Here's the bio for my troll. In addition to Arrald I've come up with a carry-along brother named Dym. In an earlier post it says that a carry along is OK for this role. If there's been a change, I am happy to stick with Arrald alone.
Greetings Krashsa *Fordim waves*
Oh! I neglected to copy and paste the information about me and my RPing, so I hope this suffices:
I have RPed in three games: "A Land to Call Their Own", "Bloodstained Elanor", and "Land of Darkness." I'm currently in the latter two, but "Elanor" will be wrapping up by 8 Sept, and "Land" by 20 Sept. I have posted to the Green Dragon.
NAME: Arrald
AGE: He’s not too sure. Pretty old though. Certainly older than his brother Dym. At least, he thinks he’s older than Dym, but if he is older than his brother, then wouldn’t he be able to remember some time in his life when Dym wasn’t around? There was that time Dym was away in the south fighting in the big troubles, and so there is at least one time in his life that Arrald remembers Dym not being around, but that probably doesn’t count because he can remember when Dym went away.
RACE: Arrald loves races! He can outrun any other troll. One time, he and his brother Dym decided to race to the mountains, and Arrald is sure that he would have won. But they got lost halfway and had to find their way back to the starting line to start again so that they’d know that they’d started in the same place. But when they were just about to start again they found some sheep so they tore out the shepherd’s legs and had a good laugh watching him try to crawl away as they ate the sheep.
GENDER: Male. He thinks. It’s been a while since he checked.
WEAPONS: Arrald likes to boast that his fiercest weapon in his finely honed intellect. But when that fails him he has a really big log that he can hit things with until they stop moving. It has the fringe benefit of tenderising them a bit as well.
APPEARANCE: Very tall and broad, with an exceptionally large head marked by a huge flat nose that spreads across half his face, and a low brow beneath which peep two black eyes. His tough skin is scarred from his many battles with Men and Elves, and there are two fingers missing from his left hand. He can’t really remember how he lost them, but it has something to do with a party of Dwarves. Arrald is entirely hairless, and is clad in a simple leather jerkin that comes to his knees and is bound about his waist by an immense belt. His huge hands with their ragged talons hang below his crooked knees.
PERSONALITY/STRENGTHS/WEAKNESSES: Arrald is considered to be a rather intelligent troll. At least, that’s what he thinks, and there are few who would dare tell him different, for his temper is as quick as his club is heavy. His favourite food is raw goat, and his favourite pastime is tearing the legs off hapless folk and watching them trying to walk. He hates all of those meddlesome beings who are always trying to clear the forests and plough the fields so that they can set up their blasted communities. He likes the long empty miles of the north and relishes with glee the days that he can spend with nothing but his own thoughts for company. One of his fondest memories is the week he spent contemplating a small stone atop a larger stone; he had watched it day and night, wondering if it was going to fall. He longs for the chance to do something like this again, but the busybodies coming up from the south and building roads and farms are making that more and more difficult. The only comfort he finds in the current state of the world is in the fact that these folk and their flocks are more tender and tasty morsels than many he’s had in a long span of years.
HISTORY: Arrald has lived in the north all his life with his brother Dym. He recalls no mother or father. When he tries to remember the first thing he can remember after all the things that he’s forgotten, he does faintly recall a vast fortress in a very cold land, where he seems to remember having spent a very long time. He may have fought in a war of some sort back then, but trying to work it out makes his head hurt, so he doesn’t do it very often. For a very long time now he and Dym have made their own way in the world, living off what game they can find and taking the occasional morsel when it comes their way along the Road. During the troubles, his brother Dym went away to the south to do some fighting, but Arrald was content to stay where he was comfortable. There had been some ruckus around the cursed Elf-House down by the River, but he had kept well clear of it. When the troubles had ended it had been nice for a while, what with the fearsome Men who had harried he and his brother suddenly disappearing. But lately, things have got worse with more and more Men coming up the Road from the south and setting up shop on the lands that Arrald has come to regard as his own after many long years spent wandering through them.
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Scribbling scrabbling.
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