The evil wizard can make as many werewolves as s/he can get away with.
An addition to the rules: If there are more then 20 players the following rule will be added. There are 4 to 6 werewolves, there will be 2 killings each Night; if 7 or more werewolves, there will be 3 killings each Night.
I've decided to go with no werebear or cobbler in this game. It's complicated enough. Just werewolves.
As to Kuruharan's problem, the Good Wizard can supply known innocents at will without tipping the players as to who the seer is (or was). This of course means that the good wizard becomes known, but that's the good wizard's call.
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