Outline of game:
- Army prepares to march from Dol Guldur (day 1)
- Mirkwood scouts discover army (day 1), and, as it begins to march toward Lorien, they decide to follow (day 2 – 3)
- Lorien envoy is on their way to the Woodmen (days 1 – 3), a good ways outside Lorien on day 1
- Envoy crosses path of army (the two are heading in opposite directions, and it is hard to avoid a large army), and are captured (day 3)
- Small force breaks off to take the captives back to Dol Guldur (day 3)
- Mirkwood scouts, following, are able to ambush (night day 3) this force and rescue the captives
- The scouts learn of the plans: a special force will attack from another direction and assault Caras Galadon (day 4)
- The elven party races back to Lorien from the north at the greatest possible speed – the trolls slow the baddies down (days 4 – 7)
- When they arrive (night day 9), the battle is about to begin:
When the army reaches the Anduin around mid-day on the 9th day, they stop to put up the floating bridges. They plan to begin the attack soon after dawn the next day. The Mirkwood scouts + Lorien envoy reach the borders of Lorien a little before dusk, and reach Caras Galadon soon after dusk. A council of war then follows during the night.
- The plan of the special force is foiled, and the entire army retreats (day 11)
--------------
Timeframes:
Time Periods (for a basic idea of the order of things):
Mikwood scout party scouts out and follows army (days 1 – 3)
Envoy captured – a party splits off to take captives back to Dol Guldur (day 3)
Envoy rescued – Plans of evil forces made clear (night of day 3 – day 4)
Race back to Lorien (days 4 – 7)
Defenders warned/inner defenders rescued from surprise attack (night of day 7 – day 8)
Lorien front lines hold off main force (day 9)
Enemy held – Retreat (day 11)