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Originally Posted by Roa
I wouldn’t be opposed to two seers, maybe 3, given the sheer number of villagers, and numerous rangers. Multiple hunters I would oppose for the simple fact that they could heavily unbalance the game- either acting as landmines to severely cripple the wolves, or taking out multiple innocents and really hurting the odds of the village.
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It's risky to have more Seers around than daily kills. It's rather boring when you have "known Wolves" around but can't lynch them. However in this specific game it might work somehow.
Are the Seers told the EW's role if the dream of her? In that case there shouldn't be 3 Seers.
Rangers. They're easier to add, if you make sure that the same person can't be protected two Nights in a row.
It might actually be fun to have a game with loads of Hunters some time, but not now.
Quote:
Originally Posted by Noggie
After the wolves and gifteds have given their points (within the 10-14 hour framework or whatever it will be) the wizard could then add her own suggestions and preferences. That would then be passed back to the "chosen" and they could have again a time limit to make further suggestions (like 4 hours before the deadline or something - all these exact hours should be decided when we have the actual people in). Then on the basis of that discussion the Wizard would announce the choices to the sub-mods & the mod - preferably one hour before the deadline so that everything could be counted and a narration could come in time.
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I myself am worried more about timezones. There is really little time for Nightly actions and I wouldn't like to wake myself up at three in the morning just to send a PM at the right time. If I understand the stuff correctly, I vote for longer Nights.