wyrma would know that Rama is a SC if they should meet at the dinner - or would Rama know what the Wyrm clan leader looks like?

<font size=1 color=339966>[ 5:21 AM January 05, 2004: Message edited by: Estelyn Telcontar ]

Mithadan
01-05-2004, 08:36 AM
Falsamir is an NPC.

SCs would not necessarily recognize one another, at least in human form. In animal form they might depending upon how the SC is behaving, though such recognition is neither automatic nor "magical" in nature. Example, a moth hovering near someone's shoulder but avoiding light might be a give away.

Child of the 7th Age
01-05-2004, 08:42 AM
REPOSTED AFTER A CROSS-POST:

I think that Ráma would recognize Wyrma because the eagle clan had once been under her jurisdiction. That is, unless Wyrma had made a big point of remaining incognito within the clans, and never showing her face. But she seems like the type who'd like to strut a bit!


EDIT: Whoops! Mithadan, we cross posted. Yes, I can live with that regarding SC not recognizing each other in human form. But wouldn't Wyrma as the leader be a familiar figure to most SCs? Or is it important that we keep her identity secret for purposes of the story line? What are your thoughts on this?

Mithadan
01-05-2004, 09:15 AM
Yes, Wyrma would be familiar to most SCs, particularly members of the "resistance". I was speaking of SCs who do not otherwise know one another.

piosenniel
01-05-2004, 02:03 PM
I would prefer it if Maenwaith did not recognise each other as SC's, unless they know each other previously or the character has given some obvious clue.

Child of the 7th Age
01-05-2004, 04:00 PM
I have other questions similar to the one Esty raised. These affect the story as a whole: what Wyrma does and doesn't know about the rebels, and what the rebels know about her...

1. Do most SCs, or at least most rebels, already know that Wyrma is a counselor at the house of Falsamir, or is that a recent development? Will Ráma be unpleasantly surprised to make that discovery? (That element of surprise might be nice.) Perhaps that is why her cousin in the palace hasn't been in touch with her?...too dangerous now that Wyrma is there.

2. Does Wyrma recognize Ráma as the daughter of the Eagle's chief? Would she know the identity of Ráma's cousin whom I mentioned in my first post as working at the palace in order to gather information? I hope not, or Ráma may have to spend the reception hiding behind a curtain!

If she truly recognized either of these rebels, wouldn't she attempt to eliminate them in a dark hallway somewhere?

3. In general, are Wyrma's opponents from the Eagle clan known to her by face, or are the rebels simply other faces in the crowd she can't identify, perhaps perceived as simply members of the race of Men, or, in a few cases, as generic SCs. If the latter is true, then keeping their identity secret from the Wyrm would have to be an important theme for the rebels. Ráma would not wear her clan totem openly, since Wyrma would understand its significance.

I don't have a sense of how big the "nation" of SCs is and who knows whom by face. It is true that Ráma is the daughter of a clan leader, but this is an age before television and photographs. Perhaps we can assume that only the actual clan leaders would be known to Wyrma by sight?

4. I am making the assumption that Wyrma does not know where the present encampment of the rebels is located. She has perhaps uncovered it in the past and, whenever that happens, my clan and the other rebel sympathizers quickly turned tail and migrated somewhere else. We have not confronted Wyrma's folk in any kind of battle.

Perhaps the coming of the "strangers" and the questions they raise will eventually get us thinking and making a decision to stand our ground or strike back in some guise.

Is this similar to what others are thinking?

Mithadan
01-05-2004, 04:44 PM
Responding with my views on your queries (Esty may have different views):

1. I would guess that the SCs at least suspect an alignment of interest between Wyrma and Falasmir. It would be consonant with here desire to convert the SCs from wanderers to city dwellers.

2. and 3. Wyrma would likely know the leaders of other clans as well as prominent individuals within them. Others would either not be known to her or, at best, be known on sight only. She would likely not know either Rama or her cousin unless there were a reason for her to recognize them.

4. Wyrma doesn't know where the rebel encampment(s) is (are). She might even be unaware of any organized resistance (Esty?).

Child of the 7th Age
01-05-2004, 05:04 PM
Mithadan,

Yes, we need to see what Esty says, but I could live within the parameters yu suggested.

You said something interesting:

). She might even be unaware of any organized resistance (Esty?).


Esty, is that the case? What Mith suggested kind of goes along with our discussion by pms about the nature and timing of attacks. Is this indeed the case? It would also fit in with my comment that the rebels have tended towards retreat and hiding rather than open confrontation.

Estelyn Telcontar
01-06-2004, 01:18 AM
Wyrma's first post

The curtain which covered the entry to the Lord Falasmir’s audience hall rustled softly as the woman pulled it aside. She approached ruler’s throne with purposeful, unhasted steps and bowed her head with only as much deference as necessary to greet him.

“Welcome, Lady Wyrma,” he said politely, yet without warmth in his smooth voice. “You have arrived punctually as always. I hope you had a good journey?”

“A journey is always good when it is uneventful,” she replied, almost curtly. “I trust you and your family are well, my Lord Falasmir.”

“As always,” he answered, “as always. However, time is too short to spend in talking of such matters – the appointed hour for the banquet draws nigh and we must plan our course of action well.”

“So you still intend to go through with this – farce?” she said with only a hint of the disdain she felt.

“Of course,” Falasmir replied. “There must be no outward sign that we do not intend to cooperate fully with King Elessar’s plans and wishes. Besides, it does not hurt to remind the traders who holds the power here in Umbar.”

Wyrma curbed the retort that came to her mind; she had long ago learned not to say what she thought without carefully considering the repercussions. Not even among allies did she allow herself to speak freely.

“What are you planning?” she asked instead.

“The northern captain has been told that the awaited caravan arrives in two days. However, at noon of the second day, we shall seize him, his first mate, and the whole crew. If any resist, they will be slain,” he said.

“Would it not be better to rid yourself of them all immediately?” Wyrma queried. “Of what further use can they be to you?”

“Oh, they will show their worth – at the slave market! They are healthy and strong and will bring a good price, I am sure!” Falasmir laughed.

“Live foes can still do mischief,” she said.

“You see matters too sternly, I deem,” came his reply. “Now, have you news from the north?”

“Yes,” she answered. “A messenger has come, bearing tidings that all is ready. It shall take place in seven days.” With a glance at the guards flanking the throne, she said no more.

“Good, good,” he responded, noticing her look with chagrined irritation. Wyrma was an excellent counsellor and a cunning ally, but he did not trust her so far as to meet with her alone and unguarded. She had abilities that made her dangerous, and there was no telling whether she might use them against him. He had the uncomfortable feeling that she knew of his fear and was secretly amused by it.

Well did Wyrma realize his apprehension, and she did nothing to allay it. She knew that fear of the unknown was greater than that of a visible danger and was therefore careful never to reveal herself to him. Indeed, there were few who had seen her true nature made apparent.

Since all that was now necessary had been said, she took her leave, departing by the same doorway which she had entered earlier. It was located at the side of the room and used only by those who were granted the privilege in order to remain unseen by those waiting in the courtyard. The curtained opening led to an antechamber, where two more guards stood. Wyrma ostensibly took no notice of them, just as they appeared not to see her, but she was acutely aware of their interest.

She entered the chambers which she always occupied when staying in the palace. Her maid, who accompanied her on all journeys so that she needed no other assistance, was unpacking the baggage efficiently and quietly. She brushed past a large mirror with only a cursory glance. She needed no mirror to tell her how she looked; beauty was not what she strove to achieve. She knew that she was not an outwardly attractive woman, being too stocky for gracefulness and having stern features that showed no feminine daintiness. That was of no importance to her. She sat down at the desk near the window to peruse the messages lying there.

Estelyn Telcontar
01-06-2004, 02:11 AM
Here are my ideas:

It is in both Wyrma’s and Falasmir’s interest to downplay their alliance, so up till now, her comings and goings in his court have not taken place openly. This reception/banquet could be the first occasion to display that there is more than just a trade cooperation between them. The other SCs might suspect, but do not know anything so far. Yes, this could be what Rama finds out, whether as a surprise or as a confirmation of suspicions.

I agree, Wyrma would not recognize Rama or other shapechangers unless she has met them personally and had dealings with them, such as the clan leaders, etc. Rama could recognize her having seen her at some clan function earlier – she was a child, so would not now be recognized by Wyrma, but the woman would have made a considerable impression on the young girl, probably a negative one.

I would also concur that SCs do not recognize each other on sight unless personally known. There could be some secret mark of identification – perhaps a small tattoo in an inconspicuous place? Or what kind of totem were you thinking of?

As I see it, Wyrma is just beginning to realize that the rebellion is organized – up to now, she only knew of isolated instances. But she will quickly strike to prevent the gathering of forces. (Child, this will account for the incident which you have planned – Wyrma suspects that the rebellion headquarters are there.)

I have another question – what is the purpose of shapechanging, other than flight? (That reason would suggest that each SC has at least one flying or swift-running shape in his/her repertoire.) There must be some purpose for this very special ability. The only other ones that have been mentioned so far are for the head Wyrm – the validation of leadership. I would think that the reason for the dominance of the Wyrm clan would be because the dragon shape could defend the others. Of course, it would also be used to intimidate. But what additional reasons would there be, for all?

Child of the 7th Age
01-06-2004, 06:59 AM
Esty,

All of this sounds good to me.

Regarding your question....

I have another question – what is the purpose of shapechanging, other than flight?

I will defer to Bird's example here as she has greater experience than the rest of us.

First, Bird used certain forms to fight. She has been known to crush a man to death as an Ent(ahem, that was my character!)and to attack as a dragon. Alternately, certain forms can be used for doing advance scouting in the countryside, or in securing needed food. Some of my favorite memories of her character was when she attacked and killed prey and happily popped something truly repulsive to humans in her mouth! Or the time she helped guide a herd of seacows back to the ship so the hobbrim children on board could have some milk.

She's also done spying as a neekerbreeker (a tiny insect). The latter made an interesting storyline, since she was so tiny it took her a long time to get from one end of the cave to another unless she hitched a ride on someone's shoulder.

And, as a dolphin, she had an interesting form of transportation, and went down to visit some underwater mermen who just happened to be living in the sunken city of Gondolin. I can even remember her cavorting in the water in her dolphin form for the sheer joy of being alive and swimming alongside a merman with whom she had a friendship!

So there is some variety here in addition to pure "flight". Others may come up with additional examples or ideas. The one thing to remember, however, is that until a SC gains mastery over his/her forms, they may pop on at any time--even inappropriate ones! The SC controls his shape only if he/she is skilled. The first instances of changing generally take place in the proximity of the particular beast. Bird, for example, was only able to transform into a wyrm after prolonged exposure to the dragon Angara who fortunately happened to be on board the Star.

I do remember Bird saying once that extreme need could also play a role in helping a SC shift. If someone is being attacked, for example, even an inexperienced SC may take on the form most appropriate for fighting.

Since Wyrma is the head of the clans, she would obviously have perfect control over all her forms, unlike someone like poor Ráma who has yet to shift into a single guise.

<font size=1 color=339966>[ 8:17 AM January 06, 2004: Message edited by: Child of the 7th Age ]

Nerindel
01-06-2004, 08:14 PM
I have added the last paragraph of Korpúlfr's bio. Esty please take a look and see if this fits with what we discussed.

I will try to have Korpúlfr's first post up as soon as possible.

Mithadan
01-08-2004, 02:22 PM
I have moved Hilde and Esty's first posts to the RPG thread and will be adding my own new post shortly.

Nerindel, your first post should still be placed on this thread brfore it goes up on the RPG thread.

Everyone, Elora has informed us that real life prevents her from participating in this RPG at this time, though perhaps she may join us later. Kuruharan is in the process of moving but will hopefully be with us shortly.

Feel free to start moving forward with posts on the RPG thread. You may communicate with your cohorts via PM to plan ahead.

Have at it!

Child of the 7th Age
01-08-2004, 02:54 PM
I searched the game thread up and down, but can not find my post for Ráma. Did someone forget to include it?

I have been known to miss things before even though I stare straight at them. If it's there, please tell me, and I apologize.

I am inserting a save at the end of the game. I will put my post there if it doesn't turn up elsewhere in the game. Also, I have made a save with a brief description, which I will fill in by tomorrow afternoon.

Can we use such saves judiciously?

<font size=1 color=339966>[ 4:05 PM January 08, 2004: Message edited by: Child of the 7th Age ]

Child of the 7th Age
01-08-2004, 03:06 PM
Mithadan,

Should you erase your post of December 29, 12:10 pm which put a hiatus on the game over the holidays?

<font size=1 color=339966>[ 4:07 PM January 08, 2004: Message edited by: Child of the 7th Age ]

Mithadan
01-08-2004, 03:36 PM
Thanks for the reminder. If you need Rama's post placed earlier, please tell me.

piosenniel
01-08-2004, 04:42 PM
I wrest the waters, fight Ulmo's waters
Sail through the sorrows of life's marauders
Unrepenting, often empty
Sail on, Saelon, sailor


I work the seaways, the gale-swept seaways
Past shipwrecked daughters of wicked waters
Uninspired, drenched and tired
Wail on, wail on, sailor

Saelon, sail on sailor . . .

Sail on, Saelon, sailor . . .

~*~ ad infinitem . . .

