It will probably be a while before I Mod again, seeing as I just did a game, but as I had an idea I sort of wanted to call dibs on it, for lack of a better phrase.
The idea revolves around the Lovers -- in fact I already have a title for the game, which would be "Tol-in-Gaurhoth ###: All Star-Crossed With Nowhere To Go"
My idea -- have a large village (20+) with 4 independant werecreatures -- a werewolf, a werebear, and two other kinds. They wouldn't know who each other were and wouldn't be able to PM, but in a sense killing each other early in the game wouldn't be a good idea since they need each other to fight against the villagers. Each werecreature would have a Lover from amongst the 'innocent' villagers -- and they would know the identity of their Lover and get to PM with them. So the four villager Lovers would be like each werecreature's own personal Cobbler. And, like with the Lovers from Nilp's game, once one Lover died, werecreature or villager, the other one would die with them.
The problem I see with this, already, is that with four independant werecreatures, dealing with nightly kills would be... interesting. The game would careen towards an end pretty fast if I allowed four kills every night, I think, especially since if any number of Lovers is killed, that makes
more than four people dying. I could take a cue from LMP's game and have the werecreatures have to chose nominees and vote till a majority is reached (going through me the Mod) so that they all came up with a single more or less agreed upon kill without getting to know who each other are or really being able to work together. Or, I
could allow four kills a night, then three, then two, then one, as each duo dies off.
And then there's the possibility of the werecreatures killing
each other at night, which I don't think I would disallow. (IE, I wouldn't overrule it and tell them to pick again, after all, werecreatures killing each other would make for a rad narration.

)
If I can hit on a nightly killing scheme that works, I think it would be an interesting game. The aim, of course, for each werecreature/lover duo would be to be the last duo standing. The other villagers would have the same aim as ever -- rid the village of werecreatures.
Anyway, I haven't heard anyone talking about doing another Lovers game -- but I though I'd raise my hand anyway. I thought about doing the one-set-of-Lovers-thing for my other game, but figured I already had enough going on in that one.