This sounds like a question of Strength vs. Agility. If you used a good two handed broad sword you could probably shatter a light katana with a direct blow. On the otherhand the heavier broad sword would be harder and slower to wield and a good Samuri could probably dodge (sp?), weave, and do some carfull parrying till he could get a good blow. You wouldn't have the efficiancy of a raipier going right through chain main, skulls, etc., but you do have a good combo meat hacker/staber. Ever seen The Seven Samuri (wonderful movie but you have to see it in black and white and with subtitles, unless you know Japanesse)? Those guys could achieve deadly effects with one blow.
In an eastern vs. western scenario you also have to take into acount armour. So overall here is my ratings.
******Conventional Western Warrior******
Strengths: Verriety of posible smashing and hacking weapons (maces, conventional swords, axes) all heavy, relatively slow, and giving good wounds. Heavy armer specializing in stoping heavy, relatively slow, hacking and smashing weapons [img]smilies/wink.gif[/img].
Weaknesses: Weapons are slow and heavy. Armor greatly restricts agility and range of movement as well as being slow and heavy.
******Eastern Warrior (Samuri)******
Strengths: Lighter swords with one sharp edge provide quite a variety of fighting techniques. Much faster and more agile. Armor is lighter but still very strong, maximizing agility and protection of vital organs.
Weaknesses: You have to be light on your feet and be quite experianced with this type of fighting. One wrong move and any old Western Warior can land you one you won't forget. Again, armor does not provide as much protection and sword could be broken in certain circumstances.
******Renesaisance Type Western Warrior (Musketeer)******
Strengths: Amazing agility. Light weapon's stabing potential is unmachable. One good thrust and the guys dead (or at least that is how it works in the movies [img]smilies/biggrin.gif[/img] ). Such lightness allows increadible dodging and weaving.
Weaknesses: Only one killing or wounding technic: stabbing. Weapon could be broken. You have to stay alert and on your feet to take advantage of possible opertunities. And armor???? Dodging required here too.
Overall my vote is on the Samuri.
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