~*~ Brian Wilson, The Beach Boys, with minor edits . . .

smilies/wink.gif

Mithadan
01-08-2004, 04:46 PM
It may be a bad pun but it is a perfectly good Sindarin name. It comes straight out of The Tolkien Society's Sindarin Lexicon and means Wise-heart. smilies/biggrin.gif

Expect Baran to visit you soon Pio.

Kuruharan
01-08-2004, 09:59 PM
I must apologize to one and all for my egregiously lengthy absence. I have managed to get moved, and hopefully I have my computer problems under control (for the moment).

I will get something useful done by late tomorrow, but I wanted to let everyone know that I was finally alive and kicking.

Mithadan
01-09-2004, 08:55 AM
Welcome back Kuruharan!

Kuruharan
01-09-2004, 09:12 PM
Name: Pharno

Age: Unknown

Race: Maenwaith

Gender: Male

Appearance: Small stature, only a few inches over 5’ tall. He would be considered a rather weedy fellow, but he is deceptively strong. Nobody knows what he looks like because he wears a black face cloth at all times. On his head he wears a helmet, but nobody knows what it looks like either because it is wrapped in a black turban. The only part of the helmet that is visible is the gold spike that projects from the top of the helmet out of the folds of the turban. He wears a purple-lined black tunic that terminates at the thigh. He also wears purple-lined, flowing black trousers. Pharno is belted with a long purple sash, around which goes his sword belt. He undoubtedly wears armor under his clothes.

Weapons: Primarily twin scimitars, but he would never let himself be limited to any particular weapon.

Personality: Everyone trembles in Pharno’s presence. He lurks in the shadows on the edge of Maenwaith society. To the world he is a phantom, and a terrifying one at that. He has no mercy, he will only exercise clemency when there is a specific reason for doing so. He is a brutal and bloodthirsty individual who it is wise to fear. As far as anyone can tell he cares for little beyond killing. Little more is known about his personality.

History: He belongs to no clan, he mysteriously appeared soon after the fall of Sauron. It is suspected that he is tied to several particularly heinous assassinations. The most infamous of these was a year prior to the story at the Great Gathering of the Clans. At this gathering an almost sacrilegious string of murders took place; to the tune of 25 clan leaders and their immediate followers. The large number of Wyrma’s opponents that died in this purge would have caused suspicion to center on Wyrma herself, except for the fact that a number of the victims were some of Wyrma’s own supporters. Before this, and continuing afterward, the remains of massacred clans of Maenwaith would be periodically discovered in the desert. These were always groups of Maenwaith opposed to Wyrma’s changes. No connection to Wyrma or Pharno could be proven, life in the desert can be dangerous after all. Any relationship between Wyrma and Pharno, if any relationship does exist, is shrouded in mystery.

Beyond this, there is nothing more that anyone dwelling in the Circles of the World can say about Pharno. However, after a fashion, we aren’t in the Circles of the World, so here’s a few more useful facts about him.

He is one of Sauron’s old experiments. Nobody knows his parentage, Pharno is the name the Haradrim in Sauron’s court gave him. Whatever it was that Sauron did to him made Pharno almost orcish in mentality. Not that he is filthy or foul in any way, as is probably evident from his clothing he has a certain appreciation for the finer things in life. However, this appreciation is superficial. Deep down he really likes killing things.

Obviously, nobody knows what forms Pharno can take, but it is virtually obligatory that they be vicious and predatory in nature.

He is not a person to be trusted for he would just as soon kill you as look at you. This is important in his interactions with other characters, nobody is safe around him. He is probably a little unstable. He will kill oliphants for fun and rumor has it that he has even succeeded in killing a dragon or two. Aside from all the dangerous beasts that he has laid low, there is no sentient that he has ever fought that he did not kill with relative ease.

And now to turn this story down the grim road.

Pharno’s First Post

The sun blazed mercilessly in a crystal sky. The desert baked under its rays. No sane creature would willingly traverse this country under these conditions. However, it did not daunt insane creatures, or rather their insane and dangerous leader.

Across the desert rode a company of robed horsemen. They numbered just over three score. Their robes were white, to try and ease the dreadful heat. On their heads were turbans and all their faces were shrouded. In their hands they gripped lance and shield. Their shields were covered in leather and bore no device or marking of any kind. By the side of each warrior hung a scimitar. Over the neck of each horse hung two full quivers of arrows and a short recurved bow. All the warriors were equipped in this way, all except for the leader.

The leader of this troop rode several paces in front of his men. He was shrouded head-to-toe in black and purple. Out of the top of his turban shot the golden spike of a helmet. By his sides hung two scimitars and, similar to his men, over his stallion’s neck hung two quivers of arrows and the same type of bow. However, this rider carried no shield and bore no lance.

On and on through the shimmering sands of the desert rode this company. The troopers suffering in the heat and secretly wondering how their leader could continue on as he was, draped in colors that sucked in the heat like a magnet.

Finally, the leader rode to the base of a towering dune and halted. He raised his fist in the air. Five of the warriors rode to him and planted their lances in the ground. The rest of the company split into two parties and rode in opposite directions until they vanished in the dunes. The leader watched them go, and then turned and faced the dune for what seemed like a long time. The warriors took out water-skins and drank, but the leader continued to stare at the dune.

He suddenly stirred and rode up the dune, his warriors, abandoned their lances and followed at a respectful distance. They crested the rise and saw before them, another dune. They rode to the top of the next as indifferently as the first. Upon cresting the second dune a very different sight met their eyes.

Below them, in a deep hollow of the desert floor, lay a cool oasis. The water poured forth from a natural fountain into a large pool. The ground was carpeted by lush growth and there were several large clusters of palm trees. In the midst of this natural beauty spread several large tents. Each of the riders estimated to himself that the camp contained over one-hundred occupants. The leader made these calculations to himself with decided indifference, almost verging on disappointment.

The riders waited long enough until they could tell by the stir in the camp that they had been seen. After prolonging his pause until a large cluster of figures had gathered near the pool, the leader leisurely rode down the slope. His men continued to follow him, although with growing nervousness for their personal safety. The black figure rode at an even pace directly at one individual. Directly in front of the selected person, the dark rider halted. There was an uncomfortable pause as everyone eyed each other. At last, the dark rider spoke.

"Greetings, Nimlot," came a quiet voice from behind the black face cloth. "Do you know me?"

Nimlot was an old man with a long white beard. He wore simple desert robes and seemed what he was, a tired old man who only wanted to be left alone.

"N-no, stranger," he faltered as he tried to look the dark one in the eye. He quickly subsided and stared down at the ground.

The rider shifted in his saddle and waved his hand indifferently in the air. "No matter," the quiet voice said. "Why are you and your people out here Nimlot? You know that the Great Wyrm desires that all our people gather and prepare to move into the city."

Silence fell like a stone. There was a general shifting as hands moved closer to weapons and the encampment’s men moved closer to the riders. The women and children stayed back and watched from near the tents. The only one who remained unmoved was the dark rider. Unperturbed by the lack of response, the quiet voice continued, "Since this is the case, and since the Great Wyrm is the leader of our folk, I ask again, why are you here?"

Nimlot did not reply.

A strapping figure suddenly strode forward and stood next to Nimlot. The sun shown down on handsome features and dark eyes that glared at the mysterious stranger. "Father," bellowed the man, "bid these rude strangers to be off, and let the desert have them!" Nimlot stirred and looked nervously at his son, but still said nothing.

"Come now, Nimlot," resumed the quiet voice, "what is it you wish to preserve? A life of poverty and desperation, blown by the winds from one side of the desert to the other? Living your life in and forcing your family to endure a wretched existence, barely able to feed yourselves? Just think of it! If you will come with me you can have riches and wealth like you cannot imagine! A mansion for your family to dwell in, and human slaves to do your every bidding." A trace of sarcasm crept into the quiet voice. "You could even build yourself your own lush park so that you could go around and pretend to be a gazelle, as I know you love to do."

Silence fell again. This time Nimlot looked up toward the rider. Finally he spoke. "What do you know about this?" he sadly asked. "And what is it you wish of me? To live a life of imprisonment in a fixed city? To cruelly lord it over unfortunates in a household of misery? To help you carve out a great empire of suffering to engulf the world? To teach my children to follow in that way until I could get no rest at night for fear that they would kill me and take what I had plundered from others?" He paused. "No," he said softly. "I can see quite clearly that my life is over and will end here. However, I will tell you this, milord Pharno, since you were so courteous to offer me the choice, even though I must die for it I could never turn to your way. There are things more important than life itself and keeping my hands from aiding in the bloody conquest of a vicious empire is one of them. Do what you will! I have no doubt that you will succeed in all your schemes, kill thousands, and establish a regime of terror that will horrify the world for ten thousand generations, but in the end you will not gain by it. Someday you will be reduced to death, just as I am, and then you will see what all your life’s work has brought you!"

"Father," cried the son, "you’ll not die today!!!" He drew his sword and sprang forward toward the rider.

Quick as thought, Pharno sprang from his horse, scimitars in hand. He landed between Nimlot and his son and with a stroke from each sword sent their headless bodies sprawling on the ground. Turmoil erupted all around. Those of the shapechangers who could assume the form of dangerous beasts did so while the others drew their weapons and closed in on the riders. The riders slashed around them and tried to ride back. Pharno hastily killed a few men, some dogs, and a leopard before he charged straight for the women and children. The mothers of children too young to change form picked up their children and ran for their lives. The others assumed the forms of birds or another fleet creature. After mercilessly slaying several helpless mothers and children, Pharno, ignoring the rest, thrust his swords into the ground and drew his bow. He quickly started shooting the birds from the sky. The reason for his indifference to the land bound escapees quickly became apparent as the rest of his men surged over the dunes on two different sides of the encampment. They ruthlessly slaughtered all those who tried to flee before turning into the camp. When Pharno finished shooting the last fleeing sparrow, he turned to the fight by the pool. All of the other five troopers who followed him lay torn and dead on the ground. The surviving shapechangers moved warily to attack him. Without batting an eyelash he shot two of them before they moved two steps. Then they charged him, but Pharno remained unmoved. Before they could come to grips with Pharno they were suddenly caught and ridden down by the horsemen and every last one of them was slain.

Pharno retrieved his swords and placidly surveyed the grisly scene as he cleaned his blades.

"Burn your comrades," he ordered his men, "and take the best items from the camp. Leave everything else to the scavengers!"

As his men busied themselves about these tasks, Pharno inspected the bodies. When he was done he stood up and looked around.

"There should be one more," he said to nobody in particular.

Suddenly, he spun about, seized his sword, and slashed at the trunk of a nearby tree. The sword went clean through the trunk. The tree swayed and crashed down into the pool with a splash.

Pharno stooped down and picked up the forlorn remains of a butterfly. As he stared down at the sad sight he smiled to himself and thought, "And so Nimlot’s seed passes from the earth! My task here is done."

He dropped the remains of Nimlot’s daughter on the ground and strode to his horse. He mounted, turned to his men and said, "We ride!"

The troop rode off into the merciless desert that was their home and kin.

Estelyn Telcontar
01-10-2004, 12:19 PM
I placed a new post for Wyrma directly on the RPG thread. Should it need to be relocated to have other posts first, I can delete and repost it.

Hilde Bracegirdle
01-10-2004, 03:33 PM
Kuruharan- It looks like Surinen better stay far away from Pharno. Sounds like an automatic death sentence to catch sight of that one! smilies/wink.gif

Ealasaide
01-10-2004, 04:20 PM
Pardon me for being a bit dense... but I was wondering if we are allowed to start posting on the thread now. I've got a post in the works, but was hesitant to move forward with it just yet.

piosenniel
01-10-2004, 05:11 PM
Ealasaide

Yes - please do post! smilies/biggrin.gif

~*~ Pio

Kuruharan
01-10-2004, 05:20 PM
It looks like Surinen better stay far away from Pharno. Sounds like an automatic death sentence to catch sight of that one!

Not necessarily. That was more of a rough draft than anything else. Sort of a compilation of ideas to see what is useable. About the only thing basically set about Pharno for the moment is his name and career choice. Other than that all sorts of twisted things will likely be done to him. smilies/wink.gif

<font size=1 color=339966>[ 6:21 PM January 10, 2004: Message edited by: Kuruharan ]

Hilde Bracegirdle
01-10-2004, 07:20 PM
Okay then, that is good to know. smilies/biggrin.gif

Nerindel
01-11-2004, 12:48 AM
Korpúlfr's First Post

As the sun baked the quiet midday streets of Umbar, a heavily laden wagon rumbled through the dusty roads flanked by four well armed riders. It was not uncommon for trade wagons to be looted as they journeyed to and from the city, most of the looted wares usually finding their way to a Corsairs ship, to be sold on at some other port of call. The city itself was also a dangerous place to those who were not aware of the cities darker side. Many a novice trader had lost his purse and wares to the pirates and cut throats by taking a wrong turn and straying into the streets of the less desirable parts of the city, but the wagoneer and his escorts were no strangers to the city and knew to avoid such places when ever possible. The wagoneer himself was a short dark haired young man, his dark eyes emphasised by the black kohl that lined them. The fine cut and gold trim of his tunic, the fine silk of his shirt and the four man escort all marked him as one of Umbar's wealthier merchants.

