Okay, I'm back! Since I'm sure you're dying to see my strategy, here it is:
Who I picked, When and Why:
Night one
Loki- The much debate Loki was chosen for a few reasons. Pre-game he showed far greater compentancy than most new players who join up. I figurede he'd be a strong player who wouldn't be suspected early on because no-one would believe him to be a good EW choice. (I was right, wasn't I?) Also, I believed that his untested status would make him less likely to be picked by the GW at any point. (There I was really wrong.)
And let me just say that I was amazed no one believed him. That was poor judgement on your parts (yes, Diamond, you too) and showed a distinct lack of thoughtfulness from all of you. Except Nogrod, who did what he was supposed to do. And I was happy to take advantage of it all.
Nogrod- Partly personal, partly practical. I was actually hoping to keep him around as a wolf a lot longer. As he's never been evil before, no one would know what behavior to look for to show him as evil. After his Day One attack on Loki, however, I decided to have some fun and enjoy sweet, sweet revenge for our first game together.
Naria- Naria is a werewolf ninja. Seriously. How many people suspected her up to her death? None. None whatsoever. I'm sure some of you were surprised to find out she was playing. Not because she never posts- oh no- but because of how she posts. You never know she's there until she's killing you. I have to say I was quite sore about losing her to a change in the rules.
Night two
Alcarillo- what can I say? I wanted someone who would survive just long enough to to keep my werewolf population up, but could still be used later either by me or another wolf. (No offense, Alc.)
Night three
Morm- Morm was doing so well, and was just so on top of things, I had to have him on my team. And I was glad that he was. He offered helpful suggestions and player analysis to find gifteds and the GW- he was the one who suggested the attack on Gurthang. He was the most informed of any of my wolves. I was worried that he might be scried by Gurthang, and so I had informed Boromir that if morm was turned back into an ordo he was to be killed. I was that worried about him as an enemy.
Night four
Eomer- After everything that went on with morm's goose chase, I figured no one would believe him to be turned after that point, and up till that point no one believed him guilty. I also knew that he could manipulate the crowd in the event that something happened to morm. Yes, Eomer was my back up morm.
Valier- I couldn't resist. I was worried that she might be the seer, but decided to risk it- best case I had a new wolf, worst case I got rid of the seer. If Valier had been turned into an ordo, I was going to have her killed. Then only the GW coming out and revealing Valier as seer would have tipped any one off. (And yeah, I think I could have talked my way out of it.

)
Nilp- Because he possesses the same ninja-ness as Naria, though with perhaps a bit more noticeable. Having only played two games with him, I don't know if this is true to pattern or not- but it seems that if he survives Day One, he lasts for quite a while. Over all, he seemed to be a good choice to have on my team. Not once did I suspect him as seer. (Just like in that game with Naria!)
Night five
Jenny- Jenny makes such a good wolf. I knew that her skills and lack of suspicion so far would be a good asset to my side. I had looked at her earlier, but decided against it (just in case she was dreamed of...).
Night six
Kitanna- she had been on the list of doom, and so I knew she wasn't gifted, but she had garnered no votes and little suspicion, and so I knew she was likely safe for the rest of the game.
Who I killed and Why
Night two
SPM was Alcarillo's suggestion. I went with it for a few reasons. Saucie good is too much of a danger to deal with. Saucie bad is a likely dream, or worse- scry. And I figured Alca could talk his way out of it long enough for my purposes.
Night three
I saw the suggestion to the GW, and I thought that the GW might just try it. I also thought that he would likely pick an innocent as well. Plans fail sometimes.
Night four
Gurthang and Cailin were both attacked because they were likely seer choices.
Night five
Nilp and Firefoot- it was voted on by the wolves, so you'll have to ask them.
Night six
Lommy and Caran were again killed as likely gifted choices. I noted that Lommy had been under suspicion but hadn't ended up on Gurthang's list of doom, and Caran was just clean the whole game. I don't recall her ever being looked at.
Other moves
First, just to get this out of the way- My objection to Gurthang's plan was genuine, and had nothing to do with being the EW. I do not like having other people think for me. I despise being told what I can and cannot do when I know that the person telling me what to do is as lost as I am. (Even though I wasn't really lost, but that's beside the point.) I absolutely cannot stand being controlled in any fashion. My vote for Valier really was made in a huff.
Second, I'd like to point out, especially to Gurthang, that I didn't actually change opinion (publically) of Valier. Never once did I state her to be a likely wolf. I only said that I found her the most suspicious in the group provided. So your "catch" was imagined.
Third, I never intended to survive. I was constantly looking to set up the best situation for my wolves, and then take out the GW to keep gifteds from popping up. So, the whole game I was trying to survive just long enough to die. I found out from LMP that the wizards would be removed shortly after a challenged was issued (because I made it a point to ask) so I challenged right after being found out to prevent another list from showing up. I knew that with out it, the village would be completely lost. If you look at the voting record that day, you'll see I was right.
And now, Gurthang, you really did have a difficult hand, as is always true of the good team in these games. Despite that, you did fantastically, and I found you to be a worthy adversary.
My thanks to Boromir for being our mod- he was very obliging, and I was very demanding.
Kuruharan, I didn't work with you, but I hear tell you did a good job.
Finally, congratualtions to LMP for such an amazing game. A new concept is always going to have rough patches, but you managed it really well. Your family concept also made it fun, and added some intriguing elements to the game. Your narrations were beautiful, as well. I give you a standing ovation.