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Old 05-30-2006, 10:40 PM   #27
Loki
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Join Date: May 2006
Posts: 31
Loki has just left Hobbiton.
#1.
The Good side should be allowed to PM at any point during the game.
The Evil side shold only be allowed to PM at night.

===== This helps the Good side out, and they really ought to be able to PM at any time anyway. Game mechanics balance.

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#2.
When GW and EW scry same person they discover each others' identities.
++Optional: Person may or may not be killed.

BEWARE, this may upset game balance in favor of EW. This is up to mod's discretion, as it is not a major flaw, but it can influence the swing of a close game.

===== This is another game mechanic balance. It gives the Good side a fighting chance.

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#3.
Hunter is just a normal Hunter. Case closed.

===== Changing this factor destroys the actual role of a Hunter, de-valuing the player's actual gaming and making them naught but a pawn for the GW. Players should be able to influence the game. This detracts from the position, and makes it a strategic move on the GW's part, with nothing to be done from the Hunter.

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#4.
The Hunter ought to be able to change their decision at any time.

===== This shouldn't be such a problem-- every PM contains a timestamp. The mods can sort time out as they wish. If someone could not handle this simple task, then they ought not to be mods. Plain and simple.

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#5.
"And now for a new possibility to increase what I call the "Tolkien Theme" aspect: if the top vote getters are tied, no lynch for the Day. You can see the implications pretty quickly. What do you think?"

No. Bad idea.

===== If you implement this, this reduces the effectiveness of the voters/Ordos, allowing the wolves to make extra kills that night, etc. etc. This only gives the Evil side an extra advantage. Bad idea. If there's a tie, either multiple-lynch or take the first person to reach given #.

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It seems that, largely, the reason that you guys (LMP, Gurthang) do not like some these systems is because they put the Good side at a possible disadvantage. That's the point. The Evil side can fail naturally, through playing badly. The Good side can only fail through playing badly. Both sides depend largely on luck and how the game is played. Honestly, I've been saying that the Evil side has been at a huge advantage since before the game had started. Goodness knows, there's plenty of reasons why.

Bear in mind, however, that the Evil team is ALWAYS going to be at an advantage. Look at a normal WW game. The Good team could win-- with a little luck and skill. However, the Evil side is at the advantage. Let's face it, a rough tally of all of the WW game leaves the Evil side winning about 70% of the time. What makes this REALLY unbalanced is the incorporation of people picking their own wolves. This is pretty unfair, period. Just bear in mind that it's a game. There are going to be different variations, different styles, and different methods. Most of the flaws in design were instituted in trying to change things to make it more fair. Keep It Simple, Stupid.
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