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Old 06-07-2002, 02:07 PM   #26
Laiedheliel
Haunting Spirit
 
Join Date: May 2002
Location: A roaming Middle-Earth wanderer in the guise of a Ranger
Posts: 66
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Silmaril

Magic so far has been a toughie for me, especially since I just started writing the history of my 'world'. I want it to be able to follow rules without it copying too much from other stories/ideas. There are somethings that just have to overlap, like the type of power a deity would have. Most of the magicks that take place in my world have a close relation with music, such as a song having the same capabilites that a spell might. Symbols also have a big role, like runes, charms, pendants, 'coat of arms', etc. One in my world would need discipline in both mind and body to work magicks (and would need to be able to carry a tune!).

I'm staying about forty feet away from the Aragorn disscussion-I have my own theories and are quite happy with them just the way they are.
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