I had an idea for a new bad guy role:
The Basilisk
Quote:
The name basilisk comes from the Greek basileus, which means king. The basilisk was the King of the snakes and the most poisonous creature on earth. His appearance has always been a matter of dispute since there is no way to see a basilisk and survive. Looking at it, according to legend, brings death.
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When the
Seer dreams of the Basilisk, the Seer automatically dies. The Basilisk I think would work best as a member of the wolf team, rather than as an independent, because s/he can't really kill any other player at night. It could be implemented as a wild card in a more traditional game setup. What do you think?
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I also have been thinking more about my Lovers game, and I was thinking of doing it this way:
Allow each team one kill per night. The number of kills therefore dwindles as teams are killed.
For Gifteds, use two independent Rangers. (That is, they don't know who each other are and cannot PM). One Ranger should have the dual ability of dreaming as a Seer, but the other will be merely a Ranger. I don't have ideas for names, but I'd like to call the Seer/Ranger something a little more imaginative.
Basically, I want the two Rangers to balance out the high death rate at the beginning, and I like the Seer/Ranger idea, but I want one traditional Ranger who can possibly protect one of the Weres or Lovers inadvertently.