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Old 04-05-2006, 03:11 PM   #508
Firefoot
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Join Date: Dec 2003
Posts: 7,547
Firefoot has been trapped in the Barrow!
I'm pretty sure that Telumehtar's plan in post #32 was as explicit as Perky ever got:
Quote:
"...Now, obviously, here is Gondor. The river runs here, and Umbar is down here. Now, here are our forces, and here are the Umbarian raiders. I've created a small blockade to guard the coast in the event of their arrival. Should they arrive, I've set up a small flare system for the word to travel. We can assume that so long as we have no heard word via flare, the Bay of Belfalas and the River Anduin are clear of enemy ships. We then go down the river, and gather in Tolfalas. It's a long journey, and I have no doubt you'll pick up many things on the open seas. Once we reach Umbar, I will send my men to the harbors, and to the main capitol building. Once the capitol is taken, we secure the city, and light our beacon atop the lighthouse in the harbor. This plan should work so long as the seas on our journey are clear. It's a rough outline, of course, and will take much more planning."
Pretty much everything Tolkien gave us is here:Post #2

So a rough outline of what needs to happen:
  • Remaining two Corsairs ships (F&F being one) escape Pelargir
  • (?) Gondorians stop for a short time in Pelargir to set things to rights, or at least set the people there working on it
  • Potential for something to happen at Tolfalas for Gondorians and/or Corsairs?
  • Corsairs arrive back at the Haven of Umbar - do they expect Gondorian attack? What have they figured out?
  • Gondorians arrive at the Haven of Umbar, lay final plans, attack, are victorious
  • Aftermath/Conclusion

As near as I can tell, the distance from Pelargir to the Havens of Umbar is somewhere around 500 miles. I'm not sure how long this will take to travel by ship - two weeks? one week? Depending on the wind, of course. Some of that can probably be skipped over.

The other thing to look at is that the rest of the game is very heavily centered around fighting - do we want to add any other events, or just let the interactions between characters go where they go? I would be inclined to think the latter, unless someone comes up with a good idea. Right now, it seems the game is suffering from both a lack of over-planning and under-planning. I don't think everything needs to be planned out play-by-play; I'd rather see what we can just come up with as we go.

Thoughts? Ideas? Agree/disagree?

I think it might be a good idea for people to check in and let us know you're still here, as well, if you haven't posted sometime within the past week or so.
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