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Old 12-09-2005, 01:10 PM   #184
Formendacil
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Quote:
Originally Posted by Lhunardawen
I'm very certain we have wise wolves against us. I cannot think of any reason why they would choose to kill Lady wilwa when she was under much suspicion. Either they were hoping that she's gifted or just wanted to add another dead ordinary to the list, I have no idea. But mark my words: I'm very sure that one of those we deem very helpful to the village is a treacherous lycan, no offense.
Unless, of course, they didn't care about the Gifteds, and just went for an easy kill. Or, as SPM said, they wanted to confuse us...

Thanks, Morm for your answer on the other thread. It cleared up most of my question, but not this part:

Quote:
Furthermore, when he dies, do we find out right away that he/she was the Cobbler, or do we have to wait until Game End?
Unless, of course, I just plain missed what was under my nose, but I somehow don't think so...

Now, to some thoughts on the village at large...

Aiwendil: don't know if he's a Werewolf or not, a comment that applies to everybody on the list, but a thought that I toss out to the village is that, as a newcomer to the game, Aiwendil has an advantage over the rest of us in that he has no established style that anybody is familiar with...

Boromir88: Another style-related thought here, one that I believe I mentioned before. Boromir has made a habit lately, of playing this game with a goofy twist- an insulting "Frenchman", silly accents, etc. As I said, I don't think we've ever seen a Werewolf do this, or at least keep it up all game long, and so it would make pretty good cover for the first Werewolf to do so.

Fordim Hedgethistle: His vote for Wayne is saying something... either that he's clueless (which seems really out place for this master genius, but hey! this is Werewolf), or else that he WANTS us to think he's clueless. The later seems, on the face of it, unlikely, and I really don't think it's the case, but this IS Werewolf, as I have already said, and Fordhim is a smart guy, as I also already said...

Holbytlass: I haven't really got a handle on this one... She seems to have picked up a bit of an anti-Aiwendil slant, but whether this is picking up on a Werewolf, being a Werewolf, or just being confused, I'm not sure. I've never played with her before, so her preferred tactics are unknown to me...

Kath has kept quiet. Again, not someone I've played with, but I get the impression that Kath is normally a quieter player. This would suit her well, if she's a Werewolf, but it is not, in itself, evidence of that. Her reaction, however, at the end of her last post, quoted here:

Quote:
Enough chatter for you now? I'll do this again for someone later but just before I head off I'm really looking hard at Sauce right now. He picked up on all Jack's clues, if before the kill then it's likely he is a wolf, if after then maybe not so much. But I don't trust him.
Her response to the chatter query seems a bit defensive, as if she's trying to "fit in" as best she can. Again, the eternal question: is she trying to avoid suspicion because she is a Werewolf or because she isn't a Werewolf?

Lhunardawen is quite lucky to be in another timezone, since it masks pretty much any suspicions the village has. The most obvious things to suspect about her are, almost inevitably, timezone-related. Could this obvious disability (analogous to a missing leg) hide a smaller, but more dangerous one (analogous to fanged teeth)? I don't seriously think so, right now, but it's something to ponder.

Mormegil: Although I don't really suspect him of yet, I've played with Morm in both of my previous games, and one pattern of his that has become clear is that Morm likes a certain amount of control over the village voting process. Or, assuming that he doesn't like it, he's very good at getting it, anyway. In other words, Morm is both able and willing to save his vote until a crucial point in the voting process, letting him pick- with impunity- the person who is going to be lynched that day. By talking and planning about it, Morm is good at not looking suspicious because of this. This isn't necessarily bad, but it is a recurring theme, from the games I've played. Now, so far in the past, Morm has been innocent and gotten away with it, but if he is, or ever will be, a Werewolf, he could easily put this experience to deadly effect. Already in this game, he has cast deciding votes...

Again, it's partly timezone, but it's also Morm's style, and it should be watched...

The Saucepan Man: The only thing I wanted to bring up about this fellow was already done for me- by his own self, in that he MAY be cleared of Werewolf charges by our dearly departed Seer, but he is not necessarily cleared of Cobbler charges. However, SPM has, if anything, been LESS confusing than usual. Perversely enough, that almost makes him MORE likely to be the Cobbler. I don't think that SPM is really the Cobbler, but it's possible...

WaynetheGoblin: It is so tempting to think that Wayne is the Cobbler, but I believe that Wayne always plays this way- although I've not previously experienced it. Still, his about-turn this morning, in what SPM reacted to with this:

Quote:
'Zounds! 'As someone bin a puttin' sommet in the good doctor's water? 'E's just said more in one post than 'e's said in the past two days together.
...is just enough to make one wonder. Clearly, Wayne is quite capable of being serious. Or is this being serious his way of being the Cobbler? I've no idea, but it looks strange.

Overall, I have no big suspects, which is a really bad thing in this game... If nothing really shakes me up today, I may do a Fordhim, and vote Wayne, but instinct seems to be saying that it would be a wasted vote...
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