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Old 01-26-2008, 05:25 PM   #465
Volo
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Quote:
Originally Posted by Aganzir View Post
The idea was interesting but too unbalanced, I think. It took only one mis-lynch and suddenly a game that looked impossible to win became impossible to lose.
If anybody wants to discuss the subject with me, please do!

Personally I don't think the game was unbalanced, on the contrary, I really liked the way it worked out. Of course, it may look different through the eyes of the mod, but I think that there were no obvious flaws here unlike in the first game I modded (WW32).

Although I didn't forsee it, it now seems that this was an extremely demanding game. I feel bad for having "scared off" three players in midgame.

My original idea was to turn a game completely wrong-way round and include a great big lot of Wolves. Soon I understood that it would need many Gifteds to balance it up. They had to be modified of course, not to cause nasty situations such as a Seer finding out everybody's roles in just a few Nights or the Rangers protecting the Seer in turns. After a few test-games with a die and cards I decided on 3 Defenders, 2 Protectors, 1 Guardian and 1 Cousellor.
That was why the real game didn't work so well. Even though one can't take everything into account with just a die and cards (such as "Seer reveals", "Wolf also reveals" and "Wolf is believed") I got it somehow balanced.
Well the problem was that I assumed that everybody would participate at least moderately. And so even allowing players to choose on which day they would play their trial Day. That didn't solve everything - like you know.
Another factor I didn't forsee was that the Innocents (yes, I regard an "Innocent" the same as an "Ordo") would be more prone to get lynched for participating less and vigorously fighting for their lives even if it meant lynching a possible Gifted.
And then again, the roles turned out like that... (I'll reveal them after I've written a narration) In most cases it became a fight between Wolves and Specials.
As a mod and a Volo, things like Day1 seemed impossible. My personal experience including posing a Seer as a Wolf and being a Seer when Mac posed a Wolf. (If you remember a game where a Wolf revealed before a Gifted, please tell me.) At the beginning of stage2 I was very happy for having the game balanced. Both the Wolves and the goodies felt like they were in a tight spot and overpowered by the others. It could have ended either way, and even though Day1 had a lot of effect, it could still went either way after that. But not after what did happen!

In conclusion, I think that this kind of game would work out really well if all players had the time to participate and used it. It might be unreal, as this was a demanding game, especially as it was the first try. But that is exactly what I like in experimental games - there are no ready models what-so-ever, it can go any way and one just has to make crazy theories at times.

The concept of WW32 didn't work out well and although we did come to good ideas about improving it, I lost interest in it. It may be that I'll try to mod a new version of it, but not soon.
This game however looked better. Please, help me improve it and give your thoughts! Even though I defend the rules now, I'm not too blind to deny faults.

----------~~

I'll post more thoughts on this actual game later, after I've read the thread again. It may take some time.


EDIT: Xd with Lily and Rikae
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