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Old 02-01-2008, 07:39 AM   #104
Nogrod
Flame of the Ainulindalė
 
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Join Date: Jan 2006
Location: Wearing rat's coat, crowskin, crossed staves in a field behaving as the wind behaves
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Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.Nogrod is wading through the Dead Marshes.
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Quote:
Originally Posted by Roa_Aoife View Post
I believe the 36 hour day was how we managed last time, and I don't recall a problem occuring.
I just checked the actual game thread back there. The Days and Nights were 24 hours.

Quote:
Originally Posted by Roa
If the GW could protect all the gifted from being cursed, it stops the EW from being able to remove gifteds in the same way the GW could remove wolves. I was saying that if you give such a power to the GW then it should also be given to the EW, but they should only be able to protect one of their team members a night.
Quote:
Originally Posted by Volo
My suggestin is that the Ordo is now protected from the other Wizard's powers for the next Night/the rest of the game as if it was the Wizard's own Minion.
This (the bolded parts together) sounds good with first read at least. But I would be very reluctant to give that "protection" to the rest of the game. It might be pretty strong weapon especially in GW's hands if she gets two or three gifteds already in the beginning...
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