This looks like fun! Wow, there are some cool characters up here.
1.) Have you ever played in an RPG at the Barrow Downs? – Yes: The Summons
2.) How many RPG’s on the Barrow Downs are you currently involved in? None
3.) Have you posted in The Green Dragon Inn or in The White Horse in Rohan? – Yes: The Green Dragon
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Arestevana’s Character: Kirima
NAME: Kirima
AGE: 23
RACE: Men (Outlaws)
GENDER: Female
WEAPONS: She carries a small knife for foraging in a wrist sheath and a walking stick.
APPEARANCE: Kirima is of average height and strong. She is thin from too little food, but not skeletal. Her skin is tanned to olive and she has long black hair and dark eyes. She wears a faded green dress of rough cloth and a tattered grey cloak.
PERSONALITY/STRENGTHS/WEAKNESSES: Kirima is a quiet, gentle person. She was kind to everyone and laughed often, but the attack on her village changed her. Now she almost never speaks. She does not wish to harm innocent people, and tells herself the Breelanders are like the hillmen the raided her home. She is too trusting, though this trait has been tempered by her recent experiences. Kirima also has talent in healing, a gift her mother taught her much about. It was mainly for this that she was permitted to travel with the scouting party, though she is a good scout and moves quietly in the woods. Her skill with a bow and arrows is good, but not exceptional, and her combat skills are somewhat lacking.
HISTORY: Kirima lived with her family on a farm in the foothills: Her husband, Gannon, their two year old son Pepin and their infant daughter Brier. Her mother and younger siblings, three brothers and two sisters, lived on a neighboring farm. When the hillmen attacked, Kirima was out foraging. She returned to find her husband and daughter cruelly murdered. Pepin was missing. At her parents’ house she found her father, mother, and eldest brother dead. There was no sign of the others. There were several other survivors, but most were badly wounded, and many died. When a band of refugees came through the town, Kirima left with them in an attempt to escape from her grief.
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Arestevana's post
Kirma sat against a tree. She dragged her fingers through her tangles black hair and began to tie it into a rough braid. Even this simple activity gave her something to keep her mind off—she shied away from the thought. Tying the braid off at the end, she flipped it back over her shoulder and curled up, staring at the fire.
‘My beard will get whiter waiting for that blasted scout!’
Kirima started, but it was only Lotar again. He was pacing to and fro kicking at the ground and fuming. ‘How am I supposed to plan anything if that dolt takes his pleasant time coming back with the mapping!’ he yelled. She frowned, knowing she was much too skittish these days. These days. She stood up, grabbing a pail and starting off to find water, wishing she could forget.
It took little time to find a stream, and Kirima soon returned to camp. She filled a small pan with water from the bucket, trying not to think about the house it had come from and the devastation there. Skirting awkwardly around a man sitting at the fire, she placed the pan in the coals at the fire’s edge.
Suddenly she realized that the camp was quieter than it has been when she left. Glancing around, she saw that the scout had returned and was talking quietly to Lotar and Kandel. Turning back to the fire she threw a handful of herbs into the pot. They floated there, seeming to ask, Who are you kidding? This isn’t food. She glared at the water for a moment, and then turned and sat down against a tree again, her head in her hands, wishing it were all a dream.
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Thanks, Cami. [img]smilies/smile.gif[/img]
[ September 20, 2003: Message edited by: Arestevana ]
[ September 24, 2003: Message edited by: piosenniel ]
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