As the wagon rolled steadily along, passing the empty markets and winding it's way up to the wealthier region of the city the young man sat with an air of confidence, but behind that facade he was contemplating, the events of the past few days. It was now three days since he received the invitation to attendant a banquet at Lord Falasmir's palace, to meet with traders of Gondor. Although the prospect of fresh trade meant more profit for him and his clan he could not help but be suspicious, why now after so long, what are they really up too?

"Woooh!" the wagoneer called pulling hard on the reigns of the four horse team, as they neared the large ornately carved wood framed house that was his Umbar abode. Then dropping the reigns he leapt down, but before he even spoke the four riders had dismounted and began unloading the wagon and from the stables they had pulled up infront of, came the stable hands to take the horses. The stable hands were all Haradwaith men and behind his friendly and confident demeanour he always looked on them with suspicion, but it had been necessary to hire local people to insure the pretense that he was a Haradwaith merchant, though nearly all of the in-house staff were of his own clan or those of other clans that he trusted.

"Make sure, they get plenty of water!" he told the nearest stable hand who nodded his understanding, before continuing to unhitch the team. He turned again to those unloading the cart, his escort were all members of his family people he trusted as he and his father insured their loyalty by keeping them in the comfortable lifestyle they had all become accustom too.

"Take the first five barrels and those three chests to the store then load the rest onto the other cart for tonight," he told them.

"But Korpúlfr, are not these our finest goods!" his older cousin, Hasrim exclaimed, a puzzled look crossing his bearded face as he lifted one of the barrels his younger cousin had indicated was to be taken to Lord Falasmir's palace. The young wagoneer smiled wryly and whispered, "My father wishes us to make a good impression on the Gondorian merchants, we may not trust them, but open trade will not only be good for business it will enable us to keep a closer eye on the doings of their King, it is said that he controls most of the north lands, who is to say that he does not think to control the Southland's also?" then lowering his voice further, that the Haradwaith stablemen could not over hear he added, "or if our lord Falasmir himself is not up to something that may jeopardise our new way of life!"

Hasrim nodded his understanding and went back to unloading the rest of their cargo, Korpúlfr turned from the wagon and made his way to the house where he was greeted by his cousin's Isram and Jahr, the two young men who were entrusted to look after the house and the city business while he attended business in their own city, the as yet secret city of the skinchangers.

"Isram, Jahr, how is business, are the wealthy ladies of Umbar still impressed by our fine goods or do they just come for the charm and wit of my cousins?" he laughed putting his arms round the two men and letting them lead him into the house.

"Business is well, Cousin" Isram grinned, "But what news of home?" Jahr interjected hopefully.

"Is this what you look for cousin?" Korpúlfr laughed pulling a sweet smelling vellum parchment from his tunic and holding it aloft.

"See, I told you she would write, brother!" Jahr laughed to his brother as he snatched the parchment from Korpúlfr's raised hand.

"Now, Cousin if you will excuse me, I will leave you and my brother to discuss the important matters of trade in the city, while I see what fair words my lady seeks to impart, good day to you both" and with a short bow he left.

"If he were not my brother I would swear Hestra has cast a spell over him, making him act like a love sick fool" Isram laughed as they continued on to the study.

"But he should be careful Isram, although we both know that Hestra has not the cunning to have any other interest in the handsome young Jahr, her uncle the leader of the scorpion clan would see a gain in such a union."

Isram nodded his understanding as he filled two goblets with a rich red wine, "Now enough of my brother and his recent infatuation." Isram grinned handing one of the goblets to him.

Korpúlfr held the silver goblet for a second waiting for Isram to drink first, he did not distrust his cousin, the action was one of habit, born of his distrust of the Lords and Corsairs he frequently traded with.

"You know why I am here?" he asked absently admiring the engraving of the goblet he held, smiling as a hidden image of a wolf revealed itself amidst the intricate design as he slowly turned it in the dull light of the study.

"Yes! the Gondorian merchant ship that has been berthed in the commercial harbour for several weeks now!" Isram replied taking a sip from his goblet before continuing, "There has been many fellow merchants and their wives at our door wishing to purchase our finest silks for tonight's banquet, weather to impress the foreigners or their Lord Falasmir is yet to be seen."

"Likely both" Korpúlfr yawned

"You seem unimpressed cousin, but perhaps this will interest you, The Gondorian captain and his crew are being escorted everywhere by Lord Falasmir's men" Isram paced the room to stand infront of the window, something clearly troubling him.

"So he wishes to impress by seeing that none of the unwary foreigners get themselves mugged or killed, by straying into the wrong side of town," he shrugged, finally lifting his goblet to his lips, the warm flavour of the spices adding a pleasant edge to the fine quality wine as it smoothly slid down his throat.

"So, their safety is why two Corsair warships are berthed either side of her!" Isram said dryly, turning from the window to regard his cousin.

But Korpúlfr burst out laughing, "The fools have walked into a trap of Falasmir's design." But his laughter stopped abruptly as he remembered why he was here, " Why if he already has them cornered does he continue with the facade, why are we to meet and discuss trade with them?" he mused aloud.

"My thoughts exactly, perhaps you shouldn't go!" Isram counselled.

"Nonsense! offend our esteemed Lord, by refusing his kind invitation!" he answered sarcastically. "No, I will go, I would like to get a look at these so called traders."

But as Isram began to object he raised his hand, "do not worry my friend I will be cautious as always," he grinned confidently. Now I wish to get changed I promised Tinar I would show him the city."

"You still suffer that young whelp!" Isram snorted, his disapproval quiet clear.

"Now, Now, Cousin that young whelp may one day succeed his mother to be the next Wyrm, we would do well to encourage him on that path."

"your room has been prepared," Isram said quickly changing the subject.

Korpúlfr nodded his thanks and setting down his now empty goblet he made his way through the house to his room, sure enough the room was readied as promised. Laid out on the bed was his attire for the evening, loose black pant, a light cream shirt and a reddish brown silk tunic, inlayed with fine gold embroidery.

Once washed and changed, he pulled on his light black boots and leaving his raven black hair loose so as it covered his neck he tied a scarf of the same reddish brown colour of his tunic about his head, the scarf was tasselled and four thin gold coins hung across the front, he reapplied the black kohl that highlighted his dark eyes then added a gold stud to his right ear, before making his way to the stables.

The cart he intended to take to the palace was already prepared and ready to leave, both Isram and Jahr were there ensuring all was in order.

"I what stalls set up at tonight's market, father would be pleased if we returned with full coffers, from both the market and the palace!" he grinned relishing the thought of the lords and ladys of Umbar lining the pockets of their soon to be rivals.

"Now have some one take this to the palace at once! The paper work!" he said holding out his hands, into which Isram placed a scroll and a fine quill, quickly scanning the inventory list to insure it was correct he signed it and handed both back to his cousin.

"Make sure the deliverer stays with the cart until I arrive or until he receives a note of delivery."

"Do not worry cousin I will stay with the cart and ensure that none of Falasmir's men even think to steal from you." Jahr reassured him.

"You are to take the cart my young friend, then I am reassured, indeed I pity any fool who would try to steal something from your care" he laughed jovially with the young man.

"Well, you men have work to do and I wait for a guest, so... " just then a small brown sparrow swooped by his ear.

*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*
I already had this post prepared before seeing Esty's latest post including Tinar, so I have altered it slightly to fit.

Esty what age is Tinar he sounds a little younger than I had imagined?

<font size=1 color=339966>[ 8:11 PM January 11, 2004: Message edited by: Nerindel ]

Estelyn Telcontar
01-11-2004, 07:12 AM
Tinar is in his late teens, grown-up by desert standards, but not yet old enough to have authority. Wyrma's oldest is about 30, the other brothers in between.

Child of the 7th Age
01-12-2004, 12:50 AM
Thorn will be carried by both Hilde and myself. He is a thirty year old Skinchanger, with complete command of his forms, including that of the Eagle. He is Ayar's designated choice as a successor, should any misfortune occur. He is also, as can be seen, deeply in love with Ráma's twin sister Narika. At the present time, he is spying at the palace.

This character is still evolving so we will let you know when we figure out more about him! I have altered Ráma's profile to reflect the fact that Narika is a twin sister rather than younger by several years.

piosenniel
01-12-2004, 10:48 AM
Nerindel

Your post is on board! smilies/biggrin.gif

~*~ Pio

Child of the 7th Age
01-13-2004, 11:08 PM
The fat sand rat is actually a type of gerbil. See this. (http://www.gerbil-info.com/html/otherobesis.htm)

*****************************************

I have given the palace a rather modern plumbing system based on some things I've read about the Moslem world in the middle ages. If anyone feels it's a bit too modern, I will revise.

Hilde Bracegirdle
01-19-2004, 04:49 PM
Quick question here. Are the rebels the passive resistance type of rebels, are more like insurgents? Or none of the above?

Child of the 7th Age
01-19-2004, 05:11 PM
Hilde,

My guess is this. The maenwaith have long been the "passive resistence" types, using their forms to slip away to safety and avoid unwanted confrontations. Speaking personally, Ráma likes to talk and think big. In reality, however, she has done little more than slink away, just as she is now slinking out of the reception hall.

However, there comes a point when anyone with a bit of backbone begins to get angry and starts acting more like an insurgent.

If Wyrma was to threaten violence,for example, I think that might push many of us over the edge. But, for each SC, that would be an individual choice -- when and where that shift would come.

Hilde Bracegirdle
01-19-2004, 05:27 PM
Once again, thank you!

I am also wondering if they are aware of the Valar, since they have avoided men and elves. Perhaps they would think them foreign. Their ability to "wear" different forms, being reminscent of the Valar (on a very small scale, of course), I wonder if they would even see a bit of the that.

Estelyn Telcontar
01-20-2004, 03:33 AM
I have a question about the ongoing reception - are we waiting for something to happen? I'm not sure how to continue posting...

Mithadan
01-20-2004, 08:12 AM
Nothing will happen at the reception (unless you want something to happen).

The Squatter of Amon Rûdh
01-20-2004, 04:46 PM
I've been asked if I could fill the place vacated by Kuruharan, and since the character in question was an assassin I could hardly refuse. Since I've been informed that I can rewrite the character I've done so, but I stress that the profile is by no means set in stone; so feel free to suggest changes if it will help.

Name: Hazad, to most who know of him simply Moradan or the Man of Shadows, although he never uses these himself.

Race: Human (Haradrim)

Gender: Male

Age: Somewhere in his late thirties or early forties. He does not know it himself.

Profession: Assassin

Height: Five foot nine

Appearance: Like all men of Harad, Hazad is brown-skinned and brown-eyed with long black hair, which he wears braided and usually thrust beneath his clothes. To deny his enemies purchase, he goes clean-shaven and when denied the use of a razor wears his beard short. By the standards of his people he is unremarkable, although he seems outlandish to those of more northerly lands. His main distinguishing features are his eyes, which seem unnaturally soft, almost gentle, and his completely impassive demeanour. Few have been able to detect even the faintest flicker of emotion in him, which has served him well in business negotiations.

His dress is usually dictated by circumstances. In the deep desert he adopts clothing similar to that of the Bedouin: loose and light both in colour and weight, with a burnoose over his head; when plying his trade, usually deep black silks and satins, chosen for silence and invisibility. His chosen garb on the rare occasions when he is given the opportunity to wear it, is mainly reds, with loose pantaloons and a long tunic; his taste for gold jewellery is cultural rather than a sign of ostentation. He never wears this when working.

Weapons: Hazad chooses his tools for the job in hand. He is most proficient with bow and knife, but he will use poison, either on darts or placed in food, if it suits his purposes. He is rarely called upon to fight with a sword, but can use one in a pinch with passable skill. He rarely carries one, however, since they are normally too unwieldy for use in his work.

Personality: Hazad is a cynical and bitter man, cold and ruthless. He feels no pity for his victims and regards them as a means to an end: that of earning a living. No job is beneath him if the price is right, and he takes no account of age, sex or race when he accepts a contract. If he is particularly ill-disposed towards the King and his subjects this is only understandable, given his past; but he would still gladly kill one of the King's enemies if he were paid to do so. He restricts his conversation with clients to business matters and has no obvious friends or associates, spending most of his time alone and seeking the company of none. He will actively discourage any attempt to talk to him unless it concerns a contract.

History: Hazad was the son of a farmer in Near Harad, but was called from his father's land to serve in the War of the Ring. Although he played no part in the major battles of the time, he fought with distinction in a number of skirmishes, mainly around the southern border of Gondor. When he returned home, he discovered that fleeing and panicked Orcs had raided his home and killed his parents; later he discovered that his brother had been killed in Ithilien (in fact in the very ambush witnessed by Frodo and Sam, although he does not know this). Embittered and disillusioned, realising that he had been betrayed by his masters and attacked by their allies, he made for the nearest city, where he was soon involved in petty crime. When he killed a wealthy merchant during a burglary, he was forced to seek protection from the man's business rivals, who used him for a number of political killings before he was offered money to assassinate one of them. He used the money he earned from this act to flee the city, and began to wander Middle-earth, accepting whichever killings paid the highest. In the difficult early years of the Fourth Age, he is seldom short of work, and has enough of a reputation that his services are often in demand. Only low payment will cause him to refuse a contract, however repugnant the client or the task may be. His stealth, discretion and calculating personality make Hazad the ideal assassin, and he is as proud of his abilities as he is of anything, not that he ever talks about that either.

