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I would only say that three wolves to 18 players including a full set of gifteds is too weighted in favour of the village. The basic form was 1 in four players is a wolf and the wolves still can win (as in the original game despite a blinding start by the village). I think the mythomaniac is a more interesting variable than the cursed and is a useful option if the numbers don't quite justify the addition of a extra wolf. I personally would not bother with Shirriffs ..... Love the Werehamster and cobbler...... but it means a bigger game.
Also I would ban the set up mass lynchings to ensure a technical village victory. It is rather Pyrrhic if only one person is left alive and while I would not argue the legality with The Saucepan Man, I still regard it as against the spirit of the game and effectively cheating. After all the wolves may only lynch one person a night..... and if they have only a whelk's chance in a supernova of winning it is all rather pointless.
But then I seem to be the only person who likes retractable votes so ....... anyway I doubt my nerves could stand playing another game.... took it all far too seriously and found it far too upsetting ( on a par with an encounter with OFSTED) ....but I would maybe mod again sometime ... now I know the pitfalls and hopefully how to avoid them.......
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“But Finrod walks with Finarfin his father beneath the trees in Eldamar.”
Christopher Tolkien, Requiescat in pace
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