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Originally Posted by mormegil
So does this mean that there cannot be multiple seers, for example?
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Correct.
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Does this seem excessive? Or does the number of kills lower after the population is less than 20? Otherwise it may be overkill and exponentially shorten the game near the end if the village is unsuccessful in finding wolves.
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I did 4 dry runs with this option. It varied. In some games the evil wizard couldn't get more than 4 werewolves no matter what he did. In another game he had as many as seven. If the good wizard, seer, and hunter have such rotten luck as to never uncurse, dream of, or kill a werewolf, then that's all part of the game. I don't have my notes with me so I can't refer to any details, but every single one of the dry runs were edge of your seat "who's gonna win this thing?" games. Two of them came down to the last 3 players left, like a real classic game. Just a note: once the wizards are gone, this does turn into a classic game.