Hazad is mostly known by nicknames that he has been given over the years, most of them with unpleasant connotations. Few if any know his real name, which is given here for the sake of completeness. In fact nobody knows more than the merchants with whom he anonymously deposits and invests his money; and they know next to nothing. Several former clients are not prepared to trust in his discretion, and numerous powerful people have sworn vengeance against him. Naturally King Elessar wants to see him brought to justice, so he avoids the King's dominions when he can. Secrecy and mobility are the keys to his survival, and few can tell where he will be at a given time. His clients seek him out in the seedier inns and if they are lucky they find him. He has enough money that the loss of business does not trouble him overmuch.

<font size=1 color=339966>[ 6:38 PM January 20, 2004: Message edited by: The Squatter of Amon Rûdh ]

piosenniel
01-21-2004, 11:51 AM
Welcome, Squatter!

_____________________________

Point of general info:

Rôg and Aiwendil are now bound northeast from a spot just below the Havens of Umbar for the city . . .

<font size=1 color=339966>[ 12:52 PM January 21, 2004: Message edited by: piosenniel ]

The Squatter of Amon Rûdh
01-21-2004, 05:02 PM
Thanks, pio. It looks like it'll be a lot of fun being on the wrong side.

Hazad's introduction is up, leaving him rather undeservedly sleeping the sleep of the just. I'll be happy to answer any questions about him via PM, and I'll post anything more general here if it seems necessary. Here's to a great RPG.

Child of the 7th Age
01-21-2004, 06:57 PM
Squatter,

So glad to learn you'll be joining us!

We need a good assassin around here causing trouble.....

However, my character Ráma, who is one of the "good" SCs, may not be a fan of Hazad!

Child

<font size=1 color=339966>[ 7:59 PM January 21, 2004: Message edited by: Child of the 7th Age ]

Hilde Bracegirdle
01-21-2004, 07:10 PM
A good assassin? Hmmm.... And a convincing one too! Makes me want to check to see the windows are locked. smilies/wink.gif

Mr. Squatter, Greetings and I have sent a PM along to you.

Child of the 7th Age
01-23-2004, 10:43 AM
I will be away a few days without access to a computer. I went ahead and did a save for Ráma, since I wanted to reserve a space for her to receive the news from Thorn regarding the proposed attack on Mithadan's ship.

This will likely not be filled in till Monday.

<font size=1 color=339966>[ 11:44 AM January 23, 2004: Message edited by: Child of the 7th Age ]

piosenniel
01-23-2004, 12:23 PM
Hilde

Is Surinen north or south of the present Eagle encampment? And about how far?

~*~ Pio

Hilde Bracegirdle
01-23-2004, 04:02 PM
Pio That would depend where the Eagles are, I suppose. smilies/biggrin.gif But I will arbitarily say south, at about a day's ride.

Mithadan
01-27-2004, 09:29 AM
Child, I took the liberty of editing Thorn's letter to Rama, changing the day that the Star is to be seized from "tomorrow" to "within two days' time". This matches Esty's earlier post regarding timing.

Child of the 7th Age
01-27-2004, 12:54 PM
Mithadan,

Thanks for the edit. I was going to check with you on the timing, but didn't get to it yet.

I've also sent you a pm to ask for further timing clarification on one or two points.

Child

piosenniel
01-27-2004, 01:47 PM
Hilde

Rôg is about to drop in on Narayad and Surinen . . . smilies/eek.gif

Child of the 7th Age
01-27-2004, 02:01 PM
Hilde,

You raised this question about a week ago:

I am also wondering if they[SCs ]are aware of the Valar, since they have avoided men and elves. Perhaps they would think them foreign. Their ability to "wear" different forms, being reminscent of the Valar (on a very small scale, of course), I wonder if they would even see a bit of the that.

My guess is that most maenwaith know very little about the Valar, since they have spent their whole life in the Southlands (unlike Bird, for example). Perhaps only those who have extensive ties outside the clan (and these are mainly the baddies) would have heard of the Valar.

On a related note.... Perhaps the Eagle clan would have some stories about a Great Eagle who looks and acts suspiciously like Gwaihir, but would know him by a different name. But names like "Manwe" or "Varda" would mean nothing to Ráma.

I do think the clan has a respectful attitude towards their own ancestors and see them as offering some form of protection (though not as "gods"]. Like the Rohirrim, they might view death as a return to the "meeting tents of the ancestors".

Do you remember the tiny statues that Mithadan found in the marketplace of men with heads like beasts? I have a feeling that those might be representations of these venerated ancestors -- not beings to worship, but someone for whom one has respect. (Ráma may even keep one nearby for good luck!)

At some point, Aiwendil should come into the main storyline, and he does have the ability to change shapes. That is, if he ever regains his former skills!

If anyone else has any other ideas on this, just chime in....

<font size=1 color=339966>[ 3:03 PM January 27, 2004: Message edited by: Child of the 7th Age ]

piosenniel
01-28-2004, 04:47 AM
Hilde

Can Surinen or Narayad throw a rope down the well? smilies/biggrin.gif

Hilde Bracegirdle
01-28-2004, 11:35 AM
Thanks very much Child!

And yes Pio, they would be most happy to throw down a rope. We wouldn't want poor Rôg to drown! smilies/wink.gif

Estelyn Telcontar
01-29-2004, 10:36 AM
My save for Tinar is filled in. Looks like the party's over...

Hilde Bracegirdle
01-29-2004, 11:40 AM
Esty, you mentioned in your last post a "young desert settlement". I was curious where and what this might refer to.

Estelyn Telcontar
01-29-2004, 11:52 AM
I was referring to the city which Wyrma is building up - it's not much yet, but she intends it to be her capital.

Child of the 7th Age
01-29-2004, 06:00 PM
Oops! Ráma forgot something....

My last post has been revised for style as well as content, especially the ending.

Mithadan
01-30-2004, 08:37 AM
Real life has caught up with me a bit and between work and the Super Bowl (Go Patriots!) if I do not post today I will probably not post before Monday. Don't wait for me. Because I am an admin I can edit any post to insert one of my own.

Nerindel
01-31-2004, 09:06 AM
Just to let you know I have filled Korpúlfr's save.

The Squatter of Amon Rûdh
02-01-2004, 12:48 PM
I bring grave news of the tragic soon-to-be fatal illness of Ayar, chief and matriarch of the Eagle Clan. Who would have thought that an insect's sting could be so deadly?

piosenniel
02-01-2004, 02:38 PM
Oh, well done, Squatter!

Hazad is such a skilled artisan. It will be sad to see him, if indeed he does, receive his just deserts.

(. . . and yes, I meant 'desert'; see HERE (http://www.snopes.com/language/notthink/deserts.htm).)

~*~ Pio

The Squatter of Amon Rûdh
02-03-2004, 05:11 PM
Thanks, Pio. Nothing too brilliant there, but I think she got his point.

I'm sure that Hazad will get what's coming to him. He really does deserve it, even if it will mean the loss of a true artist.

Estelyn Telcontar
02-04-2004, 05:07 AM
Wilma???!!! smilies/eek.gif

Ealasaide
02-04-2004, 08:15 AM
Hey, Mithadan, I need to send you a PM re upcoming events! Please open up a spot in your mailbox, eh? Thanks! smilies/biggrin.gif

Mithadan
02-04-2004, 08:36 AM
I have deleted several messages. Sorry!

Ealasaide
02-04-2004, 09:28 AM
THANKS!

piosenniel
02-05-2004, 04:48 AM
Sorry, Hilde! smilies/eek.gif

Rôg was due back at the caravan. Surinen can hand him the cleaning bill when they meet again. smilies/tongue.gif

~*~ Pio smilies/wink.gif

Hilde Bracegirdle
02-05-2004, 11:44 AM
Ooo, what an effective weapon! smilies/biggrin.gif And what a first impression to leave Surinen with!

Sigh, stuck in the desert only one set of clothes and no detergent! smilies/smile.gif

(I'm somehow reminded of the imfamous crunchy frog and lark's vomit candies from Monty Python. But of course this is, as you said, corrosive, and therefore unsuitable for fine chocolates.)

piosenniel
02-05-2004, 01:50 PM
Perhaps not chocolates for Mannish tastes - but I'm seeing here a great opportunity for the orcs displaced by the unfortunate outcome of the war to join the new merchant class.

vis a vis, Hershey's Pot o' Gold -

"Uzgush's Pot o' Puke" - fine candies for those with an alternative, and yet discriminating, palate

Cockroach Crunchies, Vulture Vomit Creme centers, ad nauseum . . .

smilies/rolleyes.gif

<font size=1 color=339966>[ 2:51 PM February 05, 2004: Message edited by: piosenniel ]

Hilde Bracegirdle
02-05-2004, 05:59 PM
For local consumption I should hope! Otherwise I'm afraid it would prove a hopeless business venture.

"Don't forget the dragon scales in dark chocolate", Hilde says with a nod and a wink to...hmmm... Wilma, was it? "I think she might have some of the needed ingredients about her somewhere!"

Child of the 7th Age
02-05-2004, 08:14 PM
Ealasaide, Mithadan,

You have a killer cat sitting on your window ledge!

*****************************

True confession:

There is a section of my latest post which is plagiarized. The ideas and even much of the wording in Ráma's reflections on Man come straight from Bird! There are from Bird's posts in the Lonely Star RPG.

Thank you, Bird, if you are out there reading!

<font size=1 color=339966>[ 9:15 PM February 05, 2004: Message edited by: Child of the 7th Age ]

Ealasaide
02-05-2004, 08:27 PM
but "hateful"??? Airefalas isn't such a bad guy! smilies/biggrin.gif

Hilde Bracegirdle
02-06-2004, 05:19 AM
Congratulations to Rama, on a fine first skinchange! (Though I don't think Thorn would agree at the moment.)

Mithadan
02-11-2004, 10:40 AM
I have filled in my save. The ball is now in Rama's court, Child!

The shift over to vBB inserted our signatures into all our posts unfortunately. Going forward, please remember to check the box to onit your sigs.

Nonesuch
02-11-2004, 03:33 PM
Just testing. Ignore l'il ole me.

Child of the 7th Age
02-11-2004, 03:51 PM
Hello Nonesuch, and thanks Mithadan for that great entree!

I will probably get on the reply tomorrow. I'm still playing a bit of Downs catch-up.

Child

piosenniel
02-15-2004, 02:18 PM
Squatter

This is too cool! :cool:

You are now an icon . . . of sorts!

:smokin: (it reads Squatter if you put the cursor over it in the 'Smilies' menu box)

~*~ Pio :D

piosenniel
02-20-2004, 02:26 PM
Sharon

Well done! I like how the difference between Bird's approach and the more traditional desert dwelling maenwaith is shown.

Drew a line for the men . . . good on!

The young woman scowled: Bird must have had unending kindness and compassion to put up with such people.

Now, having sent her away, he was asking for another favor. By rights, she should turn her back on him. Rama bent down to retrieve her sheets and cart, scowling at the Men and responding coldly, "I have things to occupy me today. I will leave tomorrow before dawn. If you are there, we will see. But I will not wait for you." With that, she turned and left the room.

Child of the 7th Age
02-20-2004, 03:24 PM
Pio, thank you.

I would say there is a bit of a cultural gap between Ráma on the one hand, and Mithadan and Airefalas on the other. I would anticipate that to continue until some kind of an understanding is reached.

And Bird must have been a 'saint'!

Child of the 7th Age
02-27-2004, 12:01 PM
Hilde (and Pio),

Hilde, I am assuming that Surinen and Narayad made it back without incident. If you still need to post something about their return, I'll edit and/or push my post forward.

Could you come to Ayar's tent along with the elders? You can start the meeting if you like, and use Narika to let you know what's happening. Also, please make sure to tell Narika about the stranger who visited and then disappeared. Make it as suspicious sounding as you want!

Pio -- What a terrible time for Rôg to have visited, given what happens to Ayar immediately after....

It just occurred to me that once the clan knows there is foul play with Ayar, Rôg's future prospects may seem rather dim, should he come waltzing into the Eagle encampment! :eek:

Child

piosenniel
02-27-2004, 01:00 PM
Cami

Maybe Rôg should remain in bird form when they enter the encampment:

African Bee-eater bird (http://montereybay.com/creagrus/Bee-eater_little-WEH99.jpg)

Then Rama can find him out as an SC when she happens to see him speaking privately to Aiwendil in a secluded place somewhere.

What do you think?

~*~ Pio

Child of the 7th Age
02-27-2004, 02:19 PM
Pio,

That's a great idea, but I do have a question

Check your pms. :D

Child

Hilde Bracegirdle
02-27-2004, 03:08 PM
Yes, I was already planning on having had Surinen enter camp as a dog, in which case he could pick up quite a few scents, including Rog, (if SC's retain some element the same scent no matter what form they are in). But I think I can do that without moving your post Child. So I will have the next post as the meeting, please PM me if you have any sudden inspiration about what needs to come out of the meeting. ;)

Child of the 7th Age
02-27-2004, 03:25 PM
Hilde,

If you find it would help to flip my post forward, please let me know and I'll be glad to do that.

The Eagles still don't realize that Ayar's illness is caused by foul play. But I suspect that, with all the uncertainty, Narika will be upset to hear about a strange visitor who comes in one second and seems to disappear the next. You can represent that in your post or, if you want, throw it back to me---whatever works better.

