phantom, there isn't anything wrong with strategy as such. For example, your plan in Werewolf IV was headscratching and highly interesting. But (and this is just a rehash of what Sauce said) the lying, cheating, bullying, deceiving, manipulating and detective work that goes on in the game is what makes it such fun. Just because we're scrambling in the dark for clues doesn't mean that intelligence goes out the window.
You could organize a mass lynching of four villagers in the probability that one of the four is a wolf........but that's the opposite of fun. For a start, it robs some villagers of his/her moment in the sunshine (or shadow of death, might be more appropriate).
Who wants to be killed and chucked into a large grave with other people? Who doesn't want to be the focus of the game for one morning or one night?
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Los Ingobernables de Harlond
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