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Old 01-05-2006, 01:31 PM   #5
Formendacil
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Okay, allow me to clarify the new role of the Seer, as it will be used in this game.

Normally, when the Seer dreams, the Seer gets a vision from the Moderator, correct? They ask the Moderator about the true nature of any villager and get a true answer.

However, in this game, when the Seer dreams, they will still send a Private Message to the Moderator, and they will still ask about the true nature of ANY villager they want, but the person they are asking will only have their own, pre-death information to go on.

During Night 1, before Day 1, the Seer can only ask the Moderator about someone, because the Moderator is the only person dead. Obviously, unless they ask about the Cobbler or Cursed, they will get a true answer.

During Night 2, the Seer may again ask the Moderator about someone, if they wish, or, alternatively, they may ask the person lynched on Day 1 what they know/guess about so-and-so. The Seer, if he's wise, will probably pick the Moderator to ask, since this is the last time he can do so... but supposing that a Wolf is lynched on Day 1? Well, the Seer could ask the dead wolf about... SPM (not that he's playing). If SPM is a wolf, the dead wolf has to reveal it. If SPM is not a Wolf, the dead wolf has to say that "I do not know. I guess him to be a _______."

Now, obviously this weakens the Seer's role to a certain extent. Which is why I am allowing the Ranger to guard the same person for two nights in a row: to reset the balance of power.

Similarly, the Apprentice was a role I thought up to allow me to use both the Cobbler and the Cursed. Regarding this question:

Quote:
Also, when the Apprentice becomes a gifted, is he told everything the gifted did? For instance, Seer's past dreams or Ranger's picks, which could be very useful if the Ranger had been successful.
The Apprentice is not informed.

True, this does mean that the Apprentice is not able to access the dead Gifted's choices, so the usual fear of dying without revealing what you know is there, but it also means that the new Ranger, for example, could go on guarding the same person that the old Ranger had been guarding. In theory, you could get the same person guarded 4 nights in a row.

Additionally, the new Seer, if that was the Role the apprentice inherits, could contact the Moderator in his dream, allowing for a potential maximum of three nights on which the Seers could contact the Moderator.

Quote:
Finally, if the Ranger protects someone two nights in a row, does that mean that he cannot protect them again? Does he have to wait one night to protect again, or two? Does this mean he could protect one person two thirds of the entire game? (two nights on, one off, two on, one off, etc.)
Correct. If the Ranger takes a night off and guards someone else, they may go back to the person they were previously guarding.

NOTE: An edit is being made to the original rules post with information not contained here.
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