Quote:
Originally Posted by Roa_Aoife
Just a quick question: If the Wolves decide to kill the Good Wizard, can they?
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No.
As Caranlondien has indicated, no werebears, cobblers, or shirriffs. Actually, my reason for multiple kills had little to do with werebears and cobblers. I really had already decided against them early on, and don't know why I opened the door to them again. The real reason was that with 30 players, I needed to have either multiple lynchings are some kind of accelerated means of deaths, or this game could take a verrrrrry looooong time. So I hit upon the multiple kills per so many werewolves idea, and it works.
When any gifted is killed, that gifted can be replaced by the good wizard ... the very next Night.
I was rolling dice, except where obvious strategy decisions presented themselves ... such as the good wizard revealing known innocents as soon as they were useful, at least once the good wizard's identity was known. And the evil wizard wanting to stay hidden. and the good wizard wanting to battle the evil wizard as soon as possible to end the multiplication of werewolves.
You're on the list,
Azaelia. I need a relationship and an occupation.
EDIT:
Feanor, your post was so short I almost missed it. You're in.