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Old 06-30-2005, 01:45 PM   #6
littlemanpoet
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Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Werewolf PM's from Night One

Here for your enthusiastic entertainment consumption is the log of the werewolves' exhaustive correspondence on Night # One.

Quote:
Originally Posted by LMP
Any ideas so far? I have a couple ideas, thoughts, rambling notions, etc.. Not saying I think they all merit using......

1. In some folklore, werewolves don't know they're werewolves except when they are. As Saucepan Man pointed out recently, the werewolves' best strategy is to not appear to be working together against the innocents during the day. I've thought of a way to do that, but I'm not sure we can pull it off. It's to virtually convince ourselves, during Day phase, that we are Innocents. This means to believe it and act like it, talk like it, get offended like it, and so forth. What do you think?

2. Reverse psychology. Say "I'm a werewolf! Just kidding." This is extremely risky, as some innocents might see through it.

3. Reverse reverse psychology. Be among the first to accuse. This also is risky.

4. I personally am likely to be a loudmouth. What about you guys?

5. Put forward Fordim's strategy, thus appearing innocent. But only one werewolf can use this, and it also is risky, unless perhaps the three werewolves are the ones who first present and support it, and so forth. Not really convinced this is at all a good idea. If you don't know what I'm talking about, take a look at Game III and look at Fordim's first couple posts.

Okay, I'll shut up now and wait to hear from you guys.
LMP drums fingers on table, waiting for eleven hours before first response....

Quote:
Originally Posted by Esgal
I will mostly go for number one, that is highly sensible, and seems to be the lesser risk. Also it adds a certain pychosis that I think the Werewolves should have.

Instead of randomly picking a kill, I think we should try to find the Seer first and formost, they seem to be the biggest threat. This is highly difficult so lets keep our eyes peeled and discuss our suspicions, but not only about the Seer, the Ranger and Gaurdian as well.

If we notice that two others seem to be working together (who aren't any of us) I think we should either or both:

a) leave them alone (during the night), so that the other Villagers may think that their both Werewolves, doing so will have them killed instead of us which gives us a lead in killing the Villagers during the night.

b) play LMP's number one and add suspicion towards them that will aid in them getting lynched.

I'm not much of a loud mouth but I'll readily save my own skin, I'm playing the innocent and I don't see the problem with all of us playing this part as long as we don't over do it and don't seem too buddy buddy with each other, I'm not saying post blame upon another, but gently and inconspicuously guide the villagers in the other direction.

What think you?
Quote:
Originally Posted by Hookbill
Greetings all,

I like you're ideas, Esgal. I'm going to see what way the discussions go before I formulate a solid strategy. The seer will be difficult to find until after the third night, methinks. The one who seems the most convincing in the dreams or seeing will not be apparent until then.


What do you guys think about the avenging of deaths?
So yes, phantom, two of the werewolves were actually PMing during Daytime that first day, which was quickly brought to a halt by our wise and gifted moderator.

But two ideas, one from Esgal, and one from Hookbill, were not followed upon; number one, to let the Shirriffs look like guilty werewolves, and to at least talk about kills for revenge. Not following up Esgal's idea is particularly my fault, as will be seen in viewing Night Two pms.

More on subsequent nights to follow.....
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