Bethberry,
To answer your question (As I am sure the others you mentioned will also) it all depends on the writer you are, and how you interpret Tolkien's works.
Usually to come up with an idea it would be a section of one of Tolkien's books I would like to expand on, something like the Southrons, or Harad, a place where not much is spoken about and thus there is more of a chance for creativity and you are not restricted as much but at the same time it is a challenge to try and make sure it fits into what Middle Earth is all about and how the world works.
It wouldn't work if you wrote that there was 'lost land' in Middle Earth that had a race of super powerful wizards, or a warrior race that was so vast and huge it could crush the world. This would be both ridiculous and unrealistic.
Once I have the idea I would try and read further into it, finding as much information about it as I can then see if there are people that would be willing to role play with this idea. If it doesn't get a good reception from the people I do ask then I don't go ahead with it, if it does then I get stuck into it straight away.
Also I find it more interesting if during the story there are sub-plots branching off from the main story line, so that it gives the role play some depth and more of a character instead of just the one story line.
There are other ways that people find ideas for role plays but they are the ones that I draw from on a regular basis.
*Bows*
Adanedhel
[ March 07, 2003: Message edited by: Adanedhel ]
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