Slaughter of the innocents?
As the delegates rose from their troubled slumbers on Day 4 and emerged from their huts, they were startled to find a headless horse sprawled in the village square. It lay oddly, as if its back had been broken and its legs protruded at unlikely angles. Closer inspection, however, revealed the human torso trapped beneath the equine hulk and they immediately recognised the extremely detail orientated centaur delegate from the Plains. As the delegates straightened his broken body, they saw that his skin, once a burnished bronze, was now blue and pale as if the very life had been squeezed from him. Suddenly, his eyes snapped open and he stared up at them, whinnying in pain.
“Who did this to you?”
“Was it the Wolves?”
But the only reply they received was a gurgled “neigh”. Uncharacteristically, but perhaps understandably, Shastanis Althreduin was rather short on the detail as the life drained finally from him.
But their troubles did not end there. As on the morning of the second Day, a further two of their number were missing and, once more, they made the dreadful pilgrimage to the absent delegates’ huts.
The first was a creepy, fearsome place, decked out with skulls and bones. At first, they thought that they had discovered a Wolfish lair. But then it dawned on them that this delegate had merely decorated his hut according to the customs of his village, so as to make himself feel at home. Of his body they could find no sign, until they caught sight of a skeleton of noticeably short stature lying in the corner in a pool of blood, and saw that its component bones were less yellowed by the years than the remainder of the gruesome décor. In places, flesh and sinews still hung from them, but they had largely been picked clean by lupine fangs. The bones of the delegate from nearby Necropolis had joined those of his ancestors.
The interior of the second hut was equally grim. It’s occupant lay there, her body slashed and torn, riddled with gaping wounds. Yet it seemed that she had not died straight away. Her arm was outstretched and a bloodstained finger pointed to a message that she had scrawled in her own blood on the floor.
“You realise that this doesn’t mean I’m not a Werewolf …” it read.
Feanor of the Peredhil had remained offbeat and controversial to the end, regardless of lupine tendencies. Which, incidentally, she did not, and never had, exhibited.
Yup, it sure was the slaughter of the innocents.
The dead:
The Saucepan Man - Slaughtered and boiled up in a spicy ghoulash on Night zero.
xyzzy - Got bored of the role-based banter and hung himself quietly on Day 1 (Ordinary Innocent)
Meneltarmacil - Fatally wounded in sooth he was and crawled awaye to find ye deathe in ye woodes on Nighte 1 (Werewolfe)
Rune Son of Bjarne - Hunted and added to his own trophy collection on Night 1 (Ordinary Innocent)
Durelin - Spied on things which should not be seen and got hung for it on Night 1 (Thief)
Kath - Burned at the stake and spurned by her Lord on Day 2 (Priestess of Sauron)
Rikae - Tickled mercilessly and died with a smile on her face on Night 2 (Ordinary Innocent)
Legate of Amon Lanc - Underwent radical optical surgery and lost his life and his foresight on Night 2 (Druid)
Isabellkya - Mometarily caught off guard by a darting fox and set upon by the angry mob on Day 3 (Werewolf)
Shastanis Althreduin - Had the life squeezed from his half human, half equine form on Night 3 (Ordinary Innocent)
the guy who be short - Consumed and reduced to nothing but bare bones on Night 3 (Ordinary Innocent)
Feanor of the Peredhil - Brutally attacked yet lived long enough to write her bloody epitaph on Night 3 (Ordinary Innocent).
The living:
Mormegil
Aganzir - the Dwarf delegate of a Woodsmen village
Gil-Galad
Volo - the very hairy delegate from as far as it gets
Nogrod - the moody delegate from the Witch-burners' village who is ready and willing to form a theory to suit his feelings whatever the facts ...
Boromir88 - the filibuster delegate from Laketown, whose geography is not that good
The Sixth Wizard
Thinlómien - the Delegate of INSTRAW
Mithalwen - the delegate of an anarco-sydicalist commune, taking her turn as a sort of executive officer for the week
Day 4 has begun. Stop doing any Night things you may have been doing and start doing your Day things.
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Do you mind? I'm busy doing the fishstick. It's a very delicate state of mind!
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