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Originally Posted by Cailín
Essentially, your game is not really innocents against wolves anymore, but wizard against wizard. As soon as one of the wizards dies, whether this is because of the cleverness of their enemy, or the stubbornness of the innocent villagers - whom we all know enjoy to kill the gifted ones every now and then - the game is decided. The outcome of the game is entirely dependent on two people. This could be fun, I suppose, but a game is lost when one of the wizards suddenly misses a deadline or makes a minor slip up.
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Good points. The wizards would be hand picked from a few who volunteer for the role, and who promise that they can be available for the kind of intensity the role requires.
The wizards cannot be killed by anyone but each other. Thus, if the evil wizard or lycanthropes try to kill the good wizard, they will be told that their kill was unsuccessful, and they'll know why. A wizard can be lynched, but it won't work. (hee hee, that would be fun to write

).
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Also, what happens when the evil wizard and good wizard both choose the same innocent to turn in one night? This is quite likely to happen - there are always people who catch everyone’s attention.
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Wow! Excellent question. I hadn't thought of that. Inevitably, one wizard will PM the moderator before the other, and first dibs wins, I think. Unless someone can think of a better rule for that; then the wizard who came in second would have to pick over again.
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I suggest also that, should you wish to test this scenario, you make the night phases just a little bit longer than usual. The game looks like it is going to be even more intense and demanding than your average Tol-in-Gaurhoth game, and if one of the two wizards happens to live in a strange time zone, the game will already be decided before it has officially started. This could be prevented by making the night phase 36 or 48 hours even... If the game works out as it should, there would be too many gifted anyway to make this phase even remotely boring.
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Hee hee! I think I could work with that, although I think a lot of villagers would get really antsy, waiting for the new Day to begin.
Oh, I'm thinking also that the good wizard might not be allowed to scry until Night 3, just to make sure that there are three werewolves to start the game off.
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About the whole Shiriff thing, this could become especially confusing. Robbing a Shiriff of his gift is not so easily done, since there is always someone else involved.
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Yes, I don't think Shirriffs belong in a Dueling Wizards game.