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Old 11-27-2005, 11:46 AM   #4
the guy who be short
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Join Date: Jan 2003
Location: Thulcandra
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Quote:
Originally Posted by Firefoot
With a new wolf spawning every night, it seems fairly likely that the wolves would win though. I think the villagers would almost have to hope that after two or three nights (seer, ranger or seer, ranger, hunter) the wizards would die, leaving them with fewer wolves to deal with.
If at any point a wolf switches sides, they'll be able to tell the villager side all about their various inputs, who the EW forbade them to kill, any identities the EW may have revealed... That could help the Good and Gifteds.

One additional wolf per night, plus one innocent death, could be overkill though. Perhaps the EW could only create a wolf every second Night?

For this to work, I think we'd need the following rules:

It is not forbidden for wizards to declare to team members who the other members of a team are, i.e. EW can tell the wolves who the rest of them are, but then if any one were to switch back to the villager side, they would be able to tell them who the rest of the wolves are. So it's unwise... but could occasionally be necessary. Additionally, Wizards can lie to team members... imagine.

I think the Good Team (so it shall be called...) should be able to commnicate amongst Evil Team lines, that is, they all know who the GW is, and the GW can communicate with all of them or convey information to all of them.

I think this will be very interesting for quite a few reasons. There'll be a lot of backstabbing a treachery, and there'll be a lot of manipulation of others by the Wizards. Additionally, we'd see two distinct teams - Good and Evil - with a sort of dull neutral in the middle, trying to help the Good Team but always remaining doubtable.

Suggestion: If EW and GW choose the same person, that person dies.

The main problem I see is that people may feel like pawns, with the two main players being the Wizards. Personally I think it'll be immense fun.
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