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Old 04-28-2006, 10:47 PM   #2852
the phantom
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the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.the phantom is wading through snowdrifts on Redhorn.
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the phantom: to clarify: there may be only one seer at a time, one ranger at a time, and one hunter at a time. The clarification shall be in the updated rules post
Understood, sir.
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One thing favoring the good team, thus offsetting the early advantage of the evil team, is that the good wizard really has no reason to hide. It's like having an invincible shirriff. The evil wizard might feel desperate enough and be unwise enough to call the good wizard out to battle as soon as the good wizard declares, but that's only three or four werewolves against a village of at least 20 innocents; the evil wizard would be foolish to call out the good wizard until as late as possible.
Good point, though if the GW tells everyone who he is, the EW can then terminate him at the time of his choosing, if some sort of situation arises where it would be to his advantage to kill the GW.

For instance, if for some reason the identity of the seer is known, that would be a good time for the EW to kill the GW and then allow his wolves to kill the seer that night, and with the GW gone the seer gift could not be passed on to another villager.

Now, about this "assigning" a gift to someone if a gifted dies, how is this done? Is the new assignment made via the nightly scry, or the instant the gifted dies, does the GW reassign the gift independent from his scrying?

There is a HUGE difference between the two and what they could lead to.
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