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Old 11-27-2005, 06:18 AM   #28
littlemanpoet
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Join Date: Jan 2002
Location: The Edge of Faerie
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littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
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Originally Posted by the phantom
The enemy may be powerful- but not nearly powerful enough to face a village of shirriffs. That would make for a lopsided good guy win.
I considered the option of bunches of shirriffs, and I don't like it. I could see no shirriffs and the good wizard knowing a bunch of known innocents thereafter. I could see two shirriffs. Not more than two though.

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What if the evil wizard picks the good wizard at night? You have to have a rule for it, because if the mod pms the evil wizard back and says "You'll have to choose someone else" the evil wizard will of course know who the good wizard is.
The evil wizard would be told that it is the good wizard, and has the same choice the good wizard has. I still am not sure what to do with the wizard battle results. That's the one wrinkle in this thing that's not easy to iron out. I'm strongly leaning toward a wizard battle necessarily ending in the death of both wizards.

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If the wolves don't know who the other wolves are, they might consider killing one of their own. But obviously, if the mod is passing messages back and forth, the wolf who the others are considering killing would be sending strong messages opposing that kill choice. But really, how could you strongly oppose your death without the other wolves realizing that you are probably defending yourself, and thus letting all the wolves know who another wolf is? The idea of letting the evil wizard decide which nominee to kill would solve that, unless, of course, all of the nominees happen to be wolves, in which case, what happens? Does a wolf die?
The evil wizard would get the final say, and the werewolves would of course be informed of that. No werewolves die. I had not thought of the werewolves figuring out who each other is, but if one werewolf happens to get identified by this means to the rest, then as a here and there thing, I don't see it as a bad thing within the game. And if a werewolf gets uncursed and identifies another as being a werewolf, that uncursed werewolf still has to somehow prove it to the other innocents. Of course, the good wizard could come out with the authoritative word, but would thus reveal him/herself, and therefore get killed.

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If you don't let the evil wizard decide who dies and instead let the wolves pass messages, the wolves might choose to kill the evil wizard. Is that a scenario that you want to see in your game, or would you have a rule against that? But how could you make a rule against that? I mean, if the wolves pick someone and then the mod says "sorry, you'll have to pick someone else" then the wolves will know who the wizard is, and when one of them is turned back by the good wizard they will tell the village who the evil wizard is.
Again, the evil wizard gets final say. As for the evil wizard blocking his own death, this is a very interesting scenario, and I think that I actually like that possibility being in the game. This is especially the case since the evil wizard has the advantage early, and the sooner he is gotten rid of, the sooner the innocent villagers have a prayer.

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Once the evil wizard degifts the seer/ranger/hunter, can the good wizard simply pick a new one, or is that role over? If a new one can be picked, then I guess there would be a seer at all times, which doesn't seem fair. I mean, eventually the seer would pick the evil wizard and out him.
If a gifted is de-gifted, the gift may be handed out again by the good wizard. But if the gifted is killed, the gift may no longer be handed out. So it's somewhere in between the two possibilities you noticed.

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Voting records would be useless for finding wolves because none of the wolves would know who to lynch and who not to lynch. There would be no teamwork employed in this game.
True. Any every villager for himself kind of game has its own attractions, but also its own foibles. However, I think that there would end up being some teamwork anyway, simply because people would feel that they have at least a reasonable chance of being right in trusting a given set of other people each given day. Not on sheer logic, but on the nature of each other's posts .... not that they couldn't be fooled, of course!

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Maybe there are a lot of factors that we are overlooking that will make the game the biggest hit since WW- or perhaps some unforeseen loopholes and gaps will cause it to be a disaster that will live forever in infamy, which would be fun in its own way I suppose.
That's why I'm bringing it up here, hoping to get help ironing out the wrinkles.
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