Himaran: Even though the odds of Graring getting picked up is tres unlikely, if you get him to sort of reboard the Pora Diy after Avershire's finished with it and try unsuccessfully to rescue some of the men Avershire locks inside, abandoning ship just before the blow we may be able to make it work (mostly because they're going to notice a man floating around in the water). He'll have to grab hold of some decent wreckage after the fire though to survive.
Then, have the Might of Realge get to him. They'll come across the wreckage of the Pora Diy. Don't write about Graring spending days in the ocean, have it be in the span of just one day at most and let's have him be the only Pora Diy survivor though. Once aboard the Might of Realge, he can tell them what happened. This is good because this will also inspire them to be quick with getting a lifeboat out and to the Yonder Bound. Okay, have fun (but try to be as realistic as possible with it).
Another tres important thing, this is what I don't want: Evil Pirates. I want to see pirates with a decent amount of fear, sadness, guilt, etc. Not a lot of bloodlust. Enjoyment of the adrenaline, not the kill. They are human too! I am so serious about this. If I'd wanted evil characters I'd have opened one with orcs etc. Usually in my RPGs I don't cast the parts of evil characters just because they're abused so much so PLEASE try to avoid such behavior from the ANTAGONISTIC characters. Thank you!
-Maikafanawen
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"They call this war a cloud over the land. But they made the weather and then they stand in the rain and say, 'Sh*t, it's raining!'" -- Ruby, Cold Mountain
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