Nog, it looks good but terribly exhausting to read and decipher. I thought I'm going to die before I finish reading that

Nevertheless, I'm sure you'll make a good mod after seeing the effort you put to it.
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Originally Posted by Nogrod
That said it looks pretty straightforward to me that in the beginning of the game both the EW and the GW send the mod (and the sub-mods?) a list of 6 or something (depending on the number of gifteds we will give the GW in the beginning: I personally would be ready to give the GW more than one but more of that later) whom they wish to make wolves / gifteds. After that the mod checks the overlaps, makes a lottery if needed and deals the picks
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This is the best idea of all of that.
Quote:
Originally Posted by Nogrod
The wizard should also be able to pass information to her minions as much as she wishes. That's something the Wizard and the sub-mod should then work out together (as to when the sub-mod can be online) as the authentic PMs should not be quoted but the sub-mod should alway paraphrase it so that the minions would not quess the identity of their Wizard if she doesn't want them to know it.
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Not sure about this one. Now putting aside the effort of passing the information (imagine a sub-mod getting flow of information from a person like me), what if the sub-mod misinterpretates what the Wizard told him? And there may be importance in every word and the formulation of the Wizard, and this will be lost by the sub-mod's interpretation. I mean, what if the sub-mod ignores, or interpretates as less important something that the Wizard intended to be more important. We don't want it to become a Paper Telephone.
To the rest: good, good, only don't overcombinate the rules. I think the game looked good enough as it was, don't overstretch it (I'm referring to introducing more gifteds etc...).
I am sure there was another thing I wanted to mention, but I forgot it.