There are two things that, when put together, could tip the Eagles off as to their 'true' situation: the arrival of Thorn, with the information he gleaned, and/or the arrival of Aiwendil who has overheard the birds talking.

The main thing now is that the clan will agree to stay put for a while and that everyone will surely be worried about Ayar. I assume your character will at least raise questions about the stranger he's seen and Narika will put the camp on some sort of higher "alert" with guards posted, etc.

We're not locked into just this, however, and you're welcome to dream up something additional.

Child

piosenniel
02-27-2004, 05:00 PM
Mith

Baran and Pio are now caught up timewise to the rest of the storyline.

Baran has been introduced at the Library and can now roam about in it. And he has also been introduced to some of the guards on the seventh level. Pio gave him a short guided tour of the place.

Pio is now back at home. Baran has elected to stay at the Inn in the city.

Hope that suits! :)

~*~ Pio

Hilde Bracegirdle
02-27-2004, 06:33 PM
Sounds good to me. Now to get the thing written up. I'm off to Wordland!

Mithadan
03-01-2004, 04:42 PM
I have filled in my Save. Sorry for the delay.

Mithadan
03-04-2004, 10:11 AM
Nerindel, please check your PMs.

Child of the 7th Age
03-04-2004, 04:00 PM
I have taken the liberty of setting my last post in the late spring. I don't believe that we had specified a calendar date for this story. But, if I am mistaken in this, please let me know and I will edit.

piosenniel
03-04-2004, 06:46 PM
Spring is fine with me!

I've just introduced Rôg's family - their clan's main encampment, if you have Fonstad handy, can be found on pages 38 and 39.

The Eagle's camp right now is at the northern end of the coastal mountain range just south of Umbar.

Rôg's clan has been passing south along the eastern foothills of that mountain range (which Fonstad names the Grey Mountains) trading with various clans along the way. The are now at the southern end of the range and are turning west toward the sea and the forested area that lies there.

It is about 800 miles as the crow flies, so to speak, from the Eagles present place to that forest.

piosenniel
03-05-2004, 04:21 PM
Right, then, Aiwendil - the two travelers are waiting out the sandstorm . . .

~*~ :) Pio

Child of the 7th Age
03-08-2004, 08:52 AM
Pio,

Didn't you provide the original map, the one at the beginning of the discussion thread? This morning, Hilde and I were trying to use it for a geography question, and it seems as if the link is broken.

Could you check on that? Is there anywhere else we can get another online map if that one doesn't work? (I know you have a storehouse of maps!)

Cami/Child

piosenniel
03-08-2004, 12:40 PM
Unfortunately, that exceedingly helpful and lovely map site is gone . . .

So here are a few other options.

--------------------------------------------------------------------------

This is Second Age from Fonstad:

Map 1 (http://brendoman.com/honzo/lotr/AGE2ARDA.JPG)

~*~

Also 2nd Age:

Map 2 (http://www.tolkien-maps.com/maps/arda.jpg)

~*~

Close to the original map – but you need to move the mountain range closer to the west coast (this is more like the southern lands before the sinking of Beleriand:

Map 3 (http://members.tripod.com/john.ohara/images/Maps/MortalLands3rdAge3colors.gif)

~*~

This gives a good look at the restructured lands after the sinking of Beleriand and Numenor (make sure you expand it to regular size to see all the features):

Map 4 (http://members.tripod.com/john.ohara/images/Maps/Quentin_Lowagie_-_Arda_-_The_Third_Age.gif)

--------------------------------------------------------------------------

Personally, I like Map 1 and Map 4

~*~ Pio @ cartography central . . . ;)

Hilde Bracegirdle
03-08-2004, 03:08 PM
:) Many thanks! :)

EDIT: I have amended the last post for Thorn to make his whereabouts sufficently more vague.

Nerindel
03-10-2004, 07:24 PM
okies everyone

I have just introduced a new character which I have been discussing with child, you may have noticed that I have refrained from putting a name to this character, this is done intentionally to add to the mystery of the character, Who she is and what role she plays will be reveiled as the story progresses.;) :p

For now all anyone should see is a large brown eagle with a pale golden wash on the back of her head and neck and her tail feathers are faintly banded. She is roughly about 2 feet in length and weighs about 10 pounds, with a wing span of about 5 feet.

Mithadan
03-11-2004, 07:47 PM
I have filled in my save. Nerindel, Mithadan likes his meat medium rare.

Ealasaide
03-12-2004, 09:05 AM
Airefalas is a vegetarian. (Just kidding!;) :D )

piosenniel
03-12-2004, 10:42 AM
Piosenniel and Rôg will be gone from 3/12 through 3/18 . . .

:)

Ealasaide
03-16-2004, 07:46 AM
This is just to let everyone know that I have made a couple of changes to my last post from Airefalas. For some reason I had been thinking that Airefalas & Mithadan had not been allowed to bring their own weapons with them into the palace. Having read the latest from Mith, I see that I was mistaken, so I have changed my post to reflect that.:)

Also,
Behind them, the light of the setting sun which entered the windows was oddly red and the curtains were rustled by a rising wind.

Nice touch, Mithadan!

Nerindel
03-19-2004, 09:49 AM
Ok I have finally managed to fill my save.

Sorry Mithadan, Ealasaide but I was not able to bring him to the same time frame as your characters, as I require some input from Esty's character's before the meal begins.

Well Esty it looks like the ball's now in your court.;)

~Nerindel

Estelyn Telcontar
03-19-2004, 11:01 AM
I'm very sorry that I haven't been able to post for Wyrma, everyone. Two weeks absence were planned, since I had US family visiting, but since then, illness in the family has been keeping me too busy to do more than one thing at a time. I will do my best to get some planning done for Wyrma and allies and to post ASAP. Nerindel, Tinar would be delighted to join Kor for dinner - I will post that very soon.

Nerindel
03-26-2004, 08:09 AM
Ok Mithadan, Ealasaide Korpulfr awaits your arrival. :D Hope you both like roasted camel or perhaps honey glazed mountain goat! :p

Ealasaide
03-26-2004, 09:00 AM
Yum! :D

Mithadan
04-01-2004, 12:26 PM
*Mithadan enters planning room, trying to ignore the dust that has accumulated on the floor and the tables.

"HELLOOOO!"

*Echoes ("HE, ELLL, LLLOOO...")

Child of the 7th Age
04-01-2004, 12:42 PM
Mithadan,

Hello!

I've been wondering for some time what's been bogging us down.

Right now, my characters are in a situation where they can do little to advance the story line. Ráma is stuck in a cave outside Umbar waiting for the errant Gondorians to arrive so we can head out to my clan. Aiwendil and Rôg have been exchanging reflective observations out in the desert to try and stall until some of the other characters get out here! I am ready to hire a "shrink" for the two of them!

You know me, Mithadan. There's probably no one who likes reflective posts more than I do. But I have had my fill of introspection and am dying for some action to occur!

I can see several problems we're dealing with, in addition to the obvious fact that a number of us (including myself) have crowded schedules right now. I think part of the problem is that our characters are still geographically scattered. If we could somehow get them together in one place, I think that things would proceed more quickly, since anyone could help further the storyline.

I also think it might help if there was more communication on the discussion thread. That's one reason I'm posting my ideas here rather than sending them out by pm.

I don't know what you have planned for the Star and the action inside the city. Are there particular individuals whom we're waiting to post? Do we need to send folk a friendly reminder?

After Tuesday night, my own schedule opens up and I will have plenty of time to help and/or write if that is needed.

Any ideas from anyone on how we can get things rolling again?

Sharon

Estelyn Telcontar
04-01-2004, 12:48 PM
I feel much the same, Sharon - time has passed more slowly in the Corsair city than outside it, as far as I can tell. We're still on the day after the reception! I don't know what to do with Wyrma while I wait for the other strands of the story to continue...

Ealasaide
04-01-2004, 12:58 PM
As far as I know, Mithadan and Airefalas need to escape from their guards (after dinner), miss sailing with the Star, and then re-connect with Rama. I, for one, have been waiting for Nerindel to post again to get the dinner underway. Having spoken with her recently concerning another matter, I know that Nerindel has been very busy with RL obligations. I'm sure she will have something to post soon.

That being said, would it help for me to go ahead & post with Airefalas? I suppose I could try to move things along, but as neither Host nor Captain, Airefalas is in not much of a position to instigate much action at this point.

Mithadan
04-01-2004, 01:01 PM
We need to get through Dinner at Korpulfr's home. This will require Nerindel to post, and myself and Ealesaide to respond. From there, its a matter of a few posts to reach the Star's departure and get events moving in Umbar so that pieces of the Southern contingent can be reunited, if only temporarily.

Matters in the North are stalled until we can get the Star back to Gondor, though there are a few things we can do in the interim. Once the Star gets underway, we can speed up the timeline to assist the Northerners in heading South.

I think that Estelyn and Nerindel need to discuss what direction the Wyrma contingent are going to move in. I am available to discuss this issue as are Pio and Child, I'm sure. Some brainstorming will be needed there.

Ealasaide
04-01-2004, 01:06 PM
Okay - I will continue to wait

piosenniel
04-01-2004, 01:06 PM
I am available to discuss any issue - here or by PM.

And willing to pick up another character if needed to get us going.

In the meantime, Cami, I am in the midst of a further introspective post ;)

~*~ Pio

Ealasaide
04-01-2004, 01:13 PM
I, too, am available to pick up an additional character at any point along the way. At this stage, I think I am the only one writing just one character.

Hilde Bracegirdle
04-01-2004, 08:44 PM
Ah, leave the Barrow Downs for a few hours and such a flurry when you return! :D Hilde is still on board with pen in hand, pondering events in the desert evening.

Nerindel
04-02-2004, 01:05 PM
ok Everyone, sorry for holding things up! :eek:

As Ealasaide has told you I've had a very busy schedule this week. :rolleyes: but I'm free tonight and all yours. ;)

Child of the 7th Age
04-04-2004, 08:43 AM
I've just put up another post for Narika and Yalisha ( a new character that Nerindel helped to construct).

Narika has learned that poison may be involved in her mother's condition and she is not feeling too kindly towards any strangers who travel from Umbar:

Every time we touch that city, we come away with grief. I swear if anything happens to my mother, I will slay any outsider who dares approach the clan even in so-called friendship."

Good luck, Mithadan and Airefalas!

piosenniel
04-05-2004, 03:31 AM
Hmmmm . . . and how is Aiwendil going to allay the suspicions of the Eagle clan when he and Rôg show up on their trusty steed?

Child of the 7th Age
04-05-2004, 06:29 AM
Whoops! I hadn't thought of that little plot twist, especially seeing that Rôg will probably be recognized and his earlier entry virtualy coincided with the appearance of the assassin. :eek:

Child

P.S. At least he hasn't been in Umbar recently!

Hilde Bracegirdle
04-05-2004, 10:16 AM
I think between Surinen and Thorn, they will figure the assassin wasn't likely Rog or Aiwendel...(if Narika doesn't slay them before Thorn arrives!). :p Thorn is due to arrive in camp in the late evening/early morning hours, I don't know if this is before Aiwendel and Rog show up. If not, it would appear things might get a little exciting for them!

I have a post for Thorn waiting that touches on this and have planned to have Surinen and Thorn discuss it after that in Surinen's post.

Feel free to have Surinen plead their case meanwhile, he is suspicious of Rog but doesn't think badly of him, and once he talks to Thorn he should calm down quite a bit more. Narayad on the other hand might be a different story. :D

Estelyn Telcontar
04-05-2004, 01:26 PM
I would indeed appreciate some brainstorming for long-term strategies - it's difficult to plan for Wyrma without knowing where the story is going. If the action leaves the city and she's stuck there in Falasmir's court, she needs to have something to do there. I do have some ideas for the immediate future, but am having trouble thinking beyond that.

Hilde Bracegirdle
04-05-2004, 02:03 PM
Yes, I agree. I was kind of wondering what her position regarding the Eagle clan was exactly. I do realize she has an evident grudge against Ayar, but was it for some incident or for her refusal to lead her clan into the fold.

Estelyn Telcontar
04-05-2004, 03:14 PM
Well, on the surface, it's the latter reason, but who knows? We may find out that the differences go back farther...

Child of the 7th Age
04-05-2004, 05:53 PM
Esty,

I am busy through Tuesday night and won't be on much, but after that my schedule opens up.

I think the need for brainstorming is even wider than Wyrma. As far as I know, we had only hammered out the "details" for the rebels down to the point that all the "good" characters joined up at the Eagle clan and Ayar died. These characters include Mith and Airefalas, Aiwendil and Rôg, Pio and Baran, plus all the assorted Eagles. We probably need to get some idea of what the "good" folk will be focusing on next in order to tell what Wyrma and the other baddies should be doing (and vice versa as well).

Pio, Mith, if I've forgotten something specific about the immediate plot beyond what I've said, please remind me.... Also, how does the absent Bird (as a character) fit into this....?

BTW, does Wyrma "have to" stay in Umbar? Might there not be some compelling reason or lure that would cause her to leave: either chasing after her enemies or perhaps going out to find something/someone that would gain her side some advantage. For all I know, both sides could be chasing after something.--Bird or something else.

