Quote:
Originally Posted by Fordim Hedgethistle
Perhaps if I adopt a more quiet, solemn, even -- dare I attempt -- contemplative approach...?
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You know, I tried that in WW13 but it didn't even last for a day. Bloody things called "ideas" and "plans" keep asserting themselves in my mind, and I can't stifle 'em, so out they come and I turn into a loudmouth again!
Quote:
Originally Posted by Kath
Name a Dead you would never like to see as a Werewolf; and why?
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the phantom. At least not in a game I'm an innocent villager in. I tend to respect his analytical ability too much, and therefore I'd tend to assume he's innocent. Bad bad bad.
And now for:
Part B of Scenarious You'd Like to See....
Let this be the place where you share ideas for wrinkles on the werewolf game you'd like to see tried.
Here's one: see, the players are generally getting so good at finding werewolves (despite some villagers' retort to the contrary) that I think we could stand to have fewer gifteds per game.
I got this idea to replace the Ranger and Hunter with one gifted called
Elven Warrior. This person is incognito.
Let's say
Lhuna is our elven warrior. She uses her elven arts to appear no different than humans. She combines the roles of both Hunter and Ranger. Being far-seeing, she can look for the werewolf as the Hunter, while guarding the person of her choice. So she'd get two picks per night: one to guard, one to hunt. It would be oxymoronic to pick the same person with both picks, so I guess she can't do that. So anyway.
Any thoughts? How would it play out? What are the pros? cons? Let's have it.