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Old 08-08-2005, 08:59 PM   #974
Oddwen
Drummer in the Deep
 
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Join Date: Feb 2003
Location: Next Sunday A.D.
Posts: 2,145
Oddwen is a guest of Elrond in Rivendell.Oddwen is a guest of Elrond in Rivendell.Oddwen is a guest of Elrond in Rivendell.
Okay okay okay okay --

First off, I have no objections to a large game. If length is a problem, we could have multiple lynchings or we could try the Werehamster role to speed things along.
I think the Werehamster is interesting. He is like a Werewolf, but he is on his own team. He kills one person during the NIGHT. If the Seer dreams of him, he dies. He wins only if he is the only person left at the end of the game. To make it more Middle-earth, we could call it a "Black Beorning".

I think there was some fuss about multiple games, that could get *really* confusing.

Another thing I'd like to propose concerns the Cursed Villager. Up to now, only an Ord has been able to be cursed - I'd like to see the Gifteds get an equal chance.

Quote:
If the Wolves pick the Ranger as a target during the night, the Ranger becomes a Werewolf *and* his/her polarity is reversed - they will now guard during the DAY. If a Werewolf is lynched, the Ranger can save that Wolf, however in doing so both Lynchee and Ranger's identities will be revealed. i.e.:

The Phantom stepped up to the noose. As the handle was about to be pulled, a form flew at the executioner, knocking him back.
"You shall not have him!" Feanor of the Peredhil cried, and she and Phantom fled the scene. The villagers were shocked - they had not even suspected Fea - and now they knew that both she and The Phantom were Wolves.


(The Ranger must make their choice during the NIGHT)
If the Wolves choose the cursed Hunter at night - he/she becomes a Werewolf and his/her polarity is reversed, and will hunt during the DAY. If the cursed hunter is lynched, he/she will take an INNOCENT target down with them. (The Hunter must make their choice during the NIGHT)

I'm wondering if it would be better if the Hunter becomes a Werewolf, or just discovers who the Wolves are.

The Seer would become a Werewolf and try to dream about the other Gifted villagers.

A Sherriff would become a Werewolf and be privy to both Werewolf conversations and Sherriffly conversations.
Regarding abscences: Please don't sign up if you can't make the entire game. Please post once per day. Please vote once per day. I will allow ONE abscence per player per game. Any more than that, and you will suddenly and mysteriously wake up dead the next DAY. (If the game stretches to over two weeks, I'll stretch the abscences to two.)



I'm planning on setting up the thread on Friday Morning, and the first NIGHT will occur 24 hours from then.


Info on your gravesite...er, village:

It's a little town high up in the mountains north of Fornost. It's almost always snowy and cold, but it is a very close-knit community. It used to be on the main road to a granite mine, but the mine failed several years back. The supply trains still make it through twice a year.
Its name is Hamlet.

As to role playing...Hmm...I shall have to ruminate that and answer in the morning.
More tomorrow.
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