Whatever we do, I would prefer that the major characters be in general physical proximity or at least be focusing on one particular goal. Otherwise, we get isolated subplots that can be a problem to push forward.

Child

Mithadan
04-06-2004, 05:34 PM
Mithadan has told his tale. It may cause Korpulfr to ask some questions...or not.

Nerindel
04-07-2004, 08:50 AM
ok Mith you've arroused Kor's couriousity and he wants to know more of this Bird and why she would look for her kin in the southlands. ;)

Esty are you wanting to post something for Tinar before we finish up?

Ealasaide
04-08-2004, 07:57 AM
Ah, yikes! Many apologies for the absence of myself and Airefalas... I see a lot has been happening. :eek: I subscribed to the threads, but had not received any e-mail alerts regarding the activity, so I was not aware that anything new had been posted. Henceforth, I will not rely on subscription alerts...

I have a lot of reading to do to get caught up again!!! Once I do that, I will get to work on a post.

piosenniel
04-08-2004, 10:44 AM
The action in Gondor had been behind by a number of weeks (I drew out a timeline and plotted all the separate events). So, tomorrow I’ll have a post up that brings the Gondor contingent up to the same time as the evening meal at Korpulfr’s in Umbar.

piosenniel
04-09-2004, 02:23 AM
Mith

Can you bring Pio and Baran current with the happenings in Umbar?

I’ve placed them meeting in the Inn 2 weeks prior to the party/reception at the Hall of Feasts (Merethrond) the King has planned for the new traders from Rhûn, Khand, and Near Harad and some of the prominent merchant families from Gondor.

Pio would like to invite Baran to accompany her. Go ahead and use my character as needed. She can introduce him to the King and others at the party. Many of whom I’m sure will grumble at the presence of a Shapechanger in Minas Tirith and even more so, one at the King’s party.

If you can get us through the bulk of the party from Baran’s viewpoint that would be great. I’d planned for the King’s party to take place the same night as the dinner in Umbar with Mithadan and Airefalas at Korpulfr’s.

Please also check your email. :)

~*~ Pio

Estelyn Telcontar
04-12-2004, 11:49 AM
I moved my save for Tinar to be after Ealasaide's post - it will be filled by tomorrow. Sorry, but family visiting for Easter kept me from writing over the weekend...

piosenniel
04-12-2004, 12:17 PM
Alrighty then, the Gondor contingent is at last current with the time in Umbar. :)

Nerindel
04-13-2004, 11:13 AM
The save I have up is not for Korpulfr, but for my eagle character.

I hope to have it filled sometime tomorrow.

Estelyn Telcontar
04-13-2004, 02:12 PM
I have filled in the save for Tinar - he is following Mithadan's and Airefalas' trail to see what they're up to...

Child of the 7th Age
04-13-2004, 02:20 PM
I have filled in my save on the bottom of page 4. Poor Aiwendil is finally beginning to put his act together.

Hilde,

I couldn't seem to do it in one post. I'll start work on the next immediately, although I don't know if Rôg will have anything to say first about this latest turn of events.

Could you possibly hop your save forward after my post is up?

Child

Hilde Bracegirdle
04-13-2004, 06:04 PM
Your wish is my command, Child ! :D

piosenniel
04-13-2004, 06:15 PM
A breeze is blowing. Rôg will give the moth a little ride into camp so he gets to the right tent.

Oh, Raddy . . . you got some splainin' to do! ;)

piosenniel
04-14-2004, 02:33 AM
Post done - the moth and bird are peering down the smoke hole . . .

I am interested in how Aiwendil plans on making his entrance. :)

~*~ Pio

Nerindel
04-14-2004, 07:23 AM
My save is filled.

Child let me know if you think any of the back story for this character should be changed. I will pm you when I get more time regarding the dream.

Child of the 7th Age
04-14-2004, 08:02 AM
Nerindel

Many thanks! I will have a closer look after I return from work.

Pio

I was trying to eat my breakfast when I read this post and I almost keeled over with laughter. I love the free transportation! (However, I'm not so sure about Aiwendil....)

Child

Child of the 7th Age
04-18-2004, 11:37 PM
Save filled.

Hilde - Thorn, Ayar, and Narika are now yours to command as you see fit!

And where is Rôg off to?

Child

piosenniel
04-19-2004, 01:08 AM
My post for the party in Gondor/Baran meets the King and gets his face known is up. Pio is on her way home and will drop Baran off at the Inn.

I'll wait to see what Thorn does before I post for Rôg. He is, of course, no longer in bird form.

I thought that once Saelon heads back to Gondor on the Star it will take about 9 days for him get there (upriver and all that). How does that sound?

I'm going to introduce 2 characters whose complete bios I haven't worked out as yet. There will be an older brother, Mus'ad, about 40 y/o, and his younger brother, Nizar, about 33. Mus'ad and his brother are rather low-end, poor cousin types of the Wyrm Clan. Mus'ad is not the brightest or most ambitious of men but he understands well which side his bread is buttered on. Wyrma has 'engaged' him to keep an eye on the doings of her son Tinar. She has also, on occasion, used him for various nefarious deeds which require some stealth but not a lot of independent thinking.

Hilde Bracegirdle
04-19-2004, 03:51 AM
I will have Thorn's post up as soon as I can.

So Rôg is no longer a bird? Hmmm....

piosenniel
04-19-2004, 12:36 PM
I have inserted a post for Rôg in Child's last post to clue Thorn into where and what he is at the moment. :)

For Eru's sake, Aiwendil, don't crush the nervous little guy. ;)

And btw, thank goodness he has no sense of smell because I think the old fellow could use a shower . . . :p

Mithadan
04-19-2004, 02:34 PM
Men! They never ask for directions.... :rolleyes:

Hilde Bracegirdle
04-19-2004, 08:01 PM
Well, Thorn's save is filled in. :) And I bid you all a goodnight!

Child of the 7th Age
04-19-2004, 11:47 PM
Hilde,

Very good, especially the overturned pot at the end!

Mithadan and Airefalas,

So you two have managed to get lost and trapped in an alleyway. Humpf! Don't expect too much sympathy from Ráma. Perhaps, if you had agreed to take her along as your local guide, you would not now find yourself in these dire circumstances....

piosenniel
04-20-2004, 01:49 AM
Here is a sketchy bio for the fellows who work for Wyrma.

The Two Brothers:

City dwellers from an unremarkable, and failing branch of the Wyrm Clan.

Mus’ad – 40 years old; short, thin, and wiry with scraggly black hair, dark brown eyes and a sallow olive complexion. His face is thin and pinched and a little rat-like in appearance. Has two shapes he can assume with some ease: a small lizard and a scruffy pigeon.

Not the brightest bulb in the socket but brighter than -

Nizar – 33 years old; shorter than Mus’ad by several inches, same physical characteristics except that his nose is normally red and drippy owing to a wide range of allergies. He wears an old, stretched out, nondescript knit scarf around his neck. His shape-changes are restricted to being a dung-beetle or as similarly scruffy a pigeon as his brother.

A certain level of creature comfort is their primary goal in life. And they have a grasp on the fact that serving Wyrma to the best of their ability will afford them some measure of security. She finds them dependable, though they are neither of them self-starters or independent thinkers. Given well-spelled out parameters and instructions they function quite well. At present she has them keeping an eye on her son, Tinar.

piosenniel
04-20-2004, 12:30 PM
My SAVE for Rôg is filled in.

Let's hope he doesn't get skewered for doing a hasty good deed. :)

Hilde Bracegirdle
04-20-2004, 07:27 PM
Goodness folks! All heck has broken out in the encampment! What a run of apparent bad luck. As for skewering Rog, I don't think Thorn is up for kabobs roasted over a tent fire... :D At least as I write this...hmm....

Child of the 7th Age
04-20-2004, 07:54 PM
Pio

Your two new scoundrels are quite effective.

Hilde

"Bad luck", you say? A very 'odd' coincidence....

Child

Ealasaide
04-20-2004, 08:37 PM
ummm.. I just noticed that there are two Duilins: one partying with Pio in Gondor, while the other stands with Saelon on the deck of the Lonely Star in Umbar.

Is this intentional? If so, I, for one, stand to be very confused later on... :eek:

piosenniel
04-21-2004, 01:47 AM
Yes, I noticed that - I'll just go back and change mine . . . to Derylin . . .

~*~ Pio

piosenniel
04-21-2004, 02:14 AM
Mith

Can you go back to your post, #48, and change the two "Duilin" names in it to "Derylin", please.

I'll have the fellow in Gondor be Derylin, and you can keep one of the sailors on the Star as Duilin.

Thanks!

~*~ Pio

Nerindel
04-21-2004, 03:19 AM
I deleted my save for Kor and placed it after Pio's post for our two new villians. I hope to have it filled sometime today.

Ealasaide
04-21-2004, 08:09 AM
I have placed a Save on the thread for Airefalas & Mithadan to deal with their current situation. If all goes as planned, I hope to have it filled by tonight sometime, tomorrow at the latest.

Hilde Bracegirdle
04-21-2004, 10:05 AM
Bad luck", you say? A very 'odd' coincidence.... - Child
Somehow, I feel a sense of foreboding at that statement. Do you something else up your sleeve?

piosenniel
04-21-2004, 10:16 AM
Aiwendil's sleeves are quite voluminous . . . and contain an eclectic assortment of various and insundry 'interesting' things . . . that and a loosely rolled ball of yarn from all the wool-gathering . . . ;)

Poor Rôg . . . that you would even consider skewering him . . . :eek: He's just a mild-mannered traveler . . . hasn't hurt a flea . . .

Mithadan
04-21-2004, 11:38 AM
Marshmallows anyone?

Ealasaide
04-21-2004, 04:31 PM
Just moved my "save" to follow Mith's post. I should be able to fill it by tonight sometime or tomorrow at the latest.

piosenniel
04-21-2004, 04:48 PM
*skewers a left-over lavender bunny Peep on her blade and ignites it in the flames

Huzzah! The Star is heading north!!!!

~*~ Pio

Nerindel
04-22-2004, 06:37 AM
Okie dokey
my post is up for Kor, I decided to bring him to the same time as the depature of the star.

Child, Is rama going to notice the eagle sharing her cave?

Child of the 7th Age
04-22-2004, 09:36 AM
Child, Is rama going to notice the eagle sharing her cave?

Whoops! She's snoring away now, but I think she can be awakened!.......

********************************

Seriously, I apologize for not responding sooner. I had originally intended for her to wake up just before dawn and spy the eagle....and then I let it slip my mind, since the night plot developed more slowly. But I think it would be good to go ahead right now with the encounter. I've done a save.

I do have one or two questions about the extent to which Rama can communicate with the bird, or tell that she is different from other creatures. I will read your post again and check with you by pm early this afternoon.

Child

Ealasaide
04-22-2004, 03:32 PM
I've deleted my "save" and added my post to the end of the thread. Sorry it is SO LONG (again) but I had a lot of ground to cover... :D

Child - Mith & Aire are now dismounting outside your caves.

Mith - I hope you don't mind that I went ahead & moved our guys to catch up with Ráma. I had a request to move things along to that point, so there it is. If there is something you would like for me to add or change, please let me know. :)

Estelyn Telcontar
04-22-2004, 04:05 PM
I'm leaving for a two week vacation in a couple of hours. I had hoped to manage a post for both Wyrma and Tinar today, but caring for an ill family member took more time than I expected. I will try; if I do not succeed, I will do flashbacks when I'm back. Tinar will continue following the Gondorians into the desert.

edit: I did post - see you all in two weeks!

piosenniel
04-23-2004, 01:40 AM
Tinar is headed down toward the entrance to the caves, followed by Mus'ad.

Esty

Have a good trip!

We'll gently carry Tinar along - I was thinking that he could do a change into something small enough to hitch a ride on one of the camels . . . as will Mus'ad and Nizar . . .

This OK with you, Nerindel?

~*~ Pio

Nerindel
04-23-2004, 02:11 AM
Pio

That's fine with me, I will have Hasrim return with news that Tinar has foolishly entered the desert unprepared. I was going to have him go personally to inform Wyrma of events but I think as Esty will be away I will just leave a note. :D

Hilde Bracegirdle
04-23-2004, 03:46 AM
We'll gently carry Tinar along - I was thinking that he could do a change into something small enough to hitch a ride on one of the camels . . . as will Mus'ad and Nizar . . .

Ack! Forget the marshmallows, I think the eagles had better bake a cake in that tent fire, company's comin'!

Child of the 7th Age
04-24-2004, 10:44 PM
My save for Aiwendil has been filled: #175.

Pio - I have pulled Rôg out of his scrape. If you'd prefer to do that yourself, just drop me a note and I will edit.

Child

piosenniel
04-25-2004, 01:29 AM
Child

Good save of the young man's hide. :) Rôg will take a look at the incense pot tomorrow.

piosenniel
04-25-2004, 01:30 PM
Child

Are Aiwendil and Narika speaking to each other in the clan dialect? Or in a more common speech?

Child of the 7th Age
04-25-2004, 01:38 PM
Pio,

This wasn't one of the points we mulled, but my guess would be in a clannish dialect. That would be once Ráma gets some sense of who the Eagle is.

