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Middle Earth Roleplaying (MERP)
I am new to the forum. I have recently discovered ICE's Middle Earth Roleplaying and I was wondering about downers' thoughts on it. I have heard most of the complaints already and am curious to discuss it with people who are/were into it.
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If you mean that MERP -system as such - and not the ICE's ready-made adventures - I'd say it served it's purpose and provided hours after hours of fun.
It was our first actual step into roleplaying and we played many memorable sessions with it - changing into the Rolemaster rules little by little. One could make complaints about the characters and abilities etc. not being true to a Tolkien universe, but then again who says you have to use all the possibilities a game might offer you? And I think that goes to any game: use them as you wish or see fit to what you think is reasonable (no, I'm not suggesting you come up with new rules as how a Rook moves in Chess but I think you get what I mean :)). Haven't played it in ages but I remember it with warmth, whatever the shortcomings were. The question of how much should roleplaying be throwing dices and looking for the results from tables and how much it should be more free'er interaction is another topic and I'm not commenting on that here. |
I used to run games using the MERP system as a basis. I agree that some of the details are a tad off for well-known characters, but that's easily adjustable. What we found most troubling was how long it took to set up original characters, due to the amount of detail and choices that have to be made. I finally wound up asking the players what they wanted their characters to be like, generally speaking, and I did the setting up for them. Turned out that worked very well, as I was able to tweak the characters for the planned campaign, so that nobody would wind up feeling left out because they'd accidentally designed a character that was just not well suited for the situations. Of course, I've never stuck to the rules as a GM; I always adjusted things on the fly to account for problems the group was having, or situations I just couldn't resist tossing them into. It turned out to be fun for all involved.
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Ah good old MERP,
lovely maps, not canonical, due to them not having the licence for anything apart from LoTR. Left leg wounds, Parachuting hippo, Happy days! |
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Well - I think MERP is rather uncanonical, but if you take the racial descriptions and such with a pinch of salt, I think it's very enjoyable. And after a while you might get bored with the system because (unlike Ibrin implies :p) it is very simple, maybe even too simple. Anyway, I think it's very nice, especially for tabletop RPG novices. :)
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Was that the one with the dices that went from 1-100 and all those accompanying lists? You attack an Orc with a mace, roll a 04 and he gets a bruised pinky toe...?
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No really. Thing is, the game we played was in Swedish and was called Sagan Om Ringen - Rollspelet. Think it might have been a translation/adaptation of MERP.
To be honest, we never really played it properly, mostly just rolling the dices again and again to slay Dragons or Balrogs and gain a heap of experience-points, so that the characters could reach the next level. Always wanted to play with a good Gamemaster though but none of my friends had the inclination. |
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Thanks so much for your insights, guys. Just curious if any of you modified the order of actions in battles - as someone who comes from an initiative-type background, it is really hard for me to conform to their system.
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(For the record, people kept getting minor calf wounds all the time in a campaign that was played in a Downer get-together a year ago.) Quote:
But yeah I did some googling and according to Wikipedia, Sagan om Ringen Rollspelet (huh almost continued from there in Swedish) is a MERP translation so they're basically the same. Quote:
In any case, I started roleplaying with MERP and quite enjoyed it until we switched to Rolemaster, which is a far more complex system and, despite having almost too much content, better in my opinion. I don't think we've been tampering with the battle stuff much, but one of us does medieval fencing and always complains about the illogicalities of the system. However RPGs are RPGs and can never be as realistic as we'd like them to be, and if we tried to take into account every single thing, it wouldn't be so fun anymore. Good modification suggestions are always welcome, though. ;) Have you been doing it yourself, Rhugga? |
MERP is a little bit before my time, but I've had a lot of fun running Middle-Earth with Burning Wheel. That's one of the few games I've seen that really *got* the Elven mindset.
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