I have lots of work to do so I decided to avoid them by reading this thread through. And you bet I have some ideas and suggestions now...
It's clear we need a big village in this kind of game. I'd say at least 20, hopefully a bit more (there were 30 in the original version but I'm afraid we'll not be able to get that many this time - but who knows?).
That said it looks pretty straightforward to me that in the beginning of the game both the EW and the GW send the mod (and the sub-mods?) a list of 6 or something (depending on the number of gifteds we will give the GW in the beginning: I personally would be ready to give the GW more than one but more of that later) whom they wish to make wolves / gifteds. After that the mod checks the overlaps, makes a lottery if needed and deals the picks. After that he sends the names of the wolves to the EW and notifies the wolves about their status. To the GW the mod would send the names of those selected so that the GW could assign them their roles herself. After the allocation the GW then notifies the sub-mod (or the mod) of her choices and those would then be passed on to the players via the sub-mod (or the mod).
If the Wizard wishes to give any instructions to her minions she would be free to do it before Day1 starts via the sub-mod (who'd actually need to rephrase them).
On the other Nights than the initial Night1 we should have something like a clear system. Not too complicated but still one that would make playing a role other than a Wizard interesting enough. The Wizards should be the ones to make the final decisions though. That's the idea in "Dueling Wizards Werewolf" in the first place. But I'd like to see the people with roles being able to voice their minds as well and be able to make a difference.
So how about something like the wolves and gifteds being able to make PMs where they argue their choice to their respective sub-mods in say 10-14 hours (or something) after the Day has ended and the sub-mod being required to pass that on to the Wizard immediately? Other discussion than that of the choices should be allowed to all people with a role at any time during the Night. It's only this choosing stuff where we'd need to have some deadlines during the Night.
The wizard should also be able to pass information to her minions as much as she wishes. That's something the Wizard and the sub-mod should then work out together (as to when the sub-mod can be online) as the authentic PMs should not be quoted but the sub-mod should alway paraphrase it so that the minions would not quess the identity of their Wizard if she doesn't want them to know it. And in any case if I'm the one modding this one I'd be ready to help in this PM traffic as well if fex. a sub-mod lives in a timezone which limits the possibilities of channeling the posts in time. This all can be fixed when the game starts and we know the particular people involved.
After the wolves and gifteds have given their points (within the 10-14 hour framework or whatever it will be) the wizard could then add her own suggestions and preferences. That would then be passed back to the "chosen" and they could have again a time limit to make further suggestions (like 4 hours before the deadline or something - all these exact hours should be decided when we have the actual people in). Then on the basis of that discussion the Wizard would announce the choices to the sub-mods & the mod - preferably one hour before the deadline so that everything could be counted and a narration could come in time.
That's what I'd call the minimum requirements. Naturally people would be able to PM more and make comments when and as many times they wish. There should just be some clear timelines when certain decisions are made. And it's up to the Wizard whether she wishes to reveal herself to someone in her team which would then allow them to PM without going via the sub-mod.
All this would require the mod and the sub-mods to be able to be online at certain times - the more often the better - but in the end they are all there voluntarily...
The important thing in the "conversation" between the minions and the Wizard is that the minions' PMs can be just passed forwards as they are but the Wizard's PM's should be rephrased by the sub-mods (or the mod if needs be).
I'll take a break now but will come back soon as I still have a few suggestions to make...