Any other thoughts, Nerindel?

piosenniel
04-25-2004, 01:56 PM
The reason I was asking is that when Rôg was 'visiting' Surinen and friend in the desert - they spoke common to him, and used clan dialect to try to hide from him what they were saying to each other. They were unaware that Rôg understood them.

Also, when Rôg picked Ayar up and took her from the burning tent, he spoke to her in the clan dialect, not the common trading tongue.

Wouldn't Narika wonder how Aiwendil understood the dialect?

Nerindel
04-26-2004, 03:42 AM
Child

Have I missed something somewhere? how did Rama and the eagle become involved in Pio's question regarding Aiwendil and Narika?

If it is that you wish also to enquire as to which language the eagle will use or understand I will answer thus:


She will understand both the common tongue and the dialect of the clans, but it has been a long time since she has found the need to speak either, so initially and more instinctively she will speak the language of the bird that she is, the resounding ouch would have been a slip that she might not even give thought to, or even realised she had uttered. But depending on which tongue Rama uses to speak to her curious intruder, the eagle soon releasing that she does not understand her high pitched squels and Kee, Kee sounds will try to recall the words to answer her accordingly.

does that help?

Another question that comes to mind regarding the dialects of the clans, is weather or not they would vary slightly from clan to clan?

piosenniel
04-26-2004, 03:50 AM
My opinion is that the dialects would vary from clan to clan. And that between the clans might be used either common speech or a traders' dialect.

Families whose main source of livelihood is from the clans on their trade routes would naturally have picked up some of the clan dialects specific to each clan. That's the assumption I've been operating under.

~*~ Pio

Hilde Bracegirdle
04-26-2004, 04:06 AM
I was under the impression that the dialects should vary greatly from clan to clan, or else Surinen and Narayad would not have spoken so freely infront of Rog. Does that work for everyone? Or have I presented a problem? Maybe they would have a similar root, but have become disimilar as the years have passed, so that there are some shared words but sentence patterns and many words or pronuncations sound strange or unrecognizable. If the clans have chosen to remain somewhat isolated I can see this happening.

Also, for all involved in the Eagle clan's activities, Latah is not a traitor to the clan. Just wanted to make that announcement publicly. She's a good girl, she is, and we have plans for her. :D

EDIT: I just saw your post Pio, and agree with it. Those who have some need to communicate with the clans might learn some dialects, and also some clansman might also know common speach, but not all because they would not generally need to know it.

Nerindel
04-26-2004, 04:28 AM
The reason I asked the initial question was that I was pondering the dialect of the Maenwaith in the city, I assumed that they would have some common dialect, like a trading dialect as Pio mentioned above, one which they all would have used during the yearly gathering of the clans?

I was under the impression, perhaps wrongly that the rebel clans only Isolated themselves after one such gathering where Wyrma may have put through her request that the Maenwaith settle into towns and cities giving up their nomadic ways.

As to your concerns regarding Surinen and Narayad would they have known he was Maenwaith from the off set and not Haradwaith who's dialect I would imagine would be entirely different altogether?

Hilde Bracegirdle
04-26-2004, 05:59 AM
Yes, a trading dialect sounds good. I was just assuming that they would use Westron for that since it is widely used by all.

I would think that the clans would have isolated for a long time, at least since Sauron became active in Mordor again, but that the distrust of one another was a newer development. Before Wyrma, possibly there might have been disputes over water rights and grazing grounds but not the worries they have now.

Surinen and Narayad did not know Rôg was maenwaith until they saw him as the vulture, (since you can’t necessarily tell a maenwaith by sight), and Surinen had spoken to him in Westron.

Child of the 7th Age
04-26-2004, 07:56 AM
Well, this is what happens when one has a 'guilty' conscience and is musing on other things! I had been struggling with the post between Ráma and the Eagle for several days. I am very late filling it in.

When I 'saw' Pio's initial query, my brain transposed the terms "Aiwendil and Narika' to 'Ráma and the Eagle'. I know this is hard to believe but that's what happened! I stared long and hard at the computer screen, and I swear that's what I saw.... :o

Let me clarify my thoughts here....

Because the maenwaith whom Ráma encounters was in Eagle form, the young woman would, I think, natural ly revert to her clan dialect. The opposite holds for Aiwendil....he would use the common tongue, whether that's Westron or some trading dialect, since he is dealing with "strangers". I'm not sure he would even know the clan dialect, although he may pick it up quickly. Whether we use Westron or a tradiing dialect is fine with me.


Pio, does this help answer your question?

I was wondering if Westron was spoken as far south as Harad, but this is what appears in Ardalambion and in the appendix of Lotr. The italics are mine.

The language actually spoken by the characters in LotR, and indeed the language the Red Book was originally written in, was called Adûni, which name Tolkien rendered into English as Westron. Tolkien explains: "The language represented in this history by English was the Westron or 'Common Speech' of the West-lands of Middle-earth in the Third Age. In the course of that age it had become the native language of nearly all the speaking-peoples (save the Elves) who dwelt within the bounds of the old kingdoms of Arnor and Gondor; that is along all the coasts from Umbar northward to the Bay of Forochel, and inland as far as the Misty Mountains and the Ephel Dúath. It had also spread north up the Anduin, occupying the lands west of the River and east of the mountains as far as the Gladden Fields. At the time of the War of the Ring at the end of the age these were still its bounds as a native tongue." (Appendix F)

It seems to suggest that it was mainly the language of the coastal peoples in the south; perhaps those inland spoke another common tongue...or the trading dialect, of which you spoke. Or do others read this differently?

Ah, and I am still working on that other post.

Hilde Bracegirdle
04-26-2004, 10:40 AM
I agree it would be debatable if the more southerly or easterly folk would know Westron. I guess that depends on how far those Numenoreans traveled. But it would make it a great deal easier to communicate to the Gondorian contingent if at least some did.

(I can't believe I wrote "all" in that last comment. :rolleyes: I did not mean to imply all of Middle Earth!)

piosenniel
04-26-2004, 11:17 AM
I would think that since many of the trading based clans moved about quite a bit (and I'm sure probably went as far north as the main bazaar in Umbar) that common trading dialect and Westron might have intermingled. And that the members of a particular clan who did the most trading or represented the others of the clan in their trading might know enough Westron to get by.

My dad was raised in the Phillipines. There were numerous, discrete dialects spoken on the various islands. Pidgin, a trading dialect cobbled from the various main languages including those of the traders who were English and Spanish speakers, was used as the lingua franca. Forms of Pidgin were also used along the trading routes among the islands chains in Micronesia, Melanesia, and Polynesia, so that everybody could get their business done.

Child of the 7th Age
04-26-2004, 05:32 PM
Pio,

That sounds reasonable and it goes along with what Hilde suggests as well.

I have filled in half of Save #177! I needed to put in this background information, since the two women will probably have a different opinion about dealing with outsiders... And outsiders do seem to be coming.

I will fill in the rest tonight or tomorrow.

Child

Nerindel
04-28-2004, 10:07 AM
I have filled my save for Kor.

Pio I know I said I would send Kor straight out after Tinar. However, in the light of Mithadans excellent post and my earlier concerns that Kor's sudden disappearance would arouse suspicion's from the Umbrian lord, and not to mention the other three that already follow! I have chosen another route. He will follow but just not right away. :p

I also need to know if there is any thing I need to know about the Npc Falasmir (He's still an npc right!). ie is he aware of the existance of Sc's? is he old enough to have took part in the imprisonment of those few who Sauron thought to force into his service during the war and another thing how oblivious he is to Wyrma and her intentions?

Hilde Bracegirdle
04-28-2004, 10:20 AM
I am also wondering if Falasmir and Umbar will play much of a role in the future. Is Wyrma planning on staying there or will she go to the new city soon? It would help me to know this in order to get a sense of who to sent as Thorn's replacement or his messenger to Falasmir's stables.

Child of the 7th Age
04-28-2004, 01:00 PM
I have finally filled in my save #177: the meeting between Sorona and Ráma.

To the other visitors still waiting at the door of the cave, I will try to post this week!

On the planning issues, I will get back later (unless someone beats me to it!)

Child

Mithadan
04-28-2004, 01:33 PM
We have not written a history of Falasmir. He may have been around at the time ot the War if it fits your purposes. Whether he will have a role later in the game is yet to be seen and is, in part, up to Esty. I picture him as a bit past his prime and maybe a bit roly-poly.

Hilde Bracegirdle
05-05-2004, 08:25 PM
Thanks Mithadan.

Also the Save for Surinen #190 has been filled in.

piosenniel
05-06-2004, 03:42 AM
There has been an attempt on Elessar's life.

Sneaky Skinchangers . . . gasp! :eek:

Nerindel
05-07-2004, 07:54 PM
I know this is late but thanks Mithadan your posts for Falasmir also helped a lot! :D

My save for Korpulfr #191 has been filled in.

piosenniel
05-08-2004, 02:44 PM
The southern maenwaith has paid a visit to Baran in his cell. ;)

Have to go to work now

~*~ Pio

Later edit: The post for Pio's visit to the prisoner is now up.

Hilde Bracegirdle
05-12-2004, 10:54 AM
Be it known to all that walk (fly, creep or crawl) the Southern lands (and Gondor) that there be a traitor present in the Eagle Clan, by the name of Fador. And the discovery of the identity of this miscreant is reserved for one Airefalas of the high seas. All I humbly ask is that he be allowed this, and that Latah’s reputation remain unscathed. Otherwise have fun with it!

Sincerely,
Hilde B.

Child of the 7th Age
05-12-2004, 02:19 PM
Ealasaide, Mithadan,

With her last post, Ráma gave notice that she intends to dump Mithadan and Airefalas in the middle of the desert with a caravan passing by.

However, should said parties wish to continue on to the Eagle encampment, I think Ráma can be persuaded. I have no idea what you folk had in mind. However, it would be very helpful for my character if you would verbalize your request and perhaps do something to show the poor maenwaith that you have some desert savy. It doesn't have to be spectacular, just something that would put the two Gondorians in a better light, e.g., finding water, warding off a snake, whatever....

I have it on the best authority that Ráma may actually become your defender in the Eagle encampment. And if you think she is insular and short sighted, you should meet Narika and the Elders. Hilde and I have agreed that they will be even worse!

If there are problems with any of this, just drop me a line.

~Child

Estelyn Telcontar
05-12-2004, 03:35 PM
And I was wondering if Kor and Co. were going to run into them "by chance" and be helpful by bringing them to the Maenwaith City - Wyrma would very much like to see them there!

Ealasaide
05-12-2004, 04:05 PM
Child - in terms of demonstrable "desert savvy" as you put it... Airefalas is a professional sailor, therefore he has an entirely different set of knowledge and skills than the average desert dweller. At the same time, he is neither stupid nor easily frightened. I get the impression that Ráma thinks he is both, but if it would make her feel better to have him to kill a snake for her, then he will be happy to oblige. :p ;)

Some of his skills that would translate well to the desert: navigation, weapons & fighting, climbing, knot-tying, anything to do with knowledge of or predicting of the wind. He's a good strategist and usually pretty insightful. He just doesn't much like camels. Oh, and he would also be good at being frugal with water as on long ocean voyages, one generally does have a very limited daily ration of fresh water. As far as finding a good spot for digging a well? Ya got the wrong guy.

He's a very quick study and can learn desert skills given the opportunity, but expecting him to be like a Bedouin right out of the bag, so to speak, when he comes from the ocean is a little optimistic.

Esty - I don't know what the others have planned, but that sounds good to me. Hilde & I have a subplot in mind that we have created based on the notion that Mithadan & Airefalas would end up (somehow) in the Eagle encampment. If they don't end up there then I suppose Hilde & I can adjust, but that's the assumption I was operating on.

Child of the 7th Age
05-12-2004, 05:09 PM
Ealasaide,

How about "savvy" without the adjective "desert"? :rolleyes:

Some variation on the snake sounds fine -- just something to show Airefalas has quick wits and is not easily frightened as well as to establish more respect on Ráma's part. Since Ráma has had less contact with Airefalas than Mithadan, and their initial introduction did not go smoothly, that type of response by Airefalas would be especially noted.

Having Airefalas predict the high winds would be interesting, but unfortunately we've just finished with a dust storm so that wouldn't fit in well.

I am trying to start softening Ráma's attitude, since the Men will need a defender after we reach the camp.

~Child

P.S. As far as I know, we're heading for the Eagle camp, unless Mithadan has something else in mind.

piosenniel
05-12-2004, 06:08 PM
Ealasaide

Airefalas has a hitchhiker in his pack! A small brown lizard - Mus'ad. :D

Desert Air Traffic Alert!

There is a pigeon in hot pursuit - following the sparrow, Tinar, keeping any eye on the Gondorians.

Ealasaide
05-12-2004, 06:22 PM
Child - savvy on its own sounds great! I will address the snake scenario in my next post. In the meantime...

Mithadan - I am planning to hold my snake post until after you have posted with Mithadan regarding the Gondorians' meeting with Ráma and the issue of the caravan, etc. Please let me know if you would rather I did not. Otherwise, I will just look for your post.

Pio - small brown lizard has been noted! Only snakes shall be slain, no lizards... ;)

Mithadan
05-13-2004, 06:31 AM
I probably will not have time to post until tomorrow at the earliest.

small brown lizard has been noted! Only snakes shall be slain, no lizards

I have not made that promise on behalf of Mithadan... :p

Ealasaide
05-13-2004, 07:33 AM
I probably will not have time to post until tomorrow at the earliest.

