Quote:
Originally Posted by Feanor of the Peredhil
One should never assume that the mod is a nice person.
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The set-up
20+ Players:
Villagers
10+ Ordinary
1 Druid of Radagast
1 Shapeshifter (Beorning)
Forces of Evil
3 Red Claw Werewolves
3 Black Fang Werewolves
1 Priestess of Sauron
Neutral
1 Thief
Bascially, there were five teams - the Villagers, the two Wolf packs, the Priestess of Sauron and the Thief. The latter two could win with the Wolves and Villagers respectively, although only if they survived to the end, but could also win on their own.
The roles
Note - these are my own notes. Those with the roles were not aware of all aspects of them.
Druid
Dreams - the usual. Will not spot the Thief or the Priest of Sauron. Will spot the Wolves (but not their pack) and the Shapeshifter.
Wins with the village, whether he survives or not.
Shapeshifter
Has three powers, and may use any one during a Night phase:
1. Protect Self: If attacked by the Wolves or the Thief, will not die and will kill the attacker, or one of them - if more than one Wolf remains in an attacking pack, or if he is attacked from more than one source, the one who dies is chosen randomly (ie, he may not kill more than one player in any one Night when protecting himself). He may not protect himself two Nights in a row.
2. Guard: If chosen player is attacked by Wolves or the Thief, that player will not die. Attackers escape. If killed while Guarding, protected player may be killed by other attacker(s). He may not guard the same villager two Nights in a row.
3. Hunt: May attempt to kill one player. If hunts someone who is attacking him - both will die.
Wins with the village, whether he survives or not.
Wolves
Kill at Night - the usual.
Pack wins if all Wolves in the other pack are killed and number of surviving Wolves in pack is equal to or more than the number of any surviving villagers.
Priestess of Sauron
Is the only player to know at the start that there are two Wolf packs, but does not know the identity of the Wolves.
May dream each Night - will spot Wolves (and their pack name), Druid, Shapeshifter and Thief. Will be told what powers any Gifted has (eg, may Protect Self, Guard or Hunt) but not the details.
May ward off attacks by Wolves at Night.
Will be told the pack name of any Wolves that die (through clues in the narrative).
Counts as a villager for the purposes of determining game victory.
Wins with the Wolves, provided that she survives at the end. Wins alone if she survives with an equal number of Wolves from both packs and either no villagers remain or the number of remaining villagers is equal to or less than the number of Wolves remaining in each pack.
Thief
Has three powers, and may use any one during a Night phase:
1. Sneak: May spy on one selected player during the Night - will find out what that player does (whether dreams, hunts, guards etc - will also spot who is hunted or protected and, in the former case, whether they are protected).
2. Hide: If attacked by the Wolves or the Shapeshifter, will not die. Attackers escape. She may not Hide for two Nights in a row.
3. Assassinate: May attempt to kill one player.
Wins with the Village, provided that she survives. Wins alone if only she and one other villager survive when the last Wolf has been killed.
Other rules
It occurred to me shortly before the game that the situation could arise, due to Nightly attacks, whereby no one survived on the final Day. I determined that this would result in a Villager victory, since their villages would be saved.
It later occured to me, during the game (after Kath had been lynched) that a Day which began with two equal teams of Wolves might involve inequality, since the lynch would be determined by whoever was able to post first. With two or more Wolves in each team, I decided that it was up to them to deal with this. But I did decide that, if there was ever one Wolf from each team, and no one else, left, the two Wolf teams would draw.
Clues
Those who conduct Night-time activities will be told of anything that happens which they would reasonably learn. So, for example, if the Red Claw Wolves attack a villager and that villager is Guarded by the Shapeshifter, then they will be told that they were driven off by a Great Bear. The Shapeshifter will be told that he drove off a pack of [three] Werewolves.
The narratives opening each Day will also contain clues, based upon what might reasonably be discovered from the Night-time activites. For example, if the Wolf packs each attack members of the opposing pack, the villagers will discover the bodies of the two dead villagers, clawed and bloody, entwined in a deadly embrace.
Conflicts
If any conflicts arise as a result of Night time activities, they will, subject to the rules stated under each role, be resolved in a manner which allows all of the activities which may reasonably take place to take place. So, if the Shapeshifter hunts an innocent and the Black Fang Wolves hunt the Shapeshifter, both the innocent and the Shapeshifter will be found dead in the morning.
What they were told
To Legate of Amon Lanc
You are a
Druid, a follower of Radagast.
