Here's the next step in the rpg, to quote Elora:
"The party strikes west now, making for the Emyn Uial (Evendim Hills). They begin to discover the true extent of the menace in the north, but still do not know if Eodwine is alive or dead.
"A schism splits the party. One group thinks it would be wiser to return to Bree now whilst they still can and muster a force. The other refuses to leave Eodwine out there, the memory of the discovery at Fornost too vivid in their minds. The party decides to push on.
"The enemy has detected the party's presence at Fornost (Deadman's Dike) and now hunts them in a concerted, organised method.
"Those who press on, push towards Annuminas and Lake Nenuial. There they find the central settlement camp of the mysterous villian. The Emyn Uial are infested with a warren of murderous fiends. It is worse than even their darkest fears. The group is beset and the schism worsens under the pressure."
The way it looks to me, we can wrap all of this into one plot move. So the discussion can begin now, as to who wants to move on and who wants to go back.
I'll write the post that moves the group out of Deadmen's Dike and on the western road, in 2 days (Monday 2/16). So if you have anything you want to post before that, please do in the next day or so.
I'll look back over this thread to see who has said they want to stay or go, and I'll check with Elora for any special directions she may have. If you haven't said whether your character wants to continue on or not, please do either on this thread, or indicating by your character's actions and words on the rpg thread.
Thanks!