Okay! No hurry.

Estelyn Telcontar
05-13-2004, 07:43 AM
The sparrow has disappeared and Tinar has taken another step in maturing. I'd prefer that the others don't discover his presence at the oasis yet. Since Wyrma will be going to the Maenwaith city soon, I'd like to keep her son on the Gondorians' trail. Child, Mith, Ealasaide, I'm assuming that you will be arriving there on your journey.

Mithadan
05-14-2004, 01:53 PM
I filled in my save from late in the last page. Baran has told Piosenniel what he knows. Perhaps she can now prevail upon wise King Elessar to release him before he decides to turn into a bear and tear the cell door off its hinges?

Esty, I suspect that the City is on our itinerary but I'm not sure that it is next. Feel free to e-mail or PM me.

Estelyn Telcontar
05-14-2004, 01:59 PM
Sorry, I guess I did not express myself quite clearly - I meant that they would hopefully be arriving at the oasis where Tinar is...

piosenniel
05-15-2004, 01:53 PM
Mus'ad, Nizar, and Wasim have become extraneous to the storyline - they have been exited from the game.

Ealasaide
05-15-2004, 03:35 PM
Ummmm... a little confused.... :confused: Did I miss something?

I thought Airefalas and Mithadan were still at the mouth of the cavern, meeting Rama. Now it looks like we've been riding for hours and are miles away. What's the deal?

Or, more precisely, where the heck are we??

piosenniel
05-15-2004, 05:17 PM
Child’s post 200:

Turning towards the men, she dispensed with any word of greeting, and urged them to make haste, "We must leave immediately before the whole city is up. There was someone making inquiries at the Cat's Paw, and I have a feeling that Falasmir would not take kindly to seeing his two Gondorians fleeing from the city. I will take you west of Umbar, where we will find a friendly caravan that can guide you east and north towards the Harad Road. That will lead toward lands familiar to you. My own duty lies with my family. I must travel south and inland to the spot where my clan awaits."

I then moved the group forward with post 201 – the group of three leave with Tinar following them, and Nizar following Tinar.

The group is heading toward (and may be near) the watering hole that Esty spoke of in post 203.


If this is not alright – then please advise and I will remove and rewrite my posts.

Ealasaide
05-15-2004, 07:20 PM
I read that section of Child's post as the start of a conversation, rather than the start of movement, which is why I am confused. I was under the impression that there would be at least some discussion between Rama & the Gondorians before we moved out.

I'll leave that part up to Child & Mith, though, as it doesn't make that much difference to my character. At this stage, he is just going where his captain tells him to go. I suppose snakes that need slaying can be lurking anywhere...

Child of the 7th Age
05-15-2004, 07:52 PM
Ealasaide,

Please check your pms and let me know if this will work.

~Child

Ealasaide
05-15-2004, 08:21 PM
Child~
That will work! Thanks!

Child of the 7th Age
05-15-2004, 10:11 PM
We are at the oasis and here is the lovely fellow who is visiting us:

Sand viper

Cerastes vipera

Description: Usually uniformly very pallid, with three rows of darker brown spots

Characteristics: A very small desert dweller that can bury itself in the sand during the day's heat. It is nocturnal, coming out at night to feed on lizards and small desert rodents. It has a short temper and will strike several times. Its venom is hemotoxic.

Habitat: Restricted to desert areas.

Length: Average 45 centimeters, maximum 60 centimeters.

Distribution: Northern Sahara, Algeria, Egypt, Sudan, Nigeria, Chad, Somalia, and central Africa.

P.S. Hemotoxic isn't in any of my dictionaries, but I assume it has something to do with me bleeding to death. Somebody better hurry!

*********************************************

Addenum : I received a kind note from Imladris who'd read the discussion thread and came up with the following explanation off the internet regarding "hemotoxic"....

Hemotoxic venom attacks the circulatory system and muscle tissue causing excessive scarring, gangrene, permanent disuse of motor skills, and sometimes leads to amputation of the affected area.

Ealasaide
05-16-2004, 12:51 PM
Thanks for the detailed info, Child & Imladris! That will be very useful.

piosenniel
05-16-2004, 03:36 PM
Baran has now been sprung. :)

First sighting of Tattered Star to follow this evening. ( make that Monday in the a.m.)

piosenniel
05-17-2004, 02:16 PM
The Lonely Star should reach Harlond within two and a half days.

Faragaer's vessel is following in her wake.

Mithadan
05-17-2004, 04:35 PM
I have added a post to clarify what transpired between Ráma and Mith and Airefalas when they reached the caves. That post can be found at #201 of the RPG thread. Sorry for the delay.

I believe that everyone is now finally up to date and operating at the same time in the game thread.

Ealasaide
05-18-2004, 09:40 PM
"Ding-dong the snake is dead
Which old snake? The wicked snake!
Ding-dong the wicked snake is dead..."

heehee... ;) But seriously, folks, I have filled my save #208.

Also, I just wanted to let you know that I will be away from home from Wed, May 19 to Sun, May 23. I probably won't be able to post as quickly as usual, but since I am visiting my old high school buddy (Class of '81) and fellow BD'er Hilde Bracegirdle, I'm sure I will be checking in with the threads pretty regularly. I should be back on my regular schedule by Monday. :D

Nerindel
05-19-2004, 06:20 AM
Sorona clacks her beak in disguist such a waste of a good meal! ;) :p

but a very nice post Ealasaide!

Child of the 7th Age
05-19-2004, 06:35 AM
Mithadan & Ealasaide,

Both the posts look great.

Then, again, I can't imagine why anyone would be referring to my character in such a way!

except that everything in the desert seemed to have either fangs, spines, or thorns...including their guide Ráma.

Unless someone has other preferences, I'll prepare a post where Ráma will somewhat reluctantly accede to Mithadan's request. Then I'll "time condense" to take us all the way to the outskirts of the Eagle camp. If there are any problems with this and you have things you'd like to do en route, please let me know by tomorrow morning since I hope to put the post up then.

I am going to try and figure out the likely length of such a trip by looking at Fonstead and calculating the distance. If anyone already has figures on this, let me know.

Pio - I believe you once mentioned that the Umbar storyline was chronologically "behind" that of Gondor. How large is that gap now? And how quickly would you prefer we "make up" that difference?

Today, I will post a short conversation where Ayar speaks to Narika regarding her wedding and asks her to approach Thorn and go ahead with their plans while she is still here with them. Hilde -- I will try to make the request vague enough that you could actually do a later post between Narika and Thorn, or we could simply mention later that Thorn gave his assent to this. Let us know which way you'd prefer to handle that.

And, again, if there are any problems with any of these plans, just let me know.

Ealasaide
05-19-2004, 07:50 AM
Child~

Then, again, I can't imagine why anyone would be referring to my character in such a way!

No offense intended! :)

Your plans sound good to me.

Child of the 7th Age
05-19-2004, 08:02 AM
Esty,

Whoops, I have other questions. Does anyone in the Eagle camp know about the city that Wyrma is building? My impression was that this is still a secret, but I wanted to check.Wouldn't other maenwaith , friend or foe, be able to see a new city going up, or is it in a sheltered location that is not accessible to the eyes of either the SC or Falasmir's folk?

A related query --are there any of Wyrma's maenwaith followers currently living in that half built city, or within the area surrounding it? If Wyrma's adherents are not yet living there, where are they clustered? Is it within Umbar itself, or in the desert area close to Umbar (but not yet in that city)? If I remember correctly, we had initially discused placing them outside of Umbar, but quite close to the city in the desert. Is this still the case?


I do have a reason for asking this. Nerindel had mentioned she might be having her character ask certain questions of Ráma. My answer to at least one of those questions would be somewhat contingent on what I do or do not know about that city and who is living there. Secondly, if Wyrma's folk live in the desert close to Umbar, why didn't Ráma have any trouble on the first leg of the trip getting through the area with those clans? Or perhaps, Wyrma's folk lie slightly to the north, and Ráma's path takes her south?

Hilde Bracegirdle
05-19-2004, 10:13 AM
I will try to make the request vague enough that you could actually do a later post between Narika and Thorn, or we could simply mention later that Thorn gave his assent to this.

Hmm...I think that I could write something up for that, but might have to put in a save if it comes up terribly soon. As Ealasaide mentioned, I'm expecting company! :)

piosenniel
05-19-2004, 10:22 AM
Cami

I am going to try and figure out the likely length of such a trip by looking at Fonstead and calculating the distance. If anyone already has figures on this, let me know.

I don't mind doing this for you - but I'm a little unclear about where you are at the moment.


Pio - I believe you once mentioned that the Umbar storyline was chronologically "behind" that of Gondor. How large is that gap now? And how quickly would you prefer we "make up" that difference?

The Gondor story line is approximately 1 week ahead of the southern storyline. There is no hurry to make this up, as I need to fit in several posts for Rôg before Pio and Baran arrive.

Child of the 7th Age
05-19-2004, 12:10 PM
Regarding Pio's kind offer to come up with calculations on the length of our route and how long it will take to travel that far.....

I don't mind doing this for you - but I'm a little unclear about where you are at the moment.

To tell the truth, so am I. Esty mentioned the waterhole as the place where the travellers would likely head, so I made a beeline for that oasis without looking where I was going!

I think we can assume that the oasis is due east of Umbar and about a six to seven hour journey from the city, since Esty implies it is the first real place to stop. We started out at the crack of dawn so it is likely mid-day to early afternoon now. My initial impulse was to have Ráma now veer off to the south. Does that help? Esty - If you had something more specific in mind, let us know.

************************************


Ealasaide,

Actually, I chuckled when I read that 'thorny' description!

********************************

Hilde,

The save sounds fine. I'll go ahead and put one up for the initial conversation between Narika and Ayar so you can put yours after that. If you need to use Narika or Ayar in your own post, of course, feel free to do so. Enjoy your company.

~Cami

Estelyn Telcontar
05-19-2004, 02:46 PM
I think we can assume that the oasis is due east of Umbar and about a six to seven hour journey from the city, since Esty implies it is the first real place to stop. We started out at the crack of dawn so it is likely mid-day to early afternoon now. My initial impulse was to have Ráma now veer off to the south. Sounds good to me.

Does anyone in the Eagle camp know about the city that Wyrma is building? I would certainly think so! It doesn't seem that the Maenwaith are scattered so far apart, especially with their proximity to Umbar, that something like the building of the city wouldn't be noticed by others, who would spread the news.

Are there any of Wyrma's maenwaith followers currently living in that half built city, or within the area surrounding it? Yes, the city has been growing for some years, so there are people living there - Wyrma's most devoted followers and those instrumental in building it at any rate, along with others with trades needed by the city dwellers. Those who do not yet live there are still in their desert dwellings for the most part, except for those who live in Umbar for trade reasons.

Why didn't Ráma have any trouble on the first leg of the trip getting through the area with those clans? Well, not all of the maenwaith know each other by sight, and certainly not in their animal forms, so why should they recognize anyone unless it's a prominent person? Even then, without modern media, they wouldn't know the faces unless they'd met personally.

Perhaps, Wyrma's folk lie slightly to the north, and Ráma's path takes her south? Fine with me.

As I understand it, the maenwaith are living in scattered tribes, and in their human forms, they don't know if another person is one of them or a "normal" human. Does that clarify the questions?

piosenniel
05-19-2004, 08:25 PM
About this: in their human forms, they don't know if another person is one of them or a "normal" human

I don't know if they know for certain - but Baran (Mith) recognised a 'vaguely familiar' scent about the assassins who were in Gondor.

--------------------------------------------------------------------------------------------------------

Cami

My camel source says that camels walk at @ 2.5 mph; trot/jog (very easy for them to maintain over long distances) @10mph; and can do short distances at a canter @ 17mph.

So 6 or 7 hours east of the Umbar city is around 70 miles.

From there to where the Eagles are along the foothills of the mountains south of the mannish city is about 250 miles

So how about 3 days of travel from the oasis - giving time for pit stops and sleep.

How's that sound? :)

Child of the 7th Age
05-21-2004, 02:13 PM
Thank you Esty for that information and also Pio for the camel calculations. I have gotten bogged down with any number of things so my save is still vacant.

However, I hope to make some progress over the weekend.

Nerindel
05-21-2004, 06:37 PM
As far as I can tell Korpulfr is still several hours ahead of the rest of the Umbarian contingent, my plan is to post after Child has posted for Rama, (no hurry I still have several posts to do for Lingering Darkness) so that I can carry him forward to almost the same point. but I will need a few things answered first.

Child is it alright if Kor runs into the caravan Rama spoke to at the oasis?

Also there is the matter of the elusive SC Bird, I planned to have Kor stop at several nomadic camps during his search for the Gondorians and Tinar. For info as well as to inquire if any of them had seen or heard of a female stranger wandering the south lands. It would be useful if I could have one of these tribes mention something about her that he could use when he is trying to convince Mithadan that he knows where she is. Is there any thing distinguishing about her or a vague description that would give a little credability to his deception would be helpful.

Thanks
~Nerindel

Child of the 7th Age
05-23-2004, 09:26 AM
Nerindel,

I see no reason why they couldn't run into the caravan.

*****************************

I've filled in my save for Narika and Ayar and will start working on Ráma's post....