Quote:
Originally Posted by Anguirel
Oh, and in terms of names...
How about the Sophist and the Cynic?
The essential problem with this plan is it sort of distracts both sides from the focus of the game to the Gifteds-who should ideally be adornments, not ends in themselves.
But it could be fun.
I would suggest that the Cynic should not know the identity of the wolves (it's dark and they're transformed during their dealings). This means he'll have to work through the mod-a tad exhausting-but otherwise he'll just have too much power concentrated in his devious hands.
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Nice names,
Ang.

I agree with the identity thing; a cobbler doesn't know the wolves either.
I got a new idea, which is a role called whore in the RL version, but we could maybe call it
poisoner instead. I don't know if there's been any games with a similar role.
The
poisoner is a bit like werebear, a lone killer. But he kills with delay. The poison doesn't affect very fast; it kills the victim next night after poisoning, not immediatly. Ranger can protect people from poisoner, though ranger should probably be called "healer" or "doctor" in this game, since I think he should be able to cure the poisoned both on the night of the poisoning and on the night he or she would die.