View Single Post
Old 04-26-2006, 03:05 PM   #2776
littlemanpoet
Itinerant Songster
 
littlemanpoet's Avatar
 
Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Quote:
Originally Posted by mormegil
Forgive me if this has already been discussed but what happens in the fairly probable scenario that the Good Wizard has choosen a Seer, Hunter and Ranger and none of them have been killed and the next scry is that of an ordo? Nothing happens?
The good wizard has another known innocent. That is all. And the good wizard can count his or her lucky stars that the game is going so well for him/her such that all three gifteds are alive and well and profitable to the good team. That frankly never happened in the dry runs.

Speaking of dry runs........:

#1 - 30 players

-Lasted 11 Days and Nights.
-Most # of werewolves: 5, Night 4 to Night 6.
-Evil wizard tried to curse the good wizard on Night 5 and so ID'd the good wizard, but got no 6th werewolf.
-Good wizard scried the evil wizard on Night 7.
-Good wizard called the evil wizard out to battle at the beginning of Day 7, both died.
-Only on Night 4 did the good team have all gifteds functioning.
-There was one kill per Night on N1, N2, N8-N11. 2 kills per Night N3-N7.
-On Day 7 after the wizard battle, there were 3 werewolves, one seer, and one ranger
-The 1st seer was killed N4, 2nd seer killed N7.
-There were 4 players left Day 10 but they lynched an innocent; N11 the werewolf killed an innocent. Ranger versus Werewolf only 2 players left: Werewolves win.

#2 - 30 players

-Game over as of Night 8.
-Night 1 good wizards scries 1 werewolf & turns innocent: evil team has 2 werewolves (not looking good for evil team)
Day 1 innocent lynched.
Night 2 a 3rd werewolf, good wizard picks seer, seer dreams an innocent, an innocnet killed.
Day 2 the villagers try to lynche the good wizard, who is thusly ID'd for all to know. no deaths.
Night 3 there's a 4th werewolf, good wizard picks a ranger, ranger protects seer, seer dreams an innocent, werewolves kill 2 innocents whom the seer happened to have dreamed about the previous Night.
Day 3 another innocent lynched.
Night 4 a 5th werewolf is picked, but the good wizard scries a werewolf, uncurses and makes innocent: 4 werewolves; ranger protects an innocent, seer dreams an innocent, werewolves kill one innocent and the ranger (not because of whom s/he was protecting).
Day 4 an innocent is lynched.
Night 5 the evil wizard re-curses the werewolf the good wizard had just uncursed: 6 werewolves; good wizard creates another ranger; new ranger protects seer; seer dreams an innocent; a former werewolf who got uncursed is killed by the werewolves & an innocent is also killed.
Day 5 an innocent is again lynched.
Night 6 the evil wizard turns one of the seer's known innocents into a werewolf: 7 werewolves; but the good wizard turns another werewolf back to innocent: 6 werewolves; the new ranger protects a werewolf; the seer dreams an innocent; the werewolves again kill an uncursed werewolf and an innocent.
Day 6 yet another innocent is lynched.
Night 7 the evil wizard re-curses yet another former werewolf: 7. .... good wizard uncurses another werewolf: 6. .... ranger protects seer, seer finally dreams a werewolf! ... werewolves kill 2 innocents.
Day 7 the seer's dreamed werewolf is lynched, because the seer tells the good wizard whom everybody knows the ID of, and it becomes a matter of course that this werewolf is to be lynched. (no dice rolling this Day)
Night 8 the two wizards aim at the same player and the good wizard finally IDs the evil wizard (very late by game standards ... too late); the good wizard decides to let the player die rather than let it become another werewolf. ranger protects an uncursed werewolf (now innocent); ser dreams another innocent; werewolves kill the ranger and an innocent. With 4 werewolves, an evil wizard, 4 innocents, and one good wizard remaining, the werewolves win again.

3 more dry runs to report, but that's enough fodder for now. I'm pretty sure that there were strategy maneuvers that could have gotten made in favor of either team, but being only one dice rolling arbiter, I didn't think of them.
littlemanpoet is offline   Reply With Quote