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Old 05-28-2006, 05:11 PM   #104
Gurthang
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Join Date: Aug 2003
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Speed Werewolf (working title)

Okay, new idea. I'd like to call it Speed Werewolf (or Quick Werewolf, or 1-hour Werewolf, etc.)

Normal game: 12 players, 2 wolves, 1 seer. 1 lynchee by Day, 1 kill by Night. Wolves PM Day and Night.

Set-up: Moderator comes forth, starts game thread. Says "24 hours from the time listed for this post, SWW1 will begin. I need 12 players." Within 24 hours, 12 players sign up. These players will have to guarantee that they can be at their computer (or within a reasonable distance) from the scheduled starting time until the game ends. ( Don't yet, it's not so bad. ) Roles are sent out as soon as 12 players are listed.

Gameplay: Days last for 10 minutes only. Nights are as short as possible, as soon as the seer dreams and the wolves kill. Narrations would have to be minimal, but each morning the moderator would include a list of yesterday's voting for the players to use. A single Day/Night cylce should be completed within 15 minutes. The entire game will last less than an hour and a half. Hence the name: Quick Werewolf.

An example, and also the longest the game ever should be, is this:

0:00 - Night 1 ends/Day 1 starts, 12 players
0:15 - Night 2 ends/Day 2 starts, 10 players
0:30 - Night 3 ends/Day 3 starts, 8 players
0:45 - Night 4 ends/Day 4 starts, 6 players
1:00 - Night 5 ends/Day 5 starts, 4 players
1:10 - Day 5 ends. Game over*.

*Only 3 left. If one is a wolf, he'll kill one at Night, and be left with a 1-on-1 the next Day. Otherwise the villagers have won.


Bascially, this would be an insanely fast, little-analysis, mostly-gut game. Each player might have time for 2 posts each Day, if they're short. Hopefully everyone would vote. Needless to say, most of the decisions will be based on how people would vote. I know a lot of us have spent hours pouring over WW threads doing analysis, so spending a single hour one day would not be hard at all. And it would be a whole lot of crazy fun.

I was debating on whether there should be 10 or 12 initial villagers. If there are only 10, then they have to get 2 wolves in 4 lynches. If there are 12, they have to get 2 wolves in 5 lynches, which seemed more reasonable to me.
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