I have given this some thought now (well, that's not to say that much, but some).
We all seem to be quite unanimous about the first day in WW-game to be quite a frustrating one: where people really can't quite play, and they have to wait for someone to do something somewhat radical to make the discussion going (and that someone then gets lynched just by opening the discussion).
Could this be changed? Could we get some "real stuff" in the air on the first day too?
What I was thinking, was, that the moderator, as s/he gives the roles, would simultaneously send every villager a dream (could be tied into the overall storyline) where they saw either a wolf going on a villager, or two villagers running away from an unknown wolf etc. The idea being, that some of those dreams might be true, some would be partly true and some just pure nonsense - and the wolves would come in to have their own, invented "dreams" during the day, that they would try to use to their advantage.
I think that would give the first day a totally new twist, but at the same time the mod should be really careful about the ratios of true and false dreams. If they almost all are false, no-one believes them and it's just as good as nothing, if they mostly are true, they could reveal too much, at least as the game goes forwards (or then not: the basics of the game is lying anyways - and the wolves can have their say on the overall confusion)?
So what do you think? Is it any good idea to begin with? How should we stipulate the ratios: totally true, halfly true, totally wrong - or should we have only one or two kinds of them?
I would like to try modding at some time this spring, but would be just as happy, if someone else would like to give this a try (for I wouldn't be ready to do that in some time from now on - and I quess there is something of a queue to mod these games)
"What say you?"