Kransha, you have done a superb job of coordinating the baddies on this RPG. I cannot tell you how much I appreciate it. At the risk of enroaching on your preserve, therefore, I would like to propose these guidelines for the final action:
- The KEM have gotten farther down the road, and are in better shape, than the baddies had envisioned.
- The baddies will not want to approach much nearer Rivendell than the Ford at the Bruinen.
- They will make their final attack on the western side of the Ford.
- The baddies will still have the initiative, but just barely. More explicitly: The KEM have been traveling fast and the baddies have had little time to prepare.
- The baddies will not lay elaborate battle plans; they will try to crush the KEM by brute force before they cross the Ford.
Can you work with this? I realize that much of this will have to do with Bazzog, so you are free to modify it in keeping wth his character. But I want to keep it relatively simple. We have only three days to conduct the entire battle AND wrap up the entire RPG.
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EVERYONE:
Make it clear what will happen to your character in the battle. Baddies, this applies particularly to you.
I need to know who will die and who will live. We won't have time for negotiating between battle posts, so specify, if you like, who will kill/injure/fight whom. If you want to fight a particular good guy, say so now.
Goodies, in my post above I have specified what each of you will be doing/planning on doing after we reach Rivendell.
If you want to change something, speak now or forever hold your peace. And if you want to fight a particular bad guy, say so now.
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We're almost done! I hope you've enjoyed writing on this RPG, and I'd especially like this final part to be fun and not stressful. For me, that translates into no wee hours posting.

So please make sure you're clear on things, and then get to it!
And if you have ANY questions, post them ASAP!