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Originally Posted by tar-ancalime
It seems to me we've got to play as though we'd already lost the Seer (blind, if you catch me). We can dispense with the usual Seer-related flotsam of the first few days: people looking for hints that aren't there, declaring that they know who the Seer is, silly warnings to keep hidden, and the rest of that nonsense. We've just got to do the best we can and wait for later in the game, when we'll (if we're lucky) get a great gift from the true Seer.
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I agree. I was more or less trying to say this. Thanks for saying it better.
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I'd like to propose a moratorium on Seer talk--we can't know who is true until one of them dies, and the longer we wait the more information we'll get. So let's play as though neither of them is here.
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The only problem with this is that seer talk is one more piece of the village talk by which we may be able to snare a werewolf by means of his/her words. So although I sympathize with your desire for clarity, too much of that kind of clarity at this early stage might help the werewolves (to hide out in the open) more than the innocents.