Welcome to WW42!
This is an experimental game, but less complicated than
WW32.
Roles:
The game has
21 players.
A third (7) of the players will be
Werewolves.
A third (7) of the players will be
Specials.
A third (7) of the players will be
Innocents.
Werewolves:
-Win if the total of living Innocent and Special players is equal or less compared to the Werewolves.
-May
PM eachother during the Night.
-May
attack a player during the Night (starting from Night2) by
sending a PM to the Mod. The player
dies if he/she isn't
protected on the same Night.
Specials:
Protector (1 or more):
-Wins if there are no Werewolves left alive.
-May
protect a player during the Night (starting from Night2) by
sending a PM to the Mod. The player
survives the Night even if he/she is
attacked.
-The same player can't be
protected during two Nights in a row. The Protector will be informed if the target can't be
protected.
Defender (1 or more):
-Wins if there are no Werewolves left alive.
-May
dream of a living player during the Night by
sending a PM to the Mod. The Defender will then be informed whether the target is Innocent by a PM from the Mod.
-May
dream of a player a second time on any other Night. In this case the Defender will be told what the target's exact role is.
Guardian (1 or more):
-Wins if there are no Werewolves left alive.
-May
attack a player during the Night (starting from Night2) by
sending a PM to the Mod. The player
dies if he/she isn't
protected on the same Night.
-The Guardian loses the ability to
attack if he/she
kills a Werewolf this way.
-May
hunt a player by
sending a PM to the Mod at any time. If the Guardian
dies, the latest target also
dies regardless of his/her role, even if he/she is
protected.
Counsellor (1 or more):
-Wins if the total of living Innocent and Special players is equal or less compared to the Werewolves.
-May
inspect a dead player during the Night by
sending a PM to the Mod. The Counsellor will then be informed of the target's exact role by a PM from the Mod.
Innocents:
-Win if there are no Werewolves left alive.
Day/Night system:
WW42 will have a unique Day/Night system, the game will be played in two stages.
Stage1:
[EDIT]: There will be a Day0.0 before even stage1 begins. The Day will otherwise be basic, but nobody will be lynched.
-Only 1 player from each role group (Innocent/Special/Werewolf) has the right to post and vote per Day. The players to participate each Day will be chosen by random*. The votes can be cast only for one of the players participating in the Day.
-This stage will last for Days equal to the ammount of all players divided by 3 (21 players, 7 Days).
-There will be no Nights in this stage.
Quote:
Originally Posted by Example
-The game begins with Day0.0 on January 14th at 8PM GMT.
-All players discuss.
-Day0.0 ends and Day0.1 begins on January 15th at 8PM GMT.
-Olov (Wolf), Lvov (Cousellor) and Volvo (Innocent) may post.
-They have a heated discussion that concludes with Olov voting Lvov; -Lvov and Volvo vote Olov.
-Olov is lynched. His role is not revealed.
-Day0.1 ends on January 16th at 8PM GMT. Day0.2 begins.
-Vool (Wolf), Loov (Defender) and Lolvol (Innocent) may post.
-And so on.
|
Stage2:
-Starts with Night1 after the last Day0 is played.
-Basicly is like a normal WW with a basic Day/Night cycle.
Other vital rules:
-Players may vote regardless of their role.
-During Stage1 the roles of players will not be revealed after their death.
-During Stage2 the role of the lynched player will be revealed to a living player chosen by random.org.
-Werewolves and the Guardian will be told of their victim's role if the
attack is successful.
-The player to cast the decisive vote during a Stage2 Day may
PM the Mod and choose to be
protected either for the next Night or the next Day.
Quote:
Originally Posted by Example
Day1
-Olov votes Lvov. (Lvov 1)
-Lvov votes Olov. (Lvov 1; Olov 1)
-Volvo votes Olov. (Olov 2; Lvov1)
-Volvo cast the decisive vote so he may PM the Mod. He chooses the next Day.
-Volvo may not be lynched on Day2.
|
Timewise:
-The game starts on Monday 14th at 8PM GMT, which is 3PM EST.
-Days and Nights last 24 hours.
-The deadline is 8PM GMT. The deadline for nightly activities (Werewolves/Specials) is an hour earlier.
The rest of the rules:
-The roles will be assigned by random.org, I will not reselect the roles in any case I can imagine at the moment.
-*Send me a PM if some date doesn't suit you during Stage1, I'll arrange the players in such a way that everybody can play.
Don't post your preferences on any thread! You can't change the Days anymore.
-Wolves will be told who the other wolves are on Night1.
-No double-lynches.
The person lynched will be randomed in stage1.
The first person to reach the tying ammount of votes is lynched in stage2.
-No retractable votes.
-I'll not reveal anything in the narrations. The Werewolves and Specials will be referred to as hes, shes and its in no sensible sequence.
-Players are not allowed to talk about the game while they are alive outside the thread. Dead players may talk to eachother in such a way that no living player will know.
-Votes may not be reasoned by anything that has something to do with RL. And otherwise, please give reasons to your votes!
-Editing the content of your posts is forbidden (unless to mark cross-posting or correct spelling).
-Staying in the Invisible-mode is required for as long as you're alive.
-Players who don't vote for two successive Days will be removed from the game, if no good explanations come up on this thread.
-Bold out your votes and add ++ before the full name of the player:
++Volo
-The game is not an in-character game, but the theme is a gladiator-theme, see further posts for more information.
-Oh, and there will be a single Lover at most.
-I might need a co-mod, so anybody willing to help out a little (even if you're playing in this game), please tell me so.
-I reserve the right to change any of the rules at any time with warning.
Ask if something is unclear!