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Old 11-26-2005, 06:28 PM   #22
littlemanpoet
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littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Dueling Wizards Werewolf Game Described

Well now, () there would be two wizards, and no other gifted at the beginning of the game, which would have to be a minimum of 16 players, and could go as high as 30; less than 16 and I don't think it would work.

The two wizards don't know who each other are. One is evil, one is good.

On Night One, the evil wizard picks a villager curse as a werewolf, and the werewolf is immediately informed of the fact, and the mod requests a kill choice, which is provided by the end of the 24 hours.

Also on Night One, the good wizard picks a villager to scry. If s/he

1. finds the evil wizard, the good wizard is informed of that, and can at any time thereafter, call out the evil wizard to battle, which instance results in one of two possibilities, I've not settled on which works best:

a) the death of both wizards;
b) the death of the evil wizard only.

A third option of the death of the good wizard is unworkable on account of the way the game works, because until the evil wizard's death, said entity curses a new werewolf per Night. The werewolves don't know each other's identity because they are werewolves at Night, and cannot detect the identities underlying their own curses.

2. If the good wizard finds a werewolf, the werewolf is turned back into an innocent by the good wizard's power.

3. If the good wizard finds an innocent, the good wizard has the option of turning that innocent into a gifted, the choices being seer, ranger, and hunter. Once the three primary gifted roles are filled, the remaining innocents become shirriffs, I suppose, so that they can play out the PMing and known innocent capabilities that this kind of game seems to call for, with a rather powerful evil enemy.

The question arises, how does the mod handle kill choices by multiple werewolves who don't get to PM and know who each other is? The mod takes the kill choices, and gives them to the evil wizard, who makes the final choice. Another way this could be handled is that the werewolves individually PM the mod their kill choices, and the mod refers back to each werewolf about the others' choices, and serves as a go-between until the werewolves have come to an agreement. I think I like that option better (if I were mod).

Oh, there is a lynching every Day.

But the way this seems to work out is that there can be three, four, even more werewolves, so the good wizard has to figure out the best way to be effective with his/her choices of gifting, and so forth.

When is the game over? The evil wizard and werewolves win when the werewolves equal or exceed the number of innocents. The villagers and good wizard win when there is no evil wizard left, and no werewolves left.

I suppose that the evil wizard could even create a werebear and cobbler. Can the evil wizard curse a gifted into a werewolf? No. I'm not sure what the best option would be in this case, for a most interesting game. Perhaps it would be that the evil wizard could curse a gifted back into normalcy, of which the good wizard would necessarily be aware (informed by mod). In this case, the evil wizard would obviously be aware that this particular individual is gifted in some way, and would choose that person to be killed by the werewolves.

So, do you see any wrinkles?

Last edited by littlemanpoet; 11-26-2005 at 06:36 PM.
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