The hunter gets to choose another villagers to bring along if killed. There are a couple of variations on the specifics of the role (if the hunter only hunts when killed at night, or also if killed by day, for example) but it pretty much comes down to the same thing. The hunter doesn't die alone at night, and may not die alone by day...
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People assume that time is a strict progression of cause to effect. But actually, from a non-linear, non-subjective viewpoint, it's more like a big ball of wibbly-wobbly, timey-wimey... stuff.
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