Ash of Orodruin
Join Date: Jan 2003
Location: Thangorodrim
Posts: 777
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Hi All you reviewer people!!!!
I have been having trouble getting info about my rpg proposal over email, so I thought I could post it here...
Here goes:
Title: The Road To Erebor
Basic Storyline:
A large army of Uruk Hai, striking from an unknown northern fortress, is threatening Erebor and the Lonely Mountain - The Kingdom of the Dwarves. Bali, Nephew of the Dwarven Lord, is sitting in the Green Dragon Inn when a messenger brings him a letter from his father, asking him to return home. The story is about the Journey from the Shire to Erebor, made by Bali, his close friend Eruantalon, and a host of companions, and the battle they fought there....
The purpose of the story is to ....
Get to Erebor, in the far east of middle earth, as quickly as possible, and save it from an attacking army of Uruk Hai. On the way, we gather an army of gondorians, rangers, elves, etc. (The people in the army will not be played by anyone, but will be there with us on the way and when we get to Erebor). The focus of the story will be on the journey itself. We will visit inns, help others, and generally have fun, but still moving steadily eastward. Prehaps other, smaller quests will find their way into the story (I am leaving that area wide open for players to decide, which in my oppinion will make the story more interesting). That is the beauty of rpg's is it not?!! [img]smilies/wink.gif[/img] Prehaps there will even be a traitor amidst the company.....
This means we will know the story is over when ....
The Uruk Hai are Defeated and their leader is slain. Erebor has been returned to a peaceful state.
Starting Location:
Outside the Green Dragon Inn
Likely destination:
The Lonely Mountain
Timeframes:
i) This game takes place in the 4th Age at around year 1423.
ii) The story itself or plot covers --- "around 1 year, but maybe more and maybe less (depends what happens on our way to Erebor)" --- months (or years).
iii) This game requires a time commitment of "about two months, maybe less", depending on how long the journey takes" from me, the game owner and from the major players.
Characters:
Main character types are ....
Dwarves, Men, who are friends of the Dwarves
Secondary character types likely are ....
Elves, Friendly to Dwarves (A rare occurrence, but it happens).
Character types which would not belong ....
Hobbits!!! Wizards, Spirits, Angelic Beings - etc.
The game owner will play 2 characters, though one of them for only a short time.
My First Character:
Name: Bali
Race: Dwarf
Age: Middle Aged, But appearing young.
Description: About a foot smaller than a grown man. Bali has a long brown beard and a scar over one eye. He wears a light mail coat over a brown tunic and underneath a heavy brown cloak. He has a black strap which goes around his back (in which he keeps his axe). Unless in a large battle, Bali wears no helmet.
Weapons: A large, single-edged fighting axe, with a curved blade in the style of the Erebor Dwarves. Also, he carries a number of throwing axes (miniatures of his war axe), and surprisingly owns and uses a long elvish dagger, given to him by a friend.
Personality: Extremely friendly for a dwarf, Bali loves company, singing, beer, and even dancing. He is also and excellent story-teller, and a good listener. He is a fierce warrior in combat, fighting with a deadly combination of his various weapons. He is an experienced tracker, hunter, and pathfinder. When angry, Bali is quick to be irrational, and is not easily calmed.
My Second Character
Name: Kaldon Finllo
Race: Man
Age: Young, about 20
Description: Kaldon has short blond hair, tan skin and has been called "attractive" by many. He is taller than a dwarf, but is a little shorter than the average grown man. He dresses in black, from his armor-covered tunic to his long, flowing hooded cape which enfulges his figure. He is known as a ranger, but this assumption may not be the right one...
Weapons: Kaldon carries a long, double-edged broadsword which he can use expertly. But his true power lies in the twin Mattocks (an anchient form of a throwing knife, which has long thin blades but a short handle; and no cross piece). Combined with his clothing, these knives make him a deadly assassin.
Personality: Kaldon is shrouded in darkness and mystery. He is curt and polite, but does not like to talk and has a distaste for populated places. He prefers he quiet smoke at the back table at an inn, or to remain in his own quarters. Few know him, but among those who do it is rumored that his father is a wealthy land-owner from the far east. A born wanderer, he is an excellent hunter, and knows many paths through the wilderlands of the world.
The first post for the game:
(This should be several paragraphs long, enough to give gamers a solid sense of what the game is about and who might be involved. It should draw both readers and potential gamers into the game.)
Prologue:
Dwalin stood upon the battlements of the wall, gazing at the vast land of Erebor. It was a beatiful place now, filled with trees, covered in grass, and surrounded by great statues. Turning back to look out over the mountainous northern region, the young dwarf stared out over the grey mountains of the north, scanning the horizon again, as he had done so many times over the past few days. Still no sign of the Uruks, he thought, but they will come.
Turning to a commander, he motioned him over. "Are there any sightings of Uruk Hai on you side of the wall, Kalin?," said Dwalin. "I have seen nothing over here." The dwarven general looked around the lands outside the wall. "Nothing over where I was. Maybe the report was wrong after all."
Then the horn sounded. The great horn of the lonely mountain, only blown when enemies were approaching. Then Dwalin's blood ran cold, for he new what the warning meant.
The Uruk Hai had arrived.
First Post:
Bali the dwarf looked around at the small group of warriors before him, all standing around outside the Inn. He looked each one over, carefully and slowly. Battle hardened warriors, all. Truly these are the ones to save Erebor. Then he spoke.
"We are setting out for Erebor now, in hopes of reaching it before my people are defeated. All of you have different reasons for making the journey. You may be seeking adventure, be looking for wealth, or have sworn to destroy the enemies that threaten Erebor. I and my friend Eruantalon have only one. To save the Lonely Mountain, and the kingdom of Erebor from the force invading it. We are bound to this, but none of you must go further on this journey than you will. It is by your choice that you are coming, and if you choose to leave our party, then so be it."
Having said that, he opened an old, dusty map, and lay it on the ground before them. "Now, we must plan our route. As I have said before, Moria cannot be passed through. The bridge is broken, and evil dwells there that we alone cannot defeat. Thus, we must find another way around the Misty Mountains. We have only two choices: The long journey to the gap of Rohan, or the dangerous pass of Caradhras."
Here he pointed to a place on the map. "Caradhras lies near the entrance to the Mines of Moria. It is the only known way to cross over the mountains now, without going around them. I know little of it, save that winter is year-round there; snow can pile up to twice the size of a grown man, and the wind can chill you to the bone. Many a traveler has died by the anger of Caradhras.
The Gap of Rohan, with which you are already familiar, may sound like an easier route (it was, for I myself took it). But if we are to reach Erebor before its destruction, it may take too long to travel south, then north. We need to have straight paths whenever possible.
And so I will put it to vote. Who favors taking the gap of Rohan? And who favors Caradhras?"
Other information of special interest that you would like to include:
The game will actually begin in "The Green Dragon Inn" Thread. All interested will have their characters either overhear Bali's conversation with Eruantalon, or see the notice that Bali puts up on the wall, and then will talk to them about it. Then everyone will go to bed. Early the next morning, all will rise and meet downstairs where they will have breakfast.Then everyone will leave the inn. Once outside, the real game will begin in "The Road To Erebor: RPG" thread in the "Shire" section.
Proposer/Owner (Please use your Barrow Downs ID):
Himaran
RPGs at the Barrow Downs I have participated in are the following (if you have not, explain where you have developed your RPG skills):
I have participated for awhile in The Green Dragon Inn. This will be the first REAL rpg I have participated in or lead.
Contact via: PM
email at: erebor@m-net.arbornet.org
Just let me know what you think!!!!
Thanks,
Himaran - Your loyal dwarven friend
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