Two nights ago, Radagast, fearing that the agents of evil were afoot, sent to you a white dove, who bade you come to Woodgard to assist the Woodsmen in their plight.
As a Druid, you have the Power of Seeing. Each Night, you may commune with the forces of nature to ascertain the hidden role of a fellow villager. You must send to me (by PM) the name of the villager that you have chosen to scry and you will be told whether they are a Wolf, whether they are a fellow agent of Radagast or whether they are neither.
You will win with the village, whether you survive the bloodbath or not.
To Boromir88
You are a
Shapeshifter, a descendant of Beorn. Two nights ago, Radagast, fearing that the agents of evil were afoot, sent to you a white deer, who bade you come to Woodgard to assist the Woodsmen in their plight.
As a Shapeshifter, you may assume the form of a Great Bear at Night and, when in this form, you may use one of three Powers:
1. Protect Self: If attacked in the Night, you will not die but will instead kill one of your attackers. Your honour forbids you from protecting yourself for two Nights in a row.
2. Guard: You may select another villager to guard. If that villager is attacked in the Night, he or she will not die (although the attackers will escape). You may not guard the same villager for two Nights in a row.
3. Hunt: You may select another villager to kill. That villager will die before the sun rises, whether guilty or innocent.
Each Night phase, you should notify me (by PM) which Power you intend to use and, if you intend to Guard or Hunt, identify the villager you have selected.
You will win with the village, whether you survive the bloodbath or not.
To Durelin
You are a
Thief who thinks nothing of others, but only of your own gain. Hearing that Woodgard was deserted, you came in search of loot, but are now trapped here.
Your foremost consideration is your own survival. Your second consideration is the possibility that the situation may be turned to your advantage. To assist you in achieving these objectives, you have three Powers and may select one to use during a Night phase:
1. Sneak: You may spy on one villager during the Night and will learn of any events involving that villager that occur during that Night.
2. Hide: If attacked in the Night, you will not die. Your curiosity and greed prevents you from hiding for two Nights in a row.
3. Assassinate: You may select another villager to assassinate. That villager will be killed, unless protected.
However, be warned. Once a Thief, always a Thief. Should you choose to Assassinate, you will not be able to resist pinching a valuable item from your chosen victim.
Each Night phase, you should notify me (by PM) which power you intend to use and, if you intend to Sneak or Assassinate, identify the villager you have selected.
If you survive to the end, you will win with the village. If, however, only you and one other villager survive when the last Wolf is killed, you may slit that villager’s throat and claim victory (and the booty) for yourself.
To Kath
You are a
Priestess of Sauron. Your Lord appeared to you in a dream and bade you ride out from Dol Guldur to assist the Werewolves against the Woodsmen. He told you that the delegates would be lured to Woodgard, and that the Werewolves would be directed there also.
The previous Night, your Lord revealed to you in a further dream that two packs of Werewolves are operating in this area: the Black Fang Gang and the the Red Claw Mob. You and only you are aware of this (the Wolves themselves are not), although you have no idea who the Werewolves are. Sauron ordered you to assist both packs in whatever way you can, but also warned you that the two packs are fierce rivals and that each will as readily attack the other as they will the innocent Woodsmen. He also told you, however, that the packs may be united if they openly match each other in strength and that you will earn great reward from him if you can bring this about.
To assist you in your endeavours, you may invoke your Lord’s power each Night to learn the identity of a fellow villager of your choosing. You must send to me (by PM) the name of the villager that you have selected. If you choose a Werewolf, you will be informed of this and also which pack the Werewolf belongs to. If you choose another villager with a hidden role, you will be told of that hidden role.
You have one additional power. If the Werewolves choose you to Hunt at Night, you may ward them off and you will not be killed, although the Werewolves will not be able to select another target that Night. You may, of course, be lynched in the normal way.
Should either pack of Werewolves be victorious (which requires them to eliminate the other pack as well as the villagers), you will win with them, provided that you survive at the end (although you count as a villager for the purposes of determining victory). If, however, the game ends with an equal number of Wolves in each pack and the number of remaining villagers (including you) is equal to or less than the number of Wolves remaining in each pack, you may claim victory (and Sauron’s reward) for yourself. If all the Werewolves are killed, you will be consumed by the wrath of your Lord.
To Each Wolf Pack
You are all
Werewolves together.
You may select a villager to Hunt each Night by one of your number sending to me (by PM) your chosen target. That villager will be killed, unless protected.
You may PM each other at Night, but not during the Day.
Your mission is to eliminate the villagers and you will win when the number of villagers remaining is equal to or less than the number of you that remain.
More to come ...