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Old 06-16-2008, 08:26 PM   #1539
littlemanpoet
Itinerant Songster
 
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Join Date: Jan 2002
Location: The Edge of Faerie
Posts: 7,066
littlemanpoet is battling Black Riders on Weathertop.littlemanpoet is battling Black Riders on Weathertop.
Wow. What fun! I started reading (I should say scanning) after the beginning of Day 3 (after all, a certain couple of rpg's had ground to a halt). What a ride! I'm really happy that this little game I made up is so playable by anyone who wants to give it a go. You did great, Nogrod! Needless to say, the phantom was awesome too. I was stunned and impressed by Diamond's coming out as GW then revealed by death as the late seer.

I think I can make a case that the scale was tipped in the favor of the GW. In DW I, the Good guys were allowed to talk to each other during the Day but not during the Night, and this gave the EW too great an advantage. Worse, in DW I the GW started with no gifteds whereas the EW started with 3 werewolves and chose a fourth on Night One.

In DW II, it was decided that the Good guys could communicate at Night just like the Evil guys, which evened things up. However, the good guys started out with 3 gifteds. This is what tipped the balance, I think, in favor of the good guys, and here's why: whenever the good guys had a seer, there were two Scries per Night for the good guys whereas the EW only had one. That's a powerful advantage! And it is why in DW-I, I made it so that the GW had started with no gifteds. My purpose was so that there should be a general sense of panic amongst the ordos with the EW almost assuredly getting a fourth werewolf on Night One, taking two ordos out per Night for three Nights (or more) running; it's why there needs to be such a big village. Of course, the GW would scry for a seer on Night One, but the seer wouldn't get to scry until Night Two. And only after the third Night does the GW have all the resources available to him or her, thus finally making it a more even game; by which time the EW might have 6 werewolves, or might only have 3 or 4 depending. It would probably make for a more intense game, and more exciting.

So the upshot, I believe, Rikae, is that you were fighting an uphill battle from Day Two onward. This takes nothing away from the stellar play of both good and bad guys. And I think Nogrod's choices were worth making; after all, DW is a work in progress (if there is ever a DW III). I wonder, though, if Rikae intuitively sensed that the playing field was (unintentionally) tilted against her, and therefore played her very risky trump card of claiming to be GW? Pure speculation; maybe she just sensed that she had already been scried.

Anyway, it was great fun to see the action unfold, even if it did interrupt the flow of a couple of rpgs.
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