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Old 05-30-2006, 11:01 PM   #29
Roa_Aoife
Ghost Prince of Cardolan
 
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Join Date: Feb 2004
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Quote:
Originally Posted by Loki
Bear in mind, however, that the Evil team is ALWAYS going to be at an advantage. Look at a normal WW game. The Good team could win-- with a little luck and skill. However, the Evil side is at the advantage. Let's face it, a rough tally of all of the WW game leaves the Evil side winning about 70% of the time. What makes this REALLY unbalanced is the incorporation of people picking their own wolves. This is pretty unfair, period. Just bear in mind that it's a game. There are going to be different variations, different styles, and different methods. Most of the flaws in design were instituted in trying to change things to make it more fair. Keep It Simple, Stupid.
Loki makes a good point here- the WW games are all slightly unbalanced towards the evil side, and they always have been. It's the nature of the game, and it's what makes it fun to play as an ordo. The wolves know each other and can act as a team, whereas the good side cannot. That advantage has all but been eliminated in this game.

#1. I'm perfectly fine with the good side being able to PM all of the time. I've been in other games where that was the case, and it helped even things out a bit.

#2. I see no reason why this should not be the case. If it's night one, in a village of 30, that could be unfair, and certainly the person should live, though perhaps be uninformed. If we use Loki's earlier idea of the wizards sending a list to the sub mods, and the sub mods picking at random from the list, we can eliminate that problem. I would say that if both sub mods randomly picked the same person from their respective lists, then that player should go to the wizard who sent in the list first, and the other mod would pick someone else, with niether wizard ebing made aware of it. This should be for night one only, though, as the picking of certain players for certain roles is strategy and gives roles of the wizards some actual purpose other than just wolf/gifted making factories.

#3. I'd disagree that the hunter should be completely normal. A super hunter, such as what LMP has, is really unfair, but a slightly stronger hunter is okay. Make it completely normal after the death of the wizards though, since that's only fair.

#4. The only thing I see against this is the time it takes for the mod to write up a narration. If the mod is willing to deal with it, then I see no reason against it.

#5. Really, I fully agree with Loki on that one. There should always be a lynch at the end of the day, otherwise it's just an advantage for the evil team, since, beyond the hunter, there's no other way to kill the wolves, and even Superhunter couldn't handle them all.

I'm all for evening the game out. After all, it's hardly gratifying to win when everyone attribute's your victory to a slant in the rules rather than your own skill.

EDIT: Cross-posted, actually, this is implemented in most werewolf games. Mods set up a limit such as, no vote for two straight days, or no posts for a full day with out prior warning, or whatever else the mod decides to set the limit at. LMP didn't because I think he was trying to keep things from swaying too far into the Evil side's advantage.
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Last edited by Roa_Aoife; 05-30-2006 at 11